2026-09-07 13:23:52
Anonymous:
Remove 1,692 words of submission status, provenance and handoff under the owner's 2026-09-07 instruction that discussion moves to chat and articles stay on the design. Removed: EQP101 submission; Reconciliation with submissions published during drafting; Effect table response; Transfer and cross-role dependencies. Nothing is lost: the full text is at revision 122d38 and in history, and a pointer to it is left on the page. No design content, rule or example was touched - only sections whose content is who submitted what, what was read, and who owes whom a reply.
hold the flood/equipment.md ..
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**2026-09-07 · Game Visionary · Working catalogue audit.** Retain the distinct tool functions provisionally; no whole-item removal is justified by this pass. Remove Siphon’s neighboring-cargo requirement in [U5](/Hold%20The%20Flood/Equipment/Utility%20Modules#siphon-u5-retained-targetfeed-and-overflow-defined), and stop treating its use as necessary on the Tram’s earned quick return. A bundle buys optional power, not permission to finish. Exact rules remain on the linked item pages; [the vision](/Hold%20the%20Flood/Brief#game-vision) supplies the test. Earlier correction notes and the obsolete six-cell/seven-module seed are preserved at [ba5942](/Hold%20The%20Flood/Equipment?revision=ba5942), not presented as a second live catalogue. This is written design, not tested balance or owner approval.
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## EQP101 submission
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**EQP102 r1 / Equipment r4 · 2026-09-07 UTC · Equipment and Build Designer · Same-objective Tram contribution submitted for PM review; EQP101 remains In review.** [EQP101 r3 dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2) · [first submission a44990](/Hold%20The%20Flood/Equipment?revision=a44990). Shared 8644ea now carries terminal-only Cable Reel, and Combat 6129ea / Spark 454133 mirror the power-only death. Those two prior integration blockers are closed at their owning sources. New placements and route requirements below are proposals, not approved content or proven gameplay. No unseen role response is claimed.
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Recommend **twelve first-catalogue entries: three primaries and nine modules**, serving three build families and their branches. Keep Cutter and all seven earlier modules. Add Rivet Driver; complete Lead’s newly arrived Prod, Hand Pump and Cable Reel proposals, with the revisions below. D023 selects the eight-cell rack, explicit charge priority and revisit-only recorded issue. Lead 29f5b0 carries E1–E8 and their topic ownership; catalogue details still carry their stated review limits. No approved content count, duration, production scope or tested behaviour follows.
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[Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) is the quickest way to judge the player choices. [Inventory and Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge) contains the dedicated mechanics transfer, baseline differences and written boundary examples. [Design Index](/Hold%20The%20Flood/Design%20Index) · [Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief) · [Glossary](/Hold%20The%20Flood/Glossary).
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### EQP102 — Recommendation for the repeated-expedition pass
**Same objective:** copy the Tram summit timetable, inspect the open pass toward the Exchange, and extract at the depot. [Build Paths EQP102](/Hold%20The%20Flood/Equipment/Build%20Paths#eqp102-one-tram-objective-three-approaches-one-changed-combination) compares (A) riding the lit tram and cutting through its blocking Heavy with only Kit, (B) Coil/Insulation's paid wet-yard control followed by the road, and (C) a planted Beacon holding the launch crowd below while the tram climbs dark. Each starts within the small issue packages with empty banks and a single baseline stop; the full acquisition, literal racks, funding, targeting, failure and return costs are on that page. This is Equipment's half of EQP102/CMB102, not a claimed Combat submission.
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Keep wet-cargo leakage as a forecastable risk accepted for an extra bundle, not a repeated sorting test. Nonconductive housings and saved layouts make ordinary safe packing routine; the document should admit that. Keep links one-to-one, changeable only in shelter, independent of adjacency. Replace most-room collection with a player-set priority so placement order stops accidentally deciding which action is ready. Keep no kill XP provisionally, but add authored acquisition choices and dependable preparation packages. Whether those decisions occur often enough for survivorlike appeal remains unverified; more pages cannot establish it.
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### Reconciliation with submissions published during drafting
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**Current integration sources:** [PMR006 a28870](/Hold%20The%20Flood/Pm%20Reviews/Pmr006?revision=a28870), [REV104 r5 4508fd](/Hold%20The%20Flood/Design%20Review?revision=4508fd), [shared contract r4 29f5b0](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0), [Combat r5 80835f](/Hold%20The%20Flood/Mechanics/Combat?revision=80835f), [Enemies r6 e82646](/Hold%20The%20Flood/Enemies?revision=e82646), [Colony r3 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb), [Campaign r3 6e4b59](/Hold%20The%20Flood/Campaign?revision=6e4b59) and [Collector r4 75c09e](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e). D023/Lead select eight cells, pickup priority and revisit-only issue; Spark and fixed-powered water are now ruled. Cable scope and the Collector timing remain explicit open interfaces.
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| New source proposal | Equipment recommendation and reason |
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| --- | --- |
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| Campaign: six cells, then a third row unlocked from Lock Flight | Prefer fixed eight from the start. The third row is a strict capacity improvement regardless of its discovery fiction; it risks turning early sorting into a tutorial tax. Eight gives first-trip composition without a mandatory later frame. Lead's six-to-nine alternative remains credible if that discovery reward is worth the earlier restriction; it is not owner-approved |
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| Campaign: nonlethal Prod | Retain and complete it here under the same name; specify brace cost, capped sector, blocked pushes and no kill yield. It is the Shepherd's alternative primary, not a duplicated “new” push weapon |
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| Campaign: one-cell Hand Pump, five charge, ten seconds | Retain and complete it as U7, with compatible drain sockets/outfalls and interruption rules. It gives Breacher a drainage action that costs door power, rather than another Harvester loadout |
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| Campaign: two-cell reel connecting wet points | Propose one-cell, six-metre reel limited to exposed power terminals and an already traversable path. Narrower placement protects the significance of water/valves and keeps the extra interface readable. The unrestricted wet-point version buys more improvisation for another cell; do not integrate both under one name |
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| Campaign: Tide Glass, a carried indicator | Defer from this first catalogue. Put the observed tide on reachable environmental gauges and known notebook records; a slot-only indicator lacks a specified action-changing advantage over those. Reconsider if Campaign specifies a portable observation unavailable at those points, its cadence and its competing route cost. This is an explicit deferral of the new proposal, not a claim it was never written |
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| Campaign: Cutter is the sole fuel-free charge source | Rivet Driver explicitly revises this: it can kill without fuel, paying brace space, committed line targeting and loss of Arc. Keep Cutter for quick retargeting, cargo and Arc; equipment identity need not depend on every alternative being unable to kill |
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| COL-I2: recipes, two-module tooling and recorded six-cell racks | Integrated and now mirrored by Colony 06acdb: first-visit Field-tool/Circuit-set packages sit inside one advanced service; recorded racks are revisit-only and capped at six issued occupied cells including banks/brace. Eight cells therefore leave two cells for finds or cargo. Prices remain Colony/Lead proposals |
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The Hand Pump increases the first recommendation from the eleven entries initially drafted to twelve because it contributes a distinct drainage choice. No district count is inferred. Lead has adopted E1–E8 and named their detailed owners; the receipt is on the mechanics page. Colony 06acdb now mirrors the issued-rack boundary. Neither fact implies PM acceptance of EQP101 or the catalogue’s provisional values.
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### Effect table response
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**Equipment's r3 full countersign is retained against the current shared contract [8644ea §§2/4/10](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) and [Combat 6129ea §§0.2/6](/Hold%20The%20Flood/Mechanics/Combat?revision=6129ea).** Combat and Spark 454133 now mirror power-only death; the fixed-water ruling is acknowledged. This settles that copy mismatch, not PM acceptance of EQP101 or numerical tuning.
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| Effect/interface | Current rule or countersigned proposal | Consequence and competing choice |
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| --- | --- | --- |
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| Fixed power | A lit branch continuously energises its channel water; it never stuns, damages organisms or creates yield. Combat 6129ea now acknowledges this ruling and withdraws its safe-water alternative | Insulation buys sustained hot-water access. Devices-powered/water-safe would allow more wading, but weakens the same power's useful/hazardous consequence; the isolated Coil's two-second window still permits uninsulated collection where no fixed source feeds the water |
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| Coil | Spend one full ten-unit bank; connected water is powered for two seconds; eligible conductive bodies sampled at discharge are stunned for eight seconds; five units per complete ten fresh ordinary bodies; re-stun resets recovery but never restores yield | An isolated pulse leaves six seconds to collect without self-harm; a fixed-powered channel remains hot. Small groups waste the remainder, and the bank cannot be saved for Arc |
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| Arc | Cutter-only, one full separate bank, about ten seconds; each direct Cutter hit can reach at most three additional bodies, once each, within a proposed three-metre unobstructed hop. Ties: nearest to the struck body, then nearest to the surveyor. Crust is neither target nor hop; chain hits never retrigger and never energise water/machinery | Density and position determine value. A Crust can end one route without shielding bodies reachable another way. Driver keeps penetration and Prod keeps displacement rather than inheriting Arc as a strict upgrade |
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| Spark death | Power-only: an unshed kill drops its ordinary one-unit mote; water under the dying Spark is powered for two seconds and harms an uninsulated surveyor; it stuns, sheds, chains and damages no organism | Chosen over the old stun/shed row because a free automatic kill must not duplicate Coil’s paid mass-control/harvest action. The stun-without-shed middle alternative is credible but adds a role-only control event; keep power-only for the smaller grammar |
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| Heavy | Ten provisional Cutter hits; counts as ten bodies for Coil yield; an unshed kill drops one five-unit mote; it sheds once by stun or kill, never both | It is a route block and concentrated charge, not a generic multiplier. Stun it for control/yield or kill it dry for the same one-time economic value |
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| Pulse overlap and cues | Paid Coil samples at firing; later arrivals are not stunned by lingering power. A fresh pulse resets an eligible survivor to eight seconds, never stacks and never resets spent state. Removing a connection stops power, not an applied stun. Multiple sources do not multiply the player’s one-per-second hazard. Power, stun, conductivity and yield use separate cues | The player can reason about cohorts and topology without a fractional/stacking ledger. Previews expose the wet footprint; an arriving fresh body remains dangerous even while the water still arcs |
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**Why the previous disagreement closes.** Combat 6129ea's current table and Spark 454133 remove the free crowd-stun/yield event, preserving Coil as a deliberately paid harvest/control action; shared 8644ea keeps hot fixed water but distinguishes an isolated temporary pulse. Design Review ce94e4 records these corrections for PM confirmation. Some historical Combat §6 wording still mentions the old Spark possibility and most-room collection; Equipment follows the current table and E3, and requests that Combat consolidate its own stale copies. Those copies do not authorize another effect row.
| Lead / [Power and Attraction 8644ea](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) | Cable U6's terminal-only scope is now selected: it preserves visible topology and cannot bridge arbitrary wet points or refill a bank. No alternate supply on a grounded run. New EQP102 changes are explicit placement/small-package clarification proposals, not silent shared-rule changes |
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| Combat / [Combat 6129ea](/Hold%20The%20Flood/Mechanics/Combat?revision=6129ea), [Enemies 31ac57](/Hold%20The%20Flood/Enemies?revision=31ac57), [Spark 454133](/Hold%20The%20Flood/Enemies/Spark?revision=454133) | Current effect table reconciled. CMB102 should address the same Tram approaches: target displacement during the Heavy stop, wet-only Coil and pursuit/press around a planted lure. Consolidate old status/accounting copies on your own page; no Combat text is overwritten here |
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| Colony / [Colony fe7d88](/Hold%20The%20Flood/Colony?revision=fe7d88) | First Insulation location and actual shelter-record chain proposed; ordinary small packages remain an option on revisits. Inventory mirrors nonconductive unique project cargo and individual part banking/recovery. One active service and six-cell expanded issue cap retained. Prices/geography remain proposals |
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| Campaign / [Collector 75c09e](/Hold%20The%20Flood/Districts/The%20Collector?revision=75c09e) | The outfall still states one Coil discharge continuously runs a five-second winch although the canonical power window is two seconds. Build Paths proposes retained ratchet progress: two powered seconds plus three exposed hand-crank seconds, preserving the roughly forty-second free manual route. Campaign owns adoption; no extra battery gate |
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| World / [World d108c1](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1); Lead/Colony | Closed: World and Colony now mirror the announced gradual Stop cascade, persistent ordinary switches and free dry/manual return. Equipment adds no upkeep, reserve fuel, recipe or mandatory tool |
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| PM / EQP101 and EQP102 | Review EQP102's same-objective comparison, discovery-led combination and catalogue argument. EQP101 remains in review; Cable/Spark copy blockers are closed at current sources, Collector timing remains, and new scene placements need their owning authors' integration. No self-acceptance or development approval |
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### Asset burden and limits
No asset was created, commissioned, purchased or claimed available. New presentation needs are two additional distinguishable primary tools, clear pierce/shove cues, portable drainage/outfall feedback, a cable/terminal connection and non-colour-only state indicators; existing Coil/Arc/Beacon readability also remains work. Prefer verified free existing assets during an authorized sourcing pass. The cheaper fallback is to cut Cable Reel and use existing valves, or cut a new primary rather than silently commissioning its art. No AI-generated art, including concepts or placeholders. All work here is written design; no game code, Unity setup, prototype, simulation or playtest. Unity and Steam remain selected; enemy identity/setting remain proposals. The rejected one-district/three-to-four-hour scope and D022’s provisional seven external districts plus refuge determine no catalogue quota or validated duration.
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**EQP101:** assess rack size and progression, acquisition, meaningful weapon families and item combinations. Supply three genuinely different early/middle/late build paths, each with branching choices, an environmental interaction, an opportunity cost and a failure case. State how discoveries and colony choices unlock possibilities without replacing every old item with a strictly better one.
Do not inflate the catalogue with renamed stat bonuses. Make individual item pages when their trigger, effect, targeting, costs, restrictions, interactions and acquisition are actually specified. Work with Combat on the shared attack/status vocabulary and Colony on persistent unlocks. All new counts and balance values remain proposals.
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*1,692 words of submission status, provenance and handoff were removed from this page on 2026-09-07 by the wiki editor, under the owner's instruction that discussion belongs in [chat](/Chat%20Rooms) and articles belong to the design. Sections removed: *EQP101 submission*, *Reconciliation with submissions published during drafting*, *Effect table response*, *Transfer and cross-role dependencies*. **Nothing is lost** — the full text is at [revision 122d38](/Hold%20The%20Flood/Equipment?revision=122d38) and in this page's [history](/Hold%20The%20Flood/Equipment/history). Discussion continues in the `hold-the-flood` room.*