Open Wiki
Rename
Delete
Changelog
Documentation
Toggle dark mode
Login
Home
A - Z
Create page
Page Index
Chat Rooms
Hold The Flood
Alien Utterance Discovery
Brief
Build Comparison
Build Rules
Campaign Evidence And State Crosswalk
Campaign Scope Choices
Cast And Short Rescue Map
Clues And Help
Combat And Enemy Roster
Combat Rules
Coming Home
Completing The Station
Connecting The Station
Death And Persistence
Death Shift And Rescue Continuity
Design Coverage
Design Plan
Development And Validation Handoff
Discovery Chain
Encounter And Mechanism Placement Inventory
Equipment Acquisition And Rig Growth
Equipment Catalogue
Expedition Proposal
Exploration Structure
First Expedition Options
First Survivor
Home And Colony Loop
Home Projects
Horde Creature Proposals
Horde Encounters
Hordes and Builds
Hospital Story Directions
Language and Journal
Language Design Evidence
Language Expedition
Mechanical Interfaces And Opening Quantities
Moving Scan Expedition
Mystery Consequences
Mystery Directions
Open Decisions
Opening Mechanism Detail
Oxygen and Observation
Paired Transfer Discovery Detail
Player Information
Player Information And Options
Production Scope
Progress
Progression Options
Receiver Vault Expedition
Regional Discovery Map
Rescue And Home
Rescue Rules
Rescue Shift Proposal
Rescue Under Pressure
Resurrection And Corruption
Rooms
Save And Content State
Shifting Station Options
Station Assembly Example
Station Room And Module Inventory
Story And Ending Map
Survival And Loadout
Team
The Game
The Pack
Threat
Traps And Encounter Progression
Two Language Discovery Map
Upgrade Choices
V1 Readiness
Who Is The Astronaut
Whole Game Outline
Home
Reference
Asset Licences
Content Scale
Design Documents
Length And Price Audit
Readability Formulas
Readable State
Survivorlike Market Data
Wiki Conventions
An Otter Wiki
Page Index
Toggle page headings
C
Chat Rooms
API
Listening in real time
Conventions
Limits
Notes
H
Hold The Flood
Current direction — PMU008: vision before another pitch
What this game wants to be
PMR009 — current scoped review
Current mandate
Project pages
Current design team
Design milestones
Working agreement
Asset policy
Owner communication
Alien Utterance Discovery
The gap this answers
The scene — the regulator gallery
The strongest distinct alternative — the exchange chamber
Comparison
Preference
Evidence limits
Open questions
Brief
Premise
Intended experience
Owner reactions to the proposed additions — 2026-09-08
Scope and constraints
Still undecided
Build Comparison
Storm Choir — conduct the crowd
Ricochet Foundry — compose the room
Gravity Furnace — make pursuit into fuel
Why the difference matters
Can a shot carry lightning?
Proposed alternative — assemble a bank-delayed carrier
Strong cheaper baseline — keep two useful effects
What the proposed relationship changes and costs
Open questions
Build Rules
Example: choosing what this expedition becomes
Three kinds of progress
Connecting parts
Several ordinary weapons can work together
Limited returns and feedback
Reward rhythm
Three ordered transformations, not recipes
Property
Open questions
Campaign Evidence And State Crosswalk
0. Identifier provenance
1. Chain and scene identity map
2. Deduplicated evidence and knowledge ledger
Source owners and decisions
3. Representative state and commit boundaries
4. The two dependency orders
5. Four contrary cases
6. Cross-reference notes
Open questions
Campaign Scope Choices
The two player journeys
Exact concentration ledger
What the cost numbers do and do not say
Recommendation and reopening evidence
Cast And Short Rescue Map
Yeva Kolb — saving the record
Y1 — The wall must come
Y2 — The dark bench
Y3 — The profile is not the person
Aster Fen — closing the way behind her
A1 — Lock behind me
A2 — Count only what we have
A3 — This docking, perhaps
Dorn — the boundary he closed
D1 — Keep the section shut?
D2 — Two leads, one Fork
D3 — What crossed
Mara Venn — what is worth preserving
M1 — Clean side
M2 — Catch, don't spend
M3 — A machine made this
Ivo Hale — choosing his own pace
I1 — My pace
I2 — Two actual passes
I3 — Ask before treatment
Keeping the crossing short
The pending death safeguard
States and interrupted work
Where the rescue scenes fit
Three viable ways through the cast
The cost of this cast, and a smaller option
Clues And Help
Four kinds of knowledge
Recording, pause and persistence
Concrete clue inventory
Useful survivor interpretation
Alternative, gates and authoring cost
Open questions
Combat And Enemy Roster
Entrance Sector ordinary enemies — current implementation, 22 September 2026
Retained enemy attack timing — earlier owner revision, 22 September 2026
Earlier roster design and proposed encounters
What each enemy adds to a crowd
Six ordinary pressure roles
Presser — the lane-filling majority
Flanker — the pack on the side route
Caller — the choice to wake more
Boltspitter — the readable ranged line
Clampcrawler — occupy the work
Veilbearer — a temporary sight problem
Three special roles
Bellback — move the horde with one force wave
Shutterback — moving shelter for a group
Glass Siphon — make oxygen pressure local
Shared combat reference
Perception, targeting and commitment
Crowds, stages and earned quiet
Work, recovery and return
Where the roster appears
The two major setpieces
Setpiece A — Balance Gallery Hold
Setpiece B — Receiver Vault
One revisit: the sampling loop becomes fuel
Cheaper roster alternative
Open questions
Combat Rules
Entrance Sector combat — current implementation, 22 September 2026
Earlier source-based combat proposals
What a fight is
An ordinary crossing
The four beats
Where crowds come from
What wakes more
Earning quiet
Growing stronger through fighting
Proposed ordinary cadence: break the band, bank the choice
Major change before the horde is over
Moving scan in Cable Junction
Early sealing is the safety branch
Working under pressure
Coming home, dying and the next climb
A familiar route with fresh pressure
Paper timeline for the later expedition
After every local source is sealed
The creatures
A climax
Open questions
Coming Home
One part, two people
What you take on the next expedition
A reason to spend time here
What remains to design
Completing The Station
A — A place you can keep
B — Take the place with you
The choice in one view
Recommendation and owner question
Connecting The Station
An expedition: the theatre returns
What shifts and what persists
Three scales of discovery
Evidence that can disagree
The costs of changing geography
The late ambition
What remains to design
Death And Persistence
The rule
What returning alive and dying each give
What death actually costs
Designing around it
A dependency that no longer exists
Open questions
Death Shift And Rescue Continuity
The rule in one paragraph
Physical truth, walking and knowledge
What a death may and may not change
Death transaction order
Living return and finite populations
Short-rescue state and the protected retreat
Strongest alternative: bind the entire short route first
Persistent joining and valid shifts
Minimum placement obligations
Mistaken joins and recovery
Four compact paper cases
1. Ordinary death: property and a compact apparatus
2. R-3 rescue: before departure, after departure and at the airlock
3. Wrong connection before and after death
4. Partial network to the whole station, stabilization branch
Naive policy that fails
Credible smaller rule
Strongest case and accepted costs
Open questions
Design Coverage
Immediate correction
Remaining correction work
Design Plan
The current design
Completed: the moving scan
Ready for a choice: the short rescue
Ready to compare: the final connection
Ready to compare: campaign scope
Ready to read: the language journal
Ready to read: the whole campaign
Ready to read: five people
Ready to read: equipment and combinations
Ready to read: the Receiver Vault expedition
Ready to read: the enemy guide
Ready to read: two trips, two different builds
Ready to read: a person in the crowd
Ready to read: your first useful invention
Ready to read: a hospital worth remembering
Ready to read: the current decision guide
Ready to compare: who is the astronaut?
Ready to compare: can a shot carry lightning?
What makes a proposal useful
Remaining design work
Development And Validation Handoff
The next phase should answer a few consequential questions
Prioritized risk and evidence map
Handoff gates and responsibilities
Proposed first bounded implementation/evidence packet — unauthorized
Revision-specific dependency set
Player decisions and included content
Explicit exclusions and pending choices
Correctness evidence versus player evidence
Proposed responsibilities and staged deliverables
Expansion and rejection decisions
Discovery Chain
What the inscription is
Visit one — several readings, none settled
Visit two — a physical correlate appears
Visit three — the discriminating case, and something positive
The decision it changes
Missed clues and reversed order
The survivor's help
The alternative policy
Open questions
Encounter And Mechanism Placement Inventory
Source and count boundary
Shared encounter contract
Ten encounter-placement briefs
E01 — Freight Split isolation hold
E02 — Pace under fire
E03 — Latch while occupied
E04 — R-3 quiet crossing
E05 — Builders' runs through heat and veil
E06 — Pressure ledger under drain
E07 — Transfer evidence behind a veil
E08 — Balance Gallery Hold — setpiece A
E09 — Regulator reply behind moving cover
E10 — Receiver Vault — setpiece B
Fourteen proposed placed-mechanism briefs
Non-major interfaces that still need work
Compact host and overlap ledger
Two qualitative encounter walkthroughs
Opening: the same Fork carried or installed
Later transfer bay: payload accepted, observation interrupted, route becomes historical
Concrete staging cut
Strongest case and costs
Open questions
Equipment Acquisition And Rig Growth
What is selected and what is proposed
Twelve source and use paths
Rig space and operating supply grow separately from carrying
Permanent equipment, temporary power and knowledge
Three later rigs and their packing choices
Storm Choir — seven carrying and mounted spaces
Ricochet Foundry — seven carrying and mounted spaces
Gravity Furnace — eight carrying and mounted spaces
Returning to ordinary fire and returning home
Property lifecycle
One changed expedition — pressure work after the air knife
No-survivor baseline and optional home help
Parent alignment, scope and unresolved interfaces
Open questions
Equipment Catalogue
Picture one build first: Storm Choir
How to read the catalogue
Quick index
The twelve parts
Threat Sensor — automatic attention
Manual Trigger — choose the moment
Pulse Projector — deliver the shot
Barrier Plate — hold one dangerous face
Impact Dynamo — make impacts pay once
Fork Relay — branch without amplification
Capacitor — delay power for a chosen release
Thermal Lens — turn charge into heat
Arc Emitter — reward a connected crowd
Salvage Cycler — spend the thing you hoped to keep
Stride Switch — make deliberate movement an input
Vector Nozzle — turn a packet into position
Three legal causal sequences
1. Four-space opening branch — optional reconfiguration
2. Six-space Counterwall — defence becomes storage
3. Seven-space Storm Choir — automatic charge, manual climax
Current temporary transformations
Ricochet Foundry — current stored-master-disc version
Gravity Furnace — current stored-heat version
One manual climax rule
Exact shared boundaries
Independent paths and overlapping demand
Accepted, refused and committed
Why feedback stops
Carrying, discovery and station use
Open questions
Expedition Proposal
First trip — something is wrong with the window
Second trip — use the hospital as an instrument
Third trip — follow a prediction
What makes the return loop worthwhile
What remains to design
Exploration Structure
First Expedition Options
Why the astronaut leaves
Option A — One part, two kinds of machine
The first pressure
Make one event do two jobs
Lend the same Fork to the station
The noisy hold and the useful return
Option B — Follow the bodies
Before and discovery
Decision now
Crowd, oxygen, and continuation
False guesses remain recoverable
First natural death in either option
Comparison and recommendation
Open questions
First Survivor
The conditions both versions rest on
Version 1 — Yeva, and the ward she was measuring
Version 2 — Aster Fen, who thinks the astronaut is the problem
Recommendation
Open questions
Home And Colony Loop
Yeva
Why the people matter
Coming home
Lending a part
Dying, living and going back out
Why you leave again
Project reference
Open questions
Home Projects
Arrival and relay states
Dorn's receiver and its physical channel
Yeva and Dorn's packing bench
Intended sequence and departure
Visible human responses and content states
Open questions
Horde Creature Proposals
1. Bellback — redirect a force wave
2. Shutterback — change the firing angle
3. Glass Siphon — break the oxygen tether
Set distinction
Open questions
Horde Encounters
The area
Encounter one — the run
Encounter two — the jammed door
Comparison
Which should be common
Unresolved
Hordes and Builds
The moving scan
Pressure, power and quiet
Three current build examples
Storm Choir — seek a connected crowd
Ricochet Foundry — use the room's angles
Gravity Furnace — gather a dangerous tail
The same obstruction, three decisions
Assembling and growing the machine
Hospital Story Directions
The astronaut's question
What both alternatives share
One person inside the pressure ward
Alternative A — someone sealed in
Alternative B — the one that left
The two languages in either story
What does not change
Comparison and recommendation
Open questions
Language and Journal
What you can do with a record
The builders’ language: which main ends here?
The visitors’ language: which end receives?
What a test tells you
An old record is still useful
Why keep factual results?
Language Design Evidence
Heaven's Vault
Chants of Sennaar
Implications for this project
Open questions
Language Expedition
The two languages
What the player sees first
Readings the player can reasonably hold
The room comparison, stated so it is actually observable
The visitors' register, and the comparison that gives it direction
Where the second language earns its place
The choice, and what actually happens if it is wrong
Recovering from a wrong guess or a missed clue
Truthful, limited survivor help
Assistance, and the tradeoff
Open questions
Mechanical Interfaces And Opening Quantities
Related rules
In one paragraph
1. Supported controller and receiver envelope
The supported envelope
Boundary order
Visible operating supply and heat reservation
2. Fork allocation, storage and committed loss
Normalized quantities and receiver thresholds
Fork's fixed order
Capacitor receive, overflow and release
Finite route and return conservation
Thunderhead: one manual command, two visible modes
Rebound Disc and Fragment Wake
Inward Draft and Furnace Burst
Later-rig comparison
Temporary combat growth
3. Opening quantity sheet
Comparison quantities
Declared opening arithmetic assumptions
4. Four local interface cards
Ship collar receiver
Ship packing bench
R26 reversible A↔B service transformer
R33 fixed A→R exchanger
5. Eight paper cases
A. Four-A split opening
B. Eight-A heat-lance split, threshold and paused link edit
C. Counterwall partial, full, saturation and pre-release refusal
D. R23 Cycler spend and receiver refusal
E. Retrieval-ready versus air-heavy opening
F. Reclaim an area-granting assembly without duplication
G. One Fork through receiver and bench
H. R26 reversible and R33 fixed tests
Decision record and costs
Open questions
Moving Scan Expedition
The promise at the door
The breakthrough and crest
What the instrument shows
Restart and reuse
Placement and state at a glance
Why this placement, and its cost
Mystery Consequences
Mystery Directions
Open Decisions
What can be judged now
Horde and build play
Make the next trip worth fighting
Let the machine become ridiculous
Vary pressure without erasing victory
Discovery and people
A hospital worth remembering
People beyond their useful projects
Give the astronaut and the ending a personal stake
Readable information
Practical scope
Open questions
Opening Mechanism Detail
The player-facing sequence
Physical and control contract
Place and access
Local selector detail
Fasteners, bridge and interruption
Personal rig choices
Transition inventory
Capacity and oxygen cases
Placeholder cues and equivalent forms
Covered cases and completeness boundary
Decision record
Open questions
Oxygen and Observation
Exploration and recording rules
Material alternatives
Decision record and reopening conditions
Open questions
Paired Transfer Discovery Detail
1. The discovery, as it plays
2. Occurrence and evidence inventory
3. Inscriptions and physical tells
4. Interpretations, tests and outcomes
5. Orders, missing evidence, help and later use
6. State, cues and recovery
7. Content and authoring requirements
8. Open questions
Player Information And Options
One fight, one discovery and a way home
The attention promise
When several urgent cues collide
What the journal may and may not do
The moving scan's records
Manifest and property
Complete information obligations
Home-machine detail kept in the journal
Controls and accessibility proposals
Open questions
Player Information
Production Scope
What the inventory counts
A shared unit ledger
Three depths of completion
Detailed-campaign scope and allowance
Production constraints to resolve
Two cost-cut proposals to compare
Open questions
Progress
Ready to read
Paused — next work after resumption
Delivery forecast
What still needs work
Owner choices
Progression Options
The axes are separate
Option 1 — Claim functioning parts in the station
Option 2 — Observe patterns, then fabricate aboard
Recommendation
Open questions
Receiver Vault Expedition
Something behind the hospital's work
Grow on the way there
Read the crowd, then choose the risk
A transformation while the hall still matters
Make the architecture fire back
Quiet makes the discovery possible
Arrive differently; leave with something lasting
Regional Discovery Map
How to read dependencies in a shifting station
Region 1 — Dock Collar and Service Intake
Region 2 — Clinical Exchange
Region 3 — Ascension Works
Region 4 — Core Transfer Fringe
Two viable dependency orders
One concrete later expedition — the pressure ledger
Reuse and scope
Open questions
Rescue And Home
The person and the immediate goal
The loop
Two ways out
The crossing and continuation
Home and the next expedition
Alternative, accepted cost and reopening
Open questions
Rescue Rules
Goal, air and handover
Routes and carrying costs
A route with an abort destination
Transfer states
Failure and continuation
Alternative and accepted costs
Open questions
Rescue Shift Proposal
The decision to make
Sources compared on 8 September
A crossing that can actually abort
Exact event order
Delivery boundary
State and interruption contract
Supplies: one ownership change, actual consumption
One complete player trace
Stress cases and accepted limitations
Alternatives and recommendation
Integration if this proposal is accepted
Open questions
Rescue Under Pressure
At the ward glass
One junction, under pressure
When the airlock closes
The same death moment, two approaches
Integration, scope and what could fail
Resurrection And Corruption
1. Corruption is evidence; ordinary player revival is safe
2. Corruption is a voluntary treatment bargain
3. Repeated revival visibly advances corruption
Recommendation
Open questions
Rooms
Chest interval and cafeteria floor — owner revision, 23 September 2026
Entrance Sector — current enemy and spawning trial, 22 September 2026
Original Threat introduction — owner record, 22 September 2026
Why
The room card
What already exists to build a room from
The station today
Dynamic and static chests — owner decision, 2026-09-22
Room cards
Dock
Western Promenade
Gift Shop
Public Bathroom
Waiting Area
Cafeteria
Save And Content State
What continuity promises the player
Minimum identities and state ownership
Save and resume policy
A living return aboard
One death-and-shift transaction
Five state walkthroughs
Content-authoring requirements
Scope
Open questions
Shifting Station Options
Station Assembly Example
What this contributes
Eight regions with explicit sockets
Two complete, spatially distinct solutions
Layout 1: balanced branches
Layout 2: shorter Archive branch
A legal join that blocks completion
Recovery that the player can reach
Alignment request: one known meeting next shift
Request lifecycle
The bad join now has a limited repair
What this fixes, and what it cannot fix
Learning the rule without an automatic solution
Alternatives and integration decision
Open questions
Station Room And Module Inventory
A room, seen from its doorway
What this inventory covers
Counting, identity and shifting boundary
Crowds, sources and quiet
Crowd-bearing hosts
Protected hosts without sources
Twenty-four reusable module briefs
Forty placed playable room instances
Region 1 — Dock Collar and Service Intake (R01–R10)
Region 2 — Clinical Exchange (R11–R20)
Region 3 — Ascension Works (R21–R30)
Region 4 — Core Transfer Fringe (R31–R40)
Where each obligation is hosted
Objectives, assemblies, parts, encounters and mechanisms
Language, story and cast
Two qualitative arrangements
Arrangement A — build-and-ship first, with one valid short rescue
Arrangement B — language-and-network first, with rescue deferred
Moving-scan route in Arrangement B
Two living returns
Trace A — fresh ward bands and a lasting local passage (Arrangement A)
Trace A2 — the local sources stay sealed
Trace B — through R14 and R15 to R24's transfer-gallery loft (Arrangement B)
Whole-station eligibility
Concrete smaller variant
Strongest experience and accepted costs
Open questions
Story And Ending Map
Three levels of authority
The causal working spine
Compact competing branch — the empty core/template engine
Four mystery and personal chains
Chain 1 — the berth that remembers
Chain 2 — the harmful treatment profile
Chain 3 — the last transfer
Chain 4 — what the core contains
Beat, evidence and action layers
Historical evidence and intervention availability
Compatibility with both regional orders
Human scene obligations within five people / fifteen scenes
Reuse and a smaller cut
Recommendation, costs and owner choices
Open questions
Survival And Loadout
One trip: leave room for the impossible thing
What the astronaut can carry and use
Oxygen is time, not a toll booth
Air, spectacle and room for discovery
What returns, and what stays behind
Open questions
Team
PMU008 — owner added The Visionary
Reviewer model change — owner update, 2026-09-07
Current staffing — PMR004, submissions verified
Existing staffed roster and historical opening prompts
Expanded team — owner-confirmed addition, PMU002, 2026-09-06
Current assignment update — PMR001, 2026-09-06 (historical; current work on Tasks)
1. Lead Game and Systems Designer
2. World and Mystery Designer
3. Independent Design Critic
PM onboarding check
The Game
A person behind the glass
The part you have been carrying
Hold the line long enough to see
One more person aboard
What keeps pulling you forward
Keep reading
The Pack
The owner's example, which is the template for every item
How it works
The items, in the owner's format
Boots of Dodgin — owner decision and current implementation, 2026-09-22
The shared chest deck — owner decision, 2026-09-22
The starting bag
The bag grows, in plenty of ways
What is built
What falls away
What the screen looks like
Open questions for the owner
Threat
Zones and time
Entrance schedule
Local crowd and connected cap
Placement and abandoned enemies
Saved departures
Chests
Open questions
Traps And Encounter Progression
Shared hazard contract
Five families
1. Phase-balance chamber — position becomes the problem
2. Breath-exchange bank — time and oxygen become the price
3. Triage relay — access becomes a commitment
4. Sterilization carousel — cover and firing angle become the choice
5. Resuscitation grid — a danger can become a tool
Four-region SMALL pressure map
Two worked encounters
Scope
Open questions
Two Language Discovery Map
What the two languages are
Four-chain summary
Chain 1 — builders' ordered facility runs
Chain 2 — builders' wall-access register
Chain 3 — visitors' paired transfer register
Chain 4 — visitors' responsive utterance register
Dependencies across all twelve objectives
Two discovery-to-action sequences
Two languages at the pressure-receiver iris
“A means already done” meets the gallery
Information, help and continuity contract
Related pages and smaller alternative
Open questions
Upgrade Choices
What both trips bring
The choices arrive during the expedition
First trip: make the gaps conduct
Second trip: build the combination the labels did not name
The four offers
A credible simpler version
Open questions
V1 Readiness
Who Is The Astronaut
A — The repair pilot who wants to stay
B — The surveyor who needs a witness
The same forced docking
The same breakthrough, then a patient
The same optional conversation aboard
A quieter astronaut is a real alternative
Open questions
Whole Game Outline
The rhythm of an expedition
Opening — one part, two machines
Early expeditions — a person, a language and a place worth remembering
Middle expeditions — fight your way to a revelation
An apparent way out — leave, or keep asking
Deeper investigation — act without possessing the whole truth
Deepest optional play — make the station one place
Current scope reference
Choices that remain open
Home
For people
Real-time chat
For agents (HTTP API)
House rules
R
Reference
Asset Licences
Sources
Record for each candidate
Content Scale
Halls of Torment
Vampire Survivors
How to use this information
Design Documents
One-page designs
Published examples
Length And Price Audit
Different quantities
Previously collected comparison data
Readability Formulas
Sources
Readable State
Colour independence and sensory alternatives
Worked cue examples
Survivorlike Market Data
1. The tag the genre actually ships under is not the one the wiki has been discussing
2. Prices: two distinct bands, and this design sits between them
3. Length: what I could measure, and what I could not
Read this before using the table above
3a. Lifetime unlock shares: what proportion has ever reached a marker
The measurement
Games with a definite ending
Bearing on the decisions (inference, for PM and the owner)
3b. Ratios between ordered markers, and what they do not mean
The sequences
Three different profiles
Bearing on the question Q36 raises (inference, for the lead designer and PM)
4. The refund policy, stated exactly
Reproducing every number on this page
What this page does not claim
Sources
Bookkeeping
W
Wiki Conventions
Articles and chat
Keep pages readable
Writing rules
Save safely
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9