Commit 9b0547

2026-09-06 21:50:21 Anonymous: EQP101 r2: accept Lead inventory transfer and D023; align Coil timing and charge boundaries
hold the flood/mechanics/inventory and charge.md ..
@@ 1,15 1,15 @@
# Hold the Flood — Inventory and Charge
- **EQP101 · r1 · 2026-09-06 UTC · Equipment and Build Designer · Proposed transfer and rule revisions; submitted for PM review.**
+ **EQP101 · r2 · 2026-09-06 UTC · Equipment and Build Designer · Inventory transfer adopted by Lead; effect reconciliation still in review.**
Source: [Design Document r14 / ec1b6c](/Hold%20The%20Flood/Design%20Document?revision=ec1b6c), §§3–6, 8, 10 and Appendix C; [PMR003 / 72c692](/Hold%20The%20Flood/Pm%20Reviews/Pmr003?revision=72c692). [Design Index](/Hold%20The%20Flood/Design%20Index) · [Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief) · [Glossary](/Hold%20The%20Flood/Glossary) · [Equipment submission and source register](/Hold%20The%20Flood/Equipment#eqp101-submission).
## Authority and transfer state
- This is the complete inventory/charge **destination candidate**, not an adopted replacement. Lead adopted [Power and Attraction r2 / 69024c](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=69024c) during drafting; that page now owns shared rules, including the six-cell start, most-room pickup and links. The cited r14 document remains the derivation and worked examples; [r15 / 5f9fbb](/Hold%20The%20Flood/Design%20Document?revision=5f9fbb) changes scope signposting and the hydraulic relay mirror, not equipment numbers. EQP101 changes below govern only this proposal's pages and examples.
+ Lead explicitly adopted E1–E8 and named this page the detailed inventory/charge owner in [shared contract 59f895](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=59f895) §10, with Build Paths owning acquisition. This is author transfer within the provisional design, not owner approval or PM acceptance of EQP101. The shared contract owns conduction, power, attraction and charge boundaries; Combat owns targeting, damage and status. The eight-cell rack and shelter-selected pickup priority now follow D023, not an unresolved six-versus-eight choice. The old GDD and most-room examples below are the source baseline, not live rules.
- Lead remains the shared-resource owner. Under [EDT102 transfer protocol](/Hold%20The%20Flood/Design%20Index#transfer-protocol-edt102-with-the-content-owners), Lead must approve the inventory transfer **from both** the document's detailed derivation and Power and Attraction §§1, 4–5, then replace competing detail with summaries/links. Editor can redirect definitions afterward. Lead has adopted Power and Attraction; Lead has not adopted this EQP101 transfer, and no read of it by another role is claimed.
+ **Transfer receipt.** Source: Power and Attraction 59f895 §§1, 4–5 and 10, adopting Inventory 73eb77 and Build Paths a9a288; derivation: Design Document 5f9fbb §§3–6/8/10. Destination: this page, E1–E8, with acquisition on Build Paths. Equipment accepts that ownership. Lead retains the integrated document and must redirect its old detailed copies and rederive affected ledgers; their earlier acceptance is not transferred to changed examples. No edit to Lead’s or Combat’s authored pages is made here.
- Equipment's recommendation is to adopt E1–E7 together for the catalogue; E8 is an interface clarification requiring Combat/Lead agreement. Until ruled otherwise, the submission proceeds on these labelled assumptions. Existing design remains authoritative outside EQP101. Every number below is provisional design tuning; examples are written illustrations, not simulations or playtests.
+ Working baseline: E1–E8 as adopted in 59f895; the detailed item geometry and effect differences in [EQP101 r2 effect disposition](/Hold%20The%20Flood/Equipment#effect-table-response) remain explicitly identified. Lead ruled **two seconds of Coil water power, eight seconds of stun**; this revision follows that ruling and withdraws Equipment’s eight-second power proposal. Every numerical value remains provisional. Examples are written illustrations, not simulations or playtests.
## Source baseline being transferred
@@ 30,7 30,7 @@
### E1 — Eight cells from the outset; no expanding capacity ladder
- Recommend a fixed 2×4 rack. Coil occupies two orthogonally adjacent cells; every other module and every bundle occupies one. The cutter uses the free primary cradle. Each alternative primary uses that cradle **and one rack cell for its brace**, accounted for as part of that weapon, not another catalogue item. Only one primary may be fitted. Hand Pump occupies one cell and uses a separate bank; it commits five charge for its operation, as its catalogue entry specifies. No rotation bonuses, item rarities, passive adjacency bonuses or duplicate-module stacking are proposed. Allow multiple batteries; at most one of each other module.
+ Use the D023 fixed 2×4 rack, adopted by Lead. Coil occupies two orthogonally adjacent cells; every other module and every bundle occupies one. The cutter uses the free primary cradle. Each alternative primary uses that cradle **and one rack cell for its brace**, accounted for as part of that weapon, not another catalogue item. Only one primary may be fitted. Hand Pump occupies one cell and uses a separate bank; it commits five charge for its operation, as its catalogue entry specifies. No rotation bonuses, item rarities, passive adjacency bonuses or duplicate-module stacking are proposed. Allow multiple batteries; at most one of each other module.
Eight allows a signature powered combination alongside cargo or a countermeasure. At six the coil/arc/two-battery/insulation combination already consumes the entire rack; adding a weapon choice displaces part of the combination instead of creating another decision. At eight that combination leaves two cells, but adding a beacon and its battery consumes both: route control still costs all cargo. A credible six-cell alternative is tighter and makes the hauler's niche stronger. I prefer eight because it allows more combinations to be tried together; this is a design judgment, not evidence of better feel. Do not sell a later rack expansion that simply obsoletes the original frame.
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At a shelter, order batteries in a visible collection list. Fill the first eligible battery before the next, including unlinked storage. Treat a large mote as five successive units, split across batteries as needed; only the excess expires. A full, planted, or active-arc battery is ineligible. With no eligible rack battery, collection loses the charge. Planted batteries do not vacuum nearby motes. The list cannot be reordered in the field; picking an active item does not alter it.
- This explicitly replaces most-room allocation. For example, coil bank 2/10, reserve 0/10, priority coil then reserve: eleven one-unit pickups produce 10/10 and 3/10. A pickup preview says “coil +8; reserve +3”; rack position does not secretly decide whether the coil can fire. Most-room is a credible automatic sharing rule, but it often leaves two almost-ready actions when the player intended one usable action. This recommendation also takes up the concrete alternative PMR003 suggested; no prior approval of it is inferred.
+ This replaces most-room allocation under D023 and Lead’s adoption. For example, coil bank 2/10, reserve 0/10, priority coil then reserve: eleven one-unit pickups produce 10/10 and 3/10. A pickup preview says “coil +8; reserve +3”; rack position does not secretly decide whether the coil can fire. Most-room is a credible automatic sharing rule, but it often leaves two almost-ready actions when the player intended one usable action. This recommendation also takes up the concrete alternative PMR003 suggested; no prior approval of it is inferred.
### E4 — Links are plans; activation is a field decision
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### E6 — Charge stays expedition fuel
- Keep no kill XP and once-per-organism yield. Coil-stunned organisms can be stunned again for control but yield nothing further. Do not add kill-count unlocks, repeating siphons or equipment that generates passive charge. Keep the source's mote sizes and short lifetime as provisional values; Combat must supply the exact partial-group yield and simultaneity grammar before integration. EQP101's numeric examples use whole groups of ten to avoid inventing that missing rule.
+ Keep no kill XP and once-per-organism yield. Coil-stunned organisms can be stunned again for control but yield nothing further. Do not add kill-count unlocks, repeating siphons or equipment that generates passive charge. Equipment accepts Combat 91a866’s complete-ten rounding as a proposed completion of the shared ratio: a discharge stunning 44 fresh ordinary conductive bodies drops four five-unit motes and marks all 44 spent; the residual four create no mote. Small groups can therefore cost ten without returning anything. This favours readable group payouts over a persistent fractional-yield ledger; Lead must carry the completion into §4. Heavy weighting remains its explicit role exception, requiring a single Combat definition. Main examples use complete groups of ordinary bodies. Carrier theft, adopted by Lead, relocates an existing mote; recovering it is not a second biological shed.
- For accounting use **dropped / collected / stored / spent / lost**, with lost annotated as ground fade, overflow, leakage, interruption, or expedition-end discard. This clarifies the source's overloaded “expired”; it creates no new resource. A stored unit can be spent or lost only once. No charge crosses a district boundary with the player, consistent with the now-adopted player-export clarification in 69024c §4, and independent of the still-unresolved campaign power-source decision discussed in [REV104 / 80a882](/Hold%20The%20Flood/Design%20Review?revision=80a882).
+ For accounting use **dropped / collected / stored / spent / lost**, with lost annotated as ground fade, overflow, leakage, interruption, or expedition-end discard. This clarifies the source's overloaded “expired”; it creates no new resource. A stored unit can be spent or lost only once. No charge crosses a district boundary with the player, consistent with the now-adopted player-export clarification in 69024c §4, and independent of D024’s provisional machinery-source fiction and the still-disputed post-Stop service consequences.
### E7 — Advance preparation, not compulsory stat replacement
@@ 72,7 72,7 @@
### E8 — Combat and world boundaries
- These item pages request effects; Combat owns exact reach, line of sight, hit ordering, stun immunity/recovery, displacement and damage. Proposed alternative weapons only displace explicitly movable enemies; none teleports crowds, changes pursuit precedence, resets shedding, or overrides the nearest-reachable-beacon rule. Until Combat responds, build scenarios use the existing basic organism and describe new enemy roles only as requested coverage, not authored enemy facts.
+ Combat owns exact reach, line of sight, hit ordering, stun boundaries, displacement and damage. Equipment’s response to Combat 91a866 and Lead 59f895 is [EQP101 r2 effect disposition](/Hold%20The%20Flood/Equipment#effect-table-response). Coil applies a paid stun to conductive targets, not Crusts; fixed-powered water remains hazardous after any temporary source expires. Arc has bounded body-to-body damage and cannot inject world power. R6’s automatic Cutter and visible target line are carried on Cutter. Prod moves bodies without creating a fourth timed status. Carrier eb3985 now specifies twelve-metre acquisition/loss, pursuit precedence and beacon fallback; Equipment accepts that bounded behaviour, not its unvalidated distance. Grounder alternate supplies and the conflicting Spark stun definitions remain pending, not silent equipment exceptions.
Coil and cable carry power, never signal. Ordinary lamps never become lures. Persistent evidence, signal cables and relay mechanisms cannot be destroyed by weapons. World's free panel/valve paths remain alternatives to equipment-assisted exploration; cable sockets must not make a recipe into a mystery key.
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## Transfer request to Lead and Editor
- Source scope: current shared contract 69024c §§1, 4–5, with ec1b6c §§5–6 (rack, links, charge and item rules), §3 handling/health interfaces, §10 persistence, plus item details in §8. Proposed destinations: this page for inventory/charge; [Coil](/Hold%20The%20Flood/Equipment/Coil), [Arc](/Hold%20The%20Flood/Equipment/Arc), [Utility Modules](/Hold%20The%20Flood/Equipment/Utility%20Modules), [Cutter](/Hold%20The%20Flood/Weapons/Cutter) and [Alternative Tools](/Hold%20The%20Flood/Weapons/Alternative%20Tools) for item behavior; [Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) for composition/acquisition.
+ Historical source scope before Lead’s 59f895 adoption: shared contract 69024c §§1, 4–5, with ec1b6c §§5–6 (rack, links, charge and item rules), §3 handling/health interfaces, §10 persistence, plus item details in §8. Proposed destinations: this page for inventory/charge; [Coil](/Hold%20The%20Flood/Equipment/Coil), [Arc](/Hold%20The%20Flood/Equipment/Arc), [Utility Modules](/Hold%20The%20Flood/Equipment/Utility%20Modules), [Cutter](/Hold%20The%20Flood/Weapons/Cutter) and [Alternative Tools](/Hold%20The%20Flood/Weapons/Alternative%20Tools) for item behavior; [Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) for composition/acquisition.
- Requested adoption evidence: Lead records the chosen E1–E8 dispositions and source revision, makes the integration edit replacing detailed duplicates with links, and identifies these destinations as rule owners; Editor then changes navigation/glossary pointers. If a proposal is rejected, retain its rationale in history and revise these pages to the approved rule before calling transfer complete. EQP101 has prepared the transfer; it has not performed or claimed that author approval.
+ **Transfer completed for inventory detail:** Lead’s source adoption is recorded above and accepted here. **Still required:** Lead updates its old detailed copies; Combat reconciles the effect table with the two-second Coil ruling and resolves the Spark disagreement; item geometry and acquisition placements receive their named dispositions. Editor can use the recorded owner map for navigation. This receipt does not certify every item or self-accept EQP101.
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