2026-09-06 23:02:27
Anonymous:
EQP101 r3: fully countersign Lead effect contract and record remaining Cable/Collector interfaces
hold the flood/equipment.md ..
@@ 2,9 2,9 @@
## EQP101 submission
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**EQP101 · r2 · 2026-09-06 UTC · Equipment and Build Designer · PMR004/PMR005 response submitted; EQP101 remains In review.** [First submission a44990](/Hold%20The%20Flood/Equipment?revision=a44990). Lead’s inventory transfer is acknowledged below; effect agreement is partial and explicitly bounded. No owner approval, PM acceptance or unseen role response is claimed.
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**EQP101 · r3 · 2026-09-06 UTC · Equipment and Build Designer · PMR006 effect countersign submitted; EQP101 remains In review.** [r2 ae4543](/Hold%20The%20Flood/Equipment?revision=ae4543) · [first submission a44990](/Hold%20The%20Flood/Equipment?revision=a44990). Equipment now countersigns the current Lead contract and Combat’s supplied Arc/Heavy boundaries. Combat and Spark retain crossed old copies identified by REV104-15; that mirror work is theirs. No owner approval, PM acceptance or unseen role response is claimed.
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Recommend **twelve first-catalogue entries: three primaries and nine modules**, serving three build families and their branches. Keep Cutter and all seven earlier modules. Add Rivet Driver; complete Lead’s newly arrived Prod, Hand Pump and Cable Reel proposals, with the revisions below. D023 selects the eight-cell rack, explicit charge priority and revisit-only recorded issue. Lead 59f895 adopts E1–E8 and their topic ownership; catalogue details still carry their stated review limits. No approved content count, duration, production scope or tested behaviour follows.
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Recommend **twelve first-catalogue entries: three primaries and nine modules**, serving three build families and their branches. Keep Cutter and all seven earlier modules. Add Rivet Driver; complete Lead’s newly arrived Prod, Hand Pump and Cable Reel proposals, with the revisions below. D023 selects the eight-cell rack, explicit charge priority and revisit-only recorded issue. Lead 29f5b0 carries E1–E8 and their topic ownership; catalogue details still carry their stated review limits. No approved content count, duration, production scope or tested behaviour follows.
[Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) is the quickest way to judge the player choices. [Inventory and Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge) contains the dedicated mechanics transfer, baseline differences and written boundary examples. [Design Index](/Hold%20The%20Flood/Design%20Index) · [Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief) · [Glossary](/Hold%20The%20Flood/Glossary).
@@ 47,7 47,7 @@
### Reconciliation with submissions published during drafting
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**Current integration sources:** [shared contract 59f895](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=59f895), [Campaign b92234](/Hold%20The%20Flood/Campaign?revision=b92234), [Combat 91a866 §0.2](/Hold%20The%20Flood/Mechanics/Combat?revision=91a866#02-the-effect-contract-combats-half-for-equipment-to-countersign), [Enemies 9a72af](/Hold%20The%20Flood/Enemies?revision=9a72af), and [Colony a1046d](/Hold%20The%20Flood/Colony?revision=a1046d). The table below records r1’s argued dispositions of earlier Campaign 34dc09 proposals; D023/59f895 have since selected eight cells/priority and deferred Tide Glass. Cable scope still conflicts and is identified below. This revision applies the new source content rather than treating the original assignment as frozen.
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**Current integration sources:** [PMR006 a28870](/Hold%20The%20Flood/Pm%20Reviews/Pmr006?revision=a28870), [REV104 r5 4508fd](/Hold%20The%20Flood/Design%20Review?revision=4508fd), [shared contract r4 29f5b0](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0), [Combat r5 80835f](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f), [Enemies r6 e82646](/Hold%20The%20Flood/Enemies?revision=e82646), [Colony r3 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb), [Campaign r3 6e4b59](/Hold%20The%20Flood/Campaign?revision=6e4b59) and [Collector r4 75c09e](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e). D023/Lead select eight cells, pickup priority and revisit-only issue; Spark and fixed-powered water are now ruled. Cable scope and the Collector timing remain explicit open interfaces.
| New source proposal | Equipment recommendation and reason |
| --- | --- |
@@ 57,37 57,35 @@
| Campaign: two-cell reel connecting wet points | Propose one-cell, six-metre reel limited to exposed power terminals and an already traversable path. Narrower placement protects the significance of water/valves and keeps the extra interface readable. The unrestricted wet-point version buys more improvisation for another cell; do not integrate both under one name |
| Campaign: Tide Glass, a carried indicator | Defer from this first catalogue. Put the observed tide on reachable environmental gauges and known notebook records; a slot-only indicator lacks a specified action-changing advantage over those. Reconsider if Campaign specifies a portable observation unavailable at those points, its cadence and its competing route cost. This is an explicit deferral of the new proposal, not a claim it was never written |
| Campaign: Cutter is the sole fuel-free charge source | Rivet Driver explicitly revises this: it can kill without fuel, paying brace space, committed line targeting and loss of Arc. Keep Cutter for quick retargeting, cargo and Arc; equipment identity need not depend on every alternative being unable to kill |
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| COL-I2: recipes, two-module tooling and recorded six-cell racks | Take up inspection/reissue and the offered revisit-only limitation. Put first-visit Field-tool/Circuit-set choices inside Colony's one advanced tooling service; recorded full racks only on revisits, capped at six issued cells including banks/brace. Eight rack cells leave two cargo cells, so Colony's old “banks nothing” illustration needs updating if adopted |
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| COL-I2: recipes, two-module tooling and recorded six-cell racks | Integrated and now mirrored by Colony 06acdb: first-visit Field-tool/Circuit-set packages sit inside one advanced service; recorded racks are revisit-only and capped at six issued occupied cells including banks/brace. Eight cells therefore leave two cells for finds or cargo. Prices remain Colony/Lead proposals |
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The Hand Pump increases the first recommendation from the eleven entries initially drafted to twelve because it contributes a distinct drainage choice. No district count is inferred. Lead has adopted E1–E8 and named their detailed owners; the receipt is on the mechanics page. This does not imply PM acceptance of EQP101 or agreement on the remaining effect differences. Colony’s original COL-I2 source is read and addressed; no newer Colony response is implied.
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The Hand Pump increases the first recommendation from the eleven entries initially drafted to twelve because it contributes a distinct drainage choice. No district count is inferred. Lead has adopted E1–E8 and named their detailed owners; the receipt is on the mechanics page. Colony 06acdb now mirrors the issued-rack boundary. Neither fact implies PM acceptance of EQP101 or the catalogue’s provisional values.
### Effect table response
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**Equipment disposition of Combat 91a866 §0.2, against Lead’s shared contract 59f895:** accept the bounded Arc and the explicit separation of water power from weapon damage; amend the table’s Coil duration to the Lead’s **two powered seconds / eight stunned seconds**. Combat adopted our old eight-second power interval while Lead ruled two. This is a source collision, not refusal of a handoff. Equipment withdraws its old eight-second power proposal and updates Coil now. Keep the one effect table on [Combat](/Hold%20The%20Flood/Mechanics/Combat); the table below is its disposition ledger, not a competing effect definition. **C1 (formerly C9) is not fully countersigned while the Spark rows disagree.**
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**Equipment fully countersigns the current shared-effect contract at Lead [29f5b0 §§2/4/10](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0), with Combat’s detailed Arc and Heavy rules at [80835f §6](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f#6-the-shared-grammar--the-interface-with-equipment).** This closes Equipment’s half of PMR006’s joint handoff. It does not claim Combat/Spark have mirrored the later Lead revision, PM has accepted EQP101, or any value is tuned.
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| Effect/interface | Equipment’s explicit disposition and reason | Remaining transfer |
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| Effect/interface | Current rule or countersigned proposal | Consequence and competing choice |
| --- | --- | --- |
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| Fixed power | Accept Combat’s continuous supplied-water hazard, no automatic enemy damage/stun and no biological yield. Insulation protects the player. Coil expiry does not extinguish fixed supply; a linked powered door remains dependent on that supply | Lead confirms the fixed-power/no-stun sentence alongside its four clauses; Combat narrows §6’s old “current reaching a body” stun trigger to the explicit paid/role events |
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| Coil | Follow Lead’s two-second water power and eight-second stun; retain full ten-unit spend, no enemy damage, fresh-body yield and re-stun without repeat yield. Prefer two over our old eight because a separate control window permits collection after an isolated pulse without compulsory Insulation; sustained fixed power still rewards that slot | Combat amends its §0.2 row and live eight-second power copies to 59f895. Short machinery operations must be re-derived, including Collector’s five-second winch |
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| Arc | Countersign Combat’s acceptance of at most three additional bodies per direct Cutter hit, each once, nearby and with line of sight; no water/machinery injection, no chained-hit retrigger, ten-second committed bank with no active-bank collection. One ordinary Cutter-hit contribution per chain target, no automatic movement/stun | Combat supplies exact hop reach, ties and Crust eligibility. Keep Cutter-only host: Driver already buys penetration and Prod buys nonlethal movement; neither should gain these plus Arc for the same brace |
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| Spark | Accept two-second water power, player water hazard, and no enemy damage. **Stun/yield is disputed:** Lead 59f895 §4 stuns fresh conductive bodies and makes them shed; Combat 91a866/ Spark 0ace4f explicitly say no stun and no discharge yield. Recommend Combat’s power-only death, preserving Coil as the paid mass-stun/harvest action and avoiding a free harvest caused by automatic lethal fire | Lead dispositions this recommendation; until then the integrated Lead rule is the working baseline, and Equipment’s examples rely only on Spark’s agreed hazard. A dying spent Spark may still emit power under Combat’s rule; its own kill cannot yield twice. Do not call its discharge a second shed |
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| Partial groups and role yields | Accept Combat’s complete-ten rounding as a proposed completion: 44 fresh ordinary conductive bodies → four large motes, all 44 spent. The lost remainder is the cost of a small pulse; a persistent fractional ledger is the credible but more complex alternative | Lead carries the completion. Heavy’s “counts as ten / five-unit kill” exception from Campaign needs one explicit Combat definition; generic one-unit rows describe ordinary bodies, not deletion of that role |
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| R6–R8 | Carry adopted no-hold-fire Cutter/target line; alternatives now state their own withholding and live tool-shot exception. Prod shove is movement. Recommend a compact status list for this catalogue; preserve explicit provisional hit counts rather than “not useful time,” following PMR005 | Combat owns geometry and status grammar. Its duration-long “Chained” must not grant a later autonomous retrigger. The owner banned neither numbers nor further statuses; Lead’s older prohibitive R7/R8 wording needs PMR005 reconciliation |
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| Fixed power | A lit branch continuously energises its channel water; it never stuns, damages organisms or creates yield. This is Lead’s ruling. Combat 80835f recommends the credible alternative—devices powered but water safe—but that recommendation postdates the ruling it had not seen | The chosen rule makes Insulation valuable in a lit yard and may force a dry route. The alternative opens more wading but weakens the visible “power is useful and hazardous” identity. Prefer the ruled hot-water version unless Lead explicitly reverses it |
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| Coil | Spend one full ten-unit bank; connected water is powered for two seconds; eligible conductive bodies sampled at discharge are stunned for eight seconds; five units per complete ten fresh ordinary bodies; re-stun resets recovery but never restores yield | An isolated pulse leaves six seconds to collect without self-harm; a fixed-powered channel remains hot. Small groups waste the remainder, and the bank cannot be saved for Arc |
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| Arc | Cutter-only, one full separate bank, about ten seconds; each direct Cutter hit can reach at most three additional bodies, once each, within a proposed three-metre unobstructed hop. Ties: nearest to the struck body, then nearest to the surveyor. Crust is neither target nor hop; chain hits never retrigger and never energise water/machinery | Density and position determine value. A Crust can end one route without shielding bodies reachable another way. Driver keeps penetration and Prod keeps displacement rather than inheriting Arc as a strict upgrade |
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| Spark death | Power-only: an unshed kill drops its ordinary one-unit mote; water under the dying Spark is powered for two seconds and harms an uninsulated surveyor; it stuns, sheds, chains and damages no organism | Chosen over the old stun/shed row because a free automatic kill must not duplicate Coil’s paid mass-control/harvest action. The stun-without-shed middle alternative is credible but adds a role-only control event; keep power-only for the smaller grammar |
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| Heavy | Ten provisional Cutter hits; counts as ten bodies for Coil yield; an unshed kill drops one five-unit mote; it sheds once by stun or kill, never both | It is a route block and concentrated charge, not a generic multiplier. Stun it for control/yield or kill it dry for the same one-time economic value |
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| Pulse overlap and cues | Paid Coil samples at firing; later arrivals are not stunned by lingering power. A fresh pulse resets an eligible survivor to eight seconds, never stacks and never resets spent state. Removing a connection stops power, not an applied stun. Multiple sources do not multiply the player’s one-per-second hazard. Power, stun, conductivity and yield use separate cues | The player can reason about cohorts and topology without a fractional/stacking ledger. Previews expose the wet footprint; an arriving fresh body remains dangerous even while the water still arcs |
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**Proposed boundary completion for Combat/Lead, not already joint agreement.** The paid Coil samples conductive bodies in its connected wet footprint at the discharge instant; later arrivals do not inherit that stun from ordinary two-second power. A fresh paid pulse resets an eligible survivor’s recovery to eight seconds from that pulse, never adds durations and never resets spent state. Removing a connection stops power crossing it; it does not cancel a stun already applied. A temporary power source expiring removes only its own contribution: fixed power or a later Spark pulse can keep the water hot. Multiple sources do not multiply the player’s one-per-second water hazard. Previews identify the footprint, and power/stun/remaining-yield cues must remain separate. This follows the cohort distinction Combat’s revised Encounter B uses, but exact topology changes and pulse overlap are not inferred as approved.
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**Credit and remaining example correction.** Combat 91a866 now withdraws the Heavy wording request and most-room argument and uses the terminal-limited Cable Reel; Carrier eb3985 supplies its twelve-metre acquisition/loss/pursuit/fallback table. These are substantive responses actually read; those earlier PMR005 gaps are not repeated here. Enemies 9a72af now fixes the initial 10/10 → 0/10 → 10/10 → 10/0 ledger and separates 100 initial bodies from 40 later arrivals. Its final 12:43+ discharge still grants twenty units from all forty late arrivals after an intervening lethal Arc burst. That requires a fresh surviving in-water count: kills and movement may have reduced it. Use five per complete ten surviving fresh eligible bodies; do not invent their count. Its “nothing can take” kill motes also omits the still-proposed Carrier theft interaction now adopted in shared §4. Spending the last bank removes a charge target only when total carried charge reaches zero; local pursuit, other motes and another reachable beacon still govern. No spend guarantees a clear road or costs “nothing” before extraction. Combat owns the encounter edit.
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**Crossed copies, not a remaining Equipment disagreement.** Combat 80835f countersigns the Coil and pulse boundaries and supplies Arc/Heavy details. Its Spark table and [Spark 730ee8](/Hold%20The%20Flood/Enemies/Spark?revision=730ee8) were written against contract r3 six minutes after Lead r4 selected power-only; [REV104-15](/Hold%20The%20Flood/Design%20Review?revision=4508fd#rev104-15--the-spark-row-has-crossed-the-contract-now-holds-combats-rule-and-combat-now-holds-the-contracts-contract-29f5b0-4-combat-80835f-05-spark-730ee8) assigns the minimal mirror to Combat/Spark. Enemies e82646 corrects Equipment’s surviving-cohort, Carrier and false-safety findings. Its Encounter A still prices both fixed-power readings; Lead’s later yes ruling should replace that branch on its next owning revision.
| Lead / Power and Attraction 59f895 §§1/4/5/10, Campaign b92234 | Equipment accepts the recorded Inventory E1–E8/Build Paths ownership transfer. Reconcile Spark and the effect boundaries above; redirect old GDD details/ledgers. Cable remains inconsistent: shared §1 says arbitrary wet points while Utility Modules 087718 U6 limits exposed power terminals. Prefer the terminal restriction already argued in r1; name either choice explicitly before transfer of the item |
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| Combat / 91a866, Enemies 9a72af, role revisions below | Partial effect countersign above; amend Coil to Lead’s ruling, disposition Spark/Crust/pulse boundaries, correct surviving-cohort accounting. Carrier eb3985 now supplies the bounded definition; Equipment accepts it, while the older unconditional-escort prose remains for Combat to remove. Grounder alternate-source scope remains open under PMR005; Equipment does not overwrite those pages |
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| Colony / a1046d COL-I2 | D023 and Lead now select inspection recipes, one advanced service, recorded racks for revisits only and six issued cells including bank/brace. Build Paths defines first-entry/revisit and actual pattern recording, with legal three-family examples. Mirror eight-cell/no-cargo corrections; four-bundle capital prices remain proposals |
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| Campaign / Collector 29ece6 and Head-Works 999d84 | Two-second Coil cannot continuously power the Collector’s five-second lift; Build Paths proposes retained crank progress with a concrete remaining manual cost. Place actual first finds and free alternatives. No equipment, exported charge or purchased recipe may become necessary for essential clues or return |
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| World / 9aab5e; Lead / 59f895 §9 | D024 supplies provisional harvest fiction, not permission for a production asset or new upkeep. World’s falling salvage-funded refuge reserve and farthest-first outages differ from Lead’s permanent gravity return and nearest-first sequence. Retain a free power-independent return for all builds; Lead/World/Colony reconcile sequence and optional powered-service cost |
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| PM / EQP101 | Review this bounded revision and the remaining source collisions. Do not self-accept the task or count a partial effect response as final agreement. The catalogue remains twelve entries and three families; no new roster, district-count or duration commitment |
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| Lead / [Power and Attraction 29f5b0](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0) | Spark, fixed-powered water, Coil, pulse boundaries, Heavy yield, Grounder recovery and persistence are now dispositioned. One Equipment conflict remains: shared §1 still describes Cable Reel between arbitrary wet points, while Utility Modules 087718 U6 limits it to exposed power terminals on traversable ground. Prefer terminal-only because unrestricted wet-point conduction bypasses water/valve topology; Lead must name one scope |
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| Combat / [Combat 80835f](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f), [Enemies e82646](/Hold%20The%20Flood/Enemies?revision=e82646), [Spark 730ee8](/Hold%20The%20Flood/Enemies/Spark?revision=730ee8) | Equipment countersigns the current effect grammar and Combat’s Arc/Heavy completions. Combat/Spark mirror Lead r4’s Spark power-only and acknowledge the fixed-powered-water ruling, per REV104-15. No Equipment-authored Combat page is overwritten |
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| Colony / [Colony 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb) | Mirrored: eight cells, six occupied cells issued on revisits, first-entry/recipe/record triggers, empty banks and two cells for finds. Exact repair prices and placements remain proposals, but no issue-rule change is requested |
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| Campaign / [Collector 75c09e](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e) | The outfall still states one Coil discharge continuously runs a five-second winch although the canonical power window is two seconds. Build Paths proposes retained ratchet progress: two powered seconds plus three exposed hand-crank seconds, preserving the roughly forty-second free manual route. Campaign owns adoption; no extra battery gate |
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| World / [World d108c1](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1); Lead/Colony | Closed: World and Colony now mirror the announced gradual Stop cascade, persistent ordinary switches and free dry/manual return. Equipment adds no upkeep, reserve fuel, recipe or mandatory tool |
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| PM / EQP101 | Review this revision-specific full Equipment countersign and the two remaining equipment-facing dependencies—Cable scope and Collector timing. Do not self-accept EQP101 or infer owner development approval |
### Asset burden and limits
@@ 95,46 93,38 @@
### Exact source revisions
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2026-09-06 check: used /-/index and /-/log, read current raw source bodies, then matched the following snapshots to immutable sources. The original submission and its derivation register remain at [Equipment a44990](/Hold%20The%20Flood/Equipment?revision=a44990); they were compared with this check, not treated as current feedback already processed. Revisions below identify inspected evidence, not blanket acceptance of every legacy paragraph.
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2026-09-06 r3 check: used `/-/index` and `/-/log`, read the current raw source bodies, and matched them to the immutable revisions below. This is the delta source ledger for the PMR006 countersign; [r2 ae4543](/Hold%20The%20Flood/Equipment?revision=ae4543) retains the earlier full derivation ledger.
| Source | Revision read |
| --- | --- |
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| [Hold The Flood](/Hold%20The%20Flood?revision=34ca6d) | 34ca6d |
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| [Hold The Flood/Brief](/Hold%20The%20Flood/Brief?revision=70b6b1) | 70b6b1 |
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| [Hold The Flood/Tasks](/Hold%20The%20Flood/Tasks?revision=469c70) | 469c70 |
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| [Hold The Flood](/Hold%20The%20Flood?revision=ac60f3) | ac60f3 |
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| [Hold The Flood/Brief](/Hold%20The%20Flood/Brief?revision=77e392) | 77e392 |
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| [Hold The Flood/Tasks](/Hold%20The%20Flood/Tasks?revision=20c044) | 20c044 |
| [Hold The Flood/Team](/Hold%20The%20Flood/Team?revision=3e5ce6) | 3e5ce6 |
| [Hold The Flood/Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief?revision=8e517e) | 8e517e |
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| [Hold The Flood/Design Index](/Hold%20The%20Flood/Design%20Index?revision=be4c43) | be4c43 |
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| [Hold The Flood/Pm Reviews](/Hold%20The%20Flood/Pm%20Reviews?revision=8f4f5b) | 8f4f5b |
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| [Hold The Flood/Pm Reviews/Pmr004](/Hold%20The%20Flood/Pm%20Reviews/Pmr004?revision=ed0def) | ed0def |
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| [Hold The Flood/Design Review](/Hold%20The%20Flood/Design%20Review?revision=80a882) | 80a882 |
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| [Hold The Flood/Design Document](/Hold%20The%20Flood/Design%20Document?revision=5f9fbb) | 5f9fbb |
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| [Hold The Flood/Design Index](/Hold%20The%20Flood/Design%20Index?revision=8edf4e) | 8edf4e |
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| [Hold The Flood/Pm Reviews](/Hold%20The%20Flood/Pm%20Reviews?revision=da9eb5) | da9eb5 |
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| [Hold The Flood/Pm Reviews/Pmr006](/Hold%20The%20Flood/Pm%20Reviews/Pmr006?revision=a28870) | a28870 |
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| [Hold The Flood/Design Review](/Hold%20The%20Flood/Design%20Review?revision=4508fd) | 4508fd |
| [Hold The Flood/Equipment](/Hold%20The%20Flood/Equipment?revision=a44990) | a44990 |
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| [Hold The Flood/Mechanics/Inventory And Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=73eb77) | 73eb77 |
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| [Hold The Flood/Mechanics/Power And Attraction](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=59f895) | 59f895 |
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| [Hold The Flood/Mechanics/Combat](/Hold%20The%20Flood/Mechanics/Combat?revision=91a866) | 91a866 |
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| [Hold The Flood/Colony](/Hold%20The%20Flood/Colony?revision=a1046d) | a1046d |
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| [Hold The Flood/Campaign](/Hold%20The%20Flood/Campaign?revision=b92234) | b92234 |
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| [Hold The Flood/World And Mystery](/Hold%20The%20Flood/World%20And%20Mystery?revision=9aab5e) | 9aab5e |
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| [Hold The Flood/Enemies](/Hold%20The%20Flood/Enemies?revision=9a72af) | 9a72af |
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| [Hold The Flood/Enemies/Spark](/Hold%20The%20Flood/Enemies/Spark?revision=0ace4f) | 0ace4f |
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| [Hold The Flood/Enemies/Grounder](/Hold%20The%20Flood/Enemies/Grounder?revision=e10c47) | e10c47 |
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| [Hold The Flood/Enemies/Crust](/Hold%20The%20Flood/Enemies/Crust?revision=e805d6) | e805d6 |
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| [Hold The Flood/Enemies/Carrier](/Hold%20The%20Flood/Enemies/Carrier?revision=eb3985) | eb3985 |
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| [Hold The Flood/Districts/The Collector](/Hold%20The%20Flood/Districts/The%20Collector?revision=29ece6) | 29ece6 |
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| [Hold The Flood/Districts/The Head-Works](/Hold%20The%20Flood/Districts/The%20Head-Works?revision=999d84) | 999d84 |
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| [Hold The Flood/Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=a9a288) | a9a288 |
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| [Hold The Flood/Equipment/Coil](/Hold%20The%20Flood/Equipment/Coil?revision=a7d2d5) | a7d2d5 |
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| [Hold The Flood/Equipment/Arc](/Hold%20The%20Flood/Equipment/Arc?revision=9b7b1d) | 9b7b1d |
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| [Hold The Flood/Equipment](/Hold%20The%20Flood/Equipment?revision=ae4543) | ae4543 |
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| [Hold The Flood/Mechanics/Inventory And Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547) | 9b0547 |
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| [Hold The Flood/Mechanics/Power And Attraction](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0) | 29f5b0 |
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| [Hold The Flood/Mechanics/Combat](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f) | 80835f |
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| [Hold The Flood/Colony](/Hold%20The%20Flood/Colony?revision=06acdb) | 06acdb |
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| [Hold The Flood/Campaign](/Hold%20The%20Flood/Campaign?revision=6e4b59) | 6e4b59 |
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| [Hold The Flood/World And Mystery](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1) | d108c1 |
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| [Hold The Flood/Enemies](/Hold%20The%20Flood/Enemies?revision=e82646) | e82646 |
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| [Hold The Flood/Enemies/Spark](/Hold%20The%20Flood/Enemies/Spark?revision=730ee8) | 730ee8 |
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| [Hold The Flood/Districts/The Collector](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e) | 75c09e |
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| [Hold The Flood/Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=dd5d5d) | dd5d5d |
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| [Hold The Flood/Equipment/Coil](/Hold%20The%20Flood/Equipment/Coil?revision=0696cf) | 0696cf |
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| [Hold The Flood/Equipment/Arc](/Hold%20The%20Flood/Equipment/Arc?revision=445cdd) | 445cdd |
| [Hold The Flood/Equipment/Utility Modules](/Hold%20The%20Flood/Equipment/Utility%20Modules?revision=087718) | 087718 |
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| [Hold The Flood/Weapons/Cutter](/Hold%20The%20Flood/Weapons/Cutter?revision=9618ad) | 9618ad |
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| [Hold The Flood/Weapons/Alternative Tools](/Hold%20The%20Flood/Weapons/Alternative%20Tools?revision=e6aed6) | e6aed6 |
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| [Hold The Flood/Pm Reviews/Pmr005](/Hold%20The%20Flood/Pm%20Reviews/Pmr005?revision=d15967) | d15967 |
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Only Equipment-authored content is revised; retained PM seeds and the restored task submission are preserved. All numerical examples are written scenarios. No implementation, simulation, playtest or asset work.
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| [Hold The Flood/Weapons/Cutter](/Hold%20The%20Flood/Weapons/Cutter?revision=5f5713) | 5f5713 |
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| [Hold The Flood/Weapons/Alternative Tools](/Hold%20The%20Flood/Weapons/Alternative%20Tools?revision=aaabb2) | aaabb2 |
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Only Equipment-authored text is revised; the retained PM seed below is preserved byte-for-byte. Numerical values remain provisional written rules and illustrations. No implementation, simulation, playtest, asset search or asset creation occurred.