2026-09-10 10:55:46
Anonymous:
Record completed discovery/home correction and active combat/build batch
hold the flood/progress.md ..
@@ 1,42 1,44 @@
# Hold The Horde — Progress
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**10 September 2026, 10:46 Jerusalem. Two rewritten pages are through independent review; final corrections are underway.**
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**10 September 2026. Discovery and home rewrites are complete; combat and build rules are being corrected next. All times below are Jerusalem.**
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The current correction is addressing three owner concerns: deliver a convincing survivorslike with hordes and spectacular builds, make the wiki readable, and explain how play creates discovery, excitement, challenge and attachment.
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We are addressing three owner concerns: convincing survivorslike hordes and spectacular builds, a readable wiki, and a clear account of the player's fun, excitement, challenge and emotional experience.
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## Completed this morning
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- **Two existing articles rewritten and reviewed:** [Discovery in a changing station](/Hold%20The%20Flood/Connecting%20The%20Station) and [Home and the people you bring back](/Hold%20The%20Flood/Home%20And%20Colony%20Loop).
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- **One independent critique and one consolidated author response completed.** PM checked the actual sources and corrected factual overclaims. The pair closed at 10:48, ahead of the revised 11:15 estimate.
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- **Eight reference pages repaired** so the new explanations link to the right definitions. This was scoped repair, not a full rewrite of those references.
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- **Four-page reading route published:** [start with the game](/Hold%20The%20Flood).
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Your decision is recorded: temporary combat upgrades reset on every return home, alive or revived. Physical equipment, components and loot are retained.
## Work happening now
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| Task | Responsible | Completed so far | Next delivery |
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| Task | Responsible | Status and concrete result | Next estimate |
|---|---|---|---|
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| 44 — Discovery and the changing station | Systems | Replaced the old article at 10:32; full draft read and reviewed | Final clarity corrections by 11:00; range 10:50–11:15 |
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| 45 — People, short rescue and home | Design Lead | Replaced the old article at 10:35; full draft read and reviewed | Rescue-choice and pressure-reading corrections by 11:00; range 10:50–11:15 |
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| 46 — Combined independent review | Reviewer | Completed at 10:42; PM checked the findings against actual sources | Closed; no second review planned |
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| Reading links and definitions | PM | Eight reference pages repaired and saved versions verified | Final pair verification and reading-route update |
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| 47 — Spectacular builds and expedition growth | Systems | Active: replace Build Rules and repair acquisition/controller rules, including multiple weapons, paused link editing and the selected reset | Draft within this batch's 12:00–13:00 window |
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| 48 — Ordinary hordes and encounter pressure | Design Lead | Working: replace Combat Rules and revise the roster and all ten encounter placements | Drafts 12:15–12:45 |
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| 49 — One combined review | Reviewer | Preparing independent criteria; review follows both submitted drafts | Included in the 14:00 reviewed-batch target |
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| Integration, source checks and owner updates | PM | Active; six existing articles assigned with separate writers | Alongside drafts and review |
| 38 — Full design readiness | PM | Reopened after owner feedback | First-pass wiki target 15 September |
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| 39–40 — Earlier detailed samples | Systems / Design Lead | Parked and unaccepted | Reassess after the current correction |
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**46 tracked outcomes: 41 preparation outcomes closed, 2 current correction assignments, 1 reopened readiness outcome and 2 parked drafts.** These are writing and review counts, not a percentage of a finished game.
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| 39–40 — Earlier detailed samples | Systems / Design Lead | Parked and unaccepted | Reassess after correction |
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Both original Claude tasks are available and automatic handoffs are working. The owner does not need to forward routine messages. The reviewer completed the assigned critique; the authors are handling one consolidated response while the PM integrates the pages.
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**49 tracked outcomes: 43 preparation outcomes closed, 3 current correction assignments, 1 reopened readiness outcome and 2 parked drafts.** These are writing/review counts, not a percentage of a finished game.
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## What you can read
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The next work repairs real contradictions: old encounter populations are only 1–5 creatures, and old rules still impose a single ordinary-weapon limit and exposed rewiring. The newer proposal calls for massed ordinary combat, expressive combinations and link changes during journal pause. Particular populations, growth effects and editing details remain proposals; the brief is the source of owner-selected rules.
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The earlier [game overview](/Hold%20The%20Flood/The%20Game) and [hordes and builds](/Hold%20The%20Flood/Hordes%20and%20Builds) describe a representative expedition, large crowds, three equipment combinations and the intended payoffs.
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The new [discovery page](/Hold%20The%20Flood/Connecting%20The%20Station) follows a familiar room found among new neighbours, a horde crossing, a deduction and a connection that survives death. [Home and its people](/Hold%20The%20Flood/Home%20And%20Colony%20Loop) follows a short rescue and a survivor whose memories give the next expedition a new purpose. These two pages are receiving final corrections. The rest of the wiki still needs revision; these drafts do not close the owner's broader concerns.
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Both original Claude tasks are available, automatic handoffs succeeded, and receiving activity was checked. The owner does not need to forward routine messages. No extra permanent agent is needed for this batch.
## Estimated deliveries
| Milestone | Target | Plausible range |
|---|---|---|
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| Reviewed discovery and home pages, with repaired reading links | Today 11:15 | 11:00–12:00 |
| Whole readable first-pass wiki | 15 September | 13–17 September |
| Detailed campaign design | 17 November | 27 October–15 December |
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The next delivery moves forward from 12:15 because both drafts and the combined review arrived early. The whole-wiki and campaign dates are unchanged. Confidence is moderate for the next pair, low for the first-pass wiki and very low for detailed campaign work until scope is re-estimated. Dates assume the three existing roles and PM are available approximately 6–8 active hours per working day. No extra permanent agent is currently needed.
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A complete first-pass wiki means a coherent, readable proposed design with open choices clearly identified. Fun, balance and campaign duration still need later validation. Game implementation, simulation, playtesting and assets require their separate authorization.
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## Latest owner decision
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The next batch's initial 13:00 reviewed target moved to 14:00 after the Lead inspected about 115 KB of source and identified the space and population checks needed for ten placements. The broader dates are unchanged. Confidence is moderate for the next batch, low for the first-pass wiki and very low for detailed campaign work until scope is re-estimated.
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Temporary combat upgrades earned during an expedition **reset whenever the astronaut returns home**, alive or revived. Physical equipment, components and loot are retained. The owner selected this on 10 September, and it is recorded in the brief and relayed to the team. Exact upgrade effects and pacing remain to be designed. Unanswered choices block only work that depends on their answer; other correction work continues.
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Dates assume the three existing roles and PM are available approximately 6–8 active hours per working day. A first-pass wiki means a coherent, readable proposed design with open choices clearly identified. It does not establish fun, balance or campaign duration. Game implementation, simulation, playtesting and assets require their separate authorization. Unanswered creative choices block only the work that depends on them.