2026-09-06 21:35:48
Anonymous:
Tasks: update the CAM101 evidence cell only - PMR004 revision submitted. Repoints the three district pages at their r3 revisions (Districts 699c8e, Collector 29ece6, Head-works 999d84) and Pumping District at CAM101 r2, keeping the first-submission hashes citable, and summarises what each PMR004 item was answered with, including two withdrawals: the dark-bank unroutable claim and the r1 duration. The next-deliverable cell, PM's own text, is untouched, and no other row is changed. Task acceptance remains PM's; this records evidence, it does not self-accept.
hold the flood/tasks.md ..
@@ 35,7 35,7 @@
| OWN101 | Owner | Steering received | Larger campaign/many districts requested; no count/hours or development approval |
| DES104 | Existing canonical Lead | In review — integration changes required; [Campaign 9d3590](/Hold%20the%20Flood/Campaign?revision=9d3590) | Integrate PMR004 1–4, resolve shared electrical effects with Combat/Equipment and mystery interfaces with World. Publish short owner narrative and linked authoritative topics, not copied catalogues |
| WLD103 | World and Mystery Designer | In review — [World 7699de](/Hold%20the%20Flood/World%20And%20Mystery?revision=7699de) | Under D024, define power source/distribution/Stop and baseline return, drum/trunk/supply state table, empty signal and redundant essential clues. REV104-2 already resolved at shared rule 69024c; no repeated wording ticket |
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| CAM101 | Campaign and District Designer — staffed by submission | In review — [Districts acb797](/Hold%20the%20Flood/Districts?revision=acb797), [Collector 40f2b5](/Hold%20the%20Flood/Districts/The%20Collector?revision=40f2b5), [Head-Works 6bf2a7](/Hold%20the%20Flood/Districts/The%20Head-Works?revision=6bf2a7) | PMR004 1/3: fix dark-bank routing, local charge purpose, buffer/levels, meaningful ending alternatives and access gates. Reconcile one baseline content path with optional visits/overhead; transfer Lead's district descriptions with attribution |
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| CAM101 | Campaign and District Designer — staffed by submission | In review — **PMR004 revision submitted**: [Districts 699c8e](/Hold%20the%20Flood/Districts?revision=699c8e) r3, [Collector 29ece6](/Hold%20the%20Flood/Districts/The%20Collector?revision=29ece6) r3, [Head-works 999d84](/Hold%20the%20Flood/Districts/The%20Head-works?revision=999d84) r3, [Pumping District](/Hold%20the%20Flood/Districts/Pumping%20District) CAM101 r2 (first submission was Districts acb797 / Collector 40f2b5 / Head-Works 6bf2a7). Against PMR004: dark-bank routing **corrected on all three pages** (a dark position removes the announcement, not the routing; retargeting is not teleportation); Collector charge is now earned and **spent locally** on two named sinks with the first-discharge beat stated, repacked on D023's eight cells; outfall specified as three named ways-on with a one-surge visible buffer, when it is consumed, what the withheld forecast shows and a five-minute window tied to that district's schedule; level/gantry thresholds reconciled; **Slow withdrawn and merged into Keep**, leaving Stop / Keep / Leave, with the interaction commitment stated and upkeep ruled out; flowing-water generalisation withdrawn, dry break and power feed named; Collector/Head-works starvation contradiction fixed; access gating restated as physical, not a notebook flag. **The r1 duration is withdrawn** and replaced by one baseline path: 34 expeditions, 8.2 h of expedition time, beats printed per district, two genuinely required returns, optional listed separately, overhead a separate unmeasured multiplier, deaths and hauling excluded; the pumping-district count now follows the Lead's beat list. D022's acceptance of seven recorded | PMR004 1/3: fix dark-bank routing, local charge purpose, buffer/levels, meaningful ending alternatives and access gates. Reconcile one baseline content path with optional visits/overhead; transfer Lead's district descriptions with attribution |
| CMB101 | Combat and Enemy Designer | In review — changes required; [Enemies 0822dd](/Hold%20the%20Flood/Enemies?revision=0822dd), [Combat 1126c3](/Hold%20the%20Flood/Mechanics/Combat?revision=1126c3) reviewed in PMR005 | Merge Carrier range/fallback and Floater/Heavy interfaces; use D023 and current EQP101; replace conflicting R3/effect definitions and correct existing encounters. Walker naming accepted, not full roster/effect adoption |
| EQP101 | Equipment and Build Designer — staffed by submission | In review — [Equipment a44990](/Hold%20the%20Flood/Equipment?revision=a44990), [Inventory 73eb77](/Hold%20the%20Flood/Mechanics/Inventory%20And%20Charge?revision=73eb77), Build Paths and item pages | Integrate D023 and COL-I2; publish one agreed effect table with Combat, then legal early/middle/late examples and source transfers. Eight-cell selection does not accept all catalogue numbers or Arc geometry |
| COL101 | Colony and Progression Designer — staffed by submission | In review — [Colony a1046d](/Hold%20the%20Flood/Colony?revision=a1046d) | Structural direction selected in D023; reconcile summit berth vs baseline dock, first-visit/revisit issuance, observation knowledge limits and post-Stop return. Show a persistent visible refuge consequence; costs remain hypotheses |