2026-09-10 17:26:51
Anonymous:
Remove review history and align superseded prose with current design rules
hold the flood/player information and options.md ..
@@ 106,13 106,13 @@
| Option | Proposed default | Non-negotiable result | Cost to watch |
|---|---|---|---|
-
| Full remapping; no required three-input chord | On | Every action and pause remains reachable | More control paths to explain |
+
| Full remapping; no required three-input chord | On | Every action and pause remains reachable; staged work requires no rapid repeated input | More control paths to explain |
| Hold/toggle choice for staged work and oxygen coupling | Hold | Same checkpoints, interruption and commitment | Toggle may reduce physical tension |
-
| Text scale and contrast | Medium; high contrast available | No critical fact lives only in tiny scenery text | Larger text competes with the field view |
+
| Text scale and contrast | Medium; high contrast available | Scalable text retains a minimum readable size; no critical fact lives only in tiny scenery text | Larger text competes with the field view |
| Colour-independent A/B/R, flow, readiness and danger | Always on | Shape, count, outline, motion and words carry meaning | More authored variants |
| Subtitles for speech and named non-speech sounds | On | Speaker/source and warning meaning remain attributed | Text load during crowds |
| Directional markers for essential audio | On | Locked threat and answering aperture retain bearing without exceeding the source cue | Can imply false precision if oversized |
-
| Flash, shake and effect intensity | Medium | State timing and warnings survive every setting | Spectacle may feel softer |
+
| Flash, shake and effect intensity | Medium | Simultaneous full-screen effects are capped; state timing and warnings survive every setting | Spectacle may feel softer |
| Horde visual-density damping | Off | Enemy count, behaviour, collision and difficulty are unchanged | Lower visible mass can weaken the fantasy |
| Field-detail density | Reduced | Survival, threats, per-actuator readiness/target, manual special, source, heat/storage, visible effect paths and active interaction remain; branch history moves to inspection | A refusal may be diagnosed after the moment |