Commit 493185

2026-09-15 13:59:52 Anonymous: Integrate the moving scan, growth, bridge reuse and explicit placement costs
hold the flood/player information and options.md ..
@@ 22,9 22,9 @@
When Capacitor reaches 4 U, Thunderhead's manual control shows one brief opportunity at the required actuators' next natural-ready instant. An early press visibly arms that opportunity and can be cancelled; no charge or heat is spent until acceptance. A shown 0.75-second lapse, cancellation or refusal releases automatic firing, and another hold then needs a fresh press. The temporary effect provides two visible, mutually gated modes on the same mounted parts: normal charging and manual burst. The player presses the special once. The rig visibly gates ordinary charging, spends the real 4 U, routes the burst through Fork to Arc and Projector, reserves its complete heat and operating demand, then restores normal charging automatically. Both charging and burst previews include effects still in flight; a cancelled or refused command spends no charge before first acceptance, while later obstruction gives no refund. The player does not open the journal to fire or restore the build. A refusing receiver is named at that part; descendants cannot recharge the same burst through Dynamo.
- Fighting supplies regular temporary growth while the release develops. A physical closure before release prevents that pressure and gives safety and access; any additional reward for avoiding the fight remains open. Once released, the finite stage ends when its committed attackers are cleared or their source is sealed. Bodies already beyond the closure remain dangerous; quiet requires clearing or safely separating the present space. Retreat keeps growth already earned until the expedition ends. Larger transformations come at major horde milestones, whose exact conditions remain to be designed. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns these growth and release boundaries.
+ Fighting supplies regular temporary growth while the release develops. A physical closure before release prevents that pressure and gives safety and access; any additional reward for avoiding the fight remains open. Once released, the finite stage ends when its committed attackers are cleared or their source is sealed. Bodies already beyond the closure remain dangerous; quiet requires clearing or safely separating the present space. Retreat keeps growth already earned until the expedition ends. Larger transformations come at named major horde milestones. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns these growth and release boundaries.
- In the current presentation proposal, an earned temporary-upgrade offer opens in a pause; its timing and frequency remain to be designed. It shows two behaviour changes, not percentages: what mounted part changes, what the player will do differently, the added heat, power and route limits, and one situation where the choice fails. Selecting one option returns to the exact frozen moment. An unchosen offer expires on return aboard.
+ An earned Tune — a temporary upgrade choice — is banked while play continues. The player opens the fully paused journal when ready to choose; each choice spends one Tune and leaves later queued choices intact. Combat Rules gives the proposed ordinary cadence. The journal offers two behaviour changes: what mounted part changes, what the player will do differently, the added heat, power and route limits, and one situation where the choice fails. Selecting one option returns to the exact frozen moment. An unchosen offer expires on return aboard.
Silence reveals the reason for entering the hall: a sample counter stamped with a date after the hospital was supposed to be empty. Framing and committing the record happens while the game runs. Once captured, the player opens the journal, zooms, compares it with Yeva's photographed wall and writes “same fitting?” in their own words. The game records the images, places, dates and who said what; it does not promote the note to truth.
@@ 69,6 69,14 @@
Places is a list, not an omniscient map. A reverse breadcrumb shows passages traversed this life to the last known anchor. It promises no current safety and no oxygen cost. After a death shift, the ship still opens onto its fixed dock room; any space beyond that dock or its selected joined group remains unknown until actually seen in the new arrangement. A ship receiver bearing or other distant instrument report is live only while inspected at that instrument; a carried copy is a dated record, not tracking. Neither a log, unchanged geometry nor a matching mark proves that a route is walkable, connected or safe. Unknown geography remains blank until observed.
+ ### The moving scan's records
+
+ [Moving Scan Expedition](/Hold%20The%20Flood/Moving%20Scan%20Expedition) separates the R15 instrument's three **current-scan slots**—near, middle and far—from the journal's dated captures. Those slots belong to the arrangement being measured. Samples form while the world runs; framing and committing a still of the visible display also happens while the world runs. Each captured still keeps its place, arrangement and date, and later captures preserve earlier ones. A captured display is never live tracking.
+
+ The fully paused journal freezes the carriage, threats and oxygen. It can compare stored stills and the already-visible frozen view; it cannot sweep the lamp, sense a new bearing, finish a sample or replay motion. [Oxygen and Observation](/Hold%20The%20Flood/Oxygen%20and%20Observation) owns that observation boundary.
+
+ When a changed arrangement invalidates a partial or complete sample set, the instrument labels those slots **historical—rewind required**. The visible geared return chain at the far-side control draws the carriage from its current notch to the near stop while the game runs; the empty current slots then show that a fresh pass is needed. Earlier dated captures remain. An unfinished scan after living return resumes at its existing notch in the unchanged arrangement. A complete valid set keeps its aligned bridge available without repeating the scan. The local lock reports alignment; only walking the bridge establishes a current route.
+
## Manifest and property
The manifest never silently unloads, drops, sells or absorbs anything. It has four sections:
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9