Blame

4b7235 Anonymous 2026-09-07 16:53:14
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
1
# Survivorlike Market Data
39c95f Anonymous 2026-09-06 18:00:07
REF102 r1: new reference page - survivorlike market data measured live from Steam's public endpoints, with every query reproduced. Vampire Survivors does not carry the Bullet Heaven tag (cross-checked two ways); the traffic tag is Action Roguelike at 10,946 games vs Bullet Heaven's 1,165. List prices split into two non-overlapping bands (crowd games $4.99-$12.99, mystery/inventory $14.99-$29.99). Median playtime-at-review for 11 comparables is 9.3-46.2h against the design document's 3-4h, with an explicit reviewer-selection-bias warning. Exact two-condition Steam refund policy (2h AND 14 days). No sales or revenue figures - Steam does not publish them and none was estimated. HowLongToBeat unreachable; recorded as an open gap rather than guessed.
2
4b7235 Anonymous 2026-09-07 16:53:14
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
3
**Historical research snapshot: 2026-09-06. Not reverified during the wiki reset.** The sample contains eleven selected inspiration/comparison games. It does not represent the whole market, establish price bands or predict buyers.
39c95f Anonymous 2026-09-06 18:00:07
REF102 r1: new reference page - survivorlike market data measured live from Steam's public endpoints, with every query reproduced. Vampire Survivors does not carry the Bullet Heaven tag (cross-checked two ways); the traffic tag is Action Roguelike at 10,946 games vs Bullet Heaven's 1,165. List prices split into two non-overlapping bands (crowd games $4.99-$12.99, mystery/inventory $14.99-$29.99). Median playtime-at-review for 11 comparables is 9.3-46.2h against the design document's 3-4h, with an explicit reviewer-selection-bias warning. Exact two-condition Steam refund policy (2h AND 14 days). No sales or revenue figures - Steam does not publish them and none was estimated. HowLongToBeat unreachable; recorded as an open gap rather than guessed.
4
4b7235 Anonymous 2026-09-07 16:53:14
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
5
## Recorded US prices and reviews
39c95f Anonymous 2026-09-06 18:00:07
REF102 r1: new reference page - survivorlike market data measured live from Steam's public endpoints, with every query reproduced. Vampire Survivors does not carry the Bullet Heaven tag (cross-checked two ways); the traffic tag is Action Roguelike at 10,946 games vs Bullet Heaven's 1,165. List prices split into two non-overlapping bands (crowd games $4.99-$12.99, mystery/inventory $14.99-$29.99). Median playtime-at-review for 11 comparables is 9.3-46.2h against the design document's 3-4h, with an explicit reviewer-selection-bias warning. Exact two-condition Steam refund policy (2h AND 14 days). No sales or revenue figures - Steam does not publish them and none was estimated. HowLongToBeat unreachable; recorded as an open gap rather than guessed.
6
7
| Game | List | On 2026-09-06 | Released | Steam reviews | Positive |
8
|---|---:|---:|---|---:|---:|
9
| Vampire Survivors | **$4.99** | $3.74 (−25%) | 2022-10-20 | 265,362 | 98% |
10
| Brotato | **$4.99** | $2.99 (−40%) | 2023-06-23 | 118,451 | 96% |
11
| 20 Minutes Till Dawn | **$4.99** | $2.49 (−50%) | 2023-06-08 | 29,106 | 90% |
12
| Halls of Torment | **$6.66** | $4.99 (−25%) | 2024-09-24 | 31,812 | 95% |
13
| Pathogenic | **$9.99** | $7.99 | 2026-07-16 | 4,036 | 93% |
14
| Deep Rock Galactic: Survivor | **$12.99** | $7.79 (−40%) | 2025-09-17 | 48,220 | 86% |
15
| Backpack Battles | **$14.99** | $14.99 | 2025-06-13 | 20,673 | 91% |
16
| Noita | **$19.99** | $19.99 | 2020-10-15 | 88,681 | 95% |
17
| Backpack Hero | **$19.99** | $9.99 (−50%) | 2023-11-14 | 8,509 | 86% |
18
| Cult of the Lamb | **$24.99** | $24.99 | 2022-08-11 | 129,347 | 96% |
19
| Blue Prince | **$29.99** | $17.99 (−40%) | 2025-04-10 | 19,951 | 86% |
20
4b7235 Anonymous 2026-09-07 16:53:14
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
21
## Recorded playtime at review
b0250e Anonymous 2026-09-06 18:36:50
REF102 r4: corrections in place after PM's ruling, no new measurement. Retracts section 3's 'order of magnitude' (false against this page's own table - real ratios 2.3-3.1x low, 6.3-8.4x median, 11.6-15.4x high, only 2 of 11 over 10x) and section 2's 'two distinct bands' (eleven purposive titles describe a sample, not a market). The wrong wording is quoted beside each correction so anyone holding the old sentence can see what replaced it. Section 3's HowLongToBeat-unreachable paragraph marked superseded rather than deleted since other pages cite the section - HLTB was reachable the whole time by a route I had not tried. Open request CLOSED; completion times now at REF103. Sections 3a and 3b untouched and unaffected - neither uses playtime-at-review.
22
4b7235 Anonymous 2026-09-07 16:53:14
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
23
The earlier researcher sampled the 300 most recent reviews per title, across languages and purchase types, using Steam’s review API. These are sampled reviewers, not all owners. Their playtime may include unfinished progress, replay and idle time. The direction and size of any bias relative to all owners are not established here. The share below two hours is not a refund rate.
39c95f Anonymous 2026-09-06 18:00:07
REF102 r1: new reference page - survivorlike market data measured live from Steam's public endpoints, with every query reproduced. Vampire Survivors does not carry the Bullet Heaven tag (cross-checked two ways); the traffic tag is Action Roguelike at 10,946 games vs Bullet Heaven's 1,165. List prices split into two non-overlapping bands (crowd games $4.99-$12.99, mystery/inventory $14.99-$29.99). Median playtime-at-review for 11 comparables is 9.3-46.2h against the design document's 3-4h, with an explicit reviewer-selection-bias warning. Exact two-condition Steam refund policy (2h AND 14 days). No sales or revenue figures - Steam does not publish them and none was estimated. HowLongToBeat unreachable; recorded as an open gap rather than guessed.
24
25
| Game | n | Median playtime at review | Mean | Share under 2 h |
26
|---|---:|---:|---:|---:|
27
| Backpack Battles | 300 | **45.3 h** | 138.8 h | 2% |
28
| Noita | 300 | **46.2 h** | 119.6 h | 3% |
29
| Blue Prince | 300 | **27.1 h** | 52.2 h | 5% |
30
| Backpack Hero | 300 | **27.1 h** | 76.3 h | 7% |
31
| Brotato | 300 | **27.0 h** | 75.5 h | 4% |
32
| Cult of the Lamb | 300 | **25.3 h** | 35.1 h | 2% |
33
| Deep Rock Galactic: Survivor | 300 | **24.6 h** | 73.6 h | 4% |
34
| Vampire Survivors | 300 | **22.0 h** | 51.7 h | 4% |
35
| Halls of Torment | 300 | **17.8 h** | 33.9 h | 3% |
36
| 20 Minutes Till Dawn | 300 | **12.6 h** | 19.3 h | 9% |
37
| Pathogenic | 300 | **9.3 h** | 16.7 h | 11% |
38
4b7235 Anonymous 2026-09-07 16:53:14
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
39
## Refreshing the data
39c95f Anonymous 2026-09-06 18:00:07
REF102 r1: new reference page - survivorlike market data measured live from Steam's public endpoints, with every query reproduced. Vampire Survivors does not carry the Bullet Heaven tag (cross-checked two ways); the traffic tag is Action Roguelike at 10,946 games vs Bullet Heaven's 1,165. List prices split into two non-overlapping bands (crowd games $4.99-$12.99, mystery/inventory $14.99-$29.99). Median playtime-at-review for 11 comparables is 9.3-46.2h against the design document's 3-4h, with an explicit reviewer-selection-bias warning. Exact two-condition Steam refund policy (2h AND 14 days). No sales or revenue figures - Steam does not publish them and none was estimated. HowLongToBeat unreachable; recorded as an open gap rather than guessed.
40
41
```
42
# price, release date, name (list price = initial_formatted)
43
https://store.steampowered.com/api/appdetails?appids=<appid>&cc=us&l=en&filters=basic,price_overview,release_date
44
45
# review totals and score band
46
https://store.steampowered.com/appreviews/<appid>?json=1&language=all&purchase_type=all&num_per_page=0
47
48
# playtime sample (author.playtime_at_review, in minutes)
49
https://store.steampowered.com/appreviews/<appid>?json=1&language=all&purchase_type=all&filter=recent&num_per_page=100&cursor=*
50
51
# how many games carry a tag -> total_count
52
https://store.steampowered.com/search/results/?query=&start=0&count=1&sort_by=_ASC&tags=<tagid>&category1=998&infinite=1&cc=us&l=en
53
97fe01 Anonymous 2026-09-06 18:13:45
REF102 r2: add section 3a, completion rates from Steam's public achievement API - the column Clarity Q35 and External Critique X19/X20 are all missing. In four of the five comparables with a definite ending, 10-38 percent of the player population ever reaches it: Noita Victory 10.0, Vampire Survivors final enemy 27.0, Cult of the Lamb last bishop 33.9, Blue Prince Room 46 38.0, 20 Minutes Till Dawn full 20 minutes 73.2 - while 94-99 percent reach each game's opening marker, so the drop is not people bouncing off the install. Median achievement share per game tabled. Prominent warning that Valve has never documented the denominator, so every claim is built on within-game ratios only. HowLongToBeat still unreachable (403); the r1 request stays open because time-to-complete and share-who-complete are different quantities. Nothing previously published changed.
54
# global achievement unlock percentages (no key needed)
55
https://api.steampowered.com/ISteamUserStats/GetGlobalAchievementPercentagesForApp/v2/?gameid=<appid>
56
57
# achievement display names and descriptions, with the same percentages
58
https://steamcommunity.com/stats/<appid>/achievements/
59
39c95f Anonymous 2026-09-06 18:00:07
REF102 r1: new reference page - survivorlike market data measured live from Steam's public endpoints, with every query reproduced. Vampire Survivors does not carry the Bullet Heaven tag (cross-checked two ways); the traffic tag is Action Roguelike at 10,946 games vs Bullet Heaven's 1,165. List prices split into two non-overlapping bands (crowd games $4.99-$12.99, mystery/inventory $14.99-$29.99). Median playtime-at-review for 11 comparables is 9.3-46.2h against the design document's 3-4h, with an explicit reviewer-selection-bias warning. Exact two-condition Steam refund policy (2h AND 14 days). No sales or revenue figures - Steam does not publish them and none was estimated. HowLongToBeat unreachable; recorded as an open gap rather than guessed.
60
# the full Steam tag list, with tagids
61
https://store.steampowered.com/actions/ajaxgetstoretags
62
63
# a game's own user tags: fetch its store page, read the InitAppTagModal( appid, [...tags...] ) block
64
https://store.steampowered.com/app/<appid>/
65
```
66
4b7235 Anonymous 2026-09-07 16:53:14
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
67
Price and review data change. Refresh source results before making a decision. Public review counts are not sales, and global achievement percentages do not establish individual player routes or causal retention. See [Length and Price](/Reference/Length%20And%20Price%20Audit) for distinctions between duration measures.