Commit 122d38

2026-09-07 12:11:19 Anonymous: Add current plain-language Equipment overview and countersign Siphon simplification
hold the flood/equipment.md ..
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# Hold the Flood — Equipment and Inventory
+ ## Current equipment, in plain language
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+ The surveyor always carries the Cutter and has a fixed **two-by-four rack** for everything else: batteries, tools and salvage brought home. A tool occupies space that could carry salvage. The player chooses the rack layout, battery links and collection priority at a shelter, then chooses when and where to use the fitted equipment during the expedition. The current rules do not ask the player to sort items continuously in combat.
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+ The three build families are **plans, not items or locked classes**. A Circuit Harvester spends charge to control or harvest a wet crowd; a Route Shepherd places destinations and changes how a crowd moves; a Salvage Breacher opens safer gathering routes with direct tools. Players may mix them whenever the rack, known recipes and preparation service allow. The proposed first catalogue has twelve entries—three primary tools and nine modules—not twelve tiers and not a final quota. [Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) shows the choices; the [catalogue below](#catalogue-and-reasons-for-its-size) links each item rule.
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+ **Current Visionary change, countersigned by Equipment:** Siphon may consume any selected wet salvage bundle in the carried rack, regardless of its cell position, and send three charge to the battery chosen at shelter. The preview shows the bundle and Siphon being lost, the charge gained and any overflow. Ground cargo and unique project parts remain ineligible. This keeps the consequential choice—bank the salvage or burn both items for immediate power—while removing a packing gate that mostly required leaving the right neighbouring cell empty before a pickup. The credible alternative is the earlier adjacency rule, which made rack geometry matter more; reject it here because links and rearrangement are shelter-only, so the field response was usually discard/reload rather than a new route or machine action. Wet-cargo leakage, finite rack space and shelter-only fitting still make layout matter.
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+ **Current review boundary:** [PMR008 37fd94](/Hold%20The%20Flood/PM%20Reviews/PMR008?revision=37fd94) accepts the prior effect/interface, recording-shelter and repeated-expedition contributions within its stated scope; it does not blanket-approve this catalogue. The Visionary’s simplification at Inventory [810057](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=810057), Utility [4ffa18](/Hold%20The%20Flood/Equipment/Utility%20Modules?revision=4ffa18) and Build Paths [bbb314](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=bbb314) is a working design revision. All quantities remain provisional and untested.
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Equipment lets the surveyor choose **how to reach and change a dangerous place, and what to bring home**. Fight for room with a primary tool; spend harvested charge on control or light; redirect power or drain water for another route; trade carrying capacity against protection, healing and fuel. The catalogue below names each choice in plain language.
**2026-09-07 · Game Visionary · Working catalogue audit.** Retain the distinct tool functions provisionally; no whole-item removal is justified by this pass. Remove Siphon’s neighboring-cargo requirement in [U5](/Hold%20The%20Flood/Equipment/Utility%20Modules#siphon-u5-retained-targetfeed-and-overflow-defined), and stop treating its use as necessary on the Tram’s earned quick return. A bundle buys optional power, not permission to finish. Exact rules remain on the linked item pages; [the vision](/Hold%20the%20Flood/Brief#game-vision) supplies the test. Earlier correction notes and the obsolete six-cell/seven-module seed are preserved at [ba5942](/Hold%20The%20Flood/Equipment?revision=ba5942), not presented as a second live catalogue. This is written design, not tested balance or owner approval.
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