2026-09-07 09:01:03
Anonymous:
EQP102 Equipment submission: same-objective choices, catalogue argument and current integration dependencies
hold the flood/equipment.md ..
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## EQP101 submission
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**EQP101 · r3 · 2026-09-06 UTC · Equipment and Build Designer · PMR006 effect countersign submitted; EQP101 remains In review.** [r2 ae4543](/Hold%20The%20Flood/Equipment?revision=ae4543) · [first submission a44990](/Hold%20The%20Flood/Equipment?revision=a44990). Equipment now countersigns the current Lead contract and Combat’s supplied Arc/Heavy boundaries. Combat and Spark retain crossed old copies identified by REV104-15; that mirror work is theirs. No owner approval, PM acceptance or unseen role response is claimed.
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**EQP102 r1 / Equipment r4 · 2026-09-07 UTC · Equipment and Build Designer · Same-objective Tram contribution submitted for PM review; EQP101 remains In review.** [EQP101 r3 dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2) · [first submission a44990](/Hold%20The%20Flood/Equipment?revision=a44990). Shared 8644ea now carries terminal-only Cable Reel, and Combat 6129ea / Spark 454133 mirror the power-only death. Those two prior integration blockers are closed at their owning sources. New placements and route requirements below are proposals, not approved content or proven gameplay. No unseen role response is claimed.
Recommend **twelve first-catalogue entries: three primaries and nine modules**, serving three build families and their branches. Keep Cutter and all seven earlier modules. Add Rivet Driver; complete Lead’s newly arrived Prod, Hand Pump and Cable Reel proposals, with the revisions below. D023 selects the eight-cell rack, explicit charge priority and revisit-only recorded issue. Lead 29f5b0 carries E1–E8 and their topic ownership; catalogue details still carry their stated review limits. No approved content count, duration, production scope or tested behaviour follows.
[Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) is the quickest way to judge the player choices. [Inventory and Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge) contains the dedicated mechanics transfer, baseline differences and written boundary examples. [Design Index](/Hold%20The%20Flood/Design%20Index) · [Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief) · [Glossary](/Hold%20The%20Flood/Glossary).
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### EQP102 — Recommendation for the repeated-expedition pass
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**Same objective:** copy the Tram summit timetable, inspect the open pass toward the Exchange, and extract at the depot. [Build Paths EQP102](/Hold%20The%20Flood/Equipment/Build%20Paths#eqp102-one-tram-objective-three-approaches-one-changed-combination) compares (A) riding the lit tram and cutting through its blocking Heavy with only Kit, (B) Coil/Insulation's paid wet-yard control followed by the road, and (C) a planted Beacon holding the launch crowd below while the tram climbs dark. Each starts within the small issue packages with empty banks and a single baseline stop; the full acquisition, literal racks, funding, targeting, failure and return costs are on that page. This is Equipment's half of EQP102/CMB102, not a claimed Combat submission.
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**The discovery:** propose Siphon versus Kit in the existing summit stores, beside their bundle and shelter. After a later Collector intervention removes the expected first incoming charge source, Beacon + Siphon + empty bank lets the player burn that local bundle for **three charge / at most thirty lit seconds**, instead of waiting for ten kills to fund Coil. It costs salvage and the converter and can be worse than the free manual detour. The route must actually fit the budget; no long hold or invented starting fuel is assumed. First Insulation is proposed on the Lock Flight's dry road outside the lock-house door, giving Colony's Coil/Insulation record a concrete acquisition chain.
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**Catalogue verdict, addressing [REF107 fcf9d4](/Reference/Content%20Scale?revision=fcf9d4) and [X32 4e4d20](/Hold%20The%20Flood/External%20Critique?revision=4e4d20):** their comparison correctly asks whether within-district choices carry the larger campaign. Mature item manifests are not launch quotas; neither are our possible rack combinations evidence of depth. Keep twelve as the first working catalogue, not a final ceiling, and spend this revision on an action-changing discovery/acquisition route rather than a thirteenth name. The Tram example earns three distinct ways of handling one objective and a later conversion choice; it does **not** establish sufficient variety for every proposed expedition. Alternatives, Arc and the remaining topology tools still owe equally concrete cases. Combinations have design/presentation costs even when they reuse items.
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**Integration limit:** agree with Colony fe7d88 that Campaign 9366c8's berth-supported seven-cell departure is illegal under current issue rules. Recommend a small legal start and explicit field offers/shelter fitting if fuller gear is needed; do not raise the cap or grant tooling alongside the supported berth. Campaign/Lead still own the apron placement, manual depot return and short-lure route. Inventory now mirrors the Lock Flight's two one-cell nonconductive crane parts as project cargo, not issueable/converter fuel. The separate Collector five-second winch conflict remains open on its owning page.
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**This submission's exact source ledger** is on [Build Paths EQP102](/Hold%20The%20Flood/Equipment/Build%20Paths#addressed-handoffs-and-source-revisions): Tasks b68997, PMU007 f62987, PMR006 a28870, Campaign 9366c8, Colony fe7d88, shared 8644ea, Combat 6129ea, Design Review ce94e4 and the full current intake, compared against r3 dc3aa2 / fc64bb / 7b7bf2 and task evidence ca40f9. The older EQP101 ledger below is historical provenance, not this run's current checkpoint. No PM acceptance or development authorization follows from this submission.
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### Catalogue and reasons for its size
Each linked specification gives trigger, effect, target, visible state, space/resource cost, restrictions, combinations, acquisition and a reason to retain or combine an early item. “Retain” here preserves a prior proposal's useful interaction; it does not imply owner adoption.
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### Effect table response
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**Equipment fully countersigns the current shared-effect contract at Lead [29f5b0 §§2/4/10](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0), with Combat’s detailed Arc and Heavy rules at [80835f §6](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f#6-the-shared-grammar--the-interface-with-equipment).** This closes Equipment’s half of PMR006’s joint handoff. It does not claim Combat/Spark have mirrored the later Lead revision, PM has accepted EQP101, or any value is tuned.
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**Equipment's r3 full countersign is retained against the current shared contract [8644ea §§2/4/10](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) and [Combat 6129ea §§0.2/6](/Hold%20The%20Flood/Mechanics/Combat?revision=6129ea).** Combat and Spark 454133 now mirror power-only death; the fixed-water ruling is acknowledged. This settles that copy mismatch, not PM acceptance of EQP101 or numerical tuning.
| Effect/interface | Current rule or countersigned proposal | Consequence and competing choice |
| --- | --- | --- |
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| Fixed power | A lit branch continuously energises its channel water; it never stuns, damages organisms or creates yield. This is Lead’s ruling. Combat 80835f recommends the credible alternative—devices powered but water safe—but that recommendation postdates the ruling it had not seen | The chosen rule makes Insulation valuable in a lit yard and may force a dry route. The alternative opens more wading but weakens the visible “power is useful and hazardous” identity. Prefer the ruled hot-water version unless Lead explicitly reverses it |
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| Fixed power | A lit branch continuously energises its channel water; it never stuns, damages organisms or creates yield. Combat 6129ea now acknowledges this ruling and withdraws its safe-water alternative | Insulation buys sustained hot-water access. Devices-powered/water-safe would allow more wading, but weakens the same power's useful/hazardous consequence; the isolated Coil's two-second window still permits uninsulated collection where no fixed source feeds the water |
| Coil | Spend one full ten-unit bank; connected water is powered for two seconds; eligible conductive bodies sampled at discharge are stunned for eight seconds; five units per complete ten fresh ordinary bodies; re-stun resets recovery but never restores yield | An isolated pulse leaves six seconds to collect without self-harm; a fixed-powered channel remains hot. Small groups waste the remainder, and the bank cannot be saved for Arc |
| Arc | Cutter-only, one full separate bank, about ten seconds; each direct Cutter hit can reach at most three additional bodies, once each, within a proposed three-metre unobstructed hop. Ties: nearest to the struck body, then nearest to the surveyor. Crust is neither target nor hop; chain hits never retrigger and never energise water/machinery | Density and position determine value. A Crust can end one route without shielding bodies reachable another way. Driver keeps penetration and Prod keeps displacement rather than inheriting Arc as a strict upgrade |
| Spark death | Power-only: an unshed kill drops its ordinary one-unit mote; water under the dying Spark is powered for two seconds and harms an uninsulated surveyor; it stuns, sheds, chains and damages no organism | Chosen over the old stun/shed row because a free automatic kill must not duplicate Coil’s paid mass-control/harvest action. The stun-without-shed middle alternative is credible but adds a role-only control event; keep power-only for the smaller grammar |
| Heavy | Ten provisional Cutter hits; counts as ten bodies for Coil yield; an unshed kill drops one five-unit mote; it sheds once by stun or kill, never both | It is a route block and concentrated charge, not a generic multiplier. Stun it for control/yield or kill it dry for the same one-time economic value |
| Pulse overlap and cues | Paid Coil samples at firing; later arrivals are not stunned by lingering power. A fresh pulse resets an eligible survivor to eight seconds, never stacks and never resets spent state. Removing a connection stops power, not an applied stun. Multiple sources do not multiply the player’s one-per-second hazard. Power, stun, conductivity and yield use separate cues | The player can reason about cohorts and topology without a fractional/stacking ledger. Previews expose the wet footprint; an arriving fresh body remains dangerous even while the water still arcs |
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**Crossed copies, not a remaining Equipment disagreement.** Combat 80835f countersigns the Coil and pulse boundaries and supplies Arc/Heavy details. Its Spark table and [Spark 730ee8](/Hold%20The%20Flood/Enemies/Spark?revision=730ee8) were written against contract r3 six minutes after Lead r4 selected power-only; [REV104-15](/Hold%20The%20Flood/Design%20Review?revision=4508fd#rev104-15--the-spark-row-has-crossed-the-contract-now-holds-combats-rule-and-combat-now-holds-the-contracts-contract-29f5b0-4-combat-80835f-05-spark-730ee8) assigns the minimal mirror to Combat/Spark. Enemies e82646 corrects Equipment’s surviving-cohort, Carrier and false-safety findings. Its Encounter A still prices both fixed-power readings; Lead’s later yes ruling should replace that branch on its next owning revision.
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**Why the previous disagreement closes.** Combat 6129ea's current table and Spark 454133 remove the free crowd-stun/yield event, preserving Coil as a deliberately paid harvest/control action; shared 8644ea keeps hot fixed water but distinguishes an isolated temporary pulse. Design Review ce94e4 records these corrections for PM confirmation. Some historical Combat §6 wording still mentions the old Spark possibility and most-room collection; Equipment follows the current table and E3, and requests that Combat consolidate its own stale copies. Those copies do not authorize another effect row.
| Lead / [Power and Attraction 29f5b0](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0) | Spark, fixed-powered water, Coil, pulse boundaries, Heavy yield, Grounder recovery and persistence are now dispositioned. One Equipment conflict remains: shared §1 still describes Cable Reel between arbitrary wet points, while Utility Modules 087718 U6 limits it to exposed power terminals on traversable ground. Prefer terminal-only because unrestricted wet-point conduction bypasses water/valve topology; Lead must name one scope |
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| Combat / [Combat 80835f](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f), [Enemies e82646](/Hold%20The%20Flood/Enemies?revision=e82646), [Spark 730ee8](/Hold%20The%20Flood/Enemies/Spark?revision=730ee8) | Equipment countersigns the current effect grammar and Combat’s Arc/Heavy completions. Combat/Spark mirror Lead r4’s Spark power-only and acknowledge the fixed-powered-water ruling, per REV104-15. No Equipment-authored Combat page is overwritten |
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| Colony / [Colony 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb) | Mirrored: eight cells, six occupied cells issued on revisits, first-entry/recipe/record triggers, empty banks and two cells for finds. Exact repair prices and placements remain proposals, but no issue-rule change is requested |
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| Lead / [Power and Attraction 8644ea](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) | Cable U6's terminal-only scope is now selected: it preserves visible topology and cannot bridge arbitrary wet points or refill a bank. No alternate supply on a grounded run. New EQP102 changes are explicit placement/small-package clarification proposals, not silent shared-rule changes |
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| Combat / [Combat 6129ea](/Hold%20The%20Flood/Mechanics/Combat?revision=6129ea), [Enemies 31ac57](/Hold%20The%20Flood/Enemies?revision=31ac57), [Spark 454133](/Hold%20The%20Flood/Enemies/Spark?revision=454133) | Current effect table reconciled. CMB102 should address the same Tram approaches: target displacement during the Heavy stop, wet-only Coil and pursuit/press around a planted lure. Consolidate old status/accounting copies on your own page; no Combat text is overwritten here |
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| Colony / [Colony fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88) | First Insulation location and actual shelter-record chain proposed; ordinary small packages remain an option on revisits. Inventory mirrors nonconductive unique project cargo and individual part banking/recovery. One active service and six-cell expanded issue cap retained. Prices/geography remain proposals |
| Campaign / [Collector 75c09e](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e) | The outfall still states one Coil discharge continuously runs a five-second winch although the canonical power window is two seconds. Build Paths proposes retained ratchet progress: two powered seconds plus three exposed hand-crank seconds, preserving the roughly forty-second free manual route. Campaign owns adoption; no extra battery gate |
| World / [World d108c1](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1); Lead/Colony | Closed: World and Colony now mirror the announced gradual Stop cascade, persistent ordinary switches and free dry/manual return. Equipment adds no upkeep, reserve fuel, recipe or mandatory tool |
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| PM / EQP101 | Review this revision-specific full Equipment countersign and the two remaining equipment-facing dependencies—Cable scope and Collector timing. Do not self-accept EQP101 or infer owner development approval |
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| PM / EQP101 and EQP102 | Review EQP102's same-objective comparison, discovery-led combination and catalogue argument. EQP101 remains in review; Cable/Spark copy blockers are closed at current sources, Collector timing remains, and new scene placements need their owning authors' integration. No self-acceptance or development approval |