hold the flood/equipment acquisition and rig growth.md ..
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Keep the proposed **ten-unit overall carrying example** unchanged for comparison: every active or inactive part still pays its catalogue C once, canisters still use their separate carrying cost, and suit oxygen does not become rig power. Proposed active rig area changes only how many already-carried parts can operate.
- **4 A opening:** the ship's emergency backplane supports the four proposed 1 A starter parts. Learning to face Barrier well, time its manual source or replace Manual with the found Fork changes use without granting space.
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- **6 A optional configuration:** installing objective 2's recovered navigation coupler aboard exposes two additional readable signal positions. Installation is a completed persistent ship state, not XP. The player first has to reach the calibration bay and bring the assembly home while it competes with oxygen, Stride and loot.
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- **8 A optional configuration:** with that coupler still installed, installing objective 8's recovered thermal exchanger core exposes two further positions while keeping dense routing within the proposed safe envelope. The player must discover, free and carry that second assembly; no timer, repeated resource payment or character level unlocks it.
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- **6 A optional configuration:** installing objective 2's recovered proposed **2 C navigation coupler** aboard exposes two additional readable signal positions. Installation is a completed persistent ship state, not XP. The player first has to reach the calibration bay and bring the assembly home while it competes with oxygen, Stride and loot.
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- **8 A optional configuration:** with that coupler still installed, installing objective 8's recovered proposed **2 C thermal exchanger core** exposes two further positions while keeping dense routing within the proposed safe envelope. The player must discover, free and carry that second assembly; no timer, repeated resource payment or character level unlocks it.
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Both assembly installations are reversible only at the ship. Before reclaiming one, the player must move active parts until the rig fits the remaining area; the assembly then becomes one stored or carried object and the corresponding ship-readiness function becomes incomplete. Nothing is destroyed and no home loan is charged as abandonment. Exact assembly size and whether these particular assemblies should control area remain open. Their virtue is one visible discovery/packing/ship-commit chain; their risk is making two regional rewards feel obligatory. Reopen the source if other viable builds cannot remain credible at 4 A or if ship readiness becomes an unwanted build ladder.
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Both assembly installations are reversible only at the ship. Before reclaiming one, the player must move active parts until the rig fits the remaining area; the assembly then becomes one stored or carried object and the corresponding ship-readiness function becomes incomplete. Nothing is destroyed and no home loan is charged as abandonment. The accepted first-pass comparison sets each assembly at proposed **2 C**; whether these particular assemblies should control area remains open. Their virtue is one visible discovery/packing/ship-commit chain; their risk is making two regional rewards feel obligatory. Reopen the source if other viable builds cannot remain credible at 4 A or if ship readiness becomes an unwanted build ladder.
More A is not more carrying. Under ten C, an 8 C active rig plus one proposed 2 C canister leaves no room for new loot. A player may deliberately field four or five active spaces late to preserve oxygen and discoveries.
## Legal rigs and a same-budget choice
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Costs below use Catalogue C/A and do not assert damage, dominance or sufficient oxygen. A source starts the stated external event; each receiver applies its own compatibility, readiness, storage and target checks when the packet reaches it. Field rewires take world time even though consulting the journal pauses everything.
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Costs below use Catalogue C/A and do not assert damage, dominance or sufficient oxygen. [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) supplies the bounded first-pass controller, Fork, storage, overflow and release rules. One active rig supports one independent ordinary launch path sourced by Sensor or qualifying Stride, with one designated ordinary actuator owning target/readiness and executing once when its reserved wave arrives. A second independent ordinary-launch path refuses before edit commitment; unrelated manual sources and non-launch descendants remain legal. Field rewires take world time even though consulting the journal pauses everything.
| Rig | Exact chain and cost | Controller, target and readiness | Distinct payoff and failure |
|---|---|---|---|
| **Four-space split opening** | Threat Sensor 1/1 → Fork 1/1 → Pulse Projector 1/1 + Barrier Plate 1/1. **4 C / 4 A active**; a packed inactive Manual Trigger adds **1 C / 0 A**. | A valid hostile in Sensor's shown arc and a ready Projector gate one ordinary automatic event. Each Fork branch checks independently; unready Barrier receives nothing and queues nothing. | Ordinary fire plus sensor-timed cover, bought by losing manual Barrier timing and using Fork in the rig rather than infrastructure. A bare trigger is copied; no usable payload is amplified. |
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| **Six-space Counterwall** | Manual Trigger 1/1 → Barrier 1/1; Impact Dynamo 1/1 clamped to that Barrier frame → Capacitor 1/1; built-in manual Capacitor release → Arc Emitter 2/2. **6 C / 6 A.** | Manual Barrier is the faced special. Each later enemy strike is a new external event; the local clamp emits once for that wave. Manual release starts a later wave only when Arc has a visible valid target and readiness. | Defence turns repeated close pressure into a dense-target discharge. It weakens when enemies stop striking, bypass the facing, break the Barrier, remain sparse or meet saturated storage. |
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| **Six-space Counterwall** | Manual Trigger 1/1 → Barrier 1/1; Impact Dynamo 1/1 clamped to that Barrier frame → Capacitor 1/1; built-in manual Capacitor release → Arc Emitter 2/2. **6 C / 6 A.** | Manual Barrier is the faced special. Each eligible wave at the local clamp emits proposed **2 U**; Capacitor stores **0–4 U**, vents overflow, and a chosen **2 U** release starts only when Arc accepts as first receiver. | Defence turns repeated close pressure into a dense-target discharge. It weakens when enemies stop striking, bypass the facing, break the Barrier, remain sparse or meet saturated storage. |
| **Six-space salvage breacher — same budget alternative** | Manual Trigger 1/1 → Salvage Cycler 2/2 → Pulse Projector 1/1; Dynamo 1/1 is clamped to Projector's impact feed → Capacitor 1/1. **6 C / 6 A.** After charge is stored, a world-time rewire can connect built-in manual Capacitor release → Projector. | For a prepared successful use, the player inspects the Cycler's shown material response and the intended Projector target/readiness, waits for the displayed firing opportunity, selects expendable pressure/fragment salvage, then presses Manual. Manual starts the wave; Cycler and Projector still check independently as the packet reaches each. If Cycler validly consumes the material but Projector later refuses, the spent material is not silently refunded and no shot occurs. | It buys a forceful ranged opening and a later manual charged shot by permanently spending loot. Unlike Counterwall it does not need enemy strikes, but it consumes return value, lacks automatic fire in this configuration and pays a vulnerable rewire. |
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| **Eight-space heat-lance network** | Threat Sensor 1/1 → Projector 1/1; Dynamo 1/1 clamped to Projector's impact feed → Fork 1/1 → Arc 2/2 + Capacitor 1/1; later world-time rewire: built-in manual Capacitor release → Thermal Lens 1/1 → Projector. **8 C / 8 A.** | Sensor plus ready targeted Projector creates ordinary automatic waves. Fork preserves trigger/type/wave but divides usable charge among accepting branches; each share must meet its receiver's threshold. Later manual release needs a ready displayed Projector target. | Packed hordes can feed immediate Arc and a later heat special, but sparse targets, obstruction, insufficient Fork shares, saturation and the ten-C packing squeeze all break the payoff. Dynamo hears only its named Projector feed. |
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| **Eight-space heat-lance network** | Threat Sensor 1/1 → Projector 1/1; Dynamo 1/1 clamped to Projector's impact feed → Fork 1/1 → Arc 2/2 + Capacitor 1/1; later world-time rewire: built-in manual Capacitor release → Thermal Lens 1/1 → Projector. **8 C / 8 A.** | Sensor reserves the designated Projector launch once. Dynamo emits **2 U**; two pre-allocation candidates receive **1 U** each, while a sole candidate receives all **2 U**. Post-split threshold failure dissipates without reallocation. The later **2 U** release requires its first receiver to accept. | Packed hordes can feed immediate Arc and a later heat special, but sparse targets, obstruction, insufficient Fork shares, saturation and the ten-C packing squeeze all break the payoff. Dynamo hears only its named Projector feed. |
Counterwall and Salvage Breacher are the meaningful same-budget pair: both occupy all 6 C/6 A, but one converts incoming pressure into reusable defence/storage while the other sacrifices carried value for a player-timed opening. Neither is a recipe prerequisite for the other or a numerical tier.
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This first pass advances only the acquisition/rig-growth portion of Production Scope's remaining **Acquisition, build/combat interfaces and roster** row. It reuses all twelve prepared Catalogue definitions, the four proposed Survival starters and five existing Regional part rewards. Unique v1 increments are the three source fixtures counted above, two reversible ship-side area-configuration states, one provisional repair/paired-adapter operation template, and this one cross-objective expedition trace. The template does not count an authored recovery route until its exemplar/ports, material, source and recovery details exist. The future room/mechanism inventory must place the three fixtures and their recovery controls; the roster portion of the Production row remains untouched. Do not add the Catalogue, Regional, Survival or Save first-pass envelopes again.
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Self-check: exactly twelve catalogue parts have a start/source, observable behavior, object consequence and next use; four are proposed starters and eight are later sources. Four legal rigs show 4, 6 and 8 A, actual C/A totals, source/manual control, targeting/readiness and one same-budget alternative. Fork conserves usable payload; Dynamo is locally clamped. One installed-part revisit and one deliberate-death return are explicit. Carried, installed, reclaimed, dropped, duplicate, consumed, repaired and adapted states conserve identities. No part, survivor, translation, treatment, fabrication pattern, active-area expansion or story decision is mandatory for its own acquisition.
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Self-check: exactly twelve catalogue parts have a start/source, observable behavior, object consequence and next use; four are proposed starters and eight are later sources. Four legal rigs show 4, 6 and 8 A, actual C/A totals, source/manual control, targeting/readiness and one same-budget alternative. Fork uses pre-allocation candidates, conservative division and no reallocation; Dynamo is locally clamped and emits proposed 2 U; Capacitor uses 0–4 U storage and 2 U release. One installed-part revisit and one deliberate-death return are explicit. Carried, installed, reclaimed, dropped, duplicate, consumed, repaired and adapted states conserve identities. No part, survivor, translation, treatment, fabrication pattern, active-area expansion or story decision is mandatory for its own acquisition.
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Remaining decisions/interfaces are the owner's acquisition preference; true starting kit, carrying and active-area values; assembly and objective-item sizes; exact controller behavior with multiple ordinary actuators; part quantities, duplicate stacking and salvage availability; which fixtures may be stripped and their recovery geometry; adapter presentation; overflow/readiness/target overrides; alive-return population behavior; ship-readiness interaction; optional home projects/cast; and final shift, story, corruption and ending rules. Later authorized implementation and real-player evidence must establish discovery clarity, field-edit usability, viable-build diversity, packing pressure, dominance, combat value and pacing. This design-only article proves none of them.
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Remaining decisions/interfaces are the owner's acquisition preference; true starting kit, carrying and active-area values; alternatives or tuning to proposed assembly/objective-item sizes; later content policy for multiple independent ordinary-launch paths beyond the accepted one-path envelope; part quantities, duplicate stacking and salvage availability; which fixtures may be stripped and their recovery geometry; adapter presentation; alternate overflow/readiness/target policies; alive-return population behavior; ship-readiness interaction; optional home projects/cast; and final shift, story, corruption and ending rules. Later authorized implementation and real-player evidence must establish discovery clarity, field-edit usability, viable-build diversity, packing pressure, dominance, combat value and pacing. This design-only article proves none of them.