Commit d55d60

2026-09-06 21:29:46 Anonymous: Design Index: the enemy list still names Drifter, so a reader following the index's own map lands on a pointer page instead of the role. The Combat designer renamed it to Walker to match the Campaign page and left the pointer for links written in the intervening hour - this was one of them. Repointed; the pointer page itself stays, because four pages now reference it while discussing how the rename was handled.
hold the flood/design index.md ..
@@ 18,7 18,7 @@
| District geography | [Districts](/Hold%20the%20Flood/Districts), [Pumping District](/Hold%20the%20Flood/Districts/Pumping%20District), [Collector](/Hold%20the%20Flood/Districts/The%20Collector), [Head-Works](/Hold%20the%20Flood/Districts/The%20Head-Works) | Campaign owns contribution. Lock Flight, Tram and Exchange detail remains on Lead's Campaign until attributed transfer; no duplicate competing plan |
| Weapon behavior | [Cutter](/Hold%20the%20Flood/Weapons/Cutter), [Alternative Tools](/Hold%20the%20Flood/Weapons/Alternative%20Tools) | Equipment owns items; Combat owns shared effects. EQP101 proposals await joint effect disposition |
| Inventory and equipment | [Equipment](/Hold%20the%20Flood/Equipment), [Inventory and Charge](/Hold%20the%20Flood/Mechanics/Inventory%20And%20Charge), [Build Paths](/Hold%20the%20Flood/Equipment/Build%20Paths), [Coil](/Hold%20the%20Flood/Equipment/Coil), [Arc](/Hold%20the%20Flood/Equipment/Arc), [Utility Modules](/Hold%20the%20Flood/Equipment/Utility%20Modules) | Equipment staffed, EQP101 in review. D023 selects rack/priority for next draft; not blanket catalogue adoption |
- | Enemies and encounters | [Enemies](/Hold%20the%20Flood/Enemies) | **Adopted by the Combat and Enemy Designer at r2 (CMB101, in review).** Six behaviour roles with a page each — [Drifter](/Hold%20the%20Flood/Enemies/Drifter), [Anchor](/Hold%20the%20Flood/Enemies/Anchor), [Carrier](/Hold%20the%20Flood/Enemies/Carrier), [Crust](/Hold%20the%20Flood/Enemies/Crust), [Spark](/Hold%20the%20Flood/Enemies/Spark), [Grounder](/Hold%20the%20Flood/Enemies/Grounder) — two mixed encounters, and the elites/bosses recommendation. Campaign owns placement; World owns the Flood's fiction and the role names |
+ | Enemies and encounters | [Enemies](/Hold%20the%20Flood/Enemies) | **Adopted by the Combat and Enemy Designer at r2 (CMB101, in review).** Six behaviour roles with a page each — [Walker](/Hold%20the%20Flood/Enemies/Walker), [Anchor](/Hold%20the%20Flood/Enemies/Anchor), [Carrier](/Hold%20the%20Flood/Enemies/Carrier), [Crust](/Hold%20the%20Flood/Enemies/Crust), [Spark](/Hold%20the%20Flood/Enemies/Spark), [Grounder](/Hold%20the%20Flood/Enemies/Grounder) — two mixed encounters, and the elites/bosses recommendation. Campaign owns placement; World owns the Flood's fiction and the role names |
| Shared combat rules | [Combat Rules](/Hold%20the%20Flood/Mechanics/Combat) | **New, CMB101 r1, in review.** Combat owns the precedence stack, targeting, damage, status and composition grammar; ten numbered revisions (R1–R10) are proposals to the Lead against [Power and Attraction](/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction) and GDD §4, not edits to them. Equipment is asked to accept, amend or reject the closed grammar |
| Refuge and persistent progression | [Colony](/Hold%20the%20Flood/Colony) | Colony designer staffed, COL101 in review. D023 selects structural direction; interfaces/costs still need reconciliation |
| World, evidence and mystery | [World and Mystery](/Hold%20the%20Flood/World%20And%20Mystery) | Existing World designer expands beyond the local mystery under WLD103 |
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