Commit d35c54

2026-09-08 18:52:17 Anonymous: Clarify receiver-local readiness and recovery scope
hold the flood/equipment acquisition and rig growth.md ..
@@ 8,7 8,7 @@
Use **functioning parts found in specific station fixtures** as the replaceable default. The player first observes a machine's individual action and ports, then decides whether to remove that exact object. Removal disables only the named local function while the part is absent, never erases completed work, and must be reversible by reinstalling the same instance. A part may instead be left, revisited, or installed for infrastructure. Irregular access and carrying pressure make discovery physical, while no part below is required to complete its hosting objective.
- The credible alternative is **observation-led fabrication**. A no-survivor ship bench would require a recorded working exemplar and its ports, then consume an authored amount/type of returned salvage to create one new object instance. Another copy would require the same real cost and is neither common nor guaranteed. This makes a desired build more targetable, but adds a bench state, twelve pattern records, material requirements, duplicate interactions and the risk that exploration becomes shopping. Under the found-part default, keep only a narrow recovery valve: after the same observations, the bench may repair a recovered damaged core or make one explicitly paired station-port adapter. It cannot print an intact catalogue part from a note.
+ The credible alternative is **observation-led fabrication**. A no-survivor ship bench would require a recorded working exemplar and its ports, then consume an authored amount/type of returned salvage to create one new object instance. Another copy would require the same real cost and is neither common nor guaranteed. This makes a desired build more targetable, but adds a bench state, twelve pattern records, material requirements, duplicate interactions and the risk that exploration becomes shopping. Under the found-part default, keep only a narrow recovery-valve **operation template**: after the same observations, the bench may repair a recovered damaged core or make one explicitly paired station-port adapter. Until an actual exemplar or port pair, material requirement, source and recovery path are authored, that template is not a usable missing-item route. It cannot print an intact catalogue part from a note or redefine the separate persistent room-join rule.
Neither model is owner-selected. Found parts are preferred here because they make removal, carrying and return part of the discovery, reuse the Regional map, and add less recipe/material bookkeeping. Fabrication should replace that spine only if the owner prefers targeted planning enough to accept its content and economy cost.
@@ 47,13 47,13 @@
## Legal rigs and a same-budget choice
- Costs below use Catalogue C/A and do not assert damage, dominance or sufficient oxygen. A source starts the stated external event; targets and readiness are checked before the accepting action. Field rewires take world time even though consulting the journal pauses everything.
+ Costs below use Catalogue C/A and do not assert damage, dominance or sufficient oxygen. A source starts the stated external event; each receiver applies its own compatibility, readiness, storage and target checks when the packet reaches it. Field rewires take world time even though consulting the journal pauses everything.
| Rig | Exact chain and cost | Controller, target and readiness | Distinct payoff and failure |
|---|---|---|---|
| **Four-space split opening** | Threat Sensor 1/1 → Fork 1/1 → Pulse Projector 1/1 + Barrier Plate 1/1. **4 C / 4 A active**; a packed inactive Manual Trigger adds **1 C / 0 A**. | A valid hostile in Sensor's shown arc and a ready Projector gate one ordinary automatic event. Each Fork branch checks independently; unready Barrier receives nothing and queues nothing. | Ordinary fire plus sensor-timed cover, bought by losing manual Barrier timing and using Fork in the rig rather than infrastructure. A bare trigger is copied; no usable payload is amplified. |
| **Six-space Counterwall** | Manual Trigger 1/1 → Barrier 1/1; Impact Dynamo 1/1 clamped to that Barrier frame → Capacitor 1/1; built-in manual Capacitor release → Arc Emitter 2/2. **6 C / 6 A.** | Manual Barrier is the faced special. Each later enemy strike is a new external event; the local clamp emits once for that wave. Manual release starts a later wave only when Arc has a visible valid target and readiness. | Defence turns repeated close pressure into a dense-target discharge. It weakens when enemies stop striking, bypass the facing, break the Barrier, remain sparse or meet saturated storage. |
- | **Six-space salvage breacher — same budget alternative** | Manual Trigger 1/1 → Salvage Cycler 2/2 → Pulse Projector 1/1; Dynamo 1/1 is clamped to Projector's impact feed → Capacitor 1/1. **6 C / 6 A.** After charge is stored, a world-time rewire can connect built-in manual Capacitor release → Projector. | The player deliberately selects expendable pressure/fragment salvage; Manual starts the special only when Cycler accepts it and Projector has a valid selected target/readiness. The local impact emits once and storage does not self-release. | It buys a forceful ranged opening and a later manual charged shot by permanently spending loot. Unlike Counterwall it does not need enemy strikes, but it consumes return value, lacks automatic fire in this configuration and pays a vulnerable rewire. |
+ | **Six-space salvage breacher — same budget alternative** | Manual Trigger 1/1 → Salvage Cycler 2/2 → Pulse Projector 1/1; Dynamo 1/1 is clamped to Projector's impact feed → Capacitor 1/1. **6 C / 6 A.** After charge is stored, a world-time rewire can connect built-in manual Capacitor release → Projector. | For a prepared successful use, the player inspects the Cycler's shown material response and the intended Projector target/readiness, waits for the displayed firing opportunity, selects expendable pressure/fragment salvage, then presses Manual. Manual starts the wave; Cycler and Projector still check independently as the packet reaches each. If Cycler validly consumes the material but Projector later refuses, the spent material is not silently refunded and no shot occurs. | It buys a forceful ranged opening and a later manual charged shot by permanently spending loot. Unlike Counterwall it does not need enemy strikes, but it consumes return value, lacks automatic fire in this configuration and pays a vulnerable rewire. |
| **Eight-space heat-lance network** | Threat Sensor 1/1 → Projector 1/1; Dynamo 1/1 clamped to Projector's impact feed → Fork 1/1 → Arc 2/2 + Capacitor 1/1; later world-time rewire: built-in manual Capacitor release → Thermal Lens 1/1 → Projector. **8 C / 8 A.** | Sensor plus ready targeted Projector creates ordinary automatic waves. Fork preserves trigger/type/wave but divides usable charge among accepting branches; each share must meet its receiver's threshold. Later manual release needs a ready displayed Projector target. | Packed hordes can feed immediate Arc and a later heat special, but sparse targets, obstruction, insufficient Fork shares, saturation and the ten-C packing squeeze all break the payoff. Dynamo hears only its named Projector feed. |
Counterwall and Salvage Breacher are the meaningful same-budget pair: both occupy all 6 C/6 A, but one converts incoming pressure into reusable defence/storage while the other sacrifices carried value for a player-timed opening. Neither is a recipe prerequisite for the other or a numerical tier.
@@ 87,7 87,7 @@
## No-survivor baseline and optional home help
- Every source, observation, removal, rig assembly, area configuration and return above works with an empty ship: visible mechanics and recorded evidence provide the leads, and the proposed recovery bench is ship equipment. A survivor cannot be required to translate, fabricate, repair, grant active area, find an unseen route, accept treatment or unlock an ending.
+ Within these acquisition/configuration paths, every listed source, observation, removal, rig assembly, area configuration and return works with an empty ship: visible mechanics and recorded evidence provide the leads, and the proposed recovery bench is ship equipment. No survivor is required here to translate, fabricate, repair, grant active area or find an unseen route. This bounded guarantee is not an owner ruling against survivor-dependent colony upgrades or story relationships elsewhere.
An authored survivor may optionally annotate a known fixture record, remember which owned object is on loan, or help compare two already captured observations. Such help may reduce safe home organisation or point back to an existing lead, but it creates no item, pattern, slot or present-route knowledge. The same action and result remain available without them.
@@ 95,7 95,7 @@
This article follows the current Equipment Catalogue where older **Progression Options** language is ambiguous. A future Outcome 04 parent-alignment edit should make three exact changes without altering its two-option comparison: (1) replace “Pulse Projector automatically launches” with the current Threat Sensor/ready-controller event or mark it explicitly as omitted-controller shorthand; (2) describe Impact Dynamo as one local clamp on a named Barrier frame, Projector physical-output feed or fixture surface, not a remote/global impact or motion collector; and (3) state that Fork copies trigger, payload type and wave identity but splits usable payload among accepting branches with total output no greater than input, rather than implying full-copy amplification. No parent article is edited here.
- This first pass advances only the acquisition/rig-growth portion of Production Scope's remaining **Acquisition, build/combat interfaces and roster** row. It reuses all twelve prepared Catalogue definitions, the four proposed Survival starters and five existing Regional part rewards. Unique v1 increments are the three source fixtures counted above, two reversible ship-side area-configuration states, one narrow repair/paired-adapter operation family, and this one cross-objective expedition trace. The future room/mechanism inventory must place the three fixtures and their recovery controls; the roster portion of the Production row remains untouched. Do not add the Catalogue, Regional, Survival or Save first-pass envelopes again.
+ This first pass advances only the acquisition/rig-growth portion of Production Scope's remaining **Acquisition, build/combat interfaces and roster** row. It reuses all twelve prepared Catalogue definitions, the four proposed Survival starters and five existing Regional part rewards. Unique v1 increments are the three source fixtures counted above, two reversible ship-side area-configuration states, one provisional repair/paired-adapter operation template, and this one cross-objective expedition trace. The template does not count an authored recovery route until its exemplar/ports, material, source and recovery details exist. The future room/mechanism inventory must place the three fixtures and their recovery controls; the roster portion of the Production row remains untouched. Do not add the Catalogue, Regional, Survival or Save first-pass envelopes again.
Self-check: exactly twelve catalogue parts have a start/source, observable behavior, object consequence and next use; four are proposed starters and eight are later sources. Four legal rigs show 4, 6 and 8 A, actual C/A totals, source/manual control, targeting/readiness and one same-budget alternative. Fork conserves usable payload; Dynamo is locally clamped. One installed-part revisit and one deliberate-death return are explicit. Carried, installed, reclaimed, dropped, duplicate, consumed, repaired and adapted states conserve identities. No part, survivor, translation, treatment, fabrication pattern, active-area expansion or story decision is mandatory for its own acquisition.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9