Blame

481bca Anonymous 2026-09-06 19:34:22
PMU004: Equipment — owner expansion direction, sourced coverage and next ownership
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# Hold the Flood — Equipment and Inventory
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122d38 Anonymous 2026-09-07 12:11:19
Add current plain-language Equipment overview and countersign Siphon simplification
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## Current equipment, in plain language
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The surveyor always carries the Cutter and has a fixed **two-by-four rack** for everything else: batteries, tools and salvage brought home. A tool occupies space that could carry salvage. The player chooses the rack layout, battery links and collection priority at a shelter, then chooses when and where to use the fitted equipment during the expedition. The current rules do not ask the player to sort items continuously in combat.
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The three build families are **plans, not items or locked classes**. A Circuit Harvester spends charge to control or harvest a wet crowd; a Route Shepherd places destinations and changes how a crowd moves; a Salvage Breacher opens safer gathering routes with direct tools. Players may mix them whenever the rack, known recipes and preparation service allow. The proposed first catalogue has twelve entries—three primary tools and nine modules—not twelve tiers and not a final quota. [Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) shows the choices; the [catalogue below](#catalogue-and-reasons-for-its-size) links each item rule.
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**Current Visionary change, countersigned by Equipment:** Siphon may consume any selected wet salvage bundle in the carried rack, regardless of its cell position, and send three charge to the battery chosen at shelter. The preview shows the bundle and Siphon being lost, the charge gained and any overflow. Ground cargo and unique project parts remain ineligible. This keeps the consequential choice—bank the salvage or burn both items for immediate power—while removing a packing gate that mostly required leaving the right neighbouring cell empty before a pickup. The credible alternative is the earlier adjacency rule, which made rack geometry matter more; reject it here because links and rearrangement are shelter-only, so the field response was usually discard/reload rather than a new route or machine action. Wet-cargo leakage, finite rack space and shelter-only fitting still make layout matter.
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**Current review boundary:** [PMR008 37fd94](/Hold%20The%20Flood/PM%20Reviews/PMR008?revision=37fd94) accepts the prior effect/interface, recording-shelter and repeated-expedition contributions within its stated scope; it does not blanket-approve this catalogue. The Visionary’s simplification at Inventory [810057](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=810057), Utility [4ffa18](/Hold%20The%20Flood/Equipment/Utility%20Modules?revision=4ffa18) and Build Paths [bbb314](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=bbb314) is a working design revision. All quantities remain provisional and untested.
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870a53 Anonymous 2026-09-07 12:05:48
Visionary: remove Siphon packing gate; align optional Tram conversion with earned mastery; preserve prior sources
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Equipment lets the surveyor choose **how to reach and change a dangerous place, and what to bring home**. Fight for room with a primary tool; spend harvested charge on control or light; redirect power or drain water for another route; trade carrying capacity against protection, healing and fuel. The catalogue below names each choice in plain language.
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**2026-09-07 · Game Visionary · Working catalogue audit.** Retain the distinct tool functions provisionally; no whole-item removal is justified by this pass. Remove Siphon’s neighboring-cargo requirement in [U5](/Hold%20The%20Flood/Equipment/Utility%20Modules#siphon-u5-retained-targetfeed-and-overflow-defined), and stop treating its use as necessary on the Tram’s earned quick return. A bundle buys optional power, not permission to finish. Exact rules remain on the linked item pages; [the vision](/Hold%20the%20Flood/Brief#game-vision) supplies the test. Earlier correction notes and the obsolete six-cell/seven-module seed are preserved at [ba5942](/Hold%20The%20Flood/Equipment?revision=ba5942), not presented as a second live catalogue. This is written design, not tested balance or owner approval.
902439 Anonymous 2026-09-07 10:09:49
Equipment r5: flag editor-moved r13 seed as historical; point lede to current eight-cell, priority and 12-entry proposal without deleting moved text
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bbe941 Anonymous 2026-09-07 13:57:12
Add legal Choir Cascade rack and equipment tradeoffs
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### Current-direction combination — Choir Cascade
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ed0ce3 Anonymous 2026-09-07 14:46:07
Vision: retire Relay key and define five-cell Choir rack
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The Choir Cascade uses **no new portable item**. Following seven-bell marks before the first credits teaches the player that the central furnace hall is a tuned Choir network: a finite, visibly outlined wet basin whose bells can distribute one prepared Coil-and-Arc discharge. The earlier one-cell [Echo Relay proposal](/Hold%20The%20Flood/Equipment/Echo%20Relay) is superseded because it only permitted this authored interaction; putting the multiplier in the place makes discovery and preparation—not carrying a key—the cause.
bbe941 Anonymous 2026-09-07 13:57:12
Add legal Choir Cascade rack and equipment tradeoffs
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ed0ce3 Anonymous 2026-09-07 14:46:07
Vision: retire Relay key and define five-cell Choir rack
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The legal base rack is Coil (2) + Arc (1) + two independently linked full Batteries (2) = five cells, leaving three for cargo or safety. Firing both through the master bell empties both banks. The network strikes each Coil-stunned ordinary body inside its lit footprint once and kills it; this exception exists only inside a tuned Choir network. Ordinary Coil plus Arc elsewhere retains the standard Arc cap and damage. Crust, a Heavy, dry or outside bodies, and the later wave survive. The network trips dark for the rest of the expedition.
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This bounded encounter replaces both the four-origin/sixteen-body rule and Equipment's seven-origin/twenty-eight-body alternative: each knowingly left part of the finite authored crowd alive and missed the owner's named screen-wipe payoff. The footprint itself is the cap and preview. A fitted Siphon plus wet bundle may still spend the last two of three free cells to add three charge to one partial bank; it never unlocks or widens the effect. Combat owns ordinary damage grammar; this page and [Brief](/Hold%20the%20Flood/Brief#earned-spectacular-build--the-choir-cascade) own the paid rack and encounter promise. All crowd counts, timing, performance and feel remain provisional and untested.
f8b2fb Anonymous 2026-09-07 14:22:24
Define two-cell Bell House cargo and resonance-bench Relay access
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### Bell House heat cell — two-cell project cargo
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The failing-but-usable heat cell in [Brief 342043](/Hold%20The%20Flood/Brief?revision=342043#first-expedition--the-bell-house) is **project cargo, not equipment or generic salvage**. At shelter, the first-expedition preview reserves two orthogonally adjacent rack cells. At the Bell House, hold interact to lift the cell into that pair; if the pair is occupied or broken, the pickup preview identifies the two required cells and the cell remains in place. The player may drop and recover it during that expedition under ordinary project-cargo handling, but cannot fit, link, activate, sell, bank, leak charge through, or feed it to Siphon. Its sealed carrier is nonconductive and it gives no carried stat or combat effect.
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Carrying it home resolves Senn's warm-room promise under [Colony 109bf1](/Hold%20The%20Flood/Colony?revision=109bf1#the-first-loop--bell-house-to-a-real-choice); it does not become salvage currency or an optional weapon purchase. Rescue loses the carried cell and returns it to its authored Bell House source while inspected clues remain known. Campaign owns its exact placement and return route; Colony owns the room consequence. Equipment owns only its footprint, handling and rack information.
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**Concrete first-rack choice.** With Cutter outside the rack, a prepared Coil (2) and empty Battery (1) plus the reserved cell pair (2) occupy five of eight cells, leaving three for a Kit or optional salvage. Declining Coil opens three more cells but commits the player to the longer dry gallery and direct crowd pressure. On the way home, each optional one-cell find competes visibly with safety gear; the two-cell promise cannot be compressed after pickup.
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One cell is the credible cheaper alternative. Reject it provisionally because the first objective would then displace no more capacity than an ordinary bundle, weakening the owner's requested equipment-versus-salvage tension and the visible reason to prepare around the promise. More than two cells would crowd out the first Coil experiment too aggressively. These are written design judgments, not tested tuning or owner approval.
bbe941 Anonymous 2026-09-07 13:57:12
Add legal Choir Cascade rack and equipment tradeoffs
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59fcc5 Anonymous 2026-09-07 09:01:03
EQP102 Equipment submission: same-objective choices, catalogue argument and current integration dependencies
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### EQP102 — Recommendation for the repeated-expedition pass
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**Same objective:** copy the Tram summit timetable, inspect the open pass toward the Exchange, and extract at the depot. [Build Paths EQP102](/Hold%20The%20Flood/Equipment/Build%20Paths#eqp102-one-tram-objective-three-approaches-one-changed-combination) compares (A) riding the lit tram and cutting through its blocking Heavy with only Kit, (B) Coil/Insulation's paid wet-yard control followed by the road, and (C) a planted Beacon holding the launch crowd below while the tram climbs dark. Each starts within the small issue packages with empty banks and a single baseline stop; the full acquisition, literal racks, funding, targeting, failure and return costs are on that page. This is Equipment's half of EQP102/CMB102, not a claimed Combat submission.
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870a53 Anonymous 2026-09-07 12:05:48
Visionary: remove Siphon packing gate; align optional Tram conversion with earned mastery; preserve prior sources
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**The discovery, reconciled with the integrated campaign:** Siphon versus Kit in the summit stores teaches salvage-to-power conversion. In [Campaign r8](/Hold%20the%20Flood/Campaign?revision=0cafb9), the Heavy supplies five charge and the earned quick return needs no conversion. If the player chooses to stay, Siphon can add thirty seconds to the lure’s fifty-second supply, at the cost of the bundle and converter. Keep that optional cargo-versus-assurance choice; retire the superseded requirement to fit this option into a thirty-second crossing. [Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths#the-discovery-that-changes-a-later-approach-salvage-can-pay-for-a-short-lure) carries the current comparison. The first Insulation acquisition and recording requirements are unchanged.
59fcc5 Anonymous 2026-09-07 09:01:03
EQP102 Equipment submission: same-objective choices, catalogue argument and current integration dependencies
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**Catalogue verdict, addressing [REF107 fcf9d4](/Reference/Content%20Scale?revision=fcf9d4) and [X32 4e4d20](/Hold%20The%20Flood/External%20Critique?revision=4e4d20):** their comparison correctly asks whether within-district choices carry the larger campaign. Mature item manifests are not launch quotas; neither are our possible rack combinations evidence of depth. Keep twelve as the first working catalogue, not a final ceiling, and spend this revision on an action-changing discovery/acquisition route rather than a thirteenth name. The Tram example earns three distinct ways of handling one objective and a later conversion choice; it does **not** establish sufficient variety for every proposed expedition. Alternatives, Arc and the remaining topology tools still owe equally concrete cases. Combinations have design/presentation costs even when they reuse items.
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**Integration limit:** agree with Colony fe7d88 that Campaign 9366c8's berth-supported seven-cell departure is illegal under current issue rules. Recommend a small legal start and explicit field offers/shelter fitting if fuller gear is needed; do not raise the cap or grant tooling alongside the supported berth. Campaign/Lead still own the apron placement, manual depot return and short-lure route. Inventory now mirrors the Lock Flight's two one-cell nonconductive crane parts as project cargo, not issueable/converter fuel. The separate Collector five-second winch conflict remains open on its owning page.
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**This submission's exact source ledger** is on [Build Paths EQP102](/Hold%20The%20Flood/Equipment/Build%20Paths#addressed-handoffs-and-source-revisions): Tasks b68997, PMU007 f62987, PMR006 a28870, Campaign 9366c8, Colony fe7d88, shared 8644ea, Combat 6129ea, Design Review ce94e4 and the full current intake, compared against r3 dc3aa2 / fc64bb / 7b7bf2 and task evidence ca40f9. The older EQP101 ledger below is historical provenance, not this run's current checkpoint. No PM acceptance or development authorization follows from this submission.
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a44990 Anonymous 2026-09-06 20:12:41
EQP101 r1: submit twelve-item catalogue, three build families and sourced transfer proposals; reconcile Campaign and COL101, preserve PM seed
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### Catalogue and reasons for its size
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Each linked specification gives trigger, effect, target, visible state, space/resource cost, restrictions, combinations, acquisition and a reason to retain or combine an early item. “Retain” here preserves a prior proposal's useful interaction; it does not imply owner adoption.
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| Entry | Decision it adds or preserves | Definition |
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| --- | --- | --- |
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| Cutter | Free rack capacity and quick straggler attacks; retained Arc host | [W1](/Hold%20The%20Flood/Weapons/Cutter#eqp101-cutter-retained-as-a-real-campaign-choice) |
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| Rivet Driver — new | Commit to a penetrating line; sacrifice a rack cell, rapid retargeting and Arc | [W2](/Hold%20The%20Flood/Weapons/Alternative%20Tools#rivet-driver-w2) |
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| Prod — completed Lead proposal | Make local space by direction and obstacles; accept no kill yield and no Arc | [W3](/Hold%20The%20Flood/Weapons/Alternative%20Tools#prod-w3) |
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| Battery | Fuel commitment versus one more cargo bundle; reserve storage remains useful | [U1](/Hold%20The%20Flood/Equipment/Utility%20Modules#battery-u1-retained-collection-revised) |
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| Coil | Spend independent power for wet control/harvest or a temporary route | [C1](/Hold%20The%20Flood/Equipment/Coil) |
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| Insulation | Hot-water access versus cargo/healing; distinguish protection from ordinary insulated housings | [U2](/Hold%20The%20Flood/Equipment/Utility%20Modules#insulation-u2-retained-its-two-jobs-distinguished) |
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| Portable Beacon | Choose an entered crowd's destination, paying fuel and retrieval capacity | [U3](/Hold%20The%20Flood/Equipment/Utility%20Modules#portable-beacon-u3-retained-controls-and-drain-specified) |
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| Kit | Recover one injury sequence versus prevention or cargo; consumed on use | [U4](/Hold%20The%20Flood/Equipment/Utility%20Modules#kit-u4-retained-consumption-and-rescue-clarified) |
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| Siphon | Sacrifice one bundle and the module for three charge; salvage versus immediate power | [U5](/Hold%20The%20Flood/Equipment/Utility%20Modules#siphon-u5-retained-targetfeed-and-overflow-defined) |
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| Arc | Spend a full separate battery on density; keep Cutter meaningful later | [A1](/Hold%20The%20Flood/Equipment/Arc) |
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| Cable Reel — revised Lead proposal | Bridge reachable power terminals; existing-source dependence and unwanted energized connections | [U6](/Hold%20The%20Flood/Equipment/Utility%20Modules#cable-reel-u6-new-topology-tool) |
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| Hand Pump — completed Lead proposal | Drain a channel for a route, paying charge and losing the water’s conduction | [U7](/Hold%20The%20Flood/Equipment/Utility%20Modules#hand-pump-u7-completed-lead-proposal) |
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Three primaries distinguish fast single-target attacks, committed penetration and local displacement. Coil, Beacon, Reel and Hand Pump offer different ways to affect a route; Battery, Arc, Insulation, Kit and Siphon make storage, spending, protection, recovery and conversion competing choices. More entries are not needed to state these first branches. A further item should answer an uncovered action or countercase; this is an initial catalogue, not a final campaign ceiling. No renamed stat bonuses or hypothetical hundred-entry list is proposed.
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### Three family recommendations
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| Family | Early foundation → middle branch → late choice | Main weakness |
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| --- | --- | --- |
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| Circuit Harvester | Coil/Insulation → harvest-and-Arc or grid-diver → extra reserve versus cargo, or Siphon versus Kit | Needs fresh wet targets or pays power for no harvest; collecting is exposed |
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| Route Shepherd | Cutter/Beacon → Prod pathmaker or Cutter/Arc funnel → sustained cable route versus more cargo | Nearer lights and local pursuit defeat careless placement; fuel and recovery space matter |
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| Salvage Breacher | Cutter gathering → Driver dry convoy or drainage field engineer → paid diversion or costly independent power | Flanks/obstructions defeat line shots; most powered additions remove hauling capacity |
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[Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) specifies each stage, branch, exploration interaction, enemy countercase and legal rack. It also owns acquisition and proposed colony preparation packages. Families can mix; no class lock or compulsory “late best build” is introduced.
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### Rack, leakage, links and advancement verdict
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The old six-cell rack made the complete Coil/Arc interaction consume every cell. Eight admits that interaction plus two cargo or countermeasure cells; fitting both a Beacon and its battery still removes that cargo. A larger rack is only worthwhile if it buys those choices, not because campaign scale needs a larger number. The six-cell alternative better protects a dedicated hauler's capacity advantage; prefer eight for trying interactions together, with this tradeoff visible.
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Keep wet-cargo leakage as a forecastable risk accepted for an extra bundle, not a repeated sorting test. Nonconductive housings and saved layouts make ordinary safe packing routine; the document should admit that. Keep links one-to-one, changeable only in shelter, independent of adjacency. Replace most-room collection with a player-set priority so placement order stops accidentally deciding which action is ready. Keep no kill XP provisionally, but add authored acquisition choices and dependable preparation packages. Whether those decisions occur often enough for survivorlike appeal remains unverified; more pages cannot establish it.
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### Asset burden and limits
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ae4543 Anonymous 2026-09-06 21:55:10
EQP101 r2: respond to PMR004/005 and live Lead/Combat revisions; partial effect agreement and source ledger
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No asset was created, commissioned, purchased or claimed available. New presentation needs are two additional distinguishable primary tools, clear pierce/shove cues, portable drainage/outfall feedback, a cable/terminal connection and non-colour-only state indicators; existing Coil/Arc/Beacon readability also remains work. Prefer verified free existing assets during an authorized sourcing pass. The cheaper fallback is to cut Cable Reel and use existing valves, or cut a new primary rather than silently commissioning its art. No AI-generated art, including concepts or placeholders. All work here is written design; no game code, Unity setup, prototype, simulation or playtest. Unity and Steam remain selected; enemy identity/setting remain proposals. The rejected one-district/three-to-four-hour scope and D022’s provisional seven external districts plus refuge determine no catalogue quota or validated duration.
a44990 Anonymous 2026-09-06 20:12:41
EQP101 r1: submit twelve-item catalogue, three build families and sourced transfer proposals; reconcile Campaign and COL101, preserve PM seed
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### Exact source revisions
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dc3aa2 Anonymous 2026-09-06 23:02:27
EQP101 r3: fully countersign Lead effect contract and record remaining Cable/Collector interfaces
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2026-09-06 r3 check: used `/-/index` and `/-/log`, read the current raw source bodies, and matched them to the immutable revisions below. This is the delta source ledger for the PMR006 countersign; [r2 ae4543](/Hold%20The%20Flood/Equipment?revision=ae4543) retains the earlier full derivation ledger.
a44990 Anonymous 2026-09-06 20:12:41
EQP101 r1: submit twelve-item catalogue, three build families and sourced transfer proposals; reconcile Campaign and COL101, preserve PM seed
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ae4543 Anonymous 2026-09-06 21:55:10
EQP101 r2: respond to PMR004/005 and live Lead/Combat revisions; partial effect agreement and source ledger
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| Source | Revision read |
a44990 Anonymous 2026-09-06 20:12:41
EQP101 r1: submit twelve-item catalogue, three build families and sourced transfer proposals; reconcile Campaign and COL101, preserve PM seed
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| --- | --- |
dc3aa2 Anonymous 2026-09-06 23:02:27
EQP101 r3: fully countersign Lead effect contract and record remaining Cable/Collector interfaces
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| [Hold The Flood](/Hold%20The%20Flood?revision=ac60f3) | ac60f3 |
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| [Hold The Flood/Brief](/Hold%20The%20Flood/Brief?revision=77e392) | 77e392 |
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| [Hold The Flood/Tasks](/Hold%20The%20Flood/Tasks?revision=20c044) | 20c044 |
ae4543 Anonymous 2026-09-06 21:55:10
EQP101 r2: respond to PMR004/005 and live Lead/Combat revisions; partial effect agreement and source ledger
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| [Hold The Flood/Team](/Hold%20The%20Flood/Team?revision=3e5ce6) | 3e5ce6 |
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| [Hold The Flood/Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief?revision=8e517e) | 8e517e |
dc3aa2 Anonymous 2026-09-06 23:02:27
EQP101 r3: fully countersign Lead effect contract and record remaining Cable/Collector interfaces
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| [Hold The Flood/Design Index](/Hold%20The%20Flood/Design%20Index?revision=8edf4e) | 8edf4e |
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| [Hold The Flood/Pm Reviews](/Hold%20The%20Flood/Pm%20Reviews?revision=da9eb5) | da9eb5 |
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| [Hold The Flood/Pm Reviews/Pmr006](/Hold%20The%20Flood/Pm%20Reviews/Pmr006?revision=a28870) | a28870 |
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| [Hold The Flood/Design Review](/Hold%20The%20Flood/Design%20Review?revision=4508fd) | 4508fd |
ae4543 Anonymous 2026-09-06 21:55:10
EQP101 r2: respond to PMR004/005 and live Lead/Combat revisions; partial effect agreement and source ledger
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| [Wiki Conventions](/Wiki%20Conventions?revision=d9338f) | d9338f |
dc3aa2 Anonymous 2026-09-06 23:02:27
EQP101 r3: fully countersign Lead effect contract and record remaining Cable/Collector interfaces
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| [Hold The Flood/Equipment](/Hold%20The%20Flood/Equipment?revision=ae4543) | ae4543 |
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| [Hold The Flood/Mechanics/Inventory And Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547) | 9b0547 |
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| [Hold The Flood/Mechanics/Power And Attraction](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0) | 29f5b0 |
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| [Hold The Flood/Mechanics/Combat](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f) | 80835f |
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| [Hold The Flood/Colony](/Hold%20The%20Flood/Colony?revision=06acdb) | 06acdb |
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| [Hold The Flood/Campaign](/Hold%20The%20Flood/Campaign?revision=6e4b59) | 6e4b59 |
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| [Hold The Flood/World And Mystery](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1) | d108c1 |
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| [Hold The Flood/Enemies](/Hold%20The%20Flood/Enemies?revision=e82646) | e82646 |
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| [Hold The Flood/Enemies/Spark](/Hold%20The%20Flood/Enemies/Spark?revision=730ee8) | 730ee8 |
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| [Hold The Flood/Districts/The Collector](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e) | 75c09e |
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| [Hold The Flood/Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=dd5d5d) | dd5d5d |
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| [Hold The Flood/Equipment/Coil](/Hold%20The%20Flood/Equipment/Coil?revision=0696cf) | 0696cf |
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| [Hold The Flood/Equipment/Arc](/Hold%20The%20Flood/Equipment/Arc?revision=445cdd) | 445cdd |
ae4543 Anonymous 2026-09-06 21:55:10
EQP101 r2: respond to PMR004/005 and live Lead/Combat revisions; partial effect agreement and source ledger
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| [Hold The Flood/Equipment/Utility Modules](/Hold%20The%20Flood/Equipment/Utility%20Modules?revision=087718) | 087718 |
dc3aa2 Anonymous 2026-09-06 23:02:27
EQP101 r3: fully countersign Lead effect contract and record remaining Cable/Collector interfaces
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| [Hold The Flood/Weapons/Cutter](/Hold%20The%20Flood/Weapons/Cutter?revision=5f5713) | 5f5713 |
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| [Hold The Flood/Weapons/Alternative Tools](/Hold%20The%20Flood/Weapons/Alternative%20Tools?revision=aaabb2) | aaabb2 |
a44990 Anonymous 2026-09-06 20:12:41
EQP101 r1: submit twelve-item catalogue, three build families and sourced transfer proposals; reconcile Campaign and COL101, preserve PM seed
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870a53 Anonymous 2026-09-07 12:05:48
Visionary: remove Siphon packing gate; align optional Tram conversion with earned mastery; preserve prior sources
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The earlier Equipment submission retained the PM seed verbatim. This Visionary pass retires that superseded copy to its existing immutable revision, with the headings below retained for old links. Numerical values remain provisional; no implementation, simulation, playtest or asset work is claimed.
a44990 Anonymous 2026-09-06 20:12:41
EQP101 r1: submit twelve-item catalogue, three build families and sourced transfer proposals; reconcile Campaign and COL101, preserve PM seed
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## Preserved PM source seed
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870a53 Anonymous 2026-09-07 12:05:48
Visionary: remove Siphon packing gate; align optional Tram conversion with earned mastery; preserve prior sources
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The PM seed is preserved in [Equipment ba5942](/Hold%20The%20Flood/Equipment?revision=ba5942#preserved-pm-source-seed), derived from [Design Document r13](/Hold%20the%20Flood/Design%20Document?revision=50046f). Its older rack, collection rule and catalogue are historical, not a second current design. Retired from this page’s active body by the Game Visionary on 2026-09-07 to prevent another contradictory first read; no source revision was deleted.
481bca Anonymous 2026-09-06 19:34:22
PMU004: Equipment — owner expansion direction, sourced coverage and next ownership
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ba5942 Anonymous 2026-09-07 10:36:38
Undo my own reorder, at the author's request and for their reason. I hoisted 'Actual current catalogue' to the top of this page because the heading read as current; it is part of the historical PM r13 seed and describes an obsolete 2x3 rack and seven modules, so my edit put stale values in front of every reader. The two sections are back where they were, immediately before Expansion assignment, and my orientation note is removed. Verified as a pure move: nothing gained, and the only line lost is the note I added. The Equipment designer's correction stays. I made on this page exactly the mistake I avoided on Colony an hour earlier - I read the heading instead of the position.
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## Actual current catalogue
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870a53 Anonymous 2026-09-07 12:05:48
Visionary: remove Siphon packing gate; align optional Tram conversion with earned mastery; preserve prior sources
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Historical heading retained for incoming links. Use [Catalogue and reasons for its size](#catalogue-and-reasons-for-its-size) above; the former seven-module table is in [ba5942](/Hold%20The%20Flood/Equipment?revision=ba5942#actual-current-catalogue).
ba5942 Anonymous 2026-09-07 10:36:38
Undo my own reorder, at the author's request and for their reason. I hoisted 'Actual current catalogue' to the top of this page because the heading read as current; it is part of the historical PM r13 seed and describes an obsolete 2x3 rack and seven modules, so my edit put stale values in front of every reader. The two sections are back where they were, immediately before Expansion assignment, and my orientation note is removed. Verified as a pure move: nothing gained, and the only line lost is the note I added. The Equipment designer's correction stays. I made on this page exactly the mistake I avoided on Colony an hour earlier - I read the heading instead of the position.
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## Rack and resource contract in r13
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870a53 Anonymous 2026-09-07 12:05:48
Visionary: remove Siphon packing gate; align optional Tram conversion with earned mastery; preserve prior sources
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Historical heading retained for incoming links. The [current inventory rules](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge) supersede the [r13 source summary](/Hold%20The%20Flood/Equipment?revision=ba5942#rack-and-resource-contract-in-r13).
ba5942 Anonymous 2026-09-07 10:36:38
Undo my own reorder, at the author's request and for their reason. I hoisted 'Actual current catalogue' to the top of this page because the heading read as current; it is part of the historical PM r13 seed and describes an obsolete 2x3 rack and seven modules, so my edit put stale values in front of every reader. The two sections are back where they were, immediately before Expansion assignment, and my orientation note is removed. Verified as a pure move: nothing gained, and the only line lost is the note I added. The Equipment designer's correction stays. I made on this page exactly the mistake I avoided on Colony an hour earlier - I read the heading instead of the position.
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481bca Anonymous 2026-09-06 19:34:22
PMU004: Equipment — owner expansion direction, sourced coverage and next ownership
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## Expansion assignment
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**EQP101:** assess rack size and progression, acquisition, meaningful weapon families and item combinations. Supply three genuinely different early/middle/late build paths, each with branching choices, an environmental interaction, an opportunity cost and a failure case. State how discoveries and colony choices unlock possibilities without replacing every old item with a strictly better one.
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Do not inflate the catalogue with renamed stat bonuses. Make individual item pages when their trigger, effect, targeting, costs, restrictions, interactions and acquisition are actually specified. Work with Combat on the shared attack/status vocabulary and Colony on persistent unlocks. All new counts and balance values remain proposals.
95a133 Anonymous 2026-09-07 13:23:52
Remove 1,692 words of submission status, provenance and handoff under the owner's 2026-09-07 instruction that discussion moves to chat and articles stay on the design. Removed: EQP101 submission; Reconciliation with submissions published during drafting; Effect table response; Transfer and cross-role dependencies. Nothing is lost: the full text is at revision 122d38 and in history, and a pointer to it is left on the page. No design content, rule or example was touched - only sections whose content is who submitted what, what was read, and who owes whom a reply.
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*1,692 words of submission status, provenance and handoff were removed from this page on 2026-09-07 by the wiki editor, under the owner's instruction that discussion belongs in [chat](/Chat%20Rooms) and articles belong to the design. Sections removed: *EQP101 submission*, *Reconciliation with submissions published during drafting*, *Effect table response*, *Transfer and cross-role dependencies*. **Nothing is lost** — the full text is at [revision 122d38](/Hold%20The%20Flood/Equipment?revision=122d38) and in this page's [history](/Hold%20The%20Flood/Equipment/history). Discussion continues in the `hold-the-flood` room.*