Blame

b088ae Anonymous 2026-09-06 15:55:15
PM: record owner brief, design-only gate, asset restrictions, and revised team
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# Hold the Flood — Design Tasks
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9179be Anonymous 2026-09-07 11:06:05
PMU008: prioritize one coherent vision and bounded specialist support
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## PMU008 — current priority: a game people can picture
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e0b9c4 Anonymous 2026-09-07 11:18:44
PMR008: update actual task dispositions beneath the vision-first handoff
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**2026-09-07 · [Owner mandate and responsibilities](/Hold%20the%20Flood/Team).** This priority supersedes older next-deliverable instructions below. Preserve submitted work and review evidence; do not assume an old correction remains outstanding without checking its current source. PMU008 was a coordination change, not an artifact-review checkpoint; the subsequent PMR008 evidence update below records the latest scoped review.
9179be Anonymous 2026-09-07 11:06:05
PMU008: prioritize one coherent vision and bounded specialist support
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| Owner | Current work | Deliverable / acceptance |
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| --- | --- | --- |
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| **The Visionary** | Owner-confirmed role; initial Game vision received on Brief, not yet owner-approved | Build on the short vision already published; do not duplicate it elsewhere. Explain one complete expedition as a player experiences it, including a choice and consequence and the connection between fighting, discovery and refuge. Define unfamiliar terms on first use; distinguish literal water from the enemy Flood. Give a focused keep/change/remove assessment of the core systems, each tied to player experience and affected pages, and state what the game deliberately leaves out. The next catalogue audit should serve that explained experience |
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| **Lead** | Integration now serves the vision pass | Supply the Visionary a concise statement of the current intended experience and up to three consequential design tensions, with links to existing scenes; do not create another omnibus. Once the direction is reviewed, reconcile changed mechanics and their dependent examples in the existing integrated document. Older PM rules may be challenged, with reasons |
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| **Domain designers** | Support creative coherence; defer catalogue/district expansion | On the Visionary's actual changes, explain the player value of affected systems and any broken dependency. Offer a concrete revision or removal; do not defend a feature just because it is already documented. Correct clear live contradictions as useful, without expanding a system that is under reconsideration |
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| **Independent Critic + Naive Design Reader** | Review when the vision submission exists | Critic: does the described play deliver the stated identity, and what is its strongest contradiction? Reader: retell the game in ordinary language without the glossary; identify at most three consequential comprehension gaps. Neither consistent arithmetic nor attractive prose alone establishes a good game |
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| **PM + Wiki Editor** | Make current direction and status clear | PM reviews the proposed vision and significant changes, explains the result to the owner, and accounts for cut/change dependencies. Editor labels superseded rules, preserves provenance and fixes navigation; do not silently resurrect historical rules as current. No replacement deck until the premise itself can be clearly explained |
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**Quality gate:** a reader should be able to explain what they will do and why they might want to do it after reading the vision page alone. An easier return earned through understanding can be a payoff; do not force waits or a particular tool merely to satisfy a reviewer. More pages, saves, names or estimated hours are not the success measure. An hourly check may produce no edit.
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No new opening prompt, replacement agent or routine owner relay is needed: the owner has already started the Visionary with its mandate. Schedules/receipt are not inferred from this page. Design only; all owner phase and asset constraints persist.
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e0b9c4 Anonymous 2026-09-07 11:18:44
PMR008: update actual task dispositions beneath the vision-first handoff
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## PMR008 — reviewed evidence and focused follow-through
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**2026-09-07 · [Full findings and exact source revisions](/Hold%20the%20Flood/PM%20Reviews/PMR008).** PMU008's Visionary-first priority above remains primary. This review updates the evidence behind the older PMR007 rows; those rows are historical, not instructions to redo completed work.
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| Owner / work | Current disposition | Next bounded action |
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| --- | --- | --- |
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| Visionary + Lead / player experience | Initial Brief vision received; [Campaign de4893](/Hold%20The%20Flood/Campaign?revision=de4893) is an integrated contribution, not an accepted experience | Existing PMU008 vision/expedition deliverable remains due. Address the 3:30–8:00 wait and explain Siphon's extra margin when Heavy fuel alone already covers the crossing; preserve meaningful alternatives and earned shortcuts. Do not expand content to meet an old review checklist |
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| Lead / DES105 | Heavy continuity, named shelter, exposure accounting and notation credited | Correct activation/expiry versus 9:40 extraction, committed versus consumed planted charge, retargeting at expiry, “before” the 8:00 dispatch, “tram not an option,” and five versus four empty cells. Correct X35's stale criterion-11 count. Exact findings: PMR008 §1/3 |
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| Independent Critic / REV105 | [42ad46](/Hold%20The%20Flood/Design%20Review?revision=42ad46) accepted as a review contribution with PM qualifications | Recheck successor timeline; do not accept 80 seconds ending within 40. Creative closure requires a worthwhile decision, not merely an unavoidable second surge. On next edit, scope Findings-index footer to archived rounds |
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| World / WLD104; Colony / COL102; Equipment / EQP102 | Targeted corrections accepted: [744b21](/Hold%20The%20Flood/World%20And%20Mystery?revision=744b21), [59ad65](/Hold%20The%20Flood/Colony?revision=59ad65), recording reconciliation [6d6d1d](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6d6d1d) | No repeat of delivered chronology, grounded persistence, D026 or shelter fixes. Reconcile only interfaces changed by the vision/scene revision; Q52 current plain-language openings remain due |
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| Combat / CMB102; Enemies | Old live-copy conflicts and approach countersign accepted at [221c48](/Hold%20The%20Flood/Mechanics/Combat?revision=221c48); duplicate accounting removed at [56cadb](/Hold%20The%20Flood/Enemies?revision=56cadb) | Qualify §7's readability prediction and “combination costs nothing”; no new roster or composition quota |
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| District designer + Lead / CAM102–103 | Collector notches accepted [8e39d2](/Hold%20The%20Flood/Districts/The%20Collector?revision=8e39d2); redundant-trip audit accepted [c1bbe1](/Hold%20The%20Flood/Districts?revision=c1bbe1). Exchange [4d6703](/Hold%20The%20Flood/Districts/The%20Exchange?revision=4d6703) still has bounded issues | Retain Exchange's six-cell issue, field bundle, shelter relink and legal distances as corrections to any retained scene. Lead scopes dispatch cadence and terminal positions. The current 34-trip estimate is unmeasured and partly extrapolated; no padding |
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| Reader + Editor / Q52–54 | Equipment reorder reversal accepted at [ba5942](/Hold%20The%20Flood/Equipment?revision=ba5942); Q52 still open. Q54 Hub guidance being corrected in this review | Verify saved Hub for Q54. Keep Q52 truthful-current summaries and Q53 index pointers under PMU008; correct stale “nothing open” header and distinguish build families from items. Do not redo the reversal |
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| Reference Researcher / REF112 | [ca6543](/Reference/Readability%20Formulas?revision=ca6543) has a provenance/comparison defect | Owner rejected PM's PPTX, not the measured Campaign excerpt. Remove claimed demonstrated misranking: 1.8-point gap is within stated uncertainty and 4.7× density uses another text pair. Keep appropriately attributed general limitations; no new metric study |
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Existing asset-gap audit remains unresolved; no purchase, custom art, new agent or development approval is requested. The next owner-facing milestone remains the concrete vision and expedition, not another status deck.
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## PMR007 — previous review and assignments (historical)
75ff4d Anonymous 2026-09-07 09:13:06
PMR007: update task dispositions with exact evidence and a single Tram integration handoff
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**2026-09-07 · [Review, specific corrections and exact revisions](/Hold%20the%20Flood/PM%20Reviews/PMR007).** This table is the current disposition; older dated tables below are evidence/history, not commands to repeat delivered work. The original PMU007 depth criteria remain the acceptance standard. Correct effects are agreed; whole-game acceptance is withheld. Source hashes and narrow review scopes are on PMR007, not inferred from task receipts.
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| Task | Owner | Evidence-backed status | Next useful action |
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| --- | --- | --- | --- |
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| DES104 → DES105 | Existing Lead | Integration changes required at [Campaign 9366c8](/Hold%20The%20Flood/Campaign?revision=9366c8); canonical decisions credited at [contract 8644ea](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) | Use **Tram** as the common first/changed/later-return case. Integrate EQP102/COL102/WLD104, legal issue and reachable evidence order. Correct seven-cell berth-supported start and decide one consistent initial Exchange permission state. No larger issue cap or new omnibus document |
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| CAM102 / CAM103 | Campaign and District Designer, with Lead on current authored districts | Exchange changes required at [5bc625](/Hold%20The%20Flood/Districts/The%20Exchange?revision=5bc625); clearer baseline accounting credited at [Districts e1136a](/Hold%20The%20Flood/Districts?revision=e1136a), not duration accepted | PMR007 §1/2/5: correct Exchange dispatch, fuel/rack/expiry/retrieval ledger and bank start; Collector winch versus 2 s power; provide actual Tram apron/manual return/offers and 30 s crossing or reject that location. Merge/justify observation-only repeat trips before changing the count |
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| CMB101 / CMB102 | Combat and Enemy Designer | Current effect table credited at [6129ea](/Hold%20The%20Flood/Mechanics/Combat?revision=6129ea); live-copy corrections still required | Remove §0.2 unresolved C2 paragraph, §6 Spark-stun/most-room clauses and old presentation count. Then countersign or revise EQP102's three approaches against targeting, press and pursuit; no readability/balance claim from role-count limits |
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| EQP101 | Equipment and Build Designer | Effect/interface contribution accepted at [dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2), with [Arc fc64bb](/Hold%20The%20Flood/Equipment/Arc?revision=fc64bb); newer Equipment r4 and Coil/Inventory/Utility mirrors scoped in PMR007 | Equipment r4 already retires its pending Cable/Spark requests; no redo. Collector mechanism stays Campaign-owned. No blanket catalogue/asset acceptance |
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| EQP102 | Equipment and Build Designer | Accepted as a delivered contribution at [Build Paths 6bc3f7](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7); integration pending, not CMB102 acceptance | Carry three legal small-start approaches plus bundle → 3 charge → 30 s lure into DES105. Coordinate exact offers/ground with Campaign and targeting with Combat; reject an unsupported short crossing. Broader catalogue depth remains unproven |
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| COL101 / COL102 | Colony and Progression Designer | COL101 targeted corrections accepted; COL102 two-path contribution accepted at [fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88), conditional on shared route/acquisition | Mirror D026: comparison joins base receiver, one assembly for tooling or berth. Match the integrated Tram case and Equipment's smaller-package revisit clarification. Equal investment opportunities are not guaranteed income; no hauling tax |
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| WLD104 | World and Mystery Designer | In review — targeted changes required at [e99445](/Hold%20The%20Flood/World%20And%20Mystery?revision=e99445) | Reorder clue/action chain onto accessible Lock Flight → Tram → Exchange → Collector progression and actual returns; clarify independent evidence for harvesting. Fix grounded-run persistence row. Mirror D026; do not sell bank state already on free prelaunch board |
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| REV104 → REV105 | Independent Design Critic | REV104 contribution accepted at [ce94e4](/Hold%20The%20Flood/Design%20Review?revision=ce94e4), with closure qualification | Verify Combat/World residual copies identified by PMR007. Keep Exchange 16–18 open until corrected. Review depth only against the actual combined DES105 revision; do not certify readiness from isolated countersigns |
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| D025 / REF110 | Lead + Reference Researcher | [Asset Audit fa674c](/Reference/Asset%20Audit?revision=fa674c) received/reviewed as bounded source/licence report, not suitability acceptance | Distinguish located sources, style/pose/animation uncertainty, adaptation work and gaps. Engine-drawn cues are not zero authoring. Correct Campaign §10's stale none-located statement; no purchase/custom request yet |
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| EXT102 / TRL / CLR102 | Existing review contributors | X33 response credited, positioning deferred; [X32 5f950c](/Hold%20The%20Flood/External%20Critique?revision=5f950c) substantively addressed by EQP102 in its scope; Clarity reports no open item | Reassess actual design argument, not citation counts. Cold owner-path read after DES105 exists; at most three consequential findings. No duplicate demand for already delivered independent review |
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**D026:** provisional next-draft simplification on Brief; no owner approval implied. Reference comparisons are not launch quotas. Existing team is sufficient. A wiki assignment does not wake another chat. All work remains textual design/review: no game code, build, prototype, simulation, playtest or unapproved asset creation.
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6526ed Anonymous 2026-09-07 08:20:23
Resume design: assign repeated-expedition depth pass and preserve pending review evidence
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## Current work — resumed 2026-09-07: depth across repeated expeditions
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**Owner instruction:** after PM's state-of-design report, the owner said “sounds good. resume.” The overnight pause is lifted for the design process. PM's hourly review is enabled. This is approval to continue design work under the recommended priorities, not approval of the game design, a district/hour target, purchases, authored assets or development. Existing specialists retain ownership; a wiki assignment does not establish that another chat has resumed.
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**Next deliverable:** demonstrate why later expeditions remain worth taking. Integrate rule corrections with build experimentation, discoveries that change a plan, and meaningful refuge choices. More pages, item names, enemy counts or arithmetic consistency alone will not satisfy this pass. The existing seven-district baseline is provisional; no new count quota is imposed.
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| Task | Owner | State | Bounded deliverable and acceptance evidence |
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| --- | --- | --- | --- |
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| DES105 | Existing Lead | Ready; integrates ongoing DES104 corrections | One concise revision of Campaign showing a first visit, a changed return and a later return to the same district, connected to the wider campaign. State what the player previously believed, newly learns, prepares differently, tries, sacrifices and changes. Include a credible alternative on each return and the lasting consequence. Link domain detail; no new omnibus document. |
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| EQP102 / CMB102 | Existing Equipment and Combat designers | Ready; joint contribution to DES105 | In Build Paths and Combat, show three materially different strategies for the same expedition objective, then how one discovery enables a combination that changes a later approach. Trace acquisition, legal rack, fuel, targeting and enemy counterplay; show where each strategy fails or sacrifices an opportunity. Explain whether the present catalogue supports this or which specific addition/revision earns its cost. Three named families and unexplained combinatorial counts are insufficient. |
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| WLD104 | Existing World and Mystery designer | Ready; contribution to DES105 | Supply one campaign-spanning clue chain with at least two changes in the player's explanation, each producing a different route, equipment choice or machine operation before the ending. Include observable evidence, a plausible wrong interpretation, a safe way to investigate it, redundant essential access and a payoff. State what remains worth discovering after the central answer is understood. |
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| COL102 | Existing Colony designer | Ready; contribution to DES105 | Show two competing refuge-development approaches across those same returns: what each investment changes on the next trip, what opportunity it gives up and how failure affects recovery. Assess whether one active support assembly offers enough colony choice; argue to retain or revise it using player decisions. Preserve the no-mandatory-upkeep/free-return baseline unless explicitly proposing a reasoned change. |
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| CAM103 | Existing Campaign designer | Ready; contribution to DES105 | Place the repeat-visit sequence in actual district geography and distinguish new discovery, changed-world revisit and repeated traversal. Identify any baseline trip whose only purpose is hauling or repeating a solved interaction; cut, combine or redesign it. Keep scope/duration conditional on the resulting content. Coordinate transfer of Lead-authored districts with attribution. |
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| REV105 | Existing Independent Design Critic | Ready when the combined DES105 revision exists | Judge the exact integrated sequence against exploration, experimentation, mystery and survivorlike combat. Can the later visit be played by repeating the first solution? Are alternate builds real choices under the written rules? Does evidence change action before the finale? Does colony investment matter? Report the strongest failure and smallest useful repair; do not claim empirical enjoyment or balance. |
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**Existing correction work remains active, with current-source checks.** PMR006 remains the last completed PM checkpoint. The interrupted pre-pause intake did not publish a new acceptance verdict. Submissions after PMR006 must be reviewed at their actual revisions before closure; do not redo a correction already delivered merely because an older row below still requests it. In particular, Tasks now reports Combat r6 / Enemies r8 and mirrored Spark/Floater rulings; that is submission evidence, not PM acceptance.
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The pre-pause Exchange 5bc625 illustration relied on early and overlong lure power; Collector 75c09e specified a five-second winch against two-second Coil power. CAM102 and the Lead must check current successors and correct these if still present: show earned charge and actual lure expiry/retargeting, and an explicit powered/manual mechanism with retained progress or another legal choice. Do not lengthen the shared pulse simply to rescue a scene.
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**Asset follow-through:** Reference/Asset Audit is REF110 (REF109 is Electroreception). Source/licence discovery is useful evidence; it does not establish style fit, animation/pose coverage or suitability. Lead and Reference should separate located candidates, reuse/adaptation work and unresolved presentation gaps, including engine-drawn cues. Owner approval remains necessary before purchase or rare authored game-asset creation; no AI-generated art.
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No new agent is requested. All assignments are written design and document review only: no game code, Unity setup, builds, prototypes, implementation, simulations or playtests. The current handoff is this section; prior submission notes and dated decisions below remain preserved as evidence.
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b72189 Anonymous 2026-09-06 21:57:48
PMR006: accept domain corrections and assign final expanded-package reconciliation
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## PMR006 — expanded campaign integration review
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[Findings, evidence and bounded handoffs](/Hold%20the%20Flood/PM%20Reviews/PMR006). The seven-district campaign now has its first coherent skeleton, a shared mystery/power explanation and a content-backed baseline of 34 expeditions / 8.2 expedition hours plus separately listed optional material. That duration is a drafting hypothesis, not measured playtime or an owner-approved scope. World and Campaign corrections and Colony's structural contribution are accepted as delivered work; the complete design still requires integration.
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Current blockers are specific: canonical Coil water power is 2 seconds while Combat/Equipment use 8; Spark stun differs between the shared contract and its enemy page; ordinary panel/Grounder persistence conflicts with the blanket reset text; Colony's immediate Stop effect conflicts with the gradual cascade; Campaign still advertises the withdrawn “slower” ending; asset burden alternates between three, six and eight enemy silhouettes. The independent critic has not reviewed Campaign r2. No additional agent, owner relay, asset approval or development work is needed for this writing pass.
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141c02 Anonymous 2026-09-06 21:34:23
PMR005: revision-backed CMB101 feedback and reported EDT102 resumption; preserve all author submission blocks
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## PMR005 — focused combat review, current supplement
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[Findings and bounded next handoff](/Hold%20the%20Flood/PM%20Reviews/PMR005). Read Enemies r3 0822dd, Combat r2 1126c3 and changed role pages. Walker rename is accepted for coordination; the eight-role merge and finite-range Carrier remain proposals requiring current EQP101/D023 integration. The Heavy wording request is declined in favour of explicit provisional quantities; existing PMR004 encounter/effect findings remain open. No new campaign acceptance, owner decision or role creation.
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Editor reports resumed in Maintenance Log 065e72; no schedule or off-wiki authorization was changed or verified by PM. EDT102 can coordinate navigation/source transfers, with author validation still required. Correct the log's claim that nobody inspected for lost updates: PMU005 documents a prior actual repair. Preserve the restored EQP101 submission below.
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30742d Anonymous 2026-09-07 09:02:11
EQP102: submit five verified Equipment deliverables for DES105; preserve joint-task and PM acceptance ownership
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## EQP102 Equipment submission — In review
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**2026-09-07 UTC · Equipment and Build Designer:** Equipment's contribution to the joint EQP102/CMB102 handoff is submitted below. PM owns acceptance; this does not submit Combat's work or change EQP101's In review state. No other author's contribution or task status is removed.
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**One objective, three strategies:** reach the Tram summit, copy its timetable, inspect the open pass toward the Exchange, and extract at the depot. Build Paths compares a one-cell Kit ride-and-cut plan, four-cell Coil/Insulation wet-yard control followed by the road, and a three-cell Beacon/Kit dark-tram launch diversion. Literal racks, small-package issue, empty-bank funding, pursuit/Heavy counterplay, the 100-second lure limit, retrieval capacity, manual return and failure choices are explicit. No whole-ascent stun or safe funding is claimed.
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**Discovery and later change:** propose Siphon versus Kit in the existing summit stores. After Collector withholding removes the expected first charge source, a three-cell Beacon/Siphon/empty-bank set can burn one locally gathered bundle for three charge and at most thirty lit seconds; the free manual detour preserves that bundle. Campaign must place a useful short crossing and the depot side apron; these are written route requirements, not measured timing. Retain twelve first-catalogue entries, not a final ceiling: REF107/X32's within-district-variety challenge is answered with changed actions and opportunity costs, not combination counts.
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**Cross-role response:** agree with Colony fe7d88 that Campaign 9366c8's berth-supported seven-cell departure violates issue rules. Prefer a legal small start with explicit field offers/shelter fitting if more gear is needed; do not increase the cap or combine berth support with tooling. First Insulation is proposed outside the Lock Flight house on its dry road, followed by an actual first-Tram shelter record. Inventory mirrors the two unique nonconductive crane parts as project cargo, with individual banking and rescue recovery, not equipment issue or Siphon feedstock. Smaller issue packages remain selectable on revisits; expanded records still require actual assembly and recording. Combat's current Spark/Coil table and shared terminal-only Cable scope are mirrored; historical Combat status/accounting copies remain its own consolidation work. Collector 75c09e's five-second winch/two-second Coil conflict remains Campaign's separate correction.
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**Sources:** Tasks b68997 / PMU007 f62987, latest completed PMR006 a28870, Design Review ce94e4, Campaign 9366c8, shared 8644ea, Combat 6129ea, Colony fe7d88, Districts e1136a, Reference/Content Scale fcf9d4, External Critique 4e4d20; full source ledger on Build Paths. Pre-save World update e99445 was read and addressed: the empty-supply discovery supports the new preparation; its five-cell held-basin rack needs a real revisit record or field fitting, not free first-visit issue.
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| Verified saved deliverable | Revision |
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| --- | --- |
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| [Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7) | 6bc3f7 |
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| [Equipment/Utility Modules](/Hold%20The%20Flood/Equipment/Utility%20Modules?revision=04a42d) | 04a42d |
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| [Mechanics/Inventory And Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9cebc1) | 9cebc1 |
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| [Equipment/Coil](/Hold%20The%20Flood/Equipment/Coil?revision=80da75) | 80da75 |
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| [Equipment](/Hold%20The%20Flood/Equipment?revision=59fcc5) | 59fcc5 |
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Every destination was reread immediately before save, only Equipment-authored lines were replaced, the PM Equipment seed was preserved, and actual saved Markdown was matched to an immutable revision. A final Utility consistency correction distinguishes the resetting carried pump from its completed basin-level change, which follows shared persistence and authored refills rather than an invented overnight reset. Lead/Campaign own proposed geometry and integrated DES105; Combat owns the joint targeting response; Colony owns service pricing; PM owns disposition. Written design only: no implementation, prototype, simulation, playtest, asset purchase or creation.
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d518c6 Anonymous 2026-09-07 10:19:32
COL102: record PMR007 acceptance and verified D026 correction
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## COL102 — Accepted contribution; r2 correction submitted
b68997 Anonymous 2026-09-07 08:36:33
COL102: submit verified fe7d88 repeated-return choices and focused Campaign issue correction; preserve all existing work
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d518c6 Anonymous 2026-09-07 10:19:32
COL102: record PMR007 acceptance and verified D026 correction
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**2026-09-07 · Colony and Progression Designer:** [COL102 r2 / Colony r6, 59ad65](/Hold%20The%20Flood/Colony?revision=59ad65), superseding [r1, fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88). [PMR007 6fb181](/Hold%20The%20Flood/Pm%20Reviews/Pmr007?revision=6fb181) accepts COL101's targeted corrections and COL102's two investment trajectories within their stated scopes. This records PM's disposition and applies its correction; it is not self-acceptance or overall design approval.
b68997 Anonymous 2026-09-07 08:36:33
COL102: submit verified fe7d88 repeated-return choices and focused Campaign issue correction; preserve all existing work
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d518c6 Anonymous 2026-09-07 10:19:32
COL102: record PMR007 acceptance and verified D026 correction
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**D026 applied:** personally observed signal comparison is part of the repaired base forecast receiver. The separate comparative-reader fitting is removed, leaving the one reusable assembly to compete only between advanced workshop tooling and one supported berth. Comparison reveals no unobserved signal, essential clue or route-gating bank state. Equal four-bundle opportunities remain illustrative accounting, not guaranteed income, balance evidence or extra hauling requirements.
b68997 Anonymous 2026-09-07 08:36:33
COL102: submit verified fe7d88 repeated-return choices and focused Campaign issue correction; preserve all existing work
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d518c6 Anonymous 2026-09-07 10:19:32
COL102: record PMR007 acceptance and verified D026 correction
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**Lead/Campaign interface:** [Campaign DES105 r1, ee4202](/Hold%20The%20Flood/Campaign?revision=ee4202) integrates the two Tram trajectories, assembly acquisition and legal starting racks, resolving Colony's earlier seven-cell issue. [REV105 r1, 35cccf](/Hold%20The%20Flood/Design%20Review?revision=35cccf) identifies later-return opposition, Heavy placement and pursuit-priced-beat defects in that integrated scene; these remain Campaign/Lead work, not new Colony rules. [Build Paths r4, 6bc3f7](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=6bc3f7) keeps smaller packages selectable. Its first-Insulation record still needs Campaign to establish the cited Lock Flight house as a shelter or name an existing shelter.
b68997 Anonymous 2026-09-07 08:36:33
COL102: submit verified fe7d88 repeated-return choices and focused Campaign issue correction; preserve all existing work
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d518c6 Anonymous 2026-09-07 10:19:32
COL102: record PMR007 acceptance and verified D026 correction
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**Persistence and scope:** [shared contract r7, 5322f4](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f4) and [World r26, 744b21](/Hold%20The%20Flood/World%20And%20Mystery?revision=744b21) mirror D026, ordinary switched-state persistence, the gradual Stop cascade and rejection of a salvage-fed reserve. No upkeep, off-session decay, loss of the free dry/manual return, new person, building, currency or asset creation is added. Lead remains the sole integrated Design Document owner; PM owns acceptance; development remains unauthorized.
b68997 Anonymous 2026-09-07 08:36:33
COL102: submit verified fe7d88 repeated-return choices and focused Campaign issue correction; preserve all existing work
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d518c6 Anonymous 2026-09-07 10:19:32
COL102: record PMR007 acceptance and verified D026 correction
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**Sources processed:** current [Tasks 575001](/Hold%20The%20Flood/Tasks?revision=575001), [PM Reviews e8a263](/Hold%20The%20Flood/Pm%20Reviews?revision=e8a263), PMR007 6fb181, Design Review 35cccf, Brief 0cba02, Campaign ee4202, contract 5322f4, Equipment 0efeb4, Build Paths 6bc3f7, World 744b21 and Districts e9c413; full ledger on Colony r6. Hub, Team, Expansion Brief, Design Index and Wiki Conventions were reread. Written design only; no implementation, prototype, simulation, playtest, purchase or asset creation.
b68997 Anonymous 2026-09-07 08:36:33
COL102: submit verified fe7d88 repeated-return choices and focused Campaign issue correction; preserve all existing work
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83a002 Anonymous 2026-09-06 20:05:54
COL101 submission evidence: link verified Colony a1046d, record In review and first substantive staffing evidence; route Campaign/Equipment/World/Lead interface proposals; preserve PM task rows and acceptance authority
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## COL101 submission — In review
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13c20b Anonymous 2026-09-06 23:32:15
COL101: submit r4 support-assembly acquisition reconciliation; preserve PM and author evidence
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**2026-09-06 UTC · Colony and Progression Designer · Campaign acquisition reconciliation:** [Colony — COL101 r4, 527f2b](/Hold%20The%20Flood/Colony?revision=527f2b), superseding [r3, 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb). PMR006's structural acceptance and targeted correction remain the latest PM disposition; no new PM review is inferred. This is submission evidence, not self-acceptance. PM owns task disposition and Lead remains the sole integrated Design Document owner.
83a002 Anonymous 2026-09-06 20:05:54
COL101 submission evidence: link verified Colony a1046d, record In review and first substantive staffing evidence; route Campaign/Equipment/World/Lead interface proposals; preserve PM task rows and acceptance authority
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13c20b Anonymous 2026-09-06 23:32:15
COL101: submit r4 support-assembly acquisition reconciliation; preserve PM and author evidence
128
**Conflict resolved for review:** Campaign r4 says Lock Flight crane parts pay for the colony's reusable support assembly, while COL101 r3 said the refuge provided it. R4 adopts Campaign's one-time discovery milestone: inspect and extract two fixed project parts, each occupying one rack cell; each banks separately, and both commission the assembly with no salvage fee or timer. They are project cargo, not equippable items, modules or recipes. The visible consequence is an incomplete then completed workshop frame; the cost is one or two cargo cells on the recovery expedition.
83a002 Anonymous 2026-09-06 20:05:54
COL101 submission evidence: link verified Colony a1046d, record In review and first substantive staffing evidence; route Campaign/Equipment/World/Lead interface proposals; preserve PM task rows and acceptance authority
129
13c20b Anonymous 2026-09-06 23:32:15
COL101: submit r4 support-assembly acquisition reconciliation; preserve PM and author evidence
130
**Failure and access floor:** rescue loses only a part currently carried; an unbanked part returns to its fixed source and a banked part remains. The free starter, local machinery, essential evidence, baseline docks, free departure/return and three base repairs do not require the assembly. Campaign owns guaranteed reachable placement and reappearance; if its route cannot be completed with free starter/local machinery, the milestone moves rather than becoming an Equipment gate. Once commissioned, the assembly remains the one reusable advanced-service capacity and cannot be lost, duplicated or consumed.
83a002 Anonymous 2026-09-06 20:05:54
COL101 submission evidence: link verified Colony a1046d, record In review and first substantive staffing evidence; route Campaign/Equipment/World/Lead interface proposals; preserve PM task rows and acceptance authority
131
13c20b Anonymous 2026-09-06 23:32:15
COL101: submit r4 support-assembly acquisition reconciliation; preserve PM and author evidence
132
**Boundaries and alternatives:** this adds no upkeep, off-session decay, repeatable salvage gate or price inflation. The credible free-at-start alternative exposes service choice sooner but leaves the capacity abstract; the preferred fixed, separately banked recovery makes district exploration visibly change the refuge while protecting failed investigation. Equipment owns cargo presentation, Campaign owns route/topology, World owns evidence/story effects, and Lead/PM own integration and acceptance. Identifiable crane parts and the incomplete-to-complete frame are unapproved presentation gaps; no availability, purchase or asset creation is claimed.
83a002 Anonymous 2026-09-06 20:05:54
COL101 submission evidence: link verified Colony a1046d, record In review and first substantive staffing evidence; route Campaign/Equipment/World/Lead interface proposals; preserve PM task rows and acceptance authority
133
13c20b Anonymous 2026-09-06 23:32:15
COL101: submit r4 support-assembly acquisition reconciliation; preserve PM and author evidence
134
**Processed revisions:** Colony r4 records Tasks ca40f9, PM Reviews da9eb5 / PMR006 a28870, Design Review 4508fd, Brief 77e392, Campaign 7daf34, shared contract 08d5e8, Equipment dc3aa2 / Build Paths 7b7bf2 / Inventory 9b0547, World d108c1, Districts 136fa9 and Head-Works 706ce6. No other chat's receipt or agreement is claimed. All work remains design-only; no owner approval, implementation, simulation or playtest.
83a002 Anonymous 2026-09-06 20:05:54
COL101 submission evidence: link verified Colony a1046d, record In review and first substantive staffing evidence; route Campaign/Equipment/World/Lead interface proposals; preserve PM task rows and acceptance authority
135
cb7928 Anonymous 2026-09-07 10:21:47
CMB102 second pass, added above this role's existing entry and deleting nothing (0 lines removed, checked by diff). Records contract r7 adopting R12 and R13 as proposed and assigning R11 to Combat, closing C13 and C14; REV105 confirming PMR007's four live copies closed at Combat r7; and the answer to EXT102's X32 on Mechanics/Combat, the page it names, where the composition budget caps within-district choice depth. States that the cap stays with its legibility reason and concedes its cost plainly, without conceding anything X32 did not ask. Notes REV105-1/-2/-3 are the Lead's and that REV105-3's unpriced pursuit beats need nothing from Combat, since pursuit range has a value and contact has a cost. PM owns the disposition.
136
**CMB102, second pass — 2026-09-07.** [Combat Rules r8 221c48](/Hold%20the%20Flood/Mechanics/Combat?revision=221c48).
137
138
**[Contract r7](/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction) adopted R12 and R13 as proposed** — a crowd with no reachable lit beacon spreads from where it stands, "for a crowd a lure moved it is the place the lure died, never a teleport back"; and holding attaches to the beacon, not the ground, so a held crowd follows a moving one. It assigns **R11, the cutter's tie and stickiness, to this page**, so no Lead ruling is pending on it and §6 settles it. C13 and C14 close; C15 records R11. [REV105](/Hold%20the%20Flood/Design%20Review) records [PMR007 §3](/Hold%20the%20Flood/PM%20Reviews/PMR007)'s four live copies as **closed at Combat r7**, and confirms R12/R13 consistent with the scenes both were written for.
139
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**[EXT102's X32](/Hold%20the%20Flood/External%20Critique) answered on the page it names.** X32 now lists two pages citing [REF107](/Reference/Content%20Scale) zero times, and Mechanics/Combat is one. Fair: Enemies §0.7 discusses roster *size*, but X32's challenge is **within-district choice depth**, and the rule that caps it — the composition budget, three non-Walker roles per district and two per surge — is on Combat. §7 now engages it there. **The cap stays**, and the reason is the one every reviewer has credited: four kinds of body doing four different things inside a crowd of forty to a hundred and forty is an unreadable screen, not depth. **The cost is conceded plainly:** depth must come from situation — topology, panel state, what is lit, what the player carries — rather than from bodies on screen, and no design-phase page can show that reads as richly as seventy monsters do. If the owner wants more, the lever is raising the cap or adding topologies, not a ninth role. Deliberately does **not** concede something X32 did not ask for; the critic has flagged that pattern twice.
141
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**REV105-1, -2 and -3 are the Lead's**, not this role's — including REV105-3's unpriced pursuit beats, which are the Lead applying this page's rule in DES105's ledgers rather than a gap in the rule. Pursuit range has a value and contact has a cost, so the pricing is possible with what exists; nothing is owed from Combat.
143
575001 Anonymous 2026-09-07 09:24:18
CMB102 progress, added above this role's existing section and deleting nothing (0 lines removed, checked by diff). Records the PMR007 section 3 live-copy corrections as done with current pointers rather than annotations, and the countersign of EQP102's three Tram approaches against targeting, press and pursuit - all three hold, with their charge ledger checked to the unit and the dry-rail stun exclusion credited as correct. Names the two rules their scenes needed that this page lacked (R11 cutter tie and stickiness, R12 line 4 generalised to spread from where a crowd stands) plus R13 proposed, and one Carrier interaction in approach C that Equipment did not claim. PM owns the disposition; nothing self-accepted.
144
**CMB102 progress, 2026-09-07.** [Combat Rules r7 e3ad2b](/Hold%20the%20Flood/Mechanics/Combat?revision=e3ad2b) · [Enemies r9 56cadb](/Hold%20the%20Flood/Enemies?revision=56cadb).
145
146
*(1) The live-copy corrections [PMR007 §3](/Hold%20the%20Flood/PM%20Reviews/PMR007) names are done*, each replaced with a current pointer rather than annotated: the §0.2 paragraph that still called fixed-powered water unresolved **and recommended the rule the Lead had ruled against**; §6's Stunned row still admitting a Spark death; §6's charge paragraph still using most-room collection where [D023](/Hold%20the%20Flood/Brief)/E3 selects player-set shelter priority; the R3 paragraph still calling C2 open; and the competing presentation accounting on Enemies §0.6, now removed rather than left marked superseded, pointing at [Campaign §7](/Hold%20the%20Flood/Campaign) as the single D025 list.
147
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*(2) [EQP102's three approaches are countersigned](/Hold%20the%20Flood/Equipment/Build%20Paths)* on Combat Rules §12, against targeting, press and pursuit. **All three hold.** Their charge ledger checks to the unit (50 wet fresh survivors → 5 complete tens → 25 dropped, a 10-cap bank takes 10, 15 fades; with 10 kill motes: 35 dropped, 20 collected, 10 spent, 10 stored, 15 faded). The dry-rail stun exclusion is exactly right — a discharge stuns conducting bodies in *connected water*, and a rail is not water. Their sentence *"a lit beacon is never protection from a pursuer"* states this page's own R1 better than this page states it.
149
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**Two rules their scenes needed and this page did not have, now supplied.** **R11**, the cutter's tie and target stickiness — without it approach A's stated failure case is target jitter rather than a body genuinely closing. **R12**, precedence line 4 generalised: a crowd with no reachable lit beacon spreads **from the ground it is standing on**, not from an entry branch a portable lure has pulled it off — without which approach C's expiring lure is undefined. Both are proposals to the Lead (C13); **R13** is proposed alongside them: a held crowd follows a beacon that *moves*, since holding attaches to the beacon and not the ground, or the Tram's lit car sheds its crowd the moment it starts (C14).
151
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**One interaction Equipment did not claim, and could have:** a planted lure carries a bank, and a bank with units is loose charge, so it draws [Carriers](/Hold%20the%20Flood/Enemies/Carrier) by a second clause — and keeps drawing them after its light dies, for as long as the bank has units. That is an argument in approach C's favour its author did not make.
153
154
**Not countersigned, because not mine:** the lure burn rate, acquisition, cell counts, and whether the three approaches are comparably attractive — the last being unverifiable in design. No development, prototype, simulation or playtest; no asset located, inspected or created; no readability or balance claim.
155
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
156
## CMB101 — current submission, In review
b780a4 Anonymous 2026-09-06 22:24:36
CMB101 PMR006 response, added above the existing submission section and deleting nothing (0 lines removed, checked by diff). Countersigns the contract's two-second/eight-second coil ruling with no eight-second copy left; stops the Spark pages contradicting the contract by carrying its row as the working baseline with the dominance objection beside it; supplies the presentation-category list PMR006 assigned and removes the six/eight drift. Records the Lead's adoption of R1, R2, R4, R5 and R9, the Floater transfer, and the arc geometry and Heavy yield exception Equipment asked for. Reverses the fixed-power recommendation and explains why the two readings now conflict. PM owns the disposition.
157
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
158
**2026-09-07 · Combat and Enemy Designer.** One section, replacing the two per-review notes this role had stacked here; their text is in [page history](/Hold%20the%20Flood/Tasks/history) and nothing is withdrawn. Submission evidence, not self-acceptance — the CMB101 board row is PM's.
b780a4 Anonymous 2026-09-06 22:24:36
CMB101 PMR006 response, added above the existing submission section and deleting nothing (0 lines removed, checked by diff). Countersigns the contract's two-second/eight-second coil ruling with no eight-second copy left; stops the Spark pages contradicting the contract by carrying its row as the working baseline with the dominance objection beside it; supplies the presentation-category list PMR006 assigned and removes the six/eight drift. Records the Lead's adoption of R1, R2, R4, R5 and R9, the Floater transfer, and the arc geometry and Heavy yield exception Equipment asked for. Reverses the fixed-power recommendation and explains why the two readings now conflict. PM owns the disposition.
159
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
160
**Current revisions.** [Combat Rules r6 6129ea](/Hold%20the%20Flood/Mechanics/Combat?revision=6129ea) · [Enemies r8 31ac57](/Hold%20the%20Flood/Enemies?revision=31ac57) · roles: [Walker 061ac3](/Hold%20the%20Flood/Enemies/Walker?revision=061ac3), [Anchor 127282](/Hold%20the%20Flood/Enemies/Anchor?revision=127282), [Carrier eb3985](/Hold%20the%20Flood/Enemies/Carrier?revision=eb3985), [Crust e805d6](/Hold%20the%20Flood/Enemies/Crust?revision=e805d6), [Spark 454133](/Hold%20the%20Flood/Enemies/Spark?revision=454133), [Grounder e10c47](/Hold%20the%20Flood/Enemies/Grounder?revision=e10c47), [Floater 92603a](/Hold%20the%20Flood/Enemies/Floater?revision=92603a), plus the Drifter pointer.
b780a4 Anonymous 2026-09-06 22:24:36
CMB101 PMR006 response, added above the existing submission section and deleting nothing (0 lines removed, checked by diff). Countersigns the contract's two-second/eight-second coil ruling with no eight-second copy left; stops the Spark pages contradicting the contract by carrying its row as the working baseline with the dominance objection beside it; supplies the presentation-category list PMR006 assigned and removes the six/eight drift. Records the Lead's adoption of R1, R2, R4, R5 and R9, the Floater transfer, and the arc geometry and Heavy yield exception Equipment asked for. Reverses the fixed-power recommendation and explains why the two readings now conflict. PM owns the disposition.
161
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
162
**Delivered, in one line, so the board does not send a reader to history for it.** Shared combat rules under Mechanics: the precedence stack, the targeting/damage/status/charge grammar, the effect contract with Equipment, and a composition budget for Campaign. Eight behaviour roles with a page each, every one defined by an assumption it deletes rather than by health, speed or tint. Two contrasting mixed encounters written out and checked beat by beat against the declared rules. An elites-and-bosses recommendation, scoped as a price list rather than a prohibition. Early/middle/late growth stated as *more precedence lines live at once* rather than rising numbers, with that bet named as unverified.
b780a4 Anonymous 2026-09-06 22:24:36
CMB101 PMR006 response, added above the existing submission section and deleting nothing (0 lines removed, checked by diff). Countersigns the contract's two-second/eight-second coil ruling with no eight-second copy left; stops the Spark pages contradicting the contract by carrying its row as the working baseline with the dominance objection beside it; supplies the presentation-category list PMR006 assigned and removes the six/eight drift. Records the Lead's adoption of R1, R2, R4, R5 and R9, the Floater transfer, and the arc geometry and Heavy yield exception Equipment asked for. Reverses the fixed-power recommendation and explains why the two readings now conflict. PM owns the disposition.
163
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
164
**Since PMR006, three rulings carried and one crossing owned.** [Contract r4 §4](/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction) settled the **Spark as the power-only death** — this role's own recommendation, which Equipment reached independently. These pages had meanwhile adopted the contract's *older* stunning-and-shedding row, reading r3 six minutes after the Lead abandoned it, so the contract held Combat's rule and Combat held the contract's; [REV104-15](/Hold%20the%20Flood/Design%20Review) caught it and both pages are reverted. The lesson is on Combat Rules §0.5 and is narrow: **re-read the page whose rule you are mirroring at save time, not at draft time.** [Contract r4 §2](/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction) ruled **C2 against this role** — a lit branch's channel water *is* energised while lit — so Encounter A carries one reading instead of pricing two, and insulation is the entry fee for the invited yard; my objection did not survive reading the ruling, because the two-second rationale concerns water no lit branch feeds. [REV104-8](/Hold%20the%20Flood/Design%20Review)'s clause is in: **a floater does not leave water**, so dry ground is the sanctuary and draining is the counterplay.
b780a4 Anonymous 2026-09-06 22:24:36
CMB101 PMR006 response, added above the existing submission section and deleting nothing (0 lines removed, checked by diff). Countersigns the contract's two-second/eight-second coil ruling with no eight-second copy left; stops the Spark pages contradicting the contract by carrying its row as the working baseline with the dominance objection beside it; supplies the presentation-category list PMR006 assigned and removes the six/eight drift. Records the Lead's adoption of R1, R2, R4, R5 and R9, the Floater transfer, and the arc geometry and Heavy yield exception Equipment asked for. Reverses the fixed-power recommendation and explains why the two readings now conflict. PM owns the disposition.
165
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
166
**Closed by the contract, some exactly as proposed.** C4 (a grounded run loses everything on it, no alternate supply, recovery by kill or re-switch — plus the contract's addition that grounded runs do not persist between expeditions), C9 (the four cues: glow, encrustation, flicker, silhouette, and scale for the Heavy), C11 and C12. Pursuit range now has a value, about ten metres, which bounds R1's stated risk and puts the Carrier's twelve-metre acquisition just outside it. **§0.6 defers to [Campaign §7](/Hold%20the%20Flood/Campaign)** as the Lead's one D025 list, with one correction kept: the Spark's flicker is an engine-drawn cue, not a second licensed edit — so the roster costs **one base body, one licensed edit, poses and a scale**, not eight creatures.
b780a4 Anonymous 2026-09-06 22:24:36
CMB101 PMR006 response, added above the existing submission section and deleting nothing (0 lines removed, checked by diff). Countersigns the contract's two-second/eight-second coil ruling with no eight-second copy left; stops the Spark pages contradicting the contract by carrying its row as the working baseline with the dominance objection beside it; supplies the presentation-category list PMR006 assigned and removes the six/eight drift. Records the Lead's adoption of R1, R2, R4, R5 and R9, the Floater transfer, and the arc geometry and Heavy yield exception Equipment asked for. Reverses the fixed-power recommendation and explains why the two readings now conflict. PM owns the disposition.
167
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
168
**[EXT102's X32](/Hold%20the%20Flood/External%20Critique) answered on Enemies §0.7.** It counted this role's pages as citing [REF107](/Reference/Content%20Scale) zero times while setting a number REF107 is about. Cited now, and stated without softening: **eight roles against comparable games' seventy-plus.** Three things follow — that the like-for-like comparison bites hardest on [Equipment's](/Hold%20the%20Flood/Equipment) per-run variety rather than on the bestiary; that this design buys variety with combination rather than count, **which is a bet and not a measured equivalence**; and that the [composition budget's](/Hold%20the%20Flood/Mechanics/Combat) cap of two non-Walker roles per surge **protects readability and limits per-encounter variety at the same time.** I still prefer the cap and record the cost as a cost. If the owner wants more variety, combinations are the cheap lever and new bodies are the expensive one.
455043 Anonymous 2026-09-06 21:43:32
CMB101 submission evidence, added above the current-direction section and deleting nothing (0 lines removed, checked by diff). Links the exact revisions of Combat Rules r4, Enemies r5 and the six role pages as revised against PMR004 section 2 and PMR005; states what was delivered, the seven withdrawals with their reasons, the interface responses still pending from Equipment, Lead, Campaign and World, and the asset gaps as cost rather than request. PM owns the disposition; the CMB101 board row is left exactly as PM wrote it and nothing is self-accepted.
169
553842 Anonymous 2026-09-07 08:16:35
CMB101: consolidate this role's two stacked submission sections into one current section, rather than adding a third. All 23 removed lines were this role's own text, enumerated and checked under the delete-guard; nothing is withdrawn and the earlier per-review notes are in page history. Carries a one-line Delivered summary so the board does not send a reader to history for it, the current revisions of all nine pages, the three rulings since PMR006 (Spark power-only, C2 ruled against this role, the floater clause), the crossing REV104-15 caught and the lesson from it, what the contract closed as proposed, and the answer to EXT102's X32 on roster size against REF107 - including the conflict it exposes between the composition budget's readability cap and per-encounter variety. PM owns the disposition.
170
**Open, and none of it blocking.** Equipment has fully countersigned the effect contract. Nothing is awaiting a PM request from this role. **No development, prototype, simulation or playtest; no asset located, inspected, licensed, downloaded, purchased or created; no claim of readability, balance, feasibility or enjoyment.**
455043 Anonymous 2026-09-06 21:43:32
CMB101 submission evidence, added above the current-direction section and deleting nothing (0 lines removed, checked by diff). Links the exact revisions of Combat Rules r4, Enemies r5 and the six role pages as revised against PMR004 section 2 and PMR005; states what was delivered, the seven withdrawals with their reasons, the interface responses still pending from Equipment, Lead, Campaign and World, and the asset gaps as cost rather than request. PM owns the disposition; the CMB101 board row is left exactly as PM wrote it and nothing is self-accepted.
171
d47196 Anonymous 2026-09-06 20:41:29
PMR004: reconcile four staffed roles, revision-backed task states and bounded integration handoffs
172
## Current direction — PMR004 expanded integration review
eb8c03 Anonymous 2026-09-06 19:38:43
PMU004: prioritize expanded campaign and topic migration; assign existing roles and mark four proposed roles unstaffed
173
d47196 Anonymous 2026-09-06 20:41:29
PMR004: reconcile four staffed roles, revision-backed task states and bounded integration handoffs
174
[Specific findings, rationale and acceptance conditions](/Hold%20the%20Flood/PM%20Reviews/PMR004). This is the authoritative current handoff; earlier tables below are history. Four new designers have submitted substantive work. The larger design remains **In review — changes required**, not owner-approved. Brief D022–D024 govern the next draft: seven external districts plus refuge, eight-cell rack/selected pickup priority, one active advanced colony service, provisional mystery A and local-drum AND trunk-permit dispatch. No validated duration.
eb8c03 Anonymous 2026-09-06 19:38:43
PMU004: prioritize expanded campaign and topic migration; assign existing roles and mark four proposed roles unstaffed
175
176
| ID | Owner | Evidence-backed state | Next bounded deliverable |
177
| --- | --- | --- | --- |
d47196 Anonymous 2026-09-06 20:41:29
PMR004: reconcile four staffed roles, revision-backed task states and bounded integration handoffs
178
| OWN101 | Owner | Steering received | Larger campaign/many districts requested; no count/hours or development approval |
b72189 Anonymous 2026-09-06 21:57:48
PMR006: accept domain corrections and assign final expanded-package reconciliation
179
| DES104 | Existing canonical Lead | In review — integration changes required; [Campaign b92234](/Hold%20the%20Flood/Campaign?revision=b92234), [shared contract 59f895](/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=59f895) | Reconcile PMR006 blockers: canonical 2 s Coil power, Spark effect, switched-state persistence, Colony Stop timing and Stop/Keep/Leave owner copy. Consolidate the presentation-category list; do not certify unrechecked ledgers |
180
| WLD103 | World and Mystery Designer | Accepted: targeted contribution at [World da3639](/Hold%20the%20Flood/World%20And%20Mystery?revision=da3639) | D024 source/distribution, drum/trunk/supply, empty signal, clue redundancy and gradual Stop cascade delivered. Preserve Answer B and mark fiction provisional; participate only if Lead changes the shared contract |
48ddc7 Anonymous 2026-09-06 22:35:11
Tasks: update the CAM101/CAM102 row only - CAM102 progress. The Exchange page is created and deepened to the standard PMR006 asked for; Districts r5 reconciles the baseline (Exchange 3 to 4 on its new beat list, so 35 expeditions and 8.4 hours) and splits the table into counts derived from my own beats and counts proposed against Lead-authored ground. Records what remains open in CAM102: the attributed transfer of Lock Flight and Tram detail, which is the Lead's call rather than an edit this role can make alone. No other row touched; PM owns acceptance.
181
| CAM101 accepted → CAM102 | Campaign and District Designer — staffed by submission | CAM102 in progress — **[The Exchange](/Hold%20the%20Flood/Districts/The%20Exchange) r1 created**, deepened to the standard of the three detailed districts (ground, panel table, rule diff that changes nothing, two eight-cell loadouts, discovery chain, written illustrative expedition, failure case, placements and declines, assets with a fallback); the bank's pricing is linked, not restated. [Districts r5](/Hold%20the%20Flood/Districts) reconciles the baseline: the Exchange rises 3→4 on its new beat list, so **35 expeditions / 8.4 h**, and the table is split into counts from beats I wrote and counts proposed against Lead-authored ground (Pumping at the Lead's own 10; Lock Flight, Tram, Barrier at 4 each, flagged as the three most likely to move on the Lead's word). Optional visits and the unmeasured 25–35% overhead remain separate. **Still open in CAM102:** attributed transfer of the Lock Flight and Tram detail, which is the Lead's call, not an edit this role can make alone | Continue as CAM102: deepen Exchange, reconcile the 34-expedition baseline with Lead-owned beats and coordinate attributed district transfer. Keep optional visits and unmeasured overhead separate; no padding by hauling |
b72189 Anonymous 2026-09-06 21:57:48
PMR006: accept domain corrections and assign final expanded-package reconciliation
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| CMB101 | Combat and Enemy Designer | In review — response credited, integration changes required; [Combat 91a866](/Hold%20the%20Flood/Mechanics/Combat?revision=91a866), [Enemies 9a72af](/Hold%20the%20Flood/Enemies?revision=9a72af) | Match canonical contract 59f895 or submit one explicit replacement: Coil is presently 2 s powered / 8 s stun; resolve Spark no-stun contradiction; countersign with Equipment; reconcile actual six/eight-role presentation categories. Preserve corrected encounters and bounded Carrier |
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| EQP101 | Equipment and Build Designer — staffed by submission | In review — joint integration required; [Equipment a44990](/Hold%20the%20Flood/Equipment?revision=a44990), [Coil](/Hold%20the%20Flood/Equipment/Coil), [Build Paths](/Hold%20the%20Flood/Equipment/Build%20Paths) | Countersign the current 2 s powered / 8 s stun contract or submit one explicit change with affected builds; publish one effect table with Combat. D023 rack/priority is selected, not blanket acceptance of catalogue values |
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| COL101 | Colony and Progression Designer — staffed by submission | Accepted structurally; targeted interface revision required at [Colony 12694e](/Hold%20the%20Flood/Colony?revision=12694e) | Adopt the canonical gradual Stop cascade and state when the refuge circuit dies; replace blanket panel reset with the final switched-state rule. Preserve no salvage-fed upkeep, dry/manual baseline, visible refuge and free return |
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| REV104 | Existing Independent Design Critic | Ready — expanded package not yet reviewed; existing [80a882](/Hold%20the%20Flood/Design%20Review?revision=80a882) is narrower | Review Campaign b92234, contract 59f895, World da3639, Districts c58832 and Colony 12694e against criteria 1–11 and PMR006. Name exact revisions; do not inherit the earlier World-only verdict |
d47196 Anonymous 2026-09-06 20:41:29
PMR004: reconcile four staffed roles, revision-backed task states and bounded integration handoffs
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| DES103 / REV103 | Lead / Independent Critic | Historical one-district corrections carried forward; [GDD r15 5f9fbb](/Hold%20the%20Flood/Design%20Document?revision=5f9fbb) scoped review only | REV103 reports closure; current-source ledger/ending/header corrections credited within PMR004's scope. Do not reuse old example acceptance after changing rack, priority or effects; no full r15 certification |
b72189 Anonymous 2026-09-06 21:57:48
PMR006: accept domain corrections and assign final expanded-package reconciliation
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| EDT102 | Wiki Editor, Lead and domain authors | Editor reports hourly maintenance at [Maintenance Log 2ce727](/Wiki%20Maintenance%20Log?revision=2ce727); PM has not modified that routine | Coordinate author-validated source transfers and preserve contributions. Q49 Hub contradiction corrected by PM; no page quota or duplicate status pass |
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| CLR102 | Naive Design Reader | Accepted contribution: Q49 identified contradictory Hub starts at [28538b](/Hold%20the%20Flood/Clarity%20Questions?revision=28538b) | Q49 corrected on Hub. Next cold read waits for Lead reconciliation; at most three consequential failures, no repeated withdrawn gaps |
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| EXT102 / TRL104 | External Critic / The Troll | X31 accepted in principle at [External Critique fc95e6](/Hold%20the%20Flood/External%20Critique?revision=fc95e6); exact asset counts rejected; TRL104 withdrawn | Lead/Combat reconcile category list; Reference audits specific free sources/licences. No purchase/custom request until verified gaps remain; no replacement process challenge required |
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| REF103–108 | Reference Researcher | Existing work preserved; REF109 bounded asset audit Ready after category handoff | Check specific free candidates, creators, licences, edit restrictions and intended uses for the reconciled category list. Report absence; do not download, buy, commission or create assets. No broader market survey |
d47196 Anonymous 2026-09-06 20:41:29
PMR004: reconcile four staffed roles, revision-backed task states and bounded integration handoffs
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| OWN102 | Owner | Blocked on coherent expanded proposal; not an access/resource blocker | Owner assessment after integration and critique, then separate explicit development authorization if desired |
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**Next milestone:** one coherent expanded owner proposition, not another receipt/status pass. Existing author handoffs are routine wiki coordination; posting this board does not wake a chat. No additional agent, owner relay, purchase, asset creation, code, build, prototype, simulation or playtest is needed for the assigned writing.
eb8c03 Anonymous 2026-09-06 19:38:43
PMU004: prioritize expanded campaign and topic migration; assign existing roles and mark four proposed roles unstaffed
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ca40f9 Anonymous 2026-09-06 23:04:15
EQP101 r3: submit verified PMR006 effect countersign and remaining Cable/Collector handoffs
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## EQP101 r3 — PMR006 current-effect countersign submitted
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**2026-09-06 UTC · Equipment and Build Designer · In review; PM acceptance remains pending.** This is a bounded response to [PMR006 a28870](/Hold%20The%20Flood/Pm%20Reviews/Pmr006?revision=a28870), the later Lead contract and REV104. It does not self-accept EQP101 or claim another role has read this revision.
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**Current effect disposition:** [Equipment dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2#effect-table-response) fully countersigns [Power and Attraction r4 29f5b0](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0): fixed power keeps a lit branch’s water hot; Coil gives two seconds of power and eight seconds of stun; Spark death is power-only with no stun or shed; pulse overlap and once-only yield remain as specified. It also countersigns Combat [80835f](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f)’s proposed three-metre Arc hop, deterministic tie rule, Crust exclusion and Heavy yield exception. Numerical tuning remains provisional.
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**Build/acquisition integration:** Colony [06acdb](/Hold%20The%20Flood/Colony?revision=06acdb) now mirrors eight rack cells, revisit-only records capped at six issued occupied cells, empty banks and visit/recipe/record triggers; Build Paths records that acknowledgement. World d108c1 and Colony 06acdb also close the prior Stop/refuge persistence conflict without an equipment payment or recipe gate.
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**Remaining named-owner actions:** Combat/Spark mirror the later power-only Spark ruling and acknowledge fixed-powered water, as [REV104-15 / 4508fd](/Hold%20The%20Flood/Design%20Review?revision=4508fd#rev104-15--the-spark-row-has-crossed-the-contract-now-holds-combats-rule-and-combat-now-holds-the-contracts-contract-29f5b0-4-combat-80835f-05-spark-730ee8) assigns. Lead chooses Cable Reel scope: arbitrary wet points in shared §1 or Equipment U6’s terminal-only routing; Equipment recommends terminal-only to preserve valve/water topology. Campaign resolves Collector [75c09e](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e)’s five-second winch versus the two-second pulse; Equipment recommends retained ratchet progress—two powered seconds plus three exposed hand-crank seconds—while preserving the roughly forty-second free manual route. PM reviews EQP101 r3; no owner relay is requested.
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| Verified saved deliverable | Revision |
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| --- | --- |
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| [Equipment/Arc](/Hold%20The%20Flood/Equipment/Arc?revision=fc64bb) | fc64bb |
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| [Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2) | 7b7bf2 |
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| [Equipment](/Hold%20The%20Flood/Equipment?revision=dc3aa2) | dc3aa2 |
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All three destinations were read immediately before save after re-reading Wiki Conventions; removal sets were confined to Equipment-authored text, the Equipment page’s retained PM seed was preserved byte-for-byte, metadata trailers were stripped, and saved Markdown matched immutable readback. Written design only: no implementation, prototype, simulation, playtest, asset search or asset creation.
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8c539b Anonymous 2026-09-06 21:56:07
EQP101 r2: submit verified D023/COL-I2 integration, partial effect agreement and focused source conflicts
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## EQP101 r2 — PMR004/PMR005 design revision submitted
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**2026-09-06 UTC · Equipment and Build Designer · In review; PM acceptance remains pending.** Responded to actual current sources, including the Lead and Combat revisions that arrived during this check. No other chat is claimed to have read this response. The current PM-owned task row and all prior author evidence are preserved.
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**Completed:** accepted Lead’s explicit Inventory E1–E8/Build Paths ownership transfer at [shared 59f895 §10](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=59f895); integrated D023/COL-I2’s eight cells, shelter-selected priority and revisit-only recorded issue capped at six equipment cells including banks/braces. Revised legal early/middle/late examples for all three families, including a legal seven-cell field rack that cannot be issued at departure. Carried adopted R6 targeting onto Cutter and specified withholding/tool-shot behaviour for the alternatives. Revised Coil to Lead’s **two-second power / eight-second stun**, withdrawing Equipment’s earlier eight-second power request. The twelve-entry catalogue is retained.
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**Effect response, explicitly partial:** [Equipment’s disposition ledger](/Hold%20The%20Flood/Equipment#effect-table-response) addresses [Combat 91a866 §0.2](/Hold%20The%20Flood/Mechanics/Combat?revision=91a866). Countersigns bounded Arc and accepts the bounded Carrier from [eb3985](/Hold%20The%20Flood/Enemies/Carrier?revision=eb3985); requests Combat’s Coil row match Lead. Lead’s Spark death still stuns/sheds while Combat’s does neither: recommend Combat’s power-only death and retain Lead’s baseline pending disposition. Do not mark the entire effect table agreed. Exact pulse/Crust/Heavy/Grounder boundaries and the terminal-only Cable Reel collision are named, with recommendations rather than an owner relay.
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**Concrete remaining corrections for the owning roles:** [Enemies 9a72af](/Hold%20The%20Flood/Enemies?revision=9a72af) now fixes the initial bank ledger, cohorts and Carrier range, but its final discharge cannot assume all forty late arrivals remain fresh/alive/in-water after the lethal burst. [Collector 29ece6](/Hold%20The%20Flood/Districts/The%20Collector?revision=29ece6)’s five-second powered winch conflicts with the two-second pulse; recommend retained crank progress plus the remaining manual work. Build Paths explains both consequences and preserves free clue/return routes. World’s [9aab5e](/Hold%20The%20Flood/World%20And%20Mystery?revision=9aab5e) after-Stop refuge clock is a Lead/Colony interface, not permission to impose an equipment payment or recipe gate.
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| Verified saved deliverable | Revision |
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| --- | --- |
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| [Mechanics/Inventory And Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547) | 9b0547 |
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| [Equipment/Coil](/Hold%20The%20Flood/Equipment/Coil?revision=0696cf) | 0696cf |
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| [Equipment/Arc](/Hold%20The%20Flood/Equipment/Arc?revision=445cdd) | 445cdd |
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| [Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=dd5d5d) | dd5d5d |
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| [Weapons/Cutter](/Hold%20The%20Flood/Weapons/Cutter?revision=5f5713) | 5f5713 |
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| [Weapons/Alternative Tools](/Hold%20The%20Flood/Weapons/Alternative%20Tools?revision=aaabb2) | aaabb2 |
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| [Equipment](/Hold%20The%20Flood/Equipment?revision=ae4543) | ae4543 |
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The Equipment page records exact source revisions, including [PMR004 ed0def](/Hold%20The%20Flood/Pm%20Reviews/Pmr004?revision=ed0def), [PMR005 d15967](/Hold%20The%20Flood/Pm%20Reviews/Pmr005?revision=d15967), Campaign b92234, Colony a1046d and Conventions d9338f. Every destination was read immediately before saving; removal sets were restricted to Equipment-authored text, retained PM seeds were compared verbatim, and saved Markdown matched both readback and immutable revisions. Written design only; no implementation, simulation, playtest or asset work. **Next:** Combat/Lead reconcile the named effect rows, Campaign the timing-dependent operation, Colony the mirrored issue examples; PM reviews EQP101 r2 without self-acceptance.
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9569fc Anonymous 2026-09-06 20:53:14
PMU005: restore EQP101 author submission and exact revision ledger accidentally removed during PMR004
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## Preserved equipment submission — PMU005 restoration
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**PM correction, 2026-09-06:** PMR004's section replacement accidentally removed the Equipment designer's submission note embedded inside the former PMU004 section. The current EQP101 task row and substantive equipment pages remained intact, but that did not preserve the author's note and revision ledger. Restored verbatim below from [Tasks d7bacb](/Hold%20the%20Flood/Tasks?revision=d7bacb). Its pending/proposed labels describe the submission moment; the current PMR004 task table and Brief D022–D024 give the subsequent dispositions. This is preservation repair, not a new submission or acceptance reversal. PM owns the mistake; no owner or Editor action is needed.
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### EQP101 — submitted equipment and build design
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**2026-09-06 UTC · Equipment and Build Designer · In review; PM acceptance pending.** The owner assigned EQP101 to this role in the current session. This first substantive submission is staffing evidence; the earlier “Blocked — role not yet created” entry above predates it. No other role is claimed to have read or acted on this submission, and no task is self-accepted.
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**Deliverable:** [Equipment](/Hold%20The%20Flood/Equipment#eqp101-submission) recommends twelve catalogue entries (three primaries, nine modules), retains Cutter and all seven earlier modules, and supplies three families—Circuit Harvester, Route Shepherd and Salvage Breacher—with early/middle/late choices, real branches, acquisition, exploration interactions, enemy countercases and costs. Dedicated item pages specify trigger/effect/target, space/resource costs, restrictions and combinations. [Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) includes legal rack layouts and the focused COL-I2 response.
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**Proposed changes, not adopted rules:** fixed eight-cell rack instead of six-to-nine progression; player-selected charge priority instead of most-room; explicit leakage and field-handling rules; Cutter-only Arc, completed nonlethal Prod, Rivet Driver, bounded Cable Reel and Hand Pump. Tide Glass is explicitly deferred with a reason. [Inventory and Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge) is the prepared transfer destination, with E1–E8 and the source-to-destination request. Lead's author-adopted Power and Attraction remains the shared-rule authority until Lead integrates any changes.
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**Current-source reconciliation:** derived from Design Document ec1b6c, then read r15 5f9fbb, shared contract 69024c, Campaign 34dc09 and COL101 a1046d published during drafting. Exact revision-linked source register is on Equipment. Took up Colony's inspection/reissue proposal, one advanced support assembly and its offered revisit-only full-rack limitation; proposed six issued equipment cells including banks/brace, which leaves two cargo cells if eight are adopted. First-visit tooling packages and costs remain cross-role proposals. No claim of a Colony response to EQP101.
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**Verified saved artifacts:** each page was fetched immediately before save, all pre-existing author lines preserved, final metadata trailer removed, saved with descriptive commit text, then fetched again to confirm intended Markdown. These revisions identify the actual submission:
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| Artifact | Saved revision |
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| --- | --- |
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| [Hold The Flood/Equipment](/Hold%20The%20Flood/Equipment?revision=a44990) | a44990 |
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| [Hold The Flood/Mechanics/Inventory And Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=73eb77) | 73eb77 |
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| [Hold The Flood/Equipment/Utility Modules](/Hold%20The%20Flood/Equipment/Utility%20Modules?revision=087718) | 087718 |
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| [Hold The Flood/Equipment/Coil](/Hold%20The%20Flood/Equipment/Coil?revision=a7d2d5) | a7d2d5 |
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| [Hold The Flood/Equipment/Arc](/Hold%20The%20Flood/Equipment/Arc?revision=9b7b1d) | 9b7b1d |
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| [Hold The Flood/Weapons/Alternative Tools](/Hold%20The%20Flood/Weapons/Alternative%20Tools?revision=e6aed6) | e6aed6 |
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| [Hold The Flood/Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=a9a288) | a9a288 |
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| [Hold The Flood/Weapons/Cutter](/Hold%20The%20Flood/Weapons/Cutter?revision=9618ad) | 9618ad |
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**Remaining interfaces:** Lead dispositions rack/collection/resource changes and performs author-approved transfer; Combat dispositions targeting, finite chaining, Prod displacement and partial-group yield; Colony dispositions tooling eligibility, revisit boundary and capital prices; Campaign places first finds and meaningful route alternatives; World checks cable/drain topology against essential clue access and power/signal rules. No rule-level acceptance is inferred from the submission. No new code, assets, prototypes, simulations, playtests or duration claims.
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**PM request:** review EQP101, record staffing from these artifacts and accept or assign one bounded revision. The submission is reviewable without an owner relay or a new owner permission question. Task acceptance remains PM's; design approval and development authorization remain the owner's.
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eb8c03 Anonymous 2026-09-06 19:38:43
PMU004: prioritize expanded campaign and topic migration; assign existing roles and mark four proposed roles unstaffed
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## Earlier task sequence and review history
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6e92d0 Anonymous 2026-09-06 19:05:44
PMR003: acknowledge submitted r10, unblock REV103 and record bounded current handoffs
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Maintainer: PM. Updated: PMR003 integrated-design review, 2026-09-06 UTC. Completed checkpoints are on PM Reviews.
b088ae Anonymous 2026-09-06 15:55:15
PM: record owner brief, design-only gate, asset restrictions, and revised team
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States: Ready, In progress, In review, Accepted, Blocked, Deferred, Superseded.
ee938e Anonymous 2026-09-06 17:33:29
PMR001: review concept submissions, select provisional A and assign integrated design corrections — Tasks
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All three owner-started design agents have submitted work; PMR001 reviewed their actual revisions on 2026-09-06. Task execution and submission are tracked through wiki evidence. PM accepts design work; the owner authorizes a phase change.
b088ae Anonymous 2026-09-06 15:55:15
PM: record owner brief, design-only gate, asset restrictions, and revised team
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## Active design sequence
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| ID | Deliverable | Responsible role | Current state | Dependencies / review criteria |
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| --- | --- | --- | --- | --- |
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| PM001 | Original wiki kickoff | PM | Accepted historically | Four original pages published and checked at the previous address |
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| OWN001 | Initial creative and production brief | Owner | Accepted | Follow-up supplies genre, priorities, references, engine, platform, asset rules, and phase gate |
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| PM002 | Revised brief, team prompts, tasks, approval gate | PM | Accepted | Four revised pages published via the wiki's documented agent interface and their saved source verified |
ee938e Anonymous 2026-09-06 17:33:29
PMR001: review concept submissions, select provisional A and assign integrated design corrections — Tasks
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| DES101 | Two concept directions and recommendation | Lead Game and Systems Designer | Accepted: concept contribution | Design 42f653; A provisionally selected by PM, corrections carried into DES102 |
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| WLD101 | Exploration and mystery contribution | World and Mystery Designer | Accepted: concept contribution | World and Mystery 430206; integration contradictions remain explicitly assigned below |
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| OWN101 | Owner steering of recommended concept | Owner, facilitated by PM | Ready; nonblocking for drafting | A is PM's provisional recommendation; no owner concept endorsement recorded |
ab97dc Anonymous 2026-09-06 18:49:59
PMR002 closing dispositions: acknowledge DES103 r8 and new review/audit work; narrow remaining handoffs
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| DES102 | Integrated game design document draft | Canonical Lead (D014) | Superseded: revision base | First draft delivered; its rule/ending corrections continue in DES103. Supersession is not acceptance of coherence or phase approval |
6e92d0 Anonymous 2026-09-06 19:05:44
PMR003: acknowledge submitted r10, unblock REV103 and record bounded current handoffs
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| WLD102 | Routing/mystery integration | World and Mystery Designer | In review — targeted revision | [r16 812fd6](/Hold%20the%20Flood/World%20And%20Mystery?revision=812fd6) reviewed; final machinery expanded; exact valve/supply explanation still due |
ee938e Anonymous 2026-09-06 17:33:29
PMR001: review concept submissions, select provisional A and assign integrated design corrections — Tasks
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| REV101 | Independent concept critique | Independent Design Critic | Accepted: review delivered | Design Review a89227; Independent review delivered; its current material findings are carried into PMR001 |
6e92d0 Anonymous 2026-09-06 19:05:44
PMR003: acknowledge submitted r10, unblock REV103 and record bounded current handoffs
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| REV102 | Independent integrated-document critique | Independent Design Critic | Accepted: review delivered | [r6 538724](/Hold%20the%20Flood/Design%20Review?revision=538724) withdraws ready verdicts and acknowledges corrected review method. Does not review r10; REV103 now Ready |
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| CLR101 | First-reader clarity questions | Naive Design Reader; authors answer | In review | Through [223112](/Hold%20the%20Flood/Clarity%20Questions?revision=223112); Q39/Q40 answered in r10, earlier closures retained |
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| DES103 | Revised owner-facing design document | Canonical Lead | In review — changes required | [r4 / GDD r10 8afa59](/Hold%20the%20Flood/Design%20Document?revision=8afa59) reviewed; PMR003 gives current corrections and credits |
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| REV103 | Independent review of revised owner document | Independent Design Critic | Ready | Awaited revision now exists: GDD r10 8afa59. Check exact revision against PMR002/PMR003 and criteria 1–11 |
ee938e Anonymous 2026-09-06 17:33:29
PMR001: review concept submissions, select provisional A and assign integrated design corrections — Tasks
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| OWN102 | Design verdict and possible development authorization | Owner | Blocked | Requires reviewed document; explicit owner authorization still required before development |
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6e92d0 Anonymous 2026-09-06 19:05:44
PMR003: acknowledge submitted r10, unblock REV103 and record bounded current handoffs
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## PMR003 — r10 reviewed; independent review can begin
95db05 Anonymous 2026-09-06 18:37:31
PMR002: evidence-backed draft statuses, focused revisions and independent re-review handoff
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6e92d0 Anonymous 2026-09-06 19:05:44
PMR003: acknowledge submitted r10, unblock REV103 and record bounded current handoffs
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[Current findings and dispositions](/Hold%20the%20Flood/PM%20Reviews/PMR003). Reviewed **DES103 r4 / GDD r10 8afa59** and **World r16 812fd6**. Routing precedence, legal arc loadouts, pickup restrictions, fixed burst fuel, ending consequences, length assumptions and Q39/Q40 answers are now supplied. Preserve those improvements. PM still requests corrections: the retained false rack sentence, leakage timestamps, battery-fill priority versus the ledger, surge/stun/burst timing, and the finale's valve/supply explanation.
95db05 Anonymous 2026-09-06 18:37:31
PMR002: evidence-backed draft statuses, focused revisions and independent re-review handoff
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6e92d0 Anonymous 2026-09-06 19:05:44
PMR003: acknowledge submitted r10, unblock REV103 and record bounded current handoffs
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| Task / owner | State | Next bounded result |
95db05 Anonymous 2026-09-06 18:37:31
PMR002: evidence-backed draft statuses, focused revisions and independent re-review handoff
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| --- | --- | --- |
6e92d0 Anonymous 2026-09-06 19:05:44
PMR003: acknowledge submitted r10, unblock REV103 and record bounded current handoffs
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| DES103 / Lead | In review — changes required | Correct PMR003 1–3 in the existing document; derive both expedition ledgers from the chosen rules; remove superseded live handoffs. No new document or mechanic catalogue |
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| WLD102 / World | In review — targeted revision | State the three valves' positions/success condition, relay versus door supply and the drain's effect; qualify the coil-access crowd targets; reconcile the Shut/workshop consequence with GDD |
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| REV103 / Independent Critic | Ready | The awaited revision exists: [r10 8afa59](/Hold%20the%20Flood/Design%20Document?revision=8afa59). Inspect its actual rules and examples against PMR002/PMR003 and criteria 1–11, using your independent per-beat checks; identify a newer revision if already submitted. No future conditional acceptance |
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| EXT102 / External Critic | Accepted: contribution reviewed | [r4 72ae82](/Hold%20the%20Flood/External%20Critique?revision=72ae82): X24 retracted; X25 accepted and assigned to Lead. No new enumeration or replacement finding requested |
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| REF103 / Researcher | In review — cleanup required | [r2 36330b](/Reference/Length%20And%20Price%20Audit?revision=36330b) and [REF102 r6 f62a91](/Reference/Survivorlike%20Market%20Data?revision=f62a91): achievement and price conclusions corrected. Align the remaining older comparability/formula/sample paragraphs; distinguish the design answer to Q36 from measured retention. No broader survey |
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| REF104 / Researcher | In review: reference received | [Asset Licences e89c3c](/Reference/Asset%20Licences?revision=e89c3c). Not asset approval or accepted legal guidance. Withdraw the conclusion that no AI art by itself determines all eventual disclosure answers; no platform-submission work needed now |
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| CLR102 / Reader | In review: latest contribution checked | [223112](/Hold%20the%20Flood/Clarity%20Questions?revision=223112): Q39/Q40 answered in GDD. Cold-read the pitch after substantive revision; no repeat data-based prediction of finishers |
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| EDT101 / Editor | In progress: updates verified | [7e950e](/Wiki%20Maintenance%20Log?revision=7e950e): retracted research claims propagated to index. Keep current summary and glossary consistent as authors revise, preserving history |
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| TRL102 / The Troll | Accepted: closed | [00d635](/Disagreement%20Register?revision=00d635): C4 corrected and charge sheet closed. No outstanding PM request or replacement process challenge |
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The owner's request for a plain-language pitch is an explanation request, not approval. Continue the provisional audience and The Borrowed Route. No agent is assumed to wake from this board. No owner relay, purchase, new agent, game asset, prototype, simulation or development authorization is needed for these writing tasks. Earlier PMR002 dispositions remain in its [review](/Hold%20the%20Flood/PM%20Reviews/PMR002) and page history; this section is the current handoff.
95db05 Anonymous 2026-09-06 18:37:31
PMR002: evidence-backed draft statuses, focused revisions and independent re-review handoff
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137028 Anonymous 2026-09-06 18:18:51
PMU002: owner-added team, bounded assignments and explicit coordination rulings — Tasks
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## PMU002 — expanded team and coordination decisions, 2026-09-06
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**Authority:** the owner's message confirming extra members; roles identified by their published work and recorded on [Team](/Hold%20the%20Flood/Team). The five contributions are part of the team now, not material that must wait for a ruling on whether its author counts. This is a focused staffing/coordination update, not a completed PM review or acceptance of the integrated document.
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**Received, not waiting to be written:** [DES102 draft r5 bc134b](/Hold%20the%20Flood/Design%20Document?revision=bc134b), [WLD102 r12 23dca9](/Hold%20the%20Flood/World%20And%20Mystery?revision=23dca9), and [REV102 r2 82a96b](/Hold%20the%20Flood/Design%20Review?revision=82a96b). The critic's verdict covers draft r3; it is not automatically a review of r5 or of every subsequent change. PM has inspected the current pitch, routing, owner-decision section, handoffs and new-member contributions for this update. Full integrated-design acceptance remains pending.
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### Decisions and answers that unblock work
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- **Q28 / World r9–r12 / TRL C11: D013 is confirmed after considering the alternative.** For the current draft, the panel selects the next entrance and lit beacons continuously redirect enemies already inside. The sight-limited alternative was a coherent designer proposal; PM did not reject it because it was incoherent. I prefer the continuous rule for this draft because one visible change has a direct consequence in an existing crowd, including a route crossed and a door shut, while the separate dispatch signal preserves entrance predictability. It also avoids the extra glow-range and split-surge rules. These are design reasons, not proof of enjoyment or balance. Keep the alternative documented; it is no longer an unanswered prerequisite. The team was right to keep drafting under the recorded baseline instead of stopping. A future argument can change this decision.
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- **TRL C2 / EXT X9: Hold the Flood is the owner-supplied working title.** I overstated it when PMR001 treated keeping the title as a fixed design obligation. The owner has not locked a final commercial title. Continue using the working name; final naming remains an owner decision and does not block this draft. No trademark or naming-clearance finding is claimed.
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- **EXT X18 / TRL C10: I am changing the document criteria because of the External Critic's argument.** Add criterion 11 below: an owner should see which player the game serves, what specific experience offers value, its scope/length, and the evidence and uncertainty behind any commercial positioning. My previous ten criteria did not require that case explicitly. This is one named PM decision changed by a teammate's argument.
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- **EXT X19: the commercial conclusion is not established by the presented comparison.** REF102 measures playtime at review from recent reviewers; the design states an untested completion-length target. Those are different measures and populations. Saying bias cannot close their ratio does not establish a lower bound, and prices of selected examples are not compulsory price bands for every competing game. A second district therefore does not follow as a necessary correction. Keep the commercial concern open, but withdraw the claim that these data prove no viable short-game positioning. REF103 and EXT102 must report what the sample can and cannot support. On REF102's own reported values, the lowest median divided by the proposed three-to-four-hour range is roughly 2.3–3.1, not an order of magnitude; correct that language too. No quoted market values have been independently re-queried by PM in this update.
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- **EXT X20: combine related owner choices into a recommendation, not ten disconnected forks.** DES103 should present one proposed experience that meets the owner's survivorlike requirement, with its length/scope, value proposition and any provisional pricing assumption together. The owner has already selected the genre; quietly moving to a pure routing game is a change request, not the baseline. The lead should recommend a concrete combat/progression design and explain its tradeoffs, rather than make the owner assemble it from an optional-module menu. Do not inflate content merely to sit beyond a refund threshold.
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- **TRL C6 and the silence rule: I disagree with both as quality measures.** The editor's useful output is legibility, reliable navigation and preserved work; zero game-design decisions can be correct performance for that role. Similarly, no reply yet means no disposition yet, not agreement. The stale-board and unresolved-ruling observations were useful and are addressed here; saves or refutation-word counts alone are not evidence that the game is good or bad.
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### Next handoffs
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| ID | Owner | State | Deliverable / review |
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| --- | --- | --- | --- |
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| CLR102 | Naive Design Reader | Ready | Cold read of the next owner summary: concrete paraphrase and at most three consequential comprehension issues; lead answers on the document, reader checks the actual answer |
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| EDT101 | Wiki Editor | Ready | Update navigation, glossary source links and live question summaries against these decisions, preserving author-owned text and historical evidence |
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| EXT102 | External Critic | Ready | One bounded critique of the combined product proposition under criterion 11, with the strongest contrary case and smallest credible correction; PM gives a reasoned disposition |
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| REF103 | Reference Researcher | Ready | Audit market-data measures, sampling and quoted inferences; source any new external facts; report unavailable evidence explicitly; hand off to lead and External Critic |
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| TRL102 | The Troll | Ready | One substantive challenge to a current PM/product assumption and what would change the verdict; PM or responsible author answers with reasons |
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| DES103 | Canonical Lead | Ready | Use the existing integrated draft as the revision base; improve the owner summary and combined recommendation under criterion 11 and preserve coherent rules. Do not restart the document merely to gain PM acceptance of its base. The draft is not yet PM-approved or development-authorized |
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The Independent Design Critic should inspect the actual next DES103 revision, including effects of material changes since the r3 it reviewed. Review counts do not certify consistency, game feel or enjoyment; replace any pitch claim implying that certification. World should check changes affecting its clues/rules against the exact integrated revision, not revive older map variants. Every author can propose a better model; the canonical lead integrates changes through one document.
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**Contribution, not volume, is the gate.** Produce a substantive bounded result, give the exact dependency revision, and wait for new material or an answer. No repeated open-item roll calls merely to prove activity. The original PMR001 below is a dated record; current task states and PMU002 supersede its first-handoff wording.
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## PMR001 — concept review and next assignments (dated record)
ee938e Anonymous 2026-09-06 17:33:29
PMR001: review concept submissions, select provisional A and assign integrated design corrections — Tasks
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**PM verdict, 2026-09-06:** DES101, WLD101 and REV101 are accepted as completed concept-stage submissions. This accepts their contribution and independent review, not every rule or a complete game design. DES102 is now **Ready**. No Design Document was submitted in this review. Owner design approval and development authorization remain absent.
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**Working direction: A, The Borrowed Route, provisionally selected by PM for drafting (Brief D013).** Electricity opening routes while attracting the enemy mass gives experimentation a concrete consequence; the same district can change meaning after a discovery. B, The Listening Below, remains the documented alternative. The owner may steer either premise; OWN101 is not a prerequisite for useful, reversible writing. Do not represent A's bioelectric enemies, drowned-city setting, small colony, or moderate equipment growth as owner-approved.
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**Canonical lead:** the existing lead session that authored DES101 r2 at c9b2ed and its integration notes through db8c5c is the sole integrator/writer of Design and Design Document (Brief D014). This identifies an existing session by its work, not an invented agent identity. Any other session of that role should leave those pages to that integrator and put bounded proposals on a separate, clearly attributed page linked from Tasks. No replacement agent, extra staffing or owner relay is requested. Wiki assignments do not wake chats; Ready means assigned, not executing.
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**Evidence read:** [Design 42f653](/Hold%20the%20Flood/Design?revision=42f653), [World and Mystery 430206](/Hold%20the%20Flood/World%20And%20Mystery?revision=430206), [Design Review a89227](/Hold%20the%20Flood/Design%20Review?revision=a89227), [Clarity Questions b0658c](/Hold%20the%20Flood/Clarity%20Questions?revision=b0658c). Full processed-content fingerprints are recorded on [PM Reviews](/Hold%20the%20Flood/PM%20Reviews).
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### Required corrections for the integrated draft
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1. **Choose one routing model — Lead + World, highest priority (REV101 N12).** World r6 W1 makes entered enemies continuously follow the nearest reachable energised beacon, yet W2, the Discover row and diversion cost (3) say the panel cannot affect that group. Design r4 now proposes limited beacon sight to preserve that claim, plus split surges if two fixed beacons pulse; its spine still says the panel alone chooses the intake, while its coil example changes the intake without changing the panel. These are competing models. **PM's reversible DES102 baseline: the panel alone selects the entrance at dispatch; after entry enemies continuously follow the nearest reachable energised beacon.** Keep that simpler rule; do not add r4's glow-range restriction or split-surge exception to this draft. Reword W2 to preserve only entrance commitment and rewrite every scene accordingly. A mid-surge switch can change movement: price it by the route the enemies cross and the hatch that loses power, as the critic suggests; remove the false claim that it buys nothing this surge. The coil can temporarily open a device and attract an existing group, but cannot override the panel's next-intake selection. State how locally injected current powers a fixed beacon without changing the relay's selected dispatch output, or simplify the circuit layout to make that separation legible. Re-read the signature scene and forecast under this exact model. This is a provisional coherence/scope choice, not proven balance.
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2. **The new extraction solution removes a claimed threat — World + Lead.** World r6 Topology places arriving enemies at their lit target and says they hold there, leaving the default dock route passable; Cost of diversion (4) and the colony section still say choosing that branch blocks its dock. The three-line withdrawal example proves an open path only under the stationary-group assumption, not those dock-risk claims. State one consistent route and enemy behaviour, then update the dock-choice consequence. Include a small textual map or design diagram with entrances, beacon targets, culvert exits, shelters and hatch. Explain what creates survival decisions while a group holds at a beacon, whether/how it disperses before a quiet interval, and when player proximity matters. Show both an untouched-panel retreat and the player inside the pump hall when power ends/the next surge arrives. Specify hatch closure and a recoverable exit without requiring the mystery solution. Design r4 now places the yard intake in the channel beside the hall, answering CLR Q23/REV101 N13 on the lead's page. Carry that same location into World's topology and the diagram; do not ask the lead to invent it again. Do not add enemy classes merely to patch the example. This is a logical mismatch and missing design, not a claim about actual difficulty.
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3. **Carry the newest rack answer consistently — Lead.** Design r4 reverses r3's conductive-module rule: powered or unpowered modules are nonconductive; only touching wet salvage leaks, regardless of the selected link. That answers N11/Q18 and the indirect-through-coil concern under a clear exception. Carry r4 into DES102 and explain nonconductive module housings with selected power connections; do not import r3's dark-module-leak rule from the critic's older dependency. Specify whether adjacent wet bundles pass current onward. Show three actual 2-by-3 loadouts with item shapes and legal links, resolve the starting empty-battery versus empty-rack wording, and state how planted beacon/battery placement and retrieval work. Preserve the cargo-versus-powered-equipment tradeoff, give one readable failed arrangement, and label numeric costs as proposed.
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4. **Charge harvesting needs a finite-yield rule — Lead.** Design r3 now explains automatic nearest-target cutter attacks, contact/electric-water harm, no regeneration, recovery on extraction and a one-use healing kit. Those previously missing basics are answered. Its small kill motes versus large water-stun motes still do not say whether the same living mass can shed a large mote on every stun. Finite enemies alone do not prove finite charge. Specify repeat-harvest eligibility and discharge fuel cost so the electrician's stun/harvest loop is intelligible. Replace the categorical claim that kill XP makes standing still optimal with the intended reason for choosing exploration-based growth and its uncertainty. Carry the combat rules into the expedition examples; do not infer enjoyable escalation or genre fit from a written timeline.
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5. **Develop the proposed ending without inventing a survival tax — Lead + World.** Design r3 now proposes a one-district game with three mystery tiers and a final choice at the relay's source; World r6 supplies the automated-relay motive. These answer the missing broad shape, but twelve to twenty expeditions is an unsupported design target, not established content coverage. Show early/middle/final changes and one concrete path to the minimum scope's ending, including how the later mystery tiers use the existing district. Both new motive paragraphs say hauling stops -> pump fails -> dock floods, while Persistence promises colony state and a no-loss-spiral rescue. That introduces an undefined upkeep/failure rule. PM's reversible drafting default: salvage repairs/improves the colony; do not impose mandatory upkeep, off-session decay or colony loss on repeated failed expeditions. Rewrite the motive accordingly unless presenting a clearly separated alternative for owner judgment. Explain whether the dock/workshop/relay decisions supply the intended colony-management expression; present the small-colony tradeoff honestly. Keep Hold the Flood as the owner-supplied title and relate it to holding enemies off the refuge; do not recast the Flood as literal water.
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6. **Build on the readability improvements — Lead.** Design r3 consolidated its notes, introduced a glossary, named the physical equipment and renamed equipment combinations loadouts. Q17's frozen-body issue is resolved; preserve that progress. DES102 must still be a standalone owner-facing document, with revision codes/finding bookkeeping in an appendix and terms introduced at first use. Complete missing glossary entries rather than claiming Q1's whole list is covered: XP, telegraphed, counterplay, stat gate and loadout expression; World r6 now supplies the geographical definitions and dispatch/forecast fiction. The editor has also published Glossary f28f34: use it as a reference and update its glow-range/colony-upkeep entries after the owning design pages adopt this review; it currently repeats those disputed proposals. Its undefined-terms list confirms the remaining vocabulary gap. CLR Q9's unclear phrase is replaced, but Design now says no pump is needed for the culvert while World's reachable answer explicitly locates the pump keeping it dry: pick one account. CLR Q24/REV101 N15 is fixed by Design r4's minutes 10–12 Quiet 3; carry that shorter interval, with timing still illustrative. Include the readable-state table promised for REV101 Finding 5: information, visual/text cue, reused asset category, verified source/terms if researched, and fallback/approval gap. Text inspection alone does not establish readable live combat cues. Read-only asset research and licensing checks are allowed; creating art, purchasing, commissioning or making game assets is not authorized by this task. No AI art of any kind.
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### Bounded handoff sequence
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- **DES102 — Lead, Ready:** write one integrated draft on Design Document, with the six corrections above, all ten existing document criteria, a complete illustrative first expedition and a later one changed by knowledge. Explicitly label unresolved choices and empirical unknowns. S1–S3 and stable clues/signs W3–W4 are candidate foundations; W1/W2/current/rack/topology must be reconciled as above, not copied as certified rules. A document is the deliverable; no executable scenario, simulation or playtest.
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- **WLD102 — World, Ready:** on the existing World and Mystery page, provide a bounded correction of routing/topology/mystery consequences for items 1–2 and the motive/ending contribution in item 5. Preserve author ownership; hand exact revision to the lead. Then check the integrated draft once it exists. No more full concept rewrites just to repeat acceptance requests.
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- **REV102 — Independent Critic, Blocked on DES102:** review the integrated artifact, especially items 1–4, colony upkeep versus failure/persistence, the whole-game scope, the asset/readability table and newcomer comprehension. Reopen an old finding when a new rule invalidates its reasoning; closed finding IDs do not establish consistency. Return the five most consequential remaining issues, or an evidenced readiness verdict. Do not re-review the unchanged concept packet merely for a heartbeat.
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- **CLR101 — outside-reader contribution received:** retain the lead's restored answer statuses and the maintenance note about its concurrent overwrite. PM resolves Q15/Q16/Q19/Q20 and creates the first review checkpoint for Q25. Q7/Q8 have world-side answers in r6. Q18/N11 is answered by r4's nonconductive modules and automatic salvage leakage; Q23's wet intake and Q24's shorter interval are supplied in r4. Carry those answers consistently. Q1 is partly answered; Q12's ending is proposed but undeveloped; Q21 needs the integrated artifact. Lead owns remaining integration gaps and Q22 with World; World integrates Q23's existing correction. No additional outside-reader agent or ongoing assignment is assumed.
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**Next owner-facing milestone:** a coherent integrated draft and independent review, followed by DES103 if revisions are needed. The owner receives A as a recommendation now, not a request to unblock routine drafting. No asset purchase, custom asset creation, additional agent, or development approval is requested in this review.
b088ae Anonymous 2026-09-06 15:55:15
PM: record owner brief, design-only gate, asset restrictions, and revised team
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## Superseded or deferred work
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| Previous ID / assignment | New status | Reason |
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| --- | --- | --- |
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| DES001: smallest playable experiment specification | Superseded by DES101 and DES102 | Current deliverable is a compelling game design |
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| ENG001: build inventory / technical experiment | Deferred | Assume nothing exists; written feasibility only if PM assigns it |
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| QA001: prototype checks | Superseded by REV101 | Current review concerns design documents |
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| ENG002: playable implementation | Deferred; not authorized | D007 owner gate |
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| QA002: executed prototype review | Deferred; not authorized | D007 owner gate |
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| OWN002: prototype play session | Deferred; not authorized | D007 owner gate |
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Do not take old Ready/Blocked build tasks as authorization to execute them. No technical spike, prototype, playable mockup, simulation, or build setup is an exception.
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## What the design document must make clear
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1. **Identity:** player fantasy, intended experience, premise, and a compelling reason this game exists. Explain it in its own terms, with references as supporting context.
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2. **Core play:** player actions, controls as a design proposal, readable feedback, immediate decisions, pressure, failure, retreat/end conditions, and return/retry.
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3. **Exploration:** world organization, route choices, landmarks, revisiting, and how a discovery changes future action.
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4. **Experimentation:** proposed rules and combinations, limits/costs, at least three genuinely different build examples, and an example where a plausible experiment fails for an understandable reason.
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5. **Mystery:** one fully specified example with clues, a fair deduction, the action it enables, and the consequence. Mark solutions as designer spoilers. Explain what knowledge persists and how discovery avoids simple stat locks.
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6. **Progression:** separate what resets, what remains as resources/world/colony state, and what persists as player knowledge. Explain any colony loop's actual decisions and cost.
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7. **Integration:** one clearly labeled illustrative expedition, followed by a later expedition changed by what was learned. Show causal links between pressure, gathering, build choices, exploration, and mystery. Do not invent playtest outcomes.
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8. **Presentation and assets:** coherent direction, essential asset categories and reuse strategy, plausible existing-asset routes, coverage gaps, and requests needing owner approval. Asset availability and usage terms must not be invented.
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9. **Scope:** minimum complete intended experience, optional extensions, explicit cuts, complexity drivers, and cheap alternatives. Avoid huge item/lore catalogues before the rules justify them.
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10. **Honesty:** contradictions resolved or explicitly presented for a decision; uncertain runtime feel/balance/performance marked for later validation. No claims of tested enjoyment.
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137028 Anonymous 2026-09-06 18:18:51
PMU002: owner-added team, bounded assignments and explicit coordination rulings — Tasks
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11. **Audience and value:** identify the intended player within the owner's survivorlike requirement, the distinctive experience and why that player might choose it; combine scope, intended completion/replay length, and any provisional pricing/positioning assumption into a recommendation. Use relevant, dated comparables with limitations. Separate observed data from predicted behaviour and testable hypotheses. No commercial viability, sales, refund-rate or minimum-length conclusion may be inferred from an unsuitable proxy. This is a concise product-design case, not a demand for a market guarantee or added content.
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b088ae Anonymous 2026-09-06 15:55:15
PM: record owner brief, design-only gate, asset restrictions, and revised team
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The owner packet should open with a short pitch and concrete play example, followed by enough detail to assess the game. Quality is determined by specificity, coherence, and appeal to the owner, not document length.
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## Review criteria
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A useful critique identifies the exact section/revision, the claim or interaction in question, the conflict or missing causal link, its player/scope consequence, and the smallest constructive correction. Separate violation of an owner requirement, internal contradiction, under-specified design, taste judgment, and future empirical uncertainty.
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PM requests revision when central systems compete without a resolved design, all builds amount to different damage numbers, mysteries lack a fair discovery path, scope depends on unapproved assets, or prose hides missing rules. Document review does not establish actual balance, feasibility, or fun.
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## Progress report
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Task ID; artifact/revision; changed decisions; sources or written reasoning; outstanding risks; next handoff; one exact PM request if blocked. Stop repetitive reports and unbounded polishing; PM decides the next useful revision.