Commit cf9e79

2026-09-20 16:47:53 Anonymous: Replace Q camera turns with owner-requested right-mouse rotation
hold the flood/player information and options.md ..
@@ 131,9 131,13 @@
If another menu pauses, the option must say so consistently rather than create a hidden safer pause.
- **Adopted 2026-09-16 (owner).** Text scale: default Medium = 1.0, range 0.8–2.0; every style is 16 px or larger at 1080p and scales with screen height, and the overall scale never drops below 0.8, so nothing draws below 12.8 px at 1080p-equivalent in any window. The view turns a quarter turn per press of Q (Shift+Q back), and the wall nearest the camera drops to a kerb so the turned view is not blocked; interact stays E, talk and signal F. In the build, each fixture kind has a silhouette; the only text in the room is the prompt at the locked-on fixture, its name with its action or state, and a finished mechanism keeps its state word there (inscriptions and crew paint are painted into the world; sound subtitles and other state live in the HUD box); every press of the interaction key produces a notice, even when nothing can happen, a lit indicator carries its state word beside it, the Dock Mouth knock shows its subtitle at its source (other named sounds are not yet subtitled, and no audio plays in this slice), the context prompt is drawn at the physical object, and a threshold with no neighbour in the current arrangement is a sealed bulkhead labelled unbound when near. Fixture appearance uses free existing assets where they fit (the airlock door and the observation window), otherwise the silhouette and name above. The [Brief](/Hold%20The%20Flood/Brief) records the decision.
+ **Adopted 2026-09-16 (owner).** Text scale: default Medium = 1.0, range 0.8–2.0; every style is 16 px or larger at 1080p and scales with screen height, and the overall scale never drops below 0.8, so nothing draws below 12.8 px at 1080p-equivalent in any window. Interact stays E, talk and signal F. The original Q camera binding was replaced on 20 September, as recorded below. In the build, each fixture kind has a silhouette; the only text in the room is the prompt at the locked-on fixture, its name with its action or state, and a finished mechanism keeps its state word there (inscriptions and crew paint are painted into the world; sound subtitles and other state live in the HUD box); every press of the interaction key produces a notice, even when nothing can happen, a lit indicator carries its state word beside it, the Dock Mouth knock shows its subtitle at its source (other named sounds are not yet subtitled, and no audio plays in this slice), the context prompt is drawn at the physical object, and a threshold with no neighbour in the current arrangement is a sealed bulkhead labelled unbound when near. Fixture appearance uses free existing assets where they fit (the airlock door and the observation window), otherwise the silhouette and name above. The [Brief](/Hold%20The%20Flood/Brief) records the decision.
+ **Adopted 2026-09-20 (owner): mouse camera rotation.** Hold the right mouse button and move the mouse sideways to turn the view freely around the astronaut. Let go to stop turning. There is no tilt, pan or dragging the view away from the astronaut. This replaces Q and Shift+Q. Near walls drop to low kerbs at every angle, including both near walls when looking diagonally; their barriers remain solid.
+
+ **As built — implementer's defaults.** The view stays orthographic, at its existing 50-degree tilt, size 9 and distance 30. Sensitivity is 0.2 degrees per horizontal mouse pixel, with no extra easing or continued turning after release. Vertical mouse motion does nothing. While turning, the pointer is hidden and held so the screen edge cannot stop a full turn, and the astronaut keeps her aim. Releasing the button returns the pointer to its previous place for aiming. Rotation stops when the game loses focus or the pack, journal or control panel opens; a new right-button press is needed afterward. Right-click still turns a held item in the pack. Movement continues to follow the direction of the view. These handling details and sensitivity are implementer choices; the owner requested rotation only.
+
## Open questions
- Presentation and cadence of regular fighting growth and major milestone transformations, including the meter or pickups and the interruption cost of choices.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9