Blame

aa4ad9 Anonymous 2026-09-08 15:40:03
Publish dated owner progress board
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# Hold The Horde — Progress
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6487d5 Anonymous 2026-09-10 15:14:39
Record owner-requested token pause; suspend active forecasts
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**Paused by the owner — 10 September, 15:13 Jerusalem.** Work and automatic checks are paused to conserve GPT tokens. We will resume only when the owner asks. Current delivery estimates are suspended and will be updated then.
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**Saved position:** 52 preparation outcomes closed; story56 and survival57 drafts submitted, review58 unfinished; readiness38 reopened and two earlier drafts parked. The earlier request to reopen Claude can wait until resumption.
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## Previous active-work checkpoint
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95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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**10 September 2026, 13:59. The reviewed build and expedition correction batch is integrated. Story and survival rewrites are now underway. All times are Jerusalem.**
474440 Anonymous 2026-09-09 13:05:20
Owner570 feedback pause; preserve completed first-pass564 and stopped drafts
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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We are addressing three owner concerns: a convincing survivorslike with hordes and spectacular builds, a readable wiki, and a clear account of the player's fun, excitement, challenge and emotions.
1f816c Anonymous 2026-09-10 10:55:46
Record completed discovery/home correction and active combat/build batch
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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## Completed today
1f816c Anonymous 2026-09-10 10:55:46
Record completed discovery/home correction and active combat/build batch
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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- **Discovery and home:** two rewritten articles, a combined critique and author response, accepted at 10:48. Read [Discovery in a changing station](/Hold%20The%20Flood/Connecting%20The%20Station) and [Home and the people you bring back](/Hold%20The%20Flood/Home%20And%20Colony%20Loop).
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- **Combat and encounters:** a rewritten [Fighting the Horde](/Hold%20The%20Flood/Combat%20Rules), crowd roles and ten encounter placements. The single review and author response are complete. PM corrected the remaining source, rescue and mechanism inconsistencies and accepted this written outcome at 11:57.
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- **Builds:** [Build Rules](/Hold%20The%20Flood/Build%20Rules) and two supporting references accepted at 12:05. The stored-energy climax now uses one manual command and automatically resumes charging; repeated menu rewiring is removed from that example.
57a61d Anonymous 2026-09-10 12:54:09
Close room and information batch and schedule horde-scale builds and successive expeditions
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- **Rooms and player information:** the corrected room inventory, player-information article, equipment catalogue and save-state reference were accepted at 12:51, following one review and author response. Shared encounter and reward rules are aligned.
95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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- **Three builds and successive expeditions:** accepted as written proposals at 13:53. Read [the horde-scale build examples](/Hold%20The%20Flood/Hordes%20and%20Builds) and [three successive outings](/Hold%20The%20Flood/Expedition%20Proposal). Their equipment, power, heat and projectile rules are reconciled. Passenger transport is an optional proposal; cargo delivery is separate. Later-outing growth remains unresolved.
e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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- **Reading links:** a [four-page starting route](/Hold%20The%20Flood) and scoped repairs to eight reference pages. This is not a claim that every reference is now readable or coherent.
1f816c Anonymous 2026-09-10 10:55:46
Record completed discovery/home correction and active combat/build batch
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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Temporary combat upgrades reset on **every return home**, alive or revived. Physical carried equipment, components and loot are retained. This owner decision is recorded and no longer needs an answer.
3f5678 Anonymous 2026-09-08 15:56:59
Add milestone forecast F1, target dates, staffing and uncertainty
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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## Open and closed work
9c9651 Anonymous 2026-09-09 19:15:21
Record the corrected proposal ready for owner reaction and remaining wiki work
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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| Task | Responsible | Current state | Next delivery |
c8ab81 Anonymous 2026-09-10 10:25:09
Continue independent wiki correction and report actual role availability
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|---|---|---|---|
e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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| 47 — Builds and expedition growth | Systems / PM | Closed at 12:05; final connected-build rules and examples published | Written proposal accepted; growth preference still open |
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| 48 — Hordes and encounter pressure | Design Lead / PM | Closed at 11:57; actual room layout work follows below | Written proposal accepted |
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| 49 — Combat/build review | Reviewer | Closed at 11:27; one author-response cycle completed | No repeat review |
57a61d Anonymous 2026-09-10 12:54:09
Close room and information batch and schedule horde-scale builds and successive expeditions
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| 50 — Rooms and return routes | Design Lead / PM | Closed at 12:51 after author response and verification | Complete as a written proposal |
eae020 Anonymous 2026-09-10 12:39:39
Record completed room and information review and earlier correction forecast
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| 51 — Room and information review | Reviewer | Submitted 12:31; closed after PM checked its findings | Complete; no repeat review |
57a61d Anonymous 2026-09-10 12:54:09
Close room and information batch and schedule horde-scale builds and successive expeditions
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| 52 — Player information and supporting rules | Systems / PM | Closed at 12:51 after author response and verification | Complete as a written proposal |
95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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| 53 — Three builds at horde scale | Systems / PM | Closed at 13:53 after response and integration | Written proposal ready for reaction |
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| 54 — Three worthwhile expeditions | Design Lead / PM | Closed at 13:53 after response and integration | Transport unselected; growth weakness remains |
6788ba Anonymous 2026-09-10 13:34:27
Close combined review and record both authors working on corrections
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| 55 — Build and expedition review | Reviewer | Submitted 13:26; erratum 13:27; PM closed 13:30 | Complete; no repeat review |
95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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| 56 — Story and mystery for human readers | Design Lead | Working; automatic receipt verified | Draft 14:35–14:55 |
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| 57 — Oxygen, packing and return | Systems | Working; new turn and framing verified | Draft target 14:35, range 14:15–15:00 |
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| 58 — Story/survival review | Reviewer | Preparing criteria; automatic receipt verified | Critique 15:10, range 14:50–15:45 |
e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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| 38 — Full design readiness | PM | Reopened after owner feedback | First-pass wiki 15 September |
1f816c Anonymous 2026-09-10 10:55:46
Record completed discovery/home correction and active combat/build batch
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| 39–40 — Earlier detailed samples | Systems / Design Lead | Parked and unaccepted | Reassess after correction |
d7fa70 Anonymous 2026-09-10 10:47:03
Report completed review, final corrections and earlier delivery estimate
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95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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**58 tracked outcomes: 52 preparation outcomes closed, 3 current writing/review tasks, 1 reopened readiness review and 2 parked drafts.** These are writing/review counts, not a percentage of a finished game.
49369b Anonymous 2026-09-08 16:27:44
PM forecast F1.2: actual outline completion and next scoped deliveries
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eae020 Anonymous 2026-09-10 12:39:39
Record completed room and information review and earlier correction forecast
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The room draft gives crowds physical arrival paths while preserving walking exits, quiet discovery spaces and short rescue routes. It proposes 16 enemy source volumes behind apertures; these add authoring work but are not extra traversable rooms. Two return routes now show what happens when temporary power resets while cleared ground stays clear. Repeated returns can push fresh combat farther away; that design problem remains open.
dc0998 Anonymous 2026-09-09 19:06:07
Record completed critique, focused response and earlier owner delivery estimate
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57a61d Anonymous 2026-09-10 12:54:09
Close room and information batch and schedule horde-scale builds and successive expeditions
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The electrical weapon’s basic chain attack is restored, missing player cues are back and the revised routes now define their doorways. The five save examples, ten options and twelve physical equipment parts were preserved. These checks close that writing task; they do not establish readable combat in play.
e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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The lightning, ricochet and gravity examples now connect different player actions to their intended pleasure: crossing toward a dense electrical chain, shaping reflected paths, or gathering pursuers before a thermal burst. Their proposed climaxes reach dozens of ordinary bodies; geometry, heat and recovery limit the actual result. These are written possibilities, not measured kills or validated fun.
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The expedition comparison now uses a functioning starter rig and correct equipment timeline. A proposed carriage line shortens repeat walking, while cargo-only delivery remains a separate choice. Neither solves the later outing that starts weak on already-cleared ground. The overall readiness check remains open.
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The next two rewrites make the story's curiosity, dread and revelations readable, and explain oxygen/packing through choices, excitement and relief. All three original roles received their assignments automatically. No new permanent agent or routine owner message-forwarding is needed.
3f5678 Anonymous 2026-09-08 15:56:59
Add milestone forecast F1, target dates, staffing and uncertainty
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284b2f Anonymous 2026-09-10 11:47:03
Record submitted combat response and explain pending growth-rhythm choice
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## Current choice for the owner
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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Should temporary power grow **regularly during fighting**, with bigger upgrades at major horde milestones, or **only after clearing or sealing a horde**? PM recommends regular growth: for example, two upgrades during a ward fight, then a transformation after its main surge. This provides a more continuous rise in power, at the cost of more frequent choices. The current stage-only draft remains provisional. Both options reset temporary upgrades whenever you return home.
284b2f Anonymous 2026-09-10 11:47:03
Record submitted combat response and explain pending growth-rhythm choice
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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An answer is pending. Room geometry, controls, accessibility, equipment and readability work continue. Only the dependent final growth rules wait for this preference.
284b2f Anonymous 2026-09-10 11:47:03
Record submitted combat response and explain pending growth-rhythm choice
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c8ab81 Anonymous 2026-09-10 10:25:09
Continue independent wiki correction and report actual role availability
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## Estimated deliveries
aa4ad9 Anonymous 2026-09-08 15:40:03
Publish dated owner progress board
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d7fa70 Anonymous 2026-09-10 10:47:03
Report completed review, final corrections and earlier delivery estimate
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| Milestone | Target | Plausible range |
c8ab81 Anonymous 2026-09-10 10:25:09
Continue independent wiki correction and report actual role availability
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|---|---|---|
e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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| Combat/build initial drafts | Actual today 11:17 | Lead submitted 11:07 |
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| Single combat/build author responses | Actual today 11:49 | Lead 11:41; Systems 11:49 |
eae020 Anonymous 2026-09-10 12:39:39
Record completed room and information review and earlier correction forecast
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| Room and information drafts | Actual today 12:23 | Systems 12:18; Lead 12:23 |
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| Combined room/information review | Actual today 12:31 | Earlier than the 14:15 estimate |
57a61d Anonymous 2026-09-10 12:54:09
Close room and information batch and schedule horde-scale builds and successive expeditions
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| Single room/information author corrections | Actual today 12:43 | Lead 12:42; Systems 12:43 |
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| Integrated room/information correction batch | Actual today 12:51 | Earlier than the 14:00 target |
fc73d6 Anonymous 2026-09-10 13:11:22
Record submitted expedition draft and active review
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| Three-expedition proposal | Actual today 13:06 | Earlier than the 13:45 target |
f9c9eb Anonymous 2026-09-10 13:16:42
Record both drafts submitted and advance review forecast
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| Three-build mechanical proposal | Actual today 13:12 | Earlier than the 14:00 target |
6788ba Anonymous 2026-09-10 13:34:27
Close combined review and record both authors working on corrections
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| Combined build/expedition review | Actual today 13:26 | Closed after PM checked the findings and erratum |
95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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| Single build/expedition corrections | Actual today 13:45 | Lead 13:37; Systems 13:45 |
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| Reviewed build/expedition packet | Actual today 13:53 | Earlier than 14:45 target |
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| Story and survival drafts | Today 14:35 | 14:15–15:00; Lead expects 14:35–14:55 |
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| Combined story/survival review | Today 15:10 | 14:50–15:45, dependent on actual drafts |
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| Reviewed story/survival packet | Today 16:00 | 15:30–17:00 |
d7fa70 Anonymous 2026-09-10 10:47:03
Report completed review, final corrections and earlier delivery estimate
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| Whole readable first-pass wiki | 15 September | 13–17 September |
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| Detailed campaign design | 17 November | 27 October–15 December |
9c9651 Anonymous 2026-09-09 19:15:21
Record the corrected proposal ready for owner reaction and remaining wiki work
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95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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The completed batch retains 24 module identities and 40 rooms. The next articles explain existing story alternatives and survival rules through the player experience. They do not decide the pending growth or travel choices. Crowd capacity, traversal timing, readable combat and fun remain untested.
e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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95a115 Anonymous 2026-09-10 13:59:59
Close build/expedition batch and forecast story/survival work
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**Forecast F1.25, updated at 13:59:** the build/expedition packet is integrated at 13:53, ahead of its 14:45 estimate. The next story/survival packet targets 16:00, with a 15:30–17:00 range covering one critique, author response and integration. The full readable wiki and detailed campaign dates are unchanged. Earlier estimates remain in revision history and the forecast record.
aa4ad9 Anonymous 2026-09-08 15:40:03
Publish dated owner progress board
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e3dd63 Anonymous 2026-09-10 12:07:59
Record completed combat/build proposals and active room/information work with revised forecasts
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Confidence is moderate for the next batch, low for the first-pass wiki and very low for detailed campaign work pending fresh scope estimation. Dates assume the existing three roles and PM are available approximately 6–8 active hours per working day. A first-pass wiki means a coherent, readable proposed design with open choices clearly identified. It does not establish fun, balance or campaign duration. Implementation, simulation, playtesting and assets require separate authorization.