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1 | # Hold The Horde — Equipment Acquisition And Rig Growth |
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| 3 | **Status.** First-pass SMALL-band proposal, not owner-approved acquisition, starting equipment, active-area growth, balance, duplicate frequency, fabrication economy or implementation. The owner has selected reusable linked parts, shared carrying space, return of everything still carried on death, mostly automatic ordinary fire and manually activated specials. The four-part opening rig, ten-unit carrying example, four/eight later acquisitions and every active-area number below remain replaceable proposals. |
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| 5 | ## What is selected and what is proposed |
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| 7 | The selected rules answer what a part **is** after the player has it: one reusable object can be linked into different builds; active and inactive carried parts compete with oxygen and loot once; everything still carried returns on death. They do not say where parts come from or grant a tier ladder. |
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| 9 | Use **functioning parts found in specific station fixtures** as the replaceable default. The player first observes a machine's individual action and ports, then decides whether to remove that exact object. Removal disables only the named local function while the part is absent, never erases completed work, and must be reversible by reinstalling the same instance. A part may instead be left, revisited, or installed for infrastructure. Irregular access and carrying pressure make discovery physical, while no part below is required to complete its hosting objective. |
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11 | The credible alternative is **observation-led fabrication**. A no-survivor ship bench would require a recorded working exemplar and its ports, then consume an authored amount/type of returned salvage to create one new object instance. Another copy would require the same real cost and is neither common nor guaranteed. This makes a desired build more targetable, but adds a bench state, twelve pattern records, material requirements, duplicate interactions and the risk that exploration becomes shopping. Under the found-part default, keep only a narrow recovery-valve **operation template**: after the same observations, the bench may repair a recovered damaged core or make one explicitly paired station-port adapter. Until an actual exemplar or port pair, material requirement, source and recovery path are authored, that template is not a usable missing-item route. It cannot print an intact catalogue part from a note or redefine the separate persistent room-join rule. |
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| 13 | Neither model is owner-selected. Found parts are preferred here because they make removal, carrying and return part of the discovery, reuse the Regional map, and add less recipe/material bookkeeping. Fabrication should replace that spine only if the owner prefers targeted planning enough to accept its content and economy cost. |
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| 15 | ## Twelve source and use paths |
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| 17 | The first four rows are the **proposed Survival opening kit**, not new station finds and not duplicates of Progression Options' older illustrative opening. Every later source can be inspected and left in place; the worn cutter or its room's ordinary controls expose it after the objective's normal access, so no acquisition requires that same part or a later part first. |
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| 19 | | Part | Initial possession or concrete source/lead | Observable individual behaviour | Removal or installation consequence | Next useful change; miss/revisit | |
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| 21 | | **Threat Sensor** | Proposed installed opening kit aboard the ship. | Its dock calibration arc highlights a moving hostile dummy and offers a repeated target-bearing pulse only when a ready ordinary actuator can accept it. | Moving it inactive suspends automatic target events but disables no station fixture. | Sensor → Projector gives ordinary automatic fire; Sensor → Fork can later condition two ready branches. The cutter remains basic defence if the Sensor is packed inactive. | |
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| 22 | | **Manual Trigger** | Proposed installed opening kit beside the ship's Barrier control. | A press produces one visible output flash and one linked response; it cannot bypass downstream readiness. | Moving it inactive removes that mapped special until reinstalled, while still consuming carrying capacity. | Trigger → Barrier gives the opening faced special; later it deliberately activates Nozzle or Cycler. | |
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| 23 | | **Pulse Projector** | Proposed installed opening rig, separate from the unported worn cutter. | A ship service target shows reach, readiness and the weak force pulse produced by a bare trigger. | Inactive Projector removes the rig's ordinary shot; the worn cutter remains available but cannot join a cascade. | Sensor → Projector is the baseline; later a local Dynamo clamp can convert its impacts to charge or Lens can give it heat payload. | |
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| 24 | | **Barrier Plate** | Proposed installed opening kit, tested against the ship emergency partition. | Facing, a brief wall and deformation from a test strike are visible before any Counterwall theory. | Packing it inactive removes the directional rig barrier; it is not the station partition itself. | Manual → Barrier protects work; enemy strikes on its frame can later feed a locally clamped Dynamo. | |
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| 25 | | **Fork Relay** | Regional objective **1, Collar isolation**: the loose working relay in Cargo Turn's maintenance cradle. | One service-board pulse reaches two lamps; invalid sockets refuse before commitment. | Removing it gives a rig part but leaves the rack/shutter tradeoff to the board selector. Leaving it installed powers the selected fixture and records that exact location; reclaiming it later removes that benefit. | At four spaces, Sensor → Fork → Projector + Barrier changes control without increasing area. If left behind, the opening Sensor/Projector and Manual/Barrier chains remain capable, and the same Fork can be revisited when Cargo Turn is reachable—no duplicate is promised. | |
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| 26 | | **Stride Switch** | Regional objective **2, Pace calibration**: the detachable switch beside the gait/service-belt comparison. | The same astronaut's voluntary grounded crossing pulses; conveyor-carried motion does not. | Removal turns off that local counter, not navigation or the completed calibration record. | Stride → Projector makes relocation an input; a configured Stride packet may trigger Capacitor release into Barrier. Leaving it costs no objective progress and preserves the fixture. | |
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| 27 | | **Arc Emitter** | Regional objective **4, R-3 crossing**: one rig-scale emitter in the quarantine threshold at R-3. This is one added equipment-source fixture inside that existing placed objective room, not a new room or rescue stage. | Its repair mode jumps visibly among closely spaced conductive test points. | Removal disables that local arc grid while absent. Hard cover and the existing one-junction rescue preparation remain; rescue never requires taking it or any survivor. | Dynamo charge → Arc turns local impacts into dense-horde clearing; a charged Cycler branch can also feed it. A no-survivor visit can inspect or claim it before, after or without the rescue. | |
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| 28 | | **Thermal Lens** | Regional objective **5, Builders' runs**: the cable junction's marked sterilisation exchanger. This is one added source fixture inside the existing cable-junction instance. | A charge pulse warms one marked output while preserving the same visible pulse cadence. | Removing the Lens leaves the exchanger cold while absent, but the builder marks, A/B plate and workstation comparison stay available. | Capacitor → Lens → Projector yields a chosen heat shot; conductive Cycler response can later be converted instead. Missing it leaves force and arc paths complete, and its recorded fixture can be revisited. | |
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| 29 | | **Impact Dynamo** | Regional objective **6, Pressure ledger**: the working clamp on the abandoned sampling loop. | Hits on its own plate produce one batched charge flash for their causal wave; remote impacts do nothing. | Removal ends that local sampling shortcut but preserves freed caps, ledger evidence and other completed work. Reinstalling the same instance restores only that fixture function. | Clamp it to one Barrier frame or Projector physical-output feed, then route its charged trigger to Capacitor or Arc. If left, the pressure objective remains completable and other rigs still work. | |
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| 30 | | **Salvage Cycler** | Regional objective **7, Transfer pairs**: the material bay at one of the three visible one-way-transfer sites. This is one added source fixture inside that existing transfer-site instance. | Selected conductive, pressure or brittle samples produce distinct visible one-shot responses; observation grants no hidden recipe. | Removing its detachable chamber stops that sorter's response but does not erase the already observed transfer or the other two directional cases. | Manual → Cycler → Projector creates a chosen cargo-spending shot; conductive output can later branch to Arc/storage. Leaving it preserves salvage and avoids a consumption build. | |
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| 31 | | **Vector Nozzle** | Regional objective **8, Balance and decontamination**: the decontamination air knife already proposed as the objective's part reward. | Its shown facing pushes loose covers and kicks against its mount; sealed machinery and regions do not move. | Removing it disables that powered air knife while absent. The completed cap/pin and the timing/hard-cover route remain usable. | Manual → Nozzle creates deliberate lane separation and recoil; Cycler pressure can strengthen that positional action. The four-space Barrier alternative handles the same valve more slowly if Nozzle is missed or left. | |
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| 32 | | **Capacitor** | Regional objective **9, Regulator reply**: the visible buffer component exposed by the R4 pull under the found-part default. | Its meter rises, shows saturation and discharges into a dead load without emitting merely because it became ready. | Removal disables the regulator's buffered discharge/quick reset while absent; the completed pull, seated plate and written lines persist. | Dynamo → Capacitor banks repeated external impacts; its built-in chosen manual release can feed Arc, Barrier or Lens/Projector. Direct Dynamo → Arc and ordinary strip work remain if it is left. | |
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| 34 | These placements add **three equipment-source fixtures**—R-3 quarantine emitter, cable-junction sterilisation exchanger and one transfer-site Cycler—to existing objective instances 4, 5 and 7. Equipment acquisition owns their source, observation and object consequence here; the future room/mechanism ledger owns exact geometry, recovery access and combined encounter placement and counts each fixture once. No new region, objective, room, language chain, part definition or survivor scene is created. The other five later parts and four starting candidates were already located or proposed by Regional Discovery Map and Survival And Loadout. |
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| 36 | ## Active area grows separately from carrying |
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| 38 | Keep the proposed **ten-unit overall carrying example** unchanged for comparison: every active or inactive part still pays its catalogue C once, canisters still use their separate carrying cost, and suit oxygen does not become rig power. Proposed active rig area changes only how many already-carried parts can operate. |
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| 40 | - **4 A opening:** the ship's emergency backplane supports the four proposed 1 A starter parts. Learning to face Barrier well, time its manual source or replace Manual with the found Fork changes use without granting space. |
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41 | - **6 A optional configuration:** installing objective 2's recovered proposed **2 C navigation coupler** aboard exposes two additional readable signal positions. Installation is a completed persistent ship state, not XP. The player first has to reach the calibration bay and bring the assembly home while it competes with oxygen, Stride and loot. |
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| 42 | - **8 A optional configuration:** with that coupler still installed, installing objective 8's recovered proposed **2 C thermal exchanger core** exposes two further positions while keeping dense routing within the proposed safe envelope. The player must discover, free and carry that second assembly; no timer, repeated resource payment or character level unlocks it. |
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44 | Both assembly installations are reversible only at the ship. Before reclaiming one, the player must move active parts until the rig fits the remaining area; the assembly then becomes one stored or carried object and the corresponding ship-readiness function becomes incomplete. Nothing is destroyed and no home loan is charged as abandonment. The accepted first-pass comparison sets each assembly at proposed **2 C**; whether these particular assemblies should control area remains open. Their virtue is one visible discovery/packing/ship-commit chain; their risk is making two regional rewards feel obligatory. Reopen the source if other viable builds cannot remain credible at 4 A or if ship readiness becomes an unwanted build ladder. |
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| 46 | More A is not more carrying. Under ten C, an 8 C active rig plus one proposed 2 C canister leaves no room for new loot. A player may deliberately field four or five active spaces late to preserve oxygen and discoveries. |
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| 48 | ## Legal rigs and a same-budget choice |
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50 | Costs below use Catalogue C/A and do not assert damage, dominance or sufficient oxygen. [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) supplies the bounded first-pass controller, Fork, storage, overflow and release rules. One active rig supports one independent ordinary launch path sourced by Sensor or qualifying Stride, with one designated ordinary actuator owning target/readiness and executing once when its reserved wave arrives. A second independent ordinary-launch path refuses before edit commitment; unrelated manual sources and non-launch descendants remain legal. Field rewires take world time even though consulting the journal pauses everything. |
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| 52 | | Rig | Exact chain and cost | Controller, target and readiness | Distinct payoff and failure | |
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| 54 | | **Four-space split opening** | Threat Sensor 1/1 → Fork 1/1 → Pulse Projector 1/1 + Barrier Plate 1/1. **4 C / 4 A active**; a packed inactive Manual Trigger adds **1 C / 0 A**. | A valid hostile in Sensor's shown arc and a ready Projector gate one ordinary automatic event. Each Fork branch checks independently; unready Barrier receives nothing and queues nothing. | Ordinary fire plus sensor-timed cover, bought by losing manual Barrier timing and using Fork in the rig rather than infrastructure. A bare trigger is copied; no usable payload is amplified. | |
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55 | | **Six-space Counterwall** | Manual Trigger 1/1 → Barrier 1/1; Impact Dynamo 1/1 clamped to that Barrier frame → Capacitor 1/1; built-in manual Capacitor release → Arc Emitter 2/2. **6 C / 6 A.** | Manual Barrier is the faced special. Each eligible wave at the local clamp emits proposed **2 U**; Capacitor stores **0–4 U**, vents overflow, and a chosen **2 U** release starts only when Arc accepts as first receiver. | Defence turns repeated close pressure into a dense-target discharge. It weakens when enemies stop striking, bypass the facing, break the Barrier, remain sparse or meet saturated storage. | |
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56 | | **Six-space salvage breacher — same budget alternative** | Manual Trigger 1/1 → Salvage Cycler 2/2 → Pulse Projector 1/1; Dynamo 1/1 is clamped to Projector's impact feed → Capacitor 1/1. **6 C / 6 A.** After charge is stored, a world-time rewire can connect built-in manual Capacitor release → Projector. | For a prepared successful use, the player inspects the Cycler's shown material response and the intended Projector target/readiness, waits for the displayed firing opportunity, selects expendable pressure/fragment salvage, then presses Manual. Manual starts the wave; Cycler and Projector still check independently as the packet reaches each. If Cycler validly consumes the material but Projector later refuses, the spent material is not silently refunded and no shot occurs. | It buys a forceful ranged opening and a later manual charged shot by permanently spending loot. Unlike Counterwall it does not need enemy strikes, but it consumes return value, lacks automatic fire in this configuration and pays a vulnerable rewire. | |
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57 | | **Eight-space heat-lance network** | Threat Sensor 1/1 → Projector 1/1; Dynamo 1/1 clamped to Projector's impact feed → Fork 1/1 → Arc 2/2 + Capacitor 1/1; later world-time rewire: built-in manual Capacitor release → Thermal Lens 1/1 → Projector. **8 C / 8 A.** | Sensor reserves the designated Projector launch once. Dynamo emits **2 U**; two pre-allocation candidates receive **1 U** each, while a sole candidate receives all **2 U**. Post-split threshold failure dissipates without reallocation. The later **2 U** release requires its first receiver to accept. | Packed hordes can feed immediate Arc and a later heat special, but sparse targets, obstruction, insufficient Fork shares, saturation and the ten-C packing squeeze all break the payoff. Dynamo hears only its named Projector feed. | |
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| 59 | Counterwall and Salvage Breacher are the meaningful same-budget pair: both occupy all 6 C/6 A, but one converts incoming pressure into reusable defence/storage while the other sacrifices carried value for a player-timed opening. Neither is a recipe prerequisite for the other or a numerical tier. |
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| 61 | ## Property lifecycle |
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| 63 | | State/action | One-instance transition and capacity | Voluntary return or death | Function and reversal | |
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| 65 | | **Found part at source** | Remains one world-source object until pickup commits. Capacity is checked first; refusal leaves it visibly in place. | It does not return if pickup did not commit. Once carried, the same instance returns. | Its source fixture continues or loses only the authored function named above. | |
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| 66 | | **Installed fixture part** | Completed installation moves the object out of carried property; it uses no C/A in the rig. | It remains attached to its stable fixture through return/death and a shift; it is never also aboard. | Function exists only while that instance is present. Reclaim is a world-time action with a capacity check and may remove the function. | |
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| 67 | | **Reclaimed or inactive part** | Completed removal makes the same object carried; active installation pays its C once plus A, inactive carriage pays C and no A. | Everything still carried returns aboard once, preserving active/inactive substate. | Ship rearrangement is safe; field installation/removal/rewiring takes world time. | |
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| 68 | | **Dropped part** | Completed drop gives it one recorded station location and removes it from carrying/rig use. | Death does not move or duplicate it; the station shifts and the old route becomes historical. | A later reachable visit may reclaim it. Convenient adjacency is never promised. | |
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| 69 | | **Duplicate** | Exists only as a separately authored found or fabricated object with its own identity, source and full C/A cost. | Each actually carried instance returns once; no collection, install or death creates another. | Duplicate legality, stacking and frequency remain explicit per-part questions, not an assumed common supply. | |
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| 70 | | **Consumed material** | Cycler activation or a committed fabrication/repair step moves only the stated material to consumed. | It never returns on living return or death. Unspent carried salvage does. | Cancelled/uncommitted work spends nothing; protected objectives refuse selection. | |
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| 71 | | **Damaged core repaired** | The bench consumes named material and changes that same core instance to working after its observed behavior/ports are recorded. | If carried after completion it returns; if the step is incomplete, the core and unspent material remain in their last committed states. | Repair creates no second part and grants no unobserved pattern. | |
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| 72 | | **Paired service adapter** | Under the narrow valve, one authored adapter is made only after both exact station ports are inspected. It is a reusable service object, proposed **1 C** when carried and no active-rig A; material spent to make it stays spent. | Carried adapter returns; an installed or dropped adapter remains there. | It bridges only that named pair, never supplies power, translates text or becomes a universal free part. Removing it ends that connection. | |
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| 74 | If a future home project borrows a reusable part, the manifest shows that exact home-fixture location and its observable function. The player may reclaim it safely before departure; the home function then becomes unavailable until it is returned. A loan is never consumption, upkeep, a permanent abandonment charge or a duplicate. |
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| 76 | ## One changed expedition — pressure work after the air knife |
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| 78 | Before objective 8, the player can reach the pressure loop with the four-space Sensor/Projector plus Manual/Barrier rig. It can protect one Breath Bank cap window, but it cannot deliberately push bodies into the announced draw lane; holding and withdrawing are slower and expose the hand-cycle longer. |
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| 80 | At the decontamination objective, the player sees the mounted air knife push loose covers along its arrow and recoil against its frame. After completing a cap/pin checkpoint, they remove the **Vector Nozzle**. The local powered shove stops, while the persistent cap/pin and the hard-cover/timing route remain. Back aboard, no survivor or translation is required to inspect its facing and ports. Under the optional 6 A configuration, the player packs **Threat Sensor → Pulse Projector** for ordinary automatic fire and **Manual Trigger → Vector Nozzle** as the deliberate special: **5 C / 5 A**. With one proposed 2 C canister, three of ten carrying units remain free. |
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| 82 | At Regional objective 6, mechanical gauges and an actually reachable long approach establish the no-language baseline. During the valve horde, Projector fires only at a valid shown target when ready; Manual → Nozzle shoves eligible bodies into the draw lane and recoils the astronaut away from contact. That positional action was unavailable to the opening rig. It does not move rooms, sealed machinery or designated immovable threats, and its collision descendants retain the same wave. The player can now complete the hand-cycle with less exposure if execution and geometry cooperate; this is a paper possibility, not a balance claim. |
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| 84 | After completed pickups, the proposed **1 C Dynamo** and **2 C regulator core** fill the remaining three units exactly. A deliberate death at that point legitimately returns the 5 C active rig, the carried canister in its current fill state, Dynamo and regulator core once each; oxygen already breathed stays spent, the removed Nozzle is not duplicated at its old fixture, and the station shifts. A living return brings the same manifest without a shift. Death before either pickup commits does not collect it. |
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| 86 | The lateral alternative remains meaningful: leave Nozzle installed and take the four-space Sensor/Projector plus Manual/Barrier rig. Use hard cover, the Breath Bank tell and one persistent cap checkpoint, then withdraw or return for another attempt. It has less positional control but one more carrying unit free and preserves the decontamination air knife. Journal comparison fully pauses enemies, oxygen and readiness; neither the journal nor optional home help performs the world-time rig edit, pickup or valve work. The nearby R-3 rescue, if attempted, stays one short cooperative crossing and the person is never cargo. |
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| 88 | ## No-survivor baseline and optional home help |
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90 | Within these acquisition/configuration paths, every listed source, observation, removal, rig assembly, area configuration and return works with an empty ship: visible mechanics and recorded evidence provide the leads, and the proposed recovery bench is ship equipment. No survivor is required here to translate, fabricate, repair, grant active area or find an unseen route. This bounded guarantee is not an owner ruling against survivor-dependent colony upgrades or story relationships elsewhere. |
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| 92 | An authored survivor may optionally annotate a known fixture record, remember which owned object is on loan, or help compare two already captured observations. Such help may reduce safe home organisation or point back to an existing lead, but it creates no item, pattern, slot or present-route knowledge. The same action and result remain available without them. |
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| 94 | ## Parent alignment, scope and unresolved interfaces |
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96 | [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) defines part behavior and receiver acceptance; [Build Rules](/Hold%20The%20Flood/Build%20Rules) defines linked-build grammar; [Progression Options](/Hold%20The%20Flood/Progression%20Options) compares acquisition approaches. This article owns the twelve source paths, proposed area growth and property transitions, using those current mechanical rules. |
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98 | This first pass advances only the acquisition/rig-growth portion of Production Scope's remaining **Acquisition, build/combat interfaces and roster** row. It reuses all twelve prepared Catalogue definitions, the four proposed Survival starters and five existing Regional part rewards. Unique v1 increments are the three source fixtures counted above, two reversible ship-side area-configuration states, one provisional repair/paired-adapter operation template, and this one cross-objective expedition trace. The template does not count an authored recovery route until its exemplar/ports, material, source and recovery details exist. The future room/mechanism inventory must place the three fixtures and their recovery controls; the roster portion of the Production row remains untouched. Do not add the Catalogue, Regional, Survival or Save first-pass envelopes again. |
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100 | Self-check: exactly twelve catalogue parts have a start/source, observable behavior, object consequence and next use; four are proposed starters and eight are later sources. Four legal rigs show 4, 6 and 8 A, actual C/A totals, source/manual control, targeting/readiness and one same-budget alternative. Fork uses pre-allocation candidates, conservative division and no reallocation; Dynamo is locally clamped and emits proposed 2 U; Capacitor uses 0–4 U storage and 2 U release. One installed-part revisit and one deliberate-death return are explicit. Carried, installed, reclaimed, dropped, duplicate, consumed, repaired and adapted states conserve identities. No part, survivor, translation, treatment, fabrication pattern, active-area expansion or story decision is mandatory for its own acquisition. |
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102 | Remaining decisions/interfaces are the owner's acquisition preference; true starting kit, carrying and active-area values; alternatives or tuning to proposed assembly/objective-item sizes; later content policy for multiple independent ordinary-launch paths beyond the accepted one-path envelope; part quantities, duplicate stacking and salvage availability; which fixtures may be stripped and their recovery geometry; adapter presentation; alternate overflow/readiness/target policies; alive-return population behavior; ship-readiness interaction; optional home projects/cast; and final shift, story, corruption and ending rules. Later authorized implementation and real-player evidence must establish discovery clarity, field-edit usability, viable-build diversity, packing pressure, dominance, combat value and pacing. This design-only article proves none of them. |
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