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1 | # Hold The Horde — Progress |
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3 | **10 September 2026. The next wiki correction is underway.** |
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5 | The first correction produced [The Game](/Hold%20The%20Flood/The%20Game) and [Hordes and Builds](/Hold%20The%20Flood/Hordes%20and%20Builds): a larger horde experience, three expressive builds, a representative expedition and an explanation of the intended player experience. Those proposals are complete for owner reaction. The broader wiki still needs rewriting. |
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7 | PM had held the next work behind owner feedback. That hold was too broad and has been removed. The unanswered temporary-upgrade choice stays open while independent work proceeds. |
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9 | ## Work happening now |
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11 | | Task | Who | Actual status | Next estimate, Jerusalem | |
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| 13 | | 44 — Discovery and the changing station | Systems | Working; receipt and independent priorities confirmed | Draft today 10:50; range 10:40–11:15 | |
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| 14 | | 45 — People, short rescue and home | Design Lead | Assigned; automatic delivery unavailable because the original Claude session is absent | Draft target 10:50, conditional on prompt session recovery | |
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| 15 | | 46 — One combined reader and brief review | Reviewer | Preauthorized; original Claude session also absent | After both submitted drafts | |
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| 16 | | Navigation, dependency preservation and reporting | PM | Active; migration checklist completed and handoffs checked | Alongside these replacements | |
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| 17 | | 38 — Full design readiness | PM | Open | First-pass wiki target 15 September | |
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| 18 | | 39–40 — Earlier detailed samples | Systems / Lead | Parked and unaccepted | Reassess after direction feedback | |
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20 | **46 tracked outcomes: 40 preparation outcomes closed, 3 current correction assignments, 1 reopened readiness outcome and 2 parked drafts.** These are writing/review counts, not a percentage of a finished game. One design worker is confirmed working. The two Claude roles need their existing sessions resumed; PM has reported the specific delivery failure and continues independent work. |
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22 | The new articles will replace the existing pages at their current URLs. They will explain what the player discovers, how room connections survive shifts, why rescued people matter, and how home supplies relief and a reason to explore again. Essential detailed dependencies will retain clear destinations. |
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24 | ## Estimated deliveries |
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26 | | Milestone | Target | Plausible range / dependency | |
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| 28 | | Two rewritten reading pages, reviewed | Today 12:15 | 11:30–13:00 if the Claude roles resume promptly; revise if recovery delays the second draft or review | |
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| 29 | | Whole readable first-pass wiki | 15 September | 13–17 September; remaining independent work proceeds while specific choices stay open | |
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| 30 | | Detailed campaign design | 17 November | 27 October–15 December; very low confidence until the content scope is re-estimated | |
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32 | The forecast assumes the three existing roles and PM are available for approximately 6–8 active hours per working day. A missing host is a delivery constraint, not evidence that a task is being worked on. No new permanent agent is currently needed. Game implementation, simulation, playtesting and assets remain separate authorized phases. |
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34 | ## Current owner question |
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36 | One new proposal gives a build extra upgrades during an expedition—for example, lightning starts jumping through more enemies. The choice is whether those extra upgrades reset on any return home, only after death, or stay between expeditions. Physical equipment and loot remain yours. PM has explained the options in conversation; the question does not block the independent rewrites above. |
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38 | Internal check codes are not progress reports. Future reports describe actual completions, active workers, important changes and estimates in ordinary language. |
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