2026-09-10 13:52:26
Anonymous:
Integrate reviewed horde-scale builds and expedition comparison
hold the flood/player information and options.md ..
@@ 14,17 14,17 @@
- Projector ready or recovering, with its current target;
- Capacitor's four-step fill;
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- Arc heat and the **two remaining Echoing Arc extensions**;
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- Arc heat and the **two additional Echoing Arc branch routes**, with detailed remaining coverage in inspection;
- the rig's current operating mode and whether its visible supply can support it;
- the manual Thunderhead control, unavailable until storage and receivers are ready.
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The crowd thickens. A Flanker commits from the side gallery and its body tell gains the one peripheral direction marker. The suit reaches the player's labelled oxygen reserve at the same time, but the reserve remains anchored beside the tank; it never replaces the threat cue and never claims to know the cost or safety of returning. Projector keeps cycling. Echoing Arc widens the discharge, spends one visible echo per extension and adds heat. Arc creates no charge and does not silently refill Capacitor.
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The crowd thickens. A Flanker commits from the side gallery and its body tell gains the one peripheral direction marker. The suit reaches the player's labelled oxygen reserve at the same time, but the reserve remains anchored beside the tank; it never replaces the threat cue and never claims to know the cost or safety of returning. Projector keeps cycling. Echoing Arc widens the discharge through finite branch routes and reserves the complete action heat before firing. Bodies, cover and the route limit determine where the effect ends. Arc creates no charge and does not silently refill Capacitor.
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When Capacitor reaches 4 U, Thunderhead's manual control becomes available. The temporary effect provides two visible, mutually gated modes on the same mounted parts: normal charging and manual burst. The player presses the special once. The rig visibly gates ordinary charging, spends the real 4 U, routes the burst through Fork to Arc and Projector, adds its stated heat, then restores normal charging automatically. The player does not open the journal to fire or restore the build. A refusing receiver is named at that part; descendants cannot recharge the same burst through Dynamo.
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When Capacitor reaches 4 U, Thunderhead's manual control shows one brief opportunity at the required actuators' next natural-ready instant. An early press visibly arms that opportunity and can be cancelled; no charge or heat is spent until acceptance. A shown 0.75-second lapse, cancellation or refusal releases automatic firing, and another hold then needs a fresh press. The temporary effect provides two visible, mutually gated modes on the same mounted parts: normal charging and manual burst. The player presses the special once. The rig visibly gates ordinary charging, spends the real 4 U, routes the burst through Fork to Arc and Projector, reserves its complete heat and operating demand, then restores normal charging automatically. Both charging and burst previews include effects still in flight; a cancelled or refused command spends no charge before first acceptance, while later obstruction gives no refund. The player does not open the journal to fire or restore the build. A refusing receiver is named at that part; descendants cannot recharge the same burst through Dynamo.
Had the astronaut completed the physical closure before the release committed, it would have prevented that release and awarded no combat-upgrade offer; lasting safety and access would be the payoff. Once the release commits, the finite stage ends when all attackers committed to it are cleared, or when the player completes a physical source seal that ends their access. The seal can stop committed attackers that have not crossed yet, and it resolves the stage even before the announced peak. Bodies already beyond the closure remain dangerous; quiet requires clearing or safely separating the present space. Escape earns nothing and re-entry resumes the same unresolved stage. Reopening the seal cannot pay again. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns the common release boundary.
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The temporary-upgrade offer opens in a pause. It shows two behaviour changes, not percentages: what mounted part changes, what the player will do differently, the added heat/power/echo cost, and one situation where the choice fails. Selecting one option returns to the exact frozen moment. An unchosen offer expires on return aboard. Stage-only choices are explicitly provisional while the owner considers regular defeated-enemy growth with larger milestone transformations; no meter or threshold for that alternative is invented here.
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The temporary-upgrade offer opens in a pause. It shows two behaviour changes, not percentages: what mounted part changes, what the player will do differently, the added heat, power and route limits, and one situation where the choice fails. Selecting one option returns to the exact frozen moment. An unchosen offer expires on return aboard. Stage-only choices are explicitly provisional while the owner considers regular defeated-enemy growth with larger milestone transformations; no meter or threshold for that alternative is invented here.
Silence reveals the reason for entering the hall: a sample counter stamped with a date after the hospital was supposed to be empty. Framing and committing the record takes live world time. Once captured, opening the journal pauses everything. The player can zoom, compare it with Yeva's photographed wall and write “same fitting?” in their own words. The game records the images, places, dates and who said what; it does not promote the note to truth.
@@ 39,7 39,7 @@
| Attention level | Always or briefly visible | Available on inspection or in the paused journal |
|---|---|---|
| **Survive now** | Exact suit oxygen, labelled reserve notch, condition, extra drain/tether, committed threat tells and the current interaction interruption | Earlier drain history, canister comparison and why a past work stage stopped |
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| **Steer the fight** | Physical source apertures and arrival direction; each automatic actuator's source, target and readiness; manual-special facing/availability; current heat, storage and finite echoes | Full links, alternate power modes, branch acceptance history and detailed U allocation |
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| **Steer the fight** | Physical source apertures and arrival direction; each automatic actuator's source, target and readiness; manual-special facing/availability; current heat, storage and visible effect paths | Full links, alternate power modes, branch acceptance history and detailed U allocation |
| **Commit deliberately** | Work checkpoint, exact spend or handover, capacity/area refusal and the object that will move or be consumed | Property history, installed/dropped locations and comparison with another loadout |
| **Understand later** | A new discovery, completed seal, spent stage or rescue-state change appears once at its source | Provenance, historical routes, testimony, notes, station joins and detailed diagnostics |
@@ 51,7 51,7 @@
This is a proposal with a known failure. In the Storm Choir hall, reserve oxygen, two locked attacks, a full Capacitor, two hot parts and a capture prompt can all become active together. Drawing six equal arrows, banners and meters would bury the corridor and make the spectacular build feel like paperwork.
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The design response is hierarchy, not silence: oxygen/condition stay anchored; one threat receives the peripheral bearing; other threats keep strong source-local tells; charge, heat and echoes cluster on the relevant rig parts; the context prompt yields to a locked attack but remains at the physical object; and branch diagnostics move to inspection. Effect-density damping reduces particles, never enemies, timing or state. This response itself needs later authorized observation: if players still miss the second threat or the ready special, the hierarchy—not the player's attention—must change.
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The design response is hierarchy, not silence: oxygen/condition stay anchored; one threat receives the peripheral bearing; other threats keep strong source-local tells; charge, heat and special availability cluster on the relevant rig parts; the context prompt yields to a locked attack but remains at the physical object; and branch diagnostics move to inspection. Effect-density damping reduces particles, never enemies, timing or state. This response itself needs later authorized observation: if players still miss the second threat or the ready special, the hierarchy—not the player's attention—must change.
## What the journal may and may not do
@@ 87,8 87,8 @@
| Domain | Required states and provenance | Required presentation and refusal |
|---|---|---|
| **Body and oxygen** | Exact suit O; player-set reserve defaulting to proposed 4 O; condition/displacement; Glass Siphon tether, radius and separately labelled extra drain; selected canister with exact O and partial/ordinary-full/prepared-full/empty state; incremental coupling progress | Numeric O plus filled form and labelled notch; condition step; physical tether; exact transfer already moved. Transfer stops at suit ceiling or empty vessel, keeps committed increments, and damage alone does not cancel. Reserve never becomes a return estimate. |
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| **Carrying and rig** | Used/free C and A; active, inactive, installed and dropped location; each actuator's connected source, selected target and readiness; manual facing/availability; Capacitor 0–4 U and saturation; ordinary 2 U release availability; component heat; finite echoes; current temporary upgrades and pending offer; charging/burst mode and possible concurrent demand against supply | C and A never merge. No-target holds only that actuator. Ordinary release below 2 U or toward a refusing first receiver stops before commitment and spends nothing; a downstream failure after commitment gives no refund. Thunderhead's full-store 4 U command is a separate temporary exception. Every return removes temporary upgrades/offers while preserving physical-property rules; stored-charge survival remains undecided. See [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities). |
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| **Equipment editing** | Physical pickup/mount/removal state; direct link validity; every mutually exclusive/gated operating mode and its peak demand | Physical work runs live and may be interrupted; mounted-link preview/edit is paused. Invalid or unsafe proposal changes nothing. Preview explains structure and demand, not future combat outcomes. |
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| **Carrying and rig** | Used/free C and A; active, inactive, installed and dropped location; each actuator's connected source, selected target and readiness; manual facing/availability; Capacitor 0–4 U and saturation; ordinary 2 U release availability; local heat and recovery; committed route/body/rebound/fragment/bloom allowances; current temporary upgrades and pending offer; charging/burst mode and possible concurrent demand against the visible 6/8/10 P ship supply, including each parent reservation through its last fragment and occupied ordinary/master flight slots; armed manual intent and remaining hold time; shown bank faces, terminal marker and fan cone | C and A never merge. No-target holds only that actuator. Ordinary release below 2 U or toward a refusing first receiver stops before commitment and spends nothing; a downstream failure after commitment gives no refund. Thunderhead, Foundry Drop and Furnace Burst each provide a temporary full-store 4 U command with their own stated receiver, heat, targeting and recovery checks. Automatic charging restoration grants no readiness and descendants cannot recharge their own burst. Every return removes temporary upgrades/offers while preserving physical-property rules; stored-charge survival remains undecided. See [Mechanical Interfaces](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities). |
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| **Equipment editing** | Physical pickup/mount/removal state; direct link validity; every mutually exclusive/gated operating mode and its peak demand | Physical work runs live and may be interrupted; mounted-link preview/edit is paused. Invalid or unsafe proposal changes nothing. Preview explains structure and demand, including Rebound's launch/Barrier interlock. It distinguishes a firing delay from an invalid link. Bank/reflected lines, terminal/fan shape and static cover breaks can be inspected; moving bodies can change the actual hit after commitment. |
| **Work and reward stage** | Mechanism stage, completed checkpoints, exact commit/spend, interruption cause; actual host withdrawal face and neutral warning on re-entry; physical crowd source; finite stage uncommitted/unresolved/spent; seal state separately from present-space quiet | Cancel/displacement/occupied control loses only unfinished work; damage alone does not. Crossing the authored host face resets only that mechanism's temporary phase; re-entry begins at its visible neutral warning while completed work and spent reward stages persist. Pre-commit closure prevents a release with no offer; after commitment, early clear/seal resolves it. Escape, return and load do not create a reward. See [Encounter and Mechanism Placement](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory). |
| **Threat and crowd** | Hostile awareness/facing; locked wind-up and bearing; Caller/alarm; answering physical aperture; attackers committed to a release and bodies that have already crossed | Body motion/shape plus directional form and named sound subtitle. Stopping a Caller/alarm before commitment prevents the release. A completed physical closure can stop committed attackers that have not crossed; bodies already beyond it remain locally dangerous. No unseen spawn or generic omniscient warning. |
| **Place and evidence** | Current room and entrances directly seen; fixed ship dock after a shift; unseen space beyond it; breadcrumb traversed this life; historical route/adjacency; unknown route; capture progress; multiple dated captures; fixed-instrument live report versus carried snapshot | Current and historical use different line forms and words. Interrupted capture yields no record; a new capture preserves earlier records. Instrument reports name anchor, time and limit and give no distance, path, safety or remote diagnosis. Alien script is never translated automatically. |
@@ 115,7 115,7 @@
| Flash, shake and effect intensity | Medium | State timing and warnings survive every setting | Spectacle may feel softer |
| Horde visual-density damping | Off | Enemy count, behaviour, collision and difficulty are unchanged | Lower visible mass can weaken the fantasy |
| Field-detail density | Reduced | Survival, threats, per-actuator readiness/target, manual special, source, heat/echo/storage and active interaction remain; branch history moves to inspection | A refusal may be diagnosed after the moment |
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| Field-detail density | Reduced | Survival, threats, per-actuator readiness/target, manual special, source, heat/storage, visible effect paths and active interaction remain; branch history moves to inspection | A refusal may be diagnosed after the moment |
General options-menu pausing remains undecided. Only the journal pause is owner-selected. If another menu pauses, the option must say so consistently rather than create a hidden safer pause.
@@ 123,6 123,6 @@
## Open decisions and validation boundary
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Still open: stage-only versus regular defeated-enemy growth; target override and aiming assistance; exact power/heat/echo values; general menu pause; save slots; survivor-transfer safeguard; final station-joining and departure rules; and the exact visual/audio treatment for every creature, mechanism and part.
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Still open: stage-only versus regular defeated-enemy growth; target override and aiming assistance; final power, heat and coverage tuning; general menu pause; save slots; survivor-transfer safeguard; final station-joining and departure rules; and the exact visual/audio treatment for every creature, mechanism and part.
This design can require that information be present and traceable. It cannot establish that a player notices it, that six simultaneous cues are tolerable, that a horde remains readable under effect density, or that the options preserve excitement. Those claims require a later authorized implementation and observation phase.