2026-09-10 13:34:27
Anonymous:
Close combined review and record both authors working on corrections
hold the flood/progress.md ..
@@ 1,6 1,6 @@
# Hold The Horde — Progress
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**10 September 2026, 13:16. The room and information correction batch is integrated. The next work develops large-horde build payoffs and satisfying successive expeditions. All times are Jerusalem.**
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**10 September 2026, 13:34. The room and information correction batch is integrated. The next work develops large-horde build payoffs and satisfying successive expeditions. All times are Jerusalem.**
We are addressing three owner concerns: a convincing survivorslike with hordes and spectacular builds, a readable wiki, and a clear account of the player's fun, excitement, challenge and emotions.
@@ 25,19 25,19 @@
| 50 — Rooms and return routes | Design Lead / PM | Closed at 12:51 after author response and verification | Complete as a written proposal |
| 51 — Room and information review | Reviewer | Submitted 12:31; closed after PM checked its findings | Complete; no repeat review |
| 52 — Player information and supporting rules | Systems / PM | Closed at 12:51 after author response and verification | Complete as a written proposal |
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| 53 — Three builds at horde scale | Systems | Draft submitted 13:12; author stopped for review | Three finite crowd-scale build proposals |
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| 54 — Three worthwhile expeditions | Design Lead | Draft submitted 13:06; author stopped for review | Transport and cargo proposal, not yet accepted |
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| 55 — Build and expedition review | Reviewer | Reviewing; both authors submitted and stopped | Review 14:15, range 13:57–14:27 |
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| 53 — Three builds at horde scale | Systems | Working on the single correction response | Response 13:55, range 13:45–14:15 |
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| 54 — Three worthwhile expeditions | Design Lead | Working on the single correction response | Response 13:55, range 13:45–14:15 |
| 38 — Full design readiness | PM | Reopened after owner feedback | First-pass wiki 15 September |
| 39–40 — Earlier detailed samples | Systems / Design Lead | Parked and unaccepted | Reassess after correction |
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**55 tracked outcomes: 49 preparation outcomes closed, 3 current outcomes, 1 reopened readiness review and 2 parked drafts.** These are writing/review counts, not a percentage of a finished game.
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**55 tracked outcomes: 50 preparation outcomes closed, 2 current author corrections, 1 reopened readiness review and 2 parked drafts.** These are writing/review counts, not a percentage of a finished game.
The room draft gives crowds physical arrival paths while preserving walking exits, quiet discovery spaces and short rescue routes. It proposes 16 enemy source volumes behind apertures; these add authoring work but are not extra traversable rooms. Two return routes now show what happens when temporary power resets while cleared ground stays clear. Repeated returns can push fresh combat farther away; that design problem remains open.
The electrical weapon’s basic chain attack is restored, missing player cues are back and the revised routes now define their doorways. The five save examples, ten options and twelve physical equipment parts were preserved. These checks close that writing task; they do not establish readable combat in play.
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The next work puts the player experience first. The lightning, ricochet and gravity drafts now propose special attacks reaching up to 42–48 distinct bodies, supported by finite geometry, real stored charge, heat and recovery rules. These are proposed coverage ceilings, not measured kills or validated fun. The expedition draft now recommends restoring a transport line to a visited room, with cargo delivery home. It shortens repeat travel but leaves the third outing without a fresh rise in temporary power under the provisional reward rule. That weakness is under review. Its new travel rules remain proposals for reaction. The existing three agents are sufficient; assignments go automatically to their existing tasks. The owner does not need to forward routine messages.
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The next work puts the player experience first. The lightning, ricochet and gravity drafts now propose special attacks reaching up to 42–48 distinct bodies, supported by finite geometry, real stored charge, heat and recovery rules. These are proposed coverage ceilings, not measured kills or validated fun. The expedition draft now recommends restoring a transport line to a visited room, with cargo delivery home. It shortens repeat travel but leaves the third outing without a fresh rise in temporary power under the provisional reward rule. That weakness is under review. The correction must make the early rig fit and function, reconcile heat and projectile endings, and separate passenger transport from optional cargo delivery. Both authors received their assignments automatically. Its new travel rules remain proposals for reaction. The existing three agents are sufficient; assignments go automatically to their existing tasks. The owner does not need to forward routine messages.
## Current choice for the owner
@@ 57,13 57,14 @@
| Integrated room/information correction batch | Actual today 12:51 | Earlier than the 14:00 target |
| Three-expedition proposal | Actual today 13:06 | Earlier than the 13:45 target |
| Three-build mechanical proposal | Actual today 13:12 | Earlier than the 14:00 target |
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| Combined build/expedition review | Today 14:15 | 13:57–14:27, following both drafts |
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| Combined build/expedition review | Actual today 13:26 | Closed after PM checked the findings and erratum |
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| Single build/expedition corrections | Today 13:55 | 13:45–14:15 |
| Whole readable first-pass wiki | 15 September | 13–17 September |
| Detailed campaign design | 17 November | 27 October–15 December |
The completed batch retains 24 module identities and 40 rooms. The next proposal may reopen provisional effect limits or propose new travel behavior where the present rules undermine the intended experience. Crowd capacity, traversal timing, readable combat and fun remain untested.
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**Forecast updated at 13:16:** both next drafts arrived by 13:12, ahead of the 13:45/14:00 targets. The combined review now targets 14:15, followed by one author response and integration. The next reviewed packet advances from 15:30 to 14:45, with a 14:00–15:45 range. Overall wiki and campaign dates are unchanged.
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**Forecast updated at 13:34:** the combined review arrived at 13:26 and is closed after PM checked its findings and assembly-count correction. Both authors have started their single correction response, targeting 13:55. The reviewed packet keeps its 14:45 target and 14:00–15:45 range, allowing verification and supporting-reference integration. Overall wiki and campaign dates are unchanged.
Confidence is moderate for the next batch, low for the first-pass wiki and very low for detailed campaign work pending fresh scope estimation. Dates assume the existing three roles and PM are available approximately 6–8 active hours per working day. A first-pass wiki means a coherent, readable proposed design with open choices clearly identified. It does not establish fun, balance or campaign duration. Implementation, simulation, playtesting and assets require separate authorization.