Blame

4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
1
# What the Astronaut Sees and Controls
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
2
c3c721 Anonymous 2026-09-17 14:54:44
Pointer: plain words, explanation box, work bar, air as time (owner, 2026-09-17)
3
> **2026-09-17, owner decisions (see the [Brief](/Hold%20The%20Flood/Brief), eighth review):** everything the player reads is in plain layman words, one word per thing; the cue-table wording on this page is the design's vocabulary, not screen text. A box on the left explains the thing the astronaut is locked on and every action it offers. The work bar is drawn bright at the object. Air is shown as time.
4
bf2140 Anonymous 2026-09-15 11:57:17
Align regular combat growth and renewed expeditions with owner decisions
5
This is the player-information design for Hold The Horde. Ordinary weapons fire mostly automatically and manual specials are deliberate button presses. Regular fighting growth with larger horde-milestone transformations is selected. The exact display, target assistance, bindings, visual language and upgrade cadence are proposals. The [Owner Brief](/Hold%20The%20Flood/Brief) records the owner's decisions.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
6
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
7
## One fight, one discovery and a way home
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
8
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
9
This is a later expedition, after both relevant ship assemblies—the navigation coupler and thermal exchanger core—have been installed aboard, so the rig has eight mounted spaces. **Carrying capacity (C)** is the shared room taken by equipment, canisters and discoveries; **active rig area (A)** is the mounted space that can operate. **Usable charge (U)** is the payload stored or passed by certain parts, not oxygen or ammunition. The astronaut enters a pressure hall with six physical parts mounted as the **7 C / 7 A Storm Choir**—Threat Sensor, Pulse Projector, Impact Dynamo, Fork Relay (the splitter), Arc Emitter and Capacitor—and one 2 C oxygen canister. The suit says, in words and numbers, that nine of ten carrying spaces and seven of eight mounted spaces are used. One carrying space remains for a discovery. [Mechanical Interfaces and Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) owns the amounts and acceptance rules.
2fde46 Anonymous 2026-09-10 12:41:35
Outcome 52 response: restore required cues and clarify release boundaries
10
bf2140 Anonymous 2026-09-15 11:57:17
Align regular combat growth and renewed expeditions with owner decisions
11
Earlier in this same outing, regular fighting supplied the growth for **Echoing Arc**, and a major horde milestone offered **Thunderhead**; the player chose both. They are temporary transformations of the six mounted parts, not carried objects. Neither could have survived a previous return aboard.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
12
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
13
Before anything attacks, the hall explains where danger will come from. A ward vent bucks in its frame. A door beyond it rattles. Bodies press against the glass, and the music leaves a gap in the same direction. These cues create anticipation without drawing an enemy from nowhere. When the finite release begins, the vent and its route stay marked at their physical positions; the display does not replace them with a generic “wave” banner.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
14
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
15
The Sensor outlines the nearest valid hostile in its shown arc. Projector's readiness sits beside that outline. When both conditions are true, it fires automatically. Its impact makes the clamped Dynamo flash once and send charge through Fork: Arc lights across a dense group while Capacitor rises from 0 toward 4 U. The player does not need to read a connection diagram while moving. They see the useful consequences on the objects themselves:
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
16
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
17
- Projector ready or recovering, with its current target;
18
- Capacitor's four-step fill;
eef063 Anonymous 2026-09-10 13:52:26
Integrate reviewed horde-scale builds and expedition comparison
19
- Arc heat and the **two additional Echoing Arc branch routes**, with detailed remaining coverage in inspection;
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
20
- the rig's current operating mode and whether its visible supply can support it;
21
- the manual Thunderhead control, unavailable until storage and receivers are ready.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
22
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
23
The crowd thickens. A Flanker commits from the side gallery and its body tell gains the one peripheral direction marker. The suit reaches the player's labelled oxygen reserve at the same time, but the reserve remains anchored beside the tank; it never replaces the threat cue and never claims to know the cost or safety of returning. Projector keeps cycling. Echoing Arc widens the discharge through its branch routes and reserves the complete action heat before firing. Bodies, cover and the route limit determine where the effect ends. Arc creates no charge and does not silently refill Capacitor.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
24
eef063 Anonymous 2026-09-10 13:52:26
Integrate reviewed horde-scale builds and expedition comparison
25
When Capacitor reaches 4 U, Thunderhead's manual control shows one brief opportunity at the required actuators' next natural-ready instant. An early press visibly arms that opportunity and can be cancelled; no charge or heat is spent until acceptance. A shown 0.75-second lapse, cancellation or refusal releases automatic firing, and another hold then needs a fresh press. The temporary effect provides two visible, mutually gated modes on the same mounted parts: normal charging and manual burst. The player presses the special once. The rig visibly gates ordinary charging, spends the real 4 U, routes the burst through Fork to Arc and Projector, reserves its complete heat and operating demand, then restores normal charging automatically. Both charging and burst previews include effects still in flight; a cancelled or refused command spends no charge before first acceptance, while later obstruction gives no refund. The player does not open the journal to fire or restore the build. A refusing receiver is named at that part; descendants cannot recharge the same burst through Dynamo.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
26
493185 Anonymous 2026-09-15 13:59:52
Integrate the moving scan, growth, bridge reuse and explicit placement costs
27
Fighting supplies regular temporary growth while the release develops. A physical closure before release prevents that pressure and gives safety and access; any additional reward for avoiding the fight remains open. Once released, the finite stage ends when its committed attackers are cleared or their source is sealed. Bodies already beyond the closure remain dangerous; quiet requires clearing or safely separating the present space. Retreat keeps growth already earned until the expedition ends. Larger transformations come at named major horde milestones. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns these growth and release boundaries.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
28
493185 Anonymous 2026-09-15 13:59:52
Integrate the moving scan, growth, bridge reuse and explicit placement costs
29
An earned Tune — a temporary upgrade choice — is banked while play continues. The player opens the fully paused journal when ready to choose; each choice spends one Tune and leaves later queued choices intact. Combat Rules gives the proposed ordinary cadence. The journal offers two behaviour changes: what mounted part changes, what the player will do differently, the added heat, power and route limits, and one situation where the choice fails. Selecting one option returns to the exact frozen moment. An unchosen offer expires on return aboard.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
30
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
31
Silence reveals the reason for entering the hall: a sample counter stamped with a date after the hospital was supposed to be empty. Framing and committing the record happens while the game runs. Once captured, the player opens the journal, zooms, compares it with Yeva's photographed wall and writes “same fitting?” in their own words. The game records the images, places, dates and who said what; it does not promote the note to truth.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
32
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
33
Later, a rescue begins only after a short route has been walked and prepared and is demonstrably quiet or separated. The status says who confirmed the travel air, where the abort refuge is and whether the survivor is waiting, prepared, in transfer, at refuge or Sent. The person opens their own door and walks the short crossing while the astronaut holds one exposed junction. It is not a long escort and does not require killing every creature if a shown quiet bypass or persistent local closure made the route safe enough.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
34
bf2140 Anonymous 2026-09-15 11:57:17
Align regular combat growth and renewed expeditions with owner decisions
35
The airlock shuts. Noise, heat and urgency fall away. Walking home leaves the room arrangement and permanent changes intact. The next expedition brings fresh crowds and new opportunities to grow, through sources and routes consistent with those changes. The physical rig, canister contents and committed record remain; every temporary combat upgrade and pending offer ends. If the astronaut had died, carried property would still return, but the unconnected station would shift once. Home is relief, then curiosity: inspect the new record, talk to the person who recognizes it, refill, and decide what one carrying unit should hold next time.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
36
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
37
## The attention promise
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
38
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
39
The player should be able to move, anticipate danger, enjoy the build and choose a special without opening a menu. Detail exists, but it has an address.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
40
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
41
| Attention level | Always or briefly visible | Available on inspection or in the paused journal |
42
|---|---|---|
43
| **Survive now** | Exact suit oxygen, labelled reserve notch, condition, extra drain/tether, committed threat tells and the current interaction interruption | Earlier drain history, canister comparison and why a past work stage stopped |
eef063 Anonymous 2026-09-10 13:52:26
Integrate reviewed horde-scale builds and expedition comparison
44
| **Steer the fight** | Physical source apertures and arrival direction; each automatic actuator's source, target and readiness; manual-special facing/availability; current heat, storage and visible effect paths | Full links, alternate power modes, branch acceptance history and detailed U allocation |
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
45
| **Commit deliberately** | Work checkpoint, exact spend or handover, capacity/area refusal and the object that will move or be consumed | Property history, installed/dropped locations and comparison with another loadout |
bf2140 Anonymous 2026-09-15 11:57:17
Align regular combat growth and renewed expeditions with owner decisions
46
| **Understand later** | A new discovery, completed seal, resolved release or rescue-state change appears once at its source | Provenance, historical routes, testimony, notes, station joins and detailed diagnostics |
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
47
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
48
Critical facts never depend on colour, sound, tiny in-world text or a single flash. Optional detail may be reduced; survival and action state may not.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
49
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
50
### When several urgent cues collide
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
51
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
52
Tank and condition keep fixed positions. Every locked threat keeps its own body tell. Only the nearest committed threat receives the single peripheral direction marker; another remains visible at its source. The active manual special, each automatic actuator's readiness/target and a live work interruption stay visible rather than taking turns.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
53
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
54
A known failure case: in the Storm Choir hall, reserve oxygen, two locked attacks, a full Capacitor, two hot parts and a capture prompt can all become active together. Drawing six equal arrows, banners and meters would bury the corridor and make the spectacular build feel like paperwork.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
55
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
56
The design response is hierarchy: oxygen/condition stay anchored; one threat receives the peripheral bearing; other threats keep strong source-local tells; charge, heat and special availability cluster on the relevant rig parts; the context prompt yields to a locked attack but remains at the physical object; and branch diagnostics move to inspection. Effect-density damping reduces particles, never enemies, timing or state. If players still miss the second threat or the ready special, the hierarchy—not the player's attention—must change.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
57
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
58
## What the journal may and may not do
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
59
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
60
Opening the journal freezes enemies, oxygen, projectiles, readiness, warnings and unfinished world work, and completes none of them. Comparing records, writing notes, choosing a temporary offer and changing compatible links among already mounted accessible parts happen in the pause. Picking up, mounting or removing a physical part; operating a mechanism; transferring oxygen; moving into a view; and framing or committing a capture happen while the game runs.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
61
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
62
The journal has five simple places:
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
63
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
64
1. **Records** — committed stills and readings with place, arrangement, time, source and factual limit.
65
2. **Comparison** — player-pinned records, zoom and manual highlights; optional lookalike suggestions are labelled software-generated.
66
3. **Notes** — freeform, revision-preserving and never parsed, graded or scored.
67
4. **Testimony** — who said what, whether they saw it and what remains their interpretation.
68
5. **Places** — rooms actually entered, completed work, installed objects and routes actually traversed, each dated to its arrangement.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
69
2fde46 Anonymous 2026-09-10 12:41:35
Outcome 52 response: restore required cues and clarify release boundaries
70
Capturing a place, inscription or instrument again creates a new dated record and never overwrites the earlier capture. Alien script is never translated automatically: records preserve visible form and context, while player notes, testimony and labelled software suggestions remain interpretations. [Language and Journal](/Hold%20The%20Flood/Language%20And%20Journal) owns the deeper evidence rules.
71
72
Places is a list, not an omniscient map. A reverse breadcrumb shows passages traversed this life to the last known anchor. It promises no current safety and no oxygen cost. After a death shift, the ship still opens onto its fixed dock room; any space beyond that dock or its selected joined group remains unknown until actually seen in the new arrangement. A ship receiver bearing or other distant instrument report is live only while inspected at that instrument; a carried copy is a dated record, not tracking. Neither a log, unchanged geometry nor a matching mark proves that a route is walkable, connected or safe. Unknown geography remains blank until observed.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
73
493185 Anonymous 2026-09-15 13:59:52
Integrate the moving scan, growth, bridge reuse and explicit placement costs
74
### The moving scan's records
75
76
[Moving Scan Expedition](/Hold%20The%20Flood/Moving%20Scan%20Expedition) separates the R15 instrument's three **current-scan slots**—near, middle and far—from the journal's dated captures. Those slots belong to the arrangement being measured. Samples form while the world runs; framing and committing a still of the visible display also happens while the world runs. Each captured still keeps its place, arrangement and date, and later captures preserve earlier ones. A captured display is never live tracking.
77
78
The fully paused journal freezes the carriage, threats and oxygen. It can compare stored stills and the already-visible frozen view; it cannot sweep the lamp, sense a new bearing, finish a sample or replay motion. [Oxygen and Observation](/Hold%20The%20Flood/Oxygen%20and%20Observation) owns that observation boundary.
79
80
When a changed arrangement invalidates a partial or complete sample set, the instrument labels those slots **historical—rewind required**. The visible geared return chain at the far-side control draws the carriage from its current notch to the near stop while the game runs; the empty current slots then show that a fresh pass is needed. Earlier dated captures remain. An unfinished scan after living return resumes at its existing notch in the unchanged arrangement. A complete valid set keeps its aligned bridge available without repeating the scan. The local lock reports alignment; only walking the bridge establishes a current route.
81
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
82
## Manifest and property
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
83
c557eb Anonymous 2026-09-17 11:32:10
Manifest becomes a grid: pointer to The Pack
84
*Superseded in form on 2026-09-17: the owner chose a grid of squares holding shaped items. The four sections below become the grid, its floor strip and a list of things left elsewhere. [The Pack](/Hold%20The%20Flood/The%20Pack) owns the rules and the look.*
85
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
86
The manifest never silently unloads, drops, sells or absorbs anything. It has four sections:
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
87
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
88
- **Worn:** integral tank, navigation, journal and emergency cutter; outside C/A.
89
- **Active rig:** each mounted part pays its C once and its A while active.
90
- **Inactive cargo:** carried property pays C and no A.
91
- **Elsewhere:** an object installed, dropped, lent or left at a named observed place; it uses no carried capacity because it is not carried.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
92
2fde46 Anonymous 2026-09-10 12:41:35
Outcome 52 response: restore required cues and clarify release boundaries
93
Capacity and rig area are separate exact numbers. A pickup or mount that would exceed either refuses before commitment and leaves the object where it is. A protected objective cannot be selected for consumption at all. A preview that consumes material, hands over an object, installs it outside the carried set or spends stored charge says exactly that beside the confirm control. Invalid links and unsafe concurrent power modes refuse without changing the last valid arrangement.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
94
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
95
## Complete information obligations
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
96
2fde46 Anonymous 2026-09-10 12:41:35
Outcome 52 response: restore required cues and clarify release boundaries
97
“Direct” means observed on the object or action now; “recorded” means dated evidence, not current truth. The owning rules linked below carry the mechanical detail; this page owns what the player must be able to perceive and act on.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
98
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
99
| Domain | Required states and provenance | Required presentation and refusal |
100
|---|---|---|
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
101
| **Body and oxygen** | Exact suit O; player-set reserve defaulting to 4 O; condition/displacement; Glass Siphon tether, radius and separately labelled extra drain; selected canister with exact O and partial/ordinary-full/prepared-full/empty state; incremental coupling progress | Numeric O plus filled form and labelled notch; condition step; physical tether; exact transfer already moved. Transfer stops at suit ceiling or empty vessel, keeps committed increments, and damage alone does not cancel. Reserve never becomes a return estimate. |
102
| **Carrying and rig** | Used/free C and A; active, inactive, installed and dropped location; each actuator's connected source, selected target and readiness; manual facing/availability; Capacitor 0–4 U and saturation; ordinary 2 U release availability; local heat and recovery; committed route/body/rebound/fragment/bloom allowances; current temporary upgrades and pending offer; charging/burst mode and possible concurrent demand against the visible 6/8/10 P ship supply, including each parent reservation through its last fragment and occupied ordinary/master flight slots; armed manual intent and remaining hold time; shown bank faces, terminal marker and fan cone | C and A never merge. No-target holds only that actuator. Ordinary release below 2 U or toward a refusing first receiver stops before commitment and spends nothing; a downstream failure after commitment gives no refund. Thunderhead, Foundry Drop and Furnace Burst each provide a temporary full-store 4 U command with their own stated receiver, heat, targeting and recovery checks. Automatic charging restoration grants no readiness and descendants cannot recharge their own burst. See [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities). |
eef063 Anonymous 2026-09-10 13:52:26
Integrate reviewed horde-scale builds and expedition comparison
103
| **Equipment editing** | Physical pickup/mount/removal state; direct link validity; every mutually exclusive/gated operating mode and its peak demand | Physical work runs live and may be interrupted; mounted-link preview/edit is paused. Invalid or unsafe proposal changes nothing. Preview explains structure and demand, including Rebound's launch/Barrier interlock. It distinguishes a firing delay from an invalid link. Bank/reflected lines, terminal/fan shape and static cover breaks can be inspected; moving bodies can change the actual hit after commitment. |
bf2140 Anonymous 2026-09-15 11:57:17
Align regular combat growth and renewed expeditions with owner decisions
104
| **Work, crowd release and growth** | Mechanism stage, completed checkpoints, exact commit/spend, interruption cause; actual host withdrawal face and neutral warning on re-entry; physical crowd source and release state; seal state separately from present-space quiet; temporary growth and major milestone state | Cancel/displacement/occupied control loses only unfinished work; damage alone does not. Crossing the host face resets only that mechanism's temporary phase; re-entry begins at its visible neutral warning while completed permanent work persists. Source closure changes pressure; ordinary fighting growth and major transformations follow [Combat Rules](/Hold%20The%20Flood/Combat%20Rules), with early-seal rewards still open. Return ends temporary power and renews crowds for the next expedition; loading the ongoing expedition preserves its actual state. [Encounter and Mechanism Placement](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) owns local mechanism boundaries. |
2fde46 Anonymous 2026-09-10 12:41:35
Outcome 52 response: restore required cues and clarify release boundaries
105
| **Threat and crowd** | Hostile awareness/facing; locked wind-up and bearing; Caller/alarm; answering physical aperture; attackers committed to a release and bodies that have already crossed | Body motion/shape plus directional form and named sound subtitle. Stopping a Caller/alarm before commitment prevents the release. A completed physical closure can stop committed attackers that have not crossed; bodies already beyond it remain locally dangerous. No unseen spawn or generic omniscient warning. |
106
| **Place and evidence** | Current room and entrances directly seen; fixed ship dock after a shift; unseen space beyond it; breadcrumb traversed this life; historical route/adjacency; unknown route; capture progress; multiple dated captures; fixed-instrument live report versus carried snapshot | Current and historical use different line forms and words. Interrupted capture yields no record; a new capture preserves earlier records. Instrument reports name anchor, time and limit and give no distance, path, safety or remote diagnosis. Alien script is never translated automatically. |
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
107
| **Station joining** | A/B/R face family; flow direction and transform sides; join attempt result; walking, latch and diagnostic-power states; joined/discovered-unjoined/anonymous roster counts | Family uses mark count and outline, direction uses arrowheads, not colour alone. Mismatch refuses without spending or changing a join. Walking, latch and diagnostic remain three separate readings. Roster names no unseen room or route. |
2fde46 Anonymous 2026-09-10 12:41:35
Outcome 52 response: restore required cues and clarify release boundaries
108
| **Rescue and home** | Waiting, Prepared, In transfer, At abort refuge, Sent; who confirmed each fact; unconfirmed outcome; project unavailable/setup incomplete/commissioned/person absent; participant readiness and their explicit signal | Status uses words and the witnessed basis. The participant signals before the astronaut's cooperative action becomes available; the astronaut never acts on their behalf. Either party's abort is named. Death during transfer never invents delivery, loss or safety. Home fixtures show exact incomplete/ready state and never predict route safety. See [Home and Colony Loop](/Hold%20The%20Flood/Home%20And%20Colony%20Loop). |
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
109
| **Story and departure** | Isolation coupling live/isolated; installed functions relevant to departure; any in-world irreversible consequence if a departure proposal is adopted | Direct local tell plus words. No universal progress bar or remote “safe” verdict. Departure preview cannot imply that save/continue policy or the ending is already selected. |
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
110
2fde46 Anonymous 2026-09-10 12:41:35
Outcome 52 response: restore required cues and clarify release boundaries
111
### Home-machine detail kept in the journal
112
113
The ship collar receiver shows each branch as ready or refusing, and distinguishes **incomplete—unreadable** from **cleared**. An incomplete buffer exposes no reading and cannot be captured. Clearing discards it; a valid dated reading requires both branches to be re-sampled in the same new attempt. The packing bench names the secured vessel and its exact oxygen. Incomplete setup or a below-ordinary-fill valve-only cycle preserves the committed amount but cannot label the vessel prepared-full. These are inspection details, not ordinary combat overlays; [Mechanical Interfaces and Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) owns their commit and recovery rules, and [Home and Colony Loop](/Hold%20The%20Flood/Home%20And%20Colony%20Loop) owns their place aboard.
114
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
115
## Controls and accessibility proposals
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
116
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
117
Every option must preserve the information in the table above.
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
118
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
119
| Option | Default | Non-negotiable result | Cost to watch |
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
120
|---|---|---|---|
d2a9e5 Anonymous 2026-09-10 17:26:51
Remove review history and align superseded prose with current design rules
121
| Full remapping; no required three-input chord | On | Every action and pause remains reachable; staged work requires no rapid repeated input | More control paths to explain |
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
122
| Hold/toggle choice for staged work and oxygen coupling | Hold | Same checkpoints, interruption and commitment | Toggle may reduce physical tension |
d2a9e5 Anonymous 2026-09-10 17:26:51
Remove review history and align superseded prose with current design rules
123
| Text scale and contrast | Medium; high contrast available | Scalable text retains a minimum readable size; no critical fact lives only in tiny scenery text | Larger text competes with the field view |
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
124
| Colour-independent A/B/R, flow, readiness and danger | Always on | Shape, count, outline, motion and words carry meaning | More authored variants |
125
| Subtitles for speech and named non-speech sounds | On | Speaker/source and warning meaning remain attributed | Text load during crowds |
126
| Directional markers for essential audio | On | Locked threat and answering aperture retain bearing without exceeding the source cue | Can imply false precision if oversized |
d2a9e5 Anonymous 2026-09-10 17:26:51
Remove review history and align superseded prose with current design rules
127
| Flash, shake and effect intensity | Medium | Simultaneous full-screen effects are capped; state timing and warnings survive every setting | Spectacle may feel softer |
4284a6 Anonymous 2026-09-10 12:17:38
Outcome 52: replace player information with readable experience-led reference aligned to accepted mechanics
128
| Horde visual-density damping | Off | Enemy count, behaviour, collision and difficulty are unchanged | Lower visible mass can weaken the fantasy |
129
| Target-marker emphasis | Persistent outline | Each automatic actuator's selected target remains distinguishable | Strong outlines add clutter |
eef063 Anonymous 2026-09-10 13:52:26
Integrate reviewed horde-scale builds and expedition comparison
130
| Field-detail density | Reduced | Survival, threats, per-actuator readiness/target, manual special, source, heat/storage, visible effect paths and active interaction remain; branch history moves to inspection | A refusal may be diagnosed after the moment |
e972d0 Anonymous 2026-09-09 10:41:37
Outcome 34: 38-state main cue/action/refusal inventory with provenance and non-colour/non-audio forms, cue priority and one clutter cut, journal and manifest structure in prose, proposed controls/options/defaults, four paper walkthroughs
131
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
132
If another menu pauses, the option must say so consistently rather than create a hidden safer pause.
133
cf9e79 Anonymous 2026-09-20 16:47:53
Replace Q camera turns with owner-requested right-mouse rotation
134
**Adopted 2026-09-16 (owner).** Text scale: default Medium = 1.0, range 0.8–2.0; every style is 16 px or larger at 1080p and scales with screen height, and the overall scale never drops below 0.8, so nothing draws below 12.8 px at 1080p-equivalent in any window. Interact stays E, talk and signal F. The original Q camera binding was replaced on 20 September, as recorded below. In the build, each fixture kind has a silhouette; the only text in the room is the prompt at the locked-on fixture, its name with its action or state, and a finished mechanism keeps its state word there (inscriptions and crew paint are painted into the world; sound subtitles and other state live in the HUD box); every press of the interaction key produces a notice, even when nothing can happen, a lit indicator carries its state word beside it, the Dock Mouth knock shows its subtitle at its source (other named sounds are not yet subtitled, and no audio plays in this slice), the context prompt is drawn at the physical object, and a threshold with no neighbour in the current arrangement is a sealed bulkhead labelled unbound when near. Fixture appearance uses free existing assets where they fit (the airlock door and the observation window), otherwise the silhouette and name above. The [Brief](/Hold%20The%20Flood/Brief) records the decision.
daf95a Anonymous 2026-09-16 14:47:50
Note the adopted text-scale, fixture and prompt presentation (owner, 2026-09-16)
135
136
cf9e79 Anonymous 2026-09-20 16:47:53
Replace Q camera turns with owner-requested right-mouse rotation
137
**Adopted 2026-09-20 (owner): mouse camera rotation.** Hold the right mouse button and move the mouse sideways to turn the view freely around the astronaut. Let go to stop turning. There is no tilt, pan or dragging the view away from the astronaut. This replaces Q and Shift+Q. Near walls drop to low kerbs at every angle, including both near walls when looking diagonally; their barriers remain solid.
138
139
**As built — implementer's defaults.** The view stays orthographic, at its existing 50-degree tilt, size 9 and distance 30. Sensitivity is 0.2 degrees per horizontal mouse pixel, with no extra easing or continued turning after release. Vertical mouse motion does nothing. While turning, the pointer is hidden and held so the screen edge cannot stop a full turn, and the astronaut keeps her aim. Releasing the button returns the pointer to its previous place for aiming. Rotation stops when the game loses focus or the pack, journal or control panel opens; a new right-button press is needed afterward. Right-click still turns a held item in the pack. Movement continues to follow the direction of the view. These handling details and sensitivity are implementer choices; the owner requested rotation only.
140
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
141
## Open questions
142
bf2140 Anonymous 2026-09-15 11:57:17
Align regular combat growth and renewed expeditions with owner decisions
143
- Presentation and cadence of regular fighting growth and major milestone transformations, including the meter or pickups and the interruption cost of choices.
144
- How renewed crowds are shown on familiar routes while permanent seals and other completed work stay changed; early-seal rewards remain open.
ff3cb6 Anonymous 2026-09-14 19:13:34
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
145
- Target override and aiming assistance.
146
- Final power, heat and coverage tuning.
147
- General options-menu pausing.
148
- Save slots.
149
- The survivor-transfer safeguard (pending owner decision).
150
- Final station-joining and departure rules.
151
- The exact visual/audio treatment for every creature, mechanism and part.
152
- Whether stored Capacitor charge survives return aboard.
153
- The owner has not yet reacted to the defaults for directional markers, effect intensity, horde-density damping and field-detail density.
154
- These rules are untested; numbers are proposals.