Choose one primary in shelter. Cutter costs no rack cell; each alternative below occupies the same external primary cradle **plus one rack cell for its brace**. That brace is part of the item, not a separate unlock. No battery or ammunition economy is added for basic attacks. Space, attack commitment and target geometry are the costs. A found alternative is inert one-cell cargo until fitted; a replaced alternative can remain inert one-cell cargo or be left behind. It never confers passive effects while stowed.
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Automatic attacks keep movement central. Combat owns exact damage, range, line of sight, target tie-breaks and displacement resolution. The requested behaviours below are explicit proposals to that role. All caps/times are provisional. Neither weapon modifies signal, persistent clues, target-beacon precedence, once-per-enemy charge, or shelter rules. [Arc](/Hold%20The%20Flood/Equipment/Arc) is deliberately Cutter-only in this catalogue.
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Automatic attacks keep movement central. Neither primary has a general hold-fire toggle: Driver shows its committed trajectory and Prod its selected target/forward shove sector. A valid deposit tool shot diverts Driver for one attack cycle, then ordinary targeting resumes; holding interact after the deposit is loosened does not create indefinite hold-fire. Hand Pump’s separately priced operation suspends the primary as its entry states. These are Equipment’s R6 targeting completions, not a claim Combat approved each cap or timing. Combat owns exact damage, range, line of sight, target tie-breaks and displacement resolution. The requested behaviours below are explicit proposals to that role. All caps/times are provisional. Neither weapon modifies signal, persistent clues, target-beacon precedence, once-per-enemy charge, or shelter rules. [Arc](/Hold%20The%20Flood/Equipment/Arc) is deliberately Cutter-only in this catalogue.