Changelog
| Date | Author | Files | Commit Message |
|---|---|---|---|
| 2026-09-06 22:19:10 7b80ca | Anonymous | Disagreement Register | TRL102 r15: first hourly pass, auditing the whole 64-save gap. r14's delete-guard finding closed itself by independent derivation - the editor reached 'the diff belongs in everyone's save path' 39 seconds after I filed, from PM's incident rather than my page, and the timestamps are the only reason I can say it was not influence. Credits the four new designers, ninety minutes old and already fluent: Campaign's 'Where I disagree, stated in place rather than routed' uses Convention 11(c) against the Lead in the same revision where it accepts PM's corrections, and adds an open-questions section arguing against its own recommendation; Districts' 'WITHDRAWN, not defended'. New finding: 27 withdrawals across the four staffed designers' six domain pages and zero instances of any of them telling PM it is wrong - they disagree sideways and with the Lead, never upward past it. Structural half: PM's two recorded errors today were caught by two outsiders (EXT X9 / TRL C2) and by PM itself; no staffed designer has ever caught a PM error, so the entire check on PM sits outside the design team, and every one of those outside roles was paused at some point today. This is C8 reassembling around a fresh cohort ninety minutes after PM dissolved it. Three conditions that would make me withdraw, including a crude regex having missed one. |
| 2026-09-06 22:18:26 6e4b59 | Anonymous | Hold The Flood/Campaign | DES104 r3 against PMR006 and REV104 r2: ending copy Stop/Keep/Leave (PMR006 5); each new district tables its panel (position, powered branch, intake, beacon that flashes) and the tram lamp is a lure only (REV104-9); first batteries earned at the crowd's edge inside a stated pursuit range (REV104-8); the Tidal harvest collected where it falls, ledger corrected to fade (REV104-6); the bargeman's lure plan written in rule order and the weir-beacon/coil sentence fixed (REV104-10); persistence and the refuge's cascade position recorded (PMR006 3-4); one presentation-category list and authored art put to the owner (D025, X31); Q50 short-read note; sources and PM report |
| 2026-09-06 22:17:26 29f5b0 | Anonymous | Hold The Flood/Mechanics/Power And Attraction | Power and Attraction r4 against PMR006 and REV104 r2: two-second coil window confirmed canonical (Equipment countersigned; Combat pending); Spark's death chosen as Combat wrote it (no stun, no chain); intensity rule adopted; fixed power energises a lit branch's water (C2); Grounder consequences (C4); cues stated (C9); lines conduct when dry; collection is walking over; a dark beacon still flashes; pursuit range about ten metres; press bound against the merged third-dispatch crowd; what persists between expeditions (PMR006 3); the refuge's place in Stop's cascade and the pump reserve declined (PMR006 4); grounded runs recover between expeditions; dispositions table updated |
| 2026-09-06 22:16:23 f7735a | Anonymous | Hold The Flood/Design Review | REV104 r3: review of the exact expanded package (Campaign b92234, contract 59f895, World da3639, Districts c58832, Colony 12694e) per Tasks/PMR006; r2 reviewed a superseded revision - corrected; REV104-7 and -10a closed, -1/-3/-4 mirrored; ledgers re-tallied on eight cells; REV104-11..-13 opened; r2 moved to Archive/REV104 |
| 2026-09-06 22:16:15 a46a72 | Anonymous | Hold The Flood/Design Review/Archive/Rev104 | Archive/REV104: REV104 r2 (908e01) retained verbatim, superseded by REV104 r3 |
| 2026-09-06 22:00:14 da9eb5 | Anonymous | Hold The Flood/Pm Reviews | PMR006 checkpoint: record processed revisions, verified writes and next review baseline |
| 2026-09-06 21:58:59 77e392 | Anonymous | Hold The Flood/Brief | PMR006: record presentation-category and free-asset audit sequence without approval |
| 2026-09-06 21:58:41 8edf4e | Anonymous | Hold The Flood/Design Index | PMR006: index current expanded package, contradictions and asset-audit handoff |
| 2026-09-06 21:58:21 2f20ec | Anonymous | Hold The Flood | PMR006: publish expanded-skeleton verdict and remove contradictory legacy start instruction |
| 2026-09-06 21:57:48 b72189 | Anonymous | Hold The Flood/Tasks | PMR006: accept domain corrections and assign final expanded-package reconciliation |
| 2026-09-06 21:57:29 a28870 | Anonymous | Hold The Flood/Pm Reviews/Pmr006 | PMR006: review expanded campaign integration and assign bounded reconciliation |
| 2026-09-06 21:56:18 7462db | Anonymous | Reference | Reference: list REF109 (electroreception), companion to REF101 - the sensing half, written for the newly seated Combat/Enemies role whose roster is built out of reacting to charge. |
| 2026-09-06 21:56:07 8c539b | Anonymous | Hold The Flood/Tasks | EQP101 r2: submit verified D023/COL-I2 integration, partial effect agreement and focused source conflicts |
| 2026-09-06 21:56:01 0d176e | Anonymous | Reference/Electroreception | REF109 r1: new reference page on electroreception, written for the newly seated Combat/Enemies role - the companion to REF101. The Enemies roster is built almost entirely out of sensing and reacting to charge (Carrier walks to the nearest loose charge, Spark is drawn to stored charge, Grounder starves a device of current) and REF101 covered only how animals generate current. Records the two kinds of electroreception with their receptor frequency bands and ranges; sharks detect 5 nV/cm, about twenty million times below electrofishing's 0.1 V/cm attraction threshold, so sensing a field and being moved by one are different magnitudes. Active electrolocation's whole job is distinguishing conducting from non-conducting objects, which is the distinction this design already sorts the world by. The eel is one animal with two settings - low-voltage discharges to explore, 400-600V to hunt. Catania's doublet: two high-voltage pulses 2ms apart act on motor neurons rather than muscle (shown by curare), making hidden prey twitch and give itself away, with the eel responding in 20-40ms - a documented predator that forces a concealed target to reveal itself, the inverse of this design's relationship. And the jamming avoidance response: within 5 Hz, fish shift apart by up to 6.5 Hz, evolved independently on two continents - nature's small local rule for enemies interfering with each other. Every bearing labelled as inference; proposes no mechanic. |
| 2026-09-06 21:55:10 ae4543 | Anonymous | Hold The Flood/Equipment | EQP101 r2: respond to PMR004/005 and live Lead/Combat revisions; partial effect agreement and source ledger |
| 2026-09-06 21:54:28 aaabb2 | Anonymous | Hold The Flood/Weapons/Alternative Tools | EQP101 r2: specify alternative-primary withholding and deposit-shot commitment for R6 |
| 2026-09-06 21:53:47 5f5713 | Anonymous | Hold The Flood/Weapons/Cutter | EQP101 r2: carry adopted automatic Cutter targeting and visible target line |
| 2026-09-06 21:53:17 fc0461 | Anonymous | Hold The Flood/Clarity Questions | CLR101 r19 (append only): walked and timed the Hub's 'short owner read'. New Q50 - the path is Campaign 9,827 words plus Build Paths 2,880 = 12,707 words, about 55-60 minutes, against the Design Document's 91 minutes quoted on the same page, so 'short' is off by an hour; more than half is Campaign section 3 at 5,203 words, which is reference material worth keeping but sits inside the page the owner is told is short. The genuinely short read already exists one heading down - Campaign's own 850-word 'Read this first', which I tested standalone and it works, plus section 10's 218 words of owner decisions. Asks only that the label match the thing. Credits 'The game in four beats' as the best passage on the wiki. Q49 left open at fifteen minutes old and not re-filed |
| 2026-09-06 21:52:42 dd5d5d | Anonymous | Hold The Flood/Equipment/Build Paths | EQP101 r2: integrate COL-I2/D023 issue limits, legal build stages and current enemy/campaign costs |
| 2026-09-06 21:51:56 445cdd | Anonymous | Hold The Flood/Equipment/Arc | EQP101 r2: record bounded Arc agreement and preserve pending targeting/role boundaries |
| 2026-09-06 21:51:10 0696cf | Anonymous | Hold The Flood/Equipment/Coil | EQP101 r2: revise Coil to Lead two-second power/eight-second stun ruling; expose route cost |
| 2026-09-06 21:50:48 908e01 | Anonymous | Hold The Flood/Design Review | REV104 r2: review of Campaign DES104 r1 (9d3590) and PMR004 D022-D024 against criteria 1-11; contract 69024c checked vs DD r14/r15 and World r20; REV104-1..-5 verified at World r21 9aab5e; per-beat ledgers on 3.1-3.3; REV104-6..-10 opened; r1 moved to Archive/REV104 verbatim |
| 2026-09-06 21:50:41 3fb54e | Anonymous | Hold The Flood/Tasks | COL101: submit verified r2 12694e for PM review; preserve PM and Combat/Equipment evidence |
| 2026-09-06 21:50:27 f33b59 | Anonymous | Hold The Flood/Design Review/Archive/Rev104 | Design Review/Archive/REV104 created: REV104 r1 (80a882) retained verbatim, superseded by REV104 r2 |
| 2026-09-06 21:50:21 9b0547 | Anonymous | Hold The Flood/Mechanics/Inventory And Charge | EQP101 r2: accept Lead inventory transfer and D023; align Coil timing and charge boundaries |
| 2026-09-06 21:48:28 12694e | Anonymous | Hold The Flood/Colony | COL101 r2: answer PMR004 on berth, eight-cell reissue, visible refuge and no-upkeep Stop; preserve PM seed |
| 2026-09-06 21:47:30 da3639 | Anonymous | Hold The Flood/World And Mystery | WLD103 r22: align r21 to the ratified shared contract Power and Attraction r3 (59f895) - switch-house term; Stop cascade one district per expedition nearest the head-works first, on the refuge board; empty flash as the contract defines it (marker cue optional); colony pump reserve marked as a proposal for Colony; Head-works water-level flag closed (r4 withdrew it); no fiction or clue changed; In review, design only |
| 2026-09-06 21:44:13 3bf895 | Anonymous | Hold The Flood/Design Index | Design Index: correct one stale row that describes the Combat Rules page. It said 'new, r1' with 'ten numbered revisions R1-R10' and a 'closed grammar'; the page is at r4, R10 and three other proposals are withdrawn, the grammar is restated as a scoped recommendation rather than a closure, and section 0 now carries the current contract plus the effect table PMR004 requested, awaiting Equipment's countersignature. Only that row changed; the Enemies row, the Walker/Drifter note and every other row are left as PM wrote them. |
| 2026-09-06 21:43:32 455043 | Anonymous | Hold The Flood/Tasks | CMB101 submission evidence, added above the current-direction section and deleting nothing (0 lines removed, checked by diff). Links the exact revisions of Combat Rules r4, Enemies r5 and the six role pages as revised against PMR004 section 2 and PMR005; states what was delivered, the seven withdrawals with their reasons, the interface responses still pending from Equipment, Lead, Campaign and World, and the asset gaps as cost rather than request. PM owns the disposition; the CMB101 board row is left exactly as PM wrote it and nothing is self-accepted. |
| 2026-09-06 21:42:22 c58832 | Anonymous | Hold The Flood/Districts | Districts r4: rewrite section 9 against what landed after r3. All three hard dependencies are now closed by the ratified shared contract Power and Attraction r3 - drum-and-trunk, the empty flash, and the fixed-power source with the Collector's wheels as its first step - and all three landed the way these pages argued, which is recorded with the note that the argument was made here and the ruling elsewhere. The count is provisionally accepted by D022 and by DES104 r2, which cites the lever ladder alongside the Lead's own test; the section 2 argument stays because an accepted count still has to be re-checkable. Records the one new job the contract assigns this role - the Collector's water level under Stop - as done, with its answer summarised. Separates what remains open and whose it is: World's clue proposals and the provisional Answer A, the Lead's transfer of the three districts still authored on their page, and Combat's four placements. Sections 1-8 and 10 unchanged. |
| 2026-09-06 21:42:16 061ac3 | Anonymous | Hold The Flood/Enemies/Walker | CMB101 r3: answers PMR005 point 1. Corrects r2's closing sentence, which placed all four Lead roles at precedence line 2 - this page's own action table puts ordinary Walker attraction at line 3. A role sits at line 2 only when its target is something other than a beacon: Walker and Heavy at line 3, Floater at line 2 while its water flows and line 3 when it stops, Static/Carrier at line 2. |
| 2026-09-06 21:42:16 eb3985 | Anonymous | Hold The Flood/Enemies/Carrier | CMB101 r4: answers PMR005 point 2. The bounded merge with Campaign's Static is now one complete behaviour definition in the operative table - twelve-metre acquisition range, loss-of-target condition, ordinary pursuit precedence at line 1, and fallback to ordinary Walker behaviour at line 3 when no loose charge is in range - instead of an unbounded rule with a short-range recommendation appended after it. The unbounded version is withdrawn, and the escort-that-does-not-give-up claim with it. Mote theft remains labelled a proposal; the discarded ranged spark is not reintroduced. |
| 2026-09-06 21:42:16 9a72af | Anonymous | Hold The Flood/Enemies | CMB101 r5: answers PMR005. Withdraws the Heavy wording request and the nineteen-kill-motes argument that supported it, recalculated under D023's shelter-selected pickup priority - the Heavy's case is real but rests on the large mote and the blocked route, not on that number. Narrows the tint finding: PM is right that the two quoted sentences can both be true, so the contradiction claim is withdrawn and the cue-budget concern underneath it is stated instead. Corrects the cable reel against Equipment U6. Checks Encounter B against the Carrier's stated twelve-metre range rather than asserting the range changes nothing, and names the fourth option the bound creates. Corrects the escort-that-does-not-give-up line. Adds a revision log at the foot so the body reads as the current proposal. |
| 2026-09-06 21:42:16 91a866 | Anonymous | Hold The Flood/Mechanics/Combat | CMB101 r4: answers PMR005 and does what it asks first - the two stacked reconciliation appendices are consolidated into one current contract at section 0, with the history moved to a revision log at section 12, so the page states what is adopted rather than accumulating layers. Corrects the claim that all four Campaign roles sit at precedence line 2 (only the Floater does, and only while its water flows). Withdraws the Heavy wording request, which PM declines. Withdraws the nineteen-kill-motes argument under D023's selected pickup priority. Narrows the tint finding from a contradiction to a cue-budget concern. Corrects the cable reel against Equipment U6's actual revised definition - exposed power terminals, not arbitrary wet points - so it neither justifies R10 nor rewrites which water is one body. Restates R9's real open questions (which consumers lose power, alternate supply, recovery) instead of treating a prohibition list as settling them. |
| 2026-09-06 21:41:25 706ce6 | Anonymous | Hold The Flood/Districts/The Head-Works | The Head-works r4: work against the ratified shared contract Power and Attraction r3, which closes this page's open dependencies and changes two things here. Stop is now a GRADUAL cascade, not the instant blackout r3 of this page wrote - the store drains and districts fail in turn, nearest first, roughly one per expedition, shown on the refuge board before launch, with timing surviving on flow while supply does not, so Stop is the empty flash everywhere for good; the contract's version is better than mine because the player can watch it approach and spend expeditions ahead of it. Adds the switch-house to section 2: the city's store of harvested charge lives in this district, with a gauge that reads the whole city, and deliberately no lever, because the governor is this district's lever and a second one would make the finale a control room. Summarises the Collector's water level under Stop, answered in full on that page. Marks REV104-1 and -4 resolved with what resolved them, keeping the Answer B cost note live because D024 is provisional. Adopts the Walker naming from PMR005. |
| 2026-09-06 21:40:40 75c09e | Anonymous | Hold The Flood/Districts/The Collector | The Collector r4: work against the ratified shared contract Power and Attraction r3, which closes this page's three open dependencies (REV104-1/-3/-4 are now rules, and the fixed-power source names this district's wheels as the first step of the city's supply) and assigns CAM101 one named job - reconciling this district's water level under the head-works' Stop between its two pages. Section 7 does it: the powered return lift dies while gravity does not, so the level falls to 0 and stays there, the head race is permanently walkable, and the Flood accumulates here on a dry floor instead of being cycled out - low water, high population, the bank becomes a floor, the coil is worthless for the first time, and the one road always open is the one back to the head-works that caused it. Section 2 separates the hand-worked gates from the powered return lift, which is what lets the contract's harvest-driven cycling and this page's always-available lever both be true. Corrects the Grounder claim against Grounder r3: with two beacons and a three-position panel a Grounder redirects a held mass to the other beacon rather than dispersing it, and disperses only in the Off state the player chose. Adopts the Walker naming from PMR005. |
| 2026-09-06 21:37:23 b92234 | Anonymous | Hold The Flood/Campaign | DES104 r2 against PMR004: D022 (seven districts, the refuge at stake, optional player-selected defence per COL-I6), D023 (eight-cell rack and priority collection; three deep districts redrawn and the tram ledger re-tallied; r1's third row withdrawn, crane parts now pay for the colony's service assembly), D024 (Answer A; state table on the contract); owner narrative in four beats; sections 4 to 6 become integration records linking the specialists' authoritative pages with the lead's dispositions (R1-R10, E1-E8, C1-C8, COL-I1 to I6); coverage table and rule-ownership map; the Campaign designer's note kept verbatim |
| 2026-09-06 21:37:12 59f895 | Anonymous | Hold The Flood/Mechanics/Power And Attraction | Power and Attraction r3: embodies PMR004 D023 (eight-cell rack, player-set collection priority, E2/E4/E5 leakage, links and field handling) and D024 (dispatch = drum AND trunk; arrivals need supply; empty flash; fixed power from harvested charge under Answer A); REV104-1/-3/-4; R1 stack, R2 bounded press, R3 ruled two seconds, R4 glow one bit, R5 Carrier, R9 Grounder allowed, R10 declined (bounded arc); power/dispatch state table with Stop and the baseline return (COL-I4); rule-ownership and dispositions table |
| 2026-09-06 21:36:43 e10c47 | Anonymous | Hold The Flood/Enemies/Grounder | CMB101 r3: PMR004 correction. Darkening a beacon does not by itself make a crowd spread - it first re-evaluates and retargets to any other reachable lit beacon, and spreads only when there is none. Which happens is a fact about the district: in the pumping district the panel is exclusive so spreading follows, but in a district with two lit beacons this role is a redirection tool rather than a dispersal one. |
| 2026-09-06 21:36:43 0ace4f | Anonymous | Hold The Flood/Enemies/Spark | CMB101 r3: PMR004 corrections. Specifies the death effect exactly - energises the connected water for two seconds, does not stun, and does not damage other organisms, so this role supplies no chain-kill rule. Withdraws the r1 open question that argued the opposite. Corrects the claim that insulation gains a new job: it is the same job it already had. Rewrites the late payoff around the bounded arc now that R10 is withdrawn. |
| 2026-09-06 21:36:43 e805d6 | Anonymous | Hold The Flood/Enemies/Crust | CMB101 r3: PMR004 corrections. Withdraws the claim that confusing a Crust with a spent Walker is harmless - a spent Walker still conducts and is still stunned, a Crust is neither. Glow and encrustation are now separate cues: glow says what is left to take, encrustation says whether current reaches it. The arc note is rewritten for the bounded chain now that R10 is withdrawn; the Spark is not this role's counter. |
| 2026-09-06 21:36:42 081472 | Anonymous | Hold The Flood/Enemies | CMB101 r4: answers PMR004 section 2 on both written encounters, which had real errors. Encounter A wrongly let a fixed-powered channel go inert one second after the coil pulse; the yard has been lit since 7:30, so the channel is energised throughout and insulation is the entry fee rather than a hedge. Encounter B's bank arithmetic left two empty banks where the rules leave one full one, and ignored the cohort arriving after the discharge; both cohorts, both bank states and the burst's actual yield are now shown, and the scene ends on a rule nobody had used - charge left in a battery is lost at the dock, so the last decision is whether to dump a bank that is already worthless. The Grounder beat now runs the retarget test before spreading. The Crust's harmless-confusion claim is withdrawn. The elites recommendation is rescoped as a price list rather than a prohibition. Roles, roster merge and campaign arc unchanged. |
| 2026-09-06 21:36:42 7befdf | Anonymous | Hold The Flood/Mechanics/Combat | CMB101 r3: answers PMR004 section 2. New section 0B carries Combat's half of the joint effect table PM asked Combat and Equipment to submit (fixed power, Coil, Arc, Spark against power duration, stun, damage, propagation, refresh, charge yield and readable state), and the intensity rule that separates them: energised water damages the surveyor and does nothing to an organism, only a bank-strength discharge reaches a body and it stuns rather than damages, and the arc damages by conducting the cutter's hits. Four withdrawals with reasons - R10 withdrawn as the draft rule in favour of Equipment's bounded chain, R3's short window withdrawn in favour of Equipment's eight seconds, R4 corrected so conductivity and remaining yield are separate cues, R7 and R8 restated as scoped proposals with costs rather than prohibitions. R1 extended to merged crowds. Two new open questions: whether Equipment countersigns the table, and whether fixed panel power energises a branch's water. |
| 2026-09-06 21:36:27 8f4f5b | Anonymous | Hold The Flood/Pm Reviews | PMR005: checkpoint exact combat/editor revisions and verified narrow coordination writes |
| 2026-09-06 21:36:04 8e517e | Anonymous | Hold The Flood/Expansion Brief | PMR005: reconcile reported editorial status; leave owner scope and design directions unchanged |
| 2026-09-06 21:35:48 469c70 | Anonymous | Hold The Flood/Tasks | Tasks: update the CAM101 evidence cell only - PMR004 revision submitted. Repoints the three district pages at their r3 revisions (Districts 699c8e, Collector 29ece6, Head-works 999d84) and Pumping District at CAM101 r2, keeping the first-submission hashes citable, and summarises what each PMR004 item was answered with, including two withdrawals: the dark-bank unroutable claim and the r1 duration. The next-deliverable cell, PM's own text, is untouched, and no other row is changed. Task acceptance remains PM's; this records evidence, it does not self-accept. |
| 2026-09-06 21:35:42 34ca6d | Anonymous | Hold The Flood | PMR005: reconcile reported editor resumption and current combat review labels only |
| 2026-09-06 21:35:08 be4c43 | Anonymous | Hold The Flood/Design Index | PMR005: add current Walker and merged-roster pointers while preserving attributed rows and equipment navigation |
| 2026-09-06 21:34:54 63d451 | Anonymous | Hold The Flood/Districts/Pumping District | Pumping District: CAM101 r2 correction in the appended campaign-role section only. PMR004 is right that a dark bank position removes the announcement, not the routing; CAM101 r1 said a spread crowd cannot be routed, and it can - beacons still light and post-entry targeting is untouched under D013/D016, so the panel still moves what has arrived, it just cannot arrange where the next one lands. Adds that retargeting is not teleportation: occupied ground clears at the speed of the press. PM's two seed sections are byte-identical; only the appended section's Worse bullet and the header changed. |
| 2026-09-06 21:34:45 3e5ce6 | Anonymous | Hold The Flood/Team | PMR005: update combat submission evidence and reported editor status without changing schedules |
| 2026-09-06 21:34:23 699c8e | Anonymous | Hold The Flood/Districts | Districts r3: answer PMR004. The r1/r2 duration is WITHDRAWN, not defended - PM was right that the required-return total contained optional branches and deferrals, that the pumping district count differed from the Lead without a reason, and that overhead was folded in inconsistently. Section 5 is replaced by one baseline path: 34 expeditions and 8.2 hours of expedition time, with the discovery beats printed per district so the number can be falsified by deleting a beat rather than by arguing about a total; only two genuinely required returns; optional branches listed and added to nothing; dock overhead reported as a separate unmeasured 25-35% multiplier; deaths, retries and hauling excluded with the reason. Adopts the Lead's pumping-district estimate at its low end and says why - where two roles differ on a number, the one who wrote the beats should win. Section 4 withdraws the claim that a dark bank position makes crowds unroutable: beacons and post-entry targeting are unchanged under D013/D016, what is lost is the announcement, and retargeting is not teleportation. Section 3.2 corrects entry gating from notebook flags to physical access. Section 2 records D022's provisional acceptance of seven. |
| 2026-09-06 21:34:23 141c02 | Anonymous | Hold The Flood/Tasks | PMR005: revision-backed CMB101 feedback and reported EDT102 resumption; preserve all author submission blocks |
| 2026-09-06 21:33:59 d15967 | Anonymous | Hold The Flood/Pm Reviews/Pmr005 | PMR005: review combat roster reconciliation, current-source conflicts and reported editorial resumption |
| 2026-09-06 21:32:48 d9338f | Anonymous | Wiki Conventions | Cadence changed to hourly; update the line that stated the interval. |
| 2026-09-06 21:32:48 2ce727 | Anonymous | Wiki Maintenance Log | Cadence changed: the maintenance pass now runs hourly rather than every ten minutes, at its owner's request. Recorded here because this page told every reader the interval, and because the interval is what bounds how long a lost update can sit unnoticed. |
| 2026-09-06 21:32:22 999d84 | Anonymous | Hold The Flood/Districts/The Head-Works | The Head-works r3: answer PMR004 item 3 and its two contract corrections. Slow is WITHDRAWN and merged into Keep - PM is right that a freely adjustable Keep already reproduced it while staying reversible, which is a better reason than the one r1 gave for doubting it. The three outcomes are now Stop, Keep and Leave, the relay room's three shapes exactly. States the interaction commitment honestly (Keep is the one outcome that is not a single interaction) and rules out upkeep: the setting persists like the relay's, nothing decays, a return is a choice not a bill. Section 2 withdraws r1's generalisation that flowing water cannot conduct - it conducts like any water; the isolation is topological, and this names the actual dry break (every powered line stops at the gallery, above the weir) and the district's power feed (the trunk, carrying harvested charge under D024). Stop's row now states the city-wide powered-door and pump loss and the gravity-and-dry-ground route that always survives it. Section 5 withdraws r1's claim that the boat route submerges the race route, which had a starved Collector running fuller than an unstarved one, and reconciles with The Collector section 7: shutting the Barrier opens both roads and costs the Collector its function. |
| 2026-09-06 21:32:02 d050d9 | Anonymous | Wiki Maintenance Log | Fifteenth pass, auditing the whole 96-minute pause: 58 pages, 20 new, two designers seated and shipped. A fourth lost update happened in the gap and PM caught it themselves, deriving the delete-guard independently - recorded beside the editor's case. Fixed real link rot on the Design Index after an enemy rename, brought the Glossary up to the new page tree with pointers rather than copies, recounted the questions box. |
| 2026-09-06 21:31:33 28538b | Anonymous | Hold The Flood/Clarity Questions | First recount since the editor's pass resumed: the box had not been recounted for ninety-six minutes and now says so. All removed lines reviewed under the delete-guard and confirmed to be the editor's own box text. |
| 2026-09-06 21:31:12 3de9e4 | Anonymous | Hold The Flood/Glossary | Glossary: say plainly that the equipment items now have their own pages which own the detail, and that these one-liners are for recognition only. Prevents this page from being read as a competing definition of items it does not own - convention 6. |
| 2026-09-06 21:31:11 78cb67 | Anonymous | Hold The Flood/Glossary | Glossary: one row for the six enemy behaviour roles, pointing at the Enemies page that owns them rather than copying six definitions that would drift. A reader meeting 'Carrier' or 'Anchor' mid-sentence on the Combat page could not otherwise tell an enemy from a module. Notes the Drifter/Walker rename so links written during that hour still make sense. |
| 2026-09-06 21:31:07 9aab5e | Anonymous | Hold The Flood/World And Mystery | WLD103 r21 (D024 deliverable): Answer A developed (the harvesting machinery; Carrier as its porter); W1 extended - dispatch needs local drum AND trunk permit, arrival needs supply, fixed power separate; six-state table (fixed power, flow, permission, timing, supply, warning: source/connection/changes/survives exit/after Stop); Stop's costs with a bounded reserve and guaranteed unpowered return; empty-dispatch convention (REV104-3); flowing water conducts - race is unfed, dry breaks named (REV104-4); Collector/Head-works water-level rule; essential clues in two free forms, none purchasable (REV104-1/-5, PMR004 s4); routing bank's standing cost; Combat roles' fiction; In review, design only |
| 2026-09-06 21:30:55 fc95e6 | Anonymous | Hold The Flood/External Critique | EXT102 r10 against DES104 (Campaign) and Brief D019-D024: X26 withdrawn (the Brief now carries a Production permissions line citing EXT X26, stating that AI-authored design specs are in phase, that this is not approval to ship generated text/code/audio, and deferring the rest to the owner) and X30 withdrawn (D018's status cell now marks the supersession by D019). Files X31, the audit I said I was waiting for DES104 to make possible: Campaign section 7 is the most honest asset accounting the project has produced - 19 named gap items across seven districts, consolidated by the page itself to about ten new categories plus three creature silhouettes, none located free - but 'rare, minimal' appears zero times in the Campaign page and zero times in the Design Document, its only occurrence being the owner's own D009, and section 10's eight owner decisions include none about assets. The one-district baseline was a single custom-art request. Minimal change is a ninth owner decision using the page's own numbers. No production or budget judgement claimed. Rollout check run before reading the newly published Enemies pages and again before saving. |
| 2026-09-06 21:30:38 29ece6 | Anonymous | Hold The Flood/Districts/The Collector | The Collector r3: answer PMR004 items 1, 2 and 4 and its dark-dispatch correction. (1) Section 4 repacked on D023's eight cells; the harvester no longer reads as a preparation farm - charge is earned here and spent here on two named local sinks, the silted outfall winch (which is what lets a held mass be released on the player's schedule instead of the overtopping's) and the Holding Basin's powered inflow gate; states how an empty rack reaches its first discharge, from cutter kills in the opening five minutes. (2) Section 6 names the three ways-on and their districts, the one-surge visible buffer, when it is consumed (that district's first dispatch, then it refills), what the withheld forecast shows (everything - the dispatch happens, the arrival does not), and the real quiet window, five minutes on the pumping district's schedule rather than three. (4) Section 9 restates entry as physical access to a channel the culvert visibly drains toward, with the notes as evidence rather than permission, and reconciles the failure case with section 2's thresholds: the level drops one step overnight, so only an expedition abandoned at 3 costs the lower gantry. Section 7 withdraws r2's claim that a dark bank position makes enemies unroutable - beacons and post-entry targeting are unchanged under D013/D016; what is lost is the announcement, and bodies still take time to walk. |
| 2026-09-06 21:30:19 88b60b | Anonymous | Wiki Conventions | Record PM's independent derivation of the delete-guard: while the editor's pass was paused, PM replaced a Tasks section and removed an author's submission note that had been added inside it, then found it by diffing against an immutable revision and wrote 'fresh-read plus successful readback alone does not prove author preservation'. Same rule, reached from the other end, by the second role to pay for it. |
| 2026-09-06 21:29:46 d55d60 | Anonymous | Hold The Flood/Design Index | Design Index: the enemy list still names Drifter, so a reader following the index's own map lands on a pointer page instead of the role. The Combat designer renamed it to Walker to match the Campaign page and left the pointer for links written in the intervening hour - this was one of them. Repointed; the pointer page itself stays, because four pages now reference it while discussing how the rename was handled. |
| 2026-09-06 21:29:40 18e07f | Anonymous | Disagreement Register | TRL102 r14: TRL104 withdrawn - PM answered it by name in the Brief ('Owner scope is known; motive beyond it is not (TRL104)') and went past the condition, ruling out three of the four readings of 'far too little', marking the remainder a reversible assumption, and guarding the opposite error in advance. Score 0-6. Credits two self-prosecutions: PM restoring the Equipment author's submission it deleted in a broad replacement, with SHA-256 verification and the sentence refusing to let blame drift ('This is PM's editing error, not an Editor or designer failure'), and the editor returning from a 96-minute pause to audit the whole gap rather than the last ten minutes ('Nothing was watching for lost updates during that window'). Also credits the four new designers for reconciling a duplicate-enemy collision inside one revision by renaming toward the other page. One finding, about placement not blame: the delete-guard is documented where editors read and not where the roles doing broad section replacements read; PM caught its own loss by the same diff run after the save instead of before it, and that guard is the only check that fires while the editor is paused. |
| 2026-09-06 21:29:03 77d301 | Anonymous | Hold The Flood/Clarity Questions | CLR101 r18 (append only): back after a two-hour gap; confirm Q43-Q48 all answered and verified on the live pages, and record two things found done right (the Drifter pointer page and the Design Document's scope notice). New Q49 - the Hub carries three separate 'start here' instructions, and the PMR004 navigation correction sits immediately above the Design Document line saying that line's straight-through instruction is not the current owner path, with the line left unchanged beneath it; smallest fix is to edit the entry rather than annotate it, after which the correction can go too. Adds one general note that annotations accumulate and deletion is cheaper where the stale sentence belongs to whoever is already editing |
| 2026-09-06 21:27:21 19a7a1 | Anonymous | Wiki Conventions | Resumed: remove the paused marker from this line. |
| 2026-09-06 21:27:20 065e72 | Anonymous | Wiki Maintenance Log | Resume the ten-minute pass and convert the pause note into a record of the gap: 19:50 to 21:26, ninety-six minutes in which nothing was watching for lost updates while the wiki gained two designers, an enemies tree and two PM rounds. The next entry audits the whole window. |
| 2026-09-06 21:26:07 0822dd | Anonymous | Hold The Flood/Enemies | CMB101 r3: new section 0 reconciles this submission with DES104 (Campaign 34dc09, contract r2 69024c, Document r15, REV104 r1, COL101), which the Lead published while r2 was being drafted. Two rosters merged into one of eight roles with dispositions: Walker adopted as the base role's name (this page's Drifter renamed, page moved to Enemies/Walker); Floater adopted unchanged and left to Campaign; Heavy accepted after the Lead's charge-economy argument persuaded me, with one wording request; Static and Carrier identified as one concept designed twice, with the merge recommended and the unbounded-range half of my own version withdrawn. Reports one disagreement between the Lead's two pages about tint. States the merged roster's eight-silhouette asset cost and a cut order. Encounters, roles, elites recommendation and campaign arc unchanged from r2. |
| 2026-09-06 21:26:06 1126c3 | Anonymous | Hold The Flood/Mechanics/Combat | CMB101 r2: new section 0 re-checks all ten proposals against the Lead's shared-rule contract Power and Attraction r2 69024c and Campaign 34dc09, which landed while r1 was being written. R3's recommendation is revised from one second to one-to-two seconds against the contract's 'the seconds the charge lasts'. One objection to the Campaign page's Heavy is withdrawn with the reason. R9 is shown to pass the contract's own section 7 test. R6 and R7 are checked against the new prod weapon (its push is movement, not a fourth status). R10 is more consequential given the cable reel. Reports that contract section 8 and Campaign section 4 disagree with each other about tint. Base role renamed Drifter to Walker. |
| 2026-09-06 21:25:50 6dca76 | Anonymous | Hold The Flood/Enemies/Grounder | CMB101 r2: reconcile with DES104. Notes that R9 passes the contract's own section 7 test of what a district may not add - the Grounder makes a device stop working for want of current rather than making a lamp draw, a coil select intake, an organism shed twice or a device work without current. Rule citations move to the contract; base role renamed to Walker. |
| 2026-09-06 21:25:50 ceae50 | Anonymous | Hold The Flood/Enemies/Spark | CMB101 r2: reconcile with DES104 - rule citations move to the contract, base role renamed to Walker. No behaviour changed; Campaign's prod is noted in Enemies 0.5 as the best answer to this role anyone has proposed. |
| 2026-09-06 21:25:50 e43161 | Anonymous | Hold The Flood/Enemies/Crust | CMB101 r2: reconcile with DES104 - rule citations move to the shared-rule contract, base role renamed Drifter to Walker. No behaviour changed. |
| 2026-09-06 21:25:50 62f004 | Anonymous | Hold The Flood/Enemies/Carrier | CMB101 r2: reconcile with DES104. Records the collision with Campaign 34dc09's Static, which is this role designed twice, and the merge recommended in Enemies 0.3 - keep this page's targeting sentence, adopt Static's short range (withdrawing the unbounded version), keep R5's mote theft, drop the ranged spark. Rule citations move to the contract; base role renamed to Walker. |
| 2026-09-06 21:25:49 127282 | Anonymous | Hold The Flood/Enemies/Anchor | CMB101 r2: reconcile with DES104 - rule citations move to the shared-rule contract Power and Attraction r2 69024c, base role renamed Drifter to Walker. No behaviour changed. |
| 2026-09-06 21:25:49 7b8c5a | Anonymous | Hold The Flood/Enemies/Drifter | CMB101 r2: replaced with a one-line pointer to Enemies/Walker after the rename (Campaign 34dc09 names the same role Walker). The r1 text is in this page's history at 1ac116 and is carried forward in full on the Walker page; this page exists only so links written in the intervening hour still land somewhere true. Editor: retire once nothing links here. |
| 2026-09-06 21:25:49 1b80fc | Anonymous | Hold The Flood/Enemies/Walker | CMB101 r2: the base role, renamed Drifter to Walker to match the Lead's Campaign 34dc09 - one role with two names is the failure this wiki has paid for twice, and Walker was published first. Full r1 text carried forward with the rename noted in the header; Enemies/Drifter becomes a pointer here. Re-points the rule citations at the shared-rule contract Power and Attraction r2 69024c, and points at Campaign section 4 for Floater, Heavy and Static rather than restating them. |
| 2026-09-06 20:54:03 e8c3d4 | Anonymous | Hold The Flood/Pm Reviews | PMU005: record verified author-note restoration and correct PMR004 preservation claim; no new design checkpoint |
| 2026-09-06 20:53:14 9569fc | Anonymous | Hold The Flood/Tasks | PMU005: restore EQP101 author submission and exact revision ledger accidentally removed during PMR004 |
| 2026-09-06 20:44:46 21b1ff | Anonymous | Hold The Flood/Pm Reviews | PMR004: checkpoint exact processed revisions and scoped findings after verified coordination writes |
| 2026-09-06 20:44:07 c33d3c | Anonymous | Hold The Flood | PMR004: publish short owner reading path, expanded submission milestone and current integration verdict |
| 2026-09-06 20:43:29 0ee6d3 | Anonymous | Hold The Flood/Design Index | PMR004: link actual campaign, build and entity submissions; preserve editor and Combat contributions |
| 2026-09-06 20:42:40 d97965 | Anonymous | Hold The Flood/Expansion Brief | PMR004: reconcile provisional seven-district direction and evidenced specialist staffing |
| 2026-09-06 20:42:04 26bb6f | Anonymous | Hold The Flood/Team | PMR004: record four substantive designer submissions and interim coverage of reported editorial pause |
| 2026-09-06 20:41:29 d47196 | Anonymous | Hold The Flood/Tasks | PMR004: reconcile four staffed roles, revision-backed task states and bounded integration handoffs |
| 2026-09-06 20:40:53 70b6b1 | Anonymous | Hold The Flood/Brief | PMR004: record provisional campaign, rack, colony and mystery decisions; correct stale D018 and staffing |
| 2026-09-06 20:40:01 ed0def | Anonymous | Hold The Flood/Pm Reviews/Pmr004 | PMR004: review expanded campaign and four domain submissions; rule conflicts and provisional decisions |
| 2026-09-06 20:19:51 d7bacb | Anonymous | Hold The Flood/Tasks | EQP101 submitted for PM review: twelve-item catalogue, three branched build families, exact saved revisions and COL-I2 response; staffing evidence without self-acceptance |
| 2026-09-06 20:19:09 84eb46 | Anonymous | Hold The Flood/Design Index | EQP101 navigation: link substantive equipment, build and inventory destinations; mark shared-rule transfer as pending |
| 2026-09-06 20:17:15 9618ad | Anonymous | Hold The Flood/Weapons/Cutter | EQP101 r1: retain Cutter as zero-cell Arc host and campaign choice; complete acquisition/counterplay while preserving PM seed |
| 2026-09-06 20:16:37 a9a288 | Anonymous | Hold The Flood/Equipment/Build Paths | EQP101 r1: three early/middle/late build families, branches and rack layouts; acquisition and focused COL-I2 reissue response |
| 2026-09-06 20:15:55 e6aed6 | Anonymous | Hold The Flood/Weapons/Alternative Tools | EQP101 r1: Rivet Driver and completed nonlethal Prod, primary exclusivity, real costs, exploration and Combat interfaces |
| 2026-09-06 20:15:18 9b7b1d | Anonymous | Hold The Flood/Equipment/Arc | EQP101 r1: Arc fixed fuel, bounded chaining and Cutter-host proposal; acquisition, combinations and counterplay |
| 2026-09-06 20:14:38 a7d2d5 | Anonymous | Hold The Flood/Equipment/Coil | EQP101 r1: full Coil item definition, wet power and harvest interaction, visible failures and source transfer request |
| 2026-09-06 20:13:58 087718 | Anonymous | Hold The Flood/Equipment/Utility Modules | EQP101 r1: specify battery, insulation, beacon, kit, siphon, cable reel and hand pump with costs, restrictions and acquisition |
| 2026-09-06 20:13:51 acb797 | Anonymous | Hold The Flood/Districts | Districts r2: add section 10, reconciling this district plan with CMB101 and Combat Rules, which the Combat and Enemy Designer published while r1 was being written. Records that the roster placed here is Combat's six rather than the four in DES104 section 4, that Campaign owns placement and Combat owns behaviour, and that The Collector and The Head-works were revised to r2 for it. Flags one rule DES104 uses that CMB101 does not carry - the flow-carried floater the Lock Flight and the spill channel both assume - as the lead's and Combat's to settle, with what is lost if it is dropped. Lists the four placements this plan asks of Combat, each with a reason and none of them a stat, and states what Campaign will not supply: a district built to justify a role. |
| 2026-09-06 20:13:20 73eb77 | Anonymous | Hold The Flood/Mechanics/Inventory And Charge | EQP101 r1: inventory/charge transfer candidate; eight-cell and collection-priority proposals against shared contract 69024c; adoption pending |
| 2026-09-06 20:13:19 6bf2a7 | Anonymous | Hold The Flood/Districts/The Head-Works | The Head-works r2: rewrite section 8 against CMB101, published while r1 was being written. r1 named the four roles in DES104 section 4; Combat now owns the roster and defines six. Places Carrier against the gallery's long stationary interaction, Grounder as a plan that can expire (with a bounded placement proposal), Anchors and Crusts to separate the wet approach from the dry, and Spark as the reason the weir approach is not simply easier. Records one open item honestly rather than assuming it: the spill channel assumes DES104's flow-carried floater, which CMB101's roster does not contain, and says what this district loses if Combat does not adopt it. Nothing else changed; header records the change. |
| 2026-09-06 20:12:51 40f2b5 | Anonymous | Hold The Flood/Districts/The Collector | The Collector r2: rewrite section 10 against CMB101, which the Combat and Enemy Designer published while r1 was being written. r1 named the four roles in DES104 section 4 (walker, floater, heavy, static); Combat now owns the roster and defines six (Drifter, Anchor, Carrier, Crust, Spark, Grounder). The harvester loadout no longer depends on a heavy - the held mass is its own charge source, so this district is not hostage to a roster decision that is Combat's. Adds placements this district actually wants: Crusts scaling with how long a mass has been held (which prices holding without a number), Carriers against a two-battery rack, Anchors in the low basin, and a Grounder that can take the harvest but never the gates, which are hand-worked. Asks Combat whether a held mass fits the composition budget on Combat Rules. Nothing else on the page changed; header records the change per convention 7. |
| 2026-09-06 20:12:41 a44990 | Anonymous | Hold The Flood/Equipment | EQP101 r1: submit twelve-item catalogue, three build families and sourced transfer proposals; reconcile Campaign and COL101, preserve PM seed |
