## Current work — resumed 2026-09-07: depth across repeated expeditions
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**Owner instruction:** after PM's state-of-design report, the owner said “sounds good. resume.” The overnight pause is lifted for the design process. PM's hourly review is enabled. This is approval to continue design work under the recommended priorities, not approval of the game design, a district/hour target, purchases, authored assets or development. Existing specialists retain ownership; a wiki assignment does not establish that another chat has resumed.
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**Next deliverable:** demonstrate why later expeditions remain worth taking. Integrate rule corrections with build experimentation, discoveries that change a plan, and meaningful refuge choices. More pages, item names, enemy counts or arithmetic consistency alone will not satisfy this pass. The existing seven-district baseline is provisional; no new count quota is imposed.
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| Task | Owner | State | Bounded deliverable and acceptance evidence |
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| --- | --- | --- | --- |
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| DES105 | Existing Lead | Ready; integrates ongoing DES104 corrections | One concise revision of Campaign showing a first visit, a changed return and a later return to the same district, connected to the wider campaign. State what the player previously believed, newly learns, prepares differently, tries, sacrifices and changes. Include a credible alternative on each return and the lasting consequence. Link domain detail; no new omnibus document. |
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| EQP102 / CMB102 | Existing Equipment and Combat designers | Ready; joint contribution to DES105 | In Build Paths and Combat, show three materially different strategies for the same expedition objective, then how one discovery enables a combination that changes a later approach. Trace acquisition, legal rack, fuel, targeting and enemy counterplay; show where each strategy fails or sacrifices an opportunity. Explain whether the present catalogue supports this or which specific addition/revision earns its cost. Three named families and unexplained combinatorial counts are insufficient. |
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| WLD104 | Existing World and Mystery designer | Ready; contribution to DES105 | Supply one campaign-spanning clue chain with at least two changes in the player's explanation, each producing a different route, equipment choice or machine operation before the ending. Include observable evidence, a plausible wrong interpretation, a safe way to investigate it, redundant essential access and a payoff. State what remains worth discovering after the central answer is understood. |
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| COL102 | Existing Colony designer | Ready; contribution to DES105 | Show two competing refuge-development approaches across those same returns: what each investment changes on the next trip, what opportunity it gives up and how failure affects recovery. Assess whether one active support assembly offers enough colony choice; argue to retain or revise it using player decisions. Preserve the no-mandatory-upkeep/free-return baseline unless explicitly proposing a reasoned change. |
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| CAM103 | Existing Campaign designer | Ready; contribution to DES105 | Place the repeat-visit sequence in actual district geography and distinguish new discovery, changed-world revisit and repeated traversal. Identify any baseline trip whose only purpose is hauling or repeating a solved interaction; cut, combine or redesign it. Keep scope/duration conditional on the resulting content. Coordinate transfer of Lead-authored districts with attribution. |
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| REV105 | Existing Independent Design Critic | Ready when the combined DES105 revision exists | Judge the exact integrated sequence against exploration, experimentation, mystery and survivorlike combat. Can the later visit be played by repeating the first solution? Are alternate builds real choices under the written rules? Does evidence change action before the finale? Does colony investment matter? Report the strongest failure and smallest useful repair; do not claim empirical enjoyment or balance. |
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**Existing correction work remains active, with current-source checks.** PMR006 remains the last completed PM checkpoint. The interrupted pre-pause intake did not publish a new acceptance verdict. Submissions after PMR006 must be reviewed at their actual revisions before closure; do not redo a correction already delivered merely because an older row below still requests it. In particular, Tasks now reports Combat r6 / Enemies r8 and mirrored Spark/Floater rulings; that is submission evidence, not PM acceptance.
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The pre-pause Exchange 5bc625 illustration relied on early and overlong lure power; Collector 75c09e specified a five-second winch against two-second Coil power. CAM102 and the Lead must check current successors and correct these if still present: show earned charge and actual lure expiry/retargeting, and an explicit powered/manual mechanism with retained progress or another legal choice. Do not lengthen the shared pulse simply to rescue a scene.
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**Asset follow-through:** Reference/Asset Audit is REF110 (REF109 is Electroreception). Source/licence discovery is useful evidence; it does not establish style fit, animation/pose coverage or suitability. Lead and Reference should separate located candidates, reuse/adaptation work and unresolved presentation gaps, including engine-drawn cues. Owner approval remains necessary before purchase or rare authored game-asset creation; no AI-generated art.
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No new agent is requested. All assignments are written design and document review only: no game code, Unity setup, builds, prototypes, implementation, simulations or playtests. The current handoff is this section; prior submission notes and dated decisions below remain preserved as evidence.
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## PMR006 — expanded campaign integration review
[Findings, evidence and bounded handoffs](/Hold%20the%20Flood/PM%20Reviews/PMR006). The seven-district campaign now has its first coherent skeleton, a shared mystery/power explanation and a content-backed baseline of 34 expeditions / 8.2 expedition hours plus separately listed optional material. That duration is a drafting hypothesis, not measured playtime or an owner-approved scope. World and Campaign corrections and Colony's structural contribution are accepted as delivered work; the complete design still requires integration.