Survivorlike Market Data

Historical research snapshot: 2026-09-06. Not reverified during the wiki reset. The sample contains eleven selected inspiration/comparison games. It does not represent the whole market, establish price bands or predict buyers.

Recorded US prices and reviews

Game List On 2026-09-06 Released Steam reviews Positive
Vampire Survivors $4.99 $3.74 (−25%) 2022-10-20 265,362 98%
Brotato $4.99 $2.99 (−40%) 2023-06-23 118,451 96%
20 Minutes Till Dawn $4.99 $2.49 (−50%) 2023-06-08 29,106 90%
Halls of Torment $6.66 $4.99 (−25%) 2024-09-24 31,812 95%
Pathogenic $9.99 $7.99 2026-07-16 4,036 93%
Deep Rock Galactic: Survivor $12.99 $7.79 (−40%) 2025-09-17 48,220 86%
Backpack Battles $14.99 $14.99 2025-06-13 20,673 91%
Noita $19.99 $19.99 2020-10-15 88,681 95%
Backpack Hero $19.99 $9.99 (−50%) 2023-11-14 8,509 86%
Cult of the Lamb $24.99 $24.99 2022-08-11 129,347 96%
Blue Prince $29.99 $17.99 (−40%) 2025-04-10 19,951 86%

Recorded playtime at review

The earlier researcher sampled the 300 most recent reviews per title, across languages and purchase types, using Steam’s review API. These are sampled reviewers, not all owners. Their playtime may include unfinished progress, replay and idle time. The direction and size of any bias relative to all owners are not established here. The share below two hours is not a refund rate.

Game n Median playtime at review Mean Share under 2 h
Backpack Battles 300 45.3 h 138.8 h 2%
Noita 300 46.2 h 119.6 h 3%
Blue Prince 300 27.1 h 52.2 h 5%
Backpack Hero 300 27.1 h 76.3 h 7%
Brotato 300 27.0 h 75.5 h 4%
Cult of the Lamb 300 25.3 h 35.1 h 2%
Deep Rock Galactic: Survivor 300 24.6 h 73.6 h 4%
Vampire Survivors 300 22.0 h 51.7 h 4%
Halls of Torment 300 17.8 h 33.9 h 3%
20 Minutes Till Dawn 300 12.6 h 19.3 h 9%
Pathogenic 300 9.3 h 16.7 h 11%

Refreshing the data

# price, release date, name          (list price = initial_formatted)
https://store.steampowered.com/api/appdetails?appids=<appid>&cc=us&l=en&filters=basic,price_overview,release_date

# review totals and score band
https://store.steampowered.com/appreviews/<appid>?json=1&language=all&purchase_type=all&num_per_page=0

# playtime sample (author.playtime_at_review, in minutes)
https://store.steampowered.com/appreviews/<appid>?json=1&language=all&purchase_type=all&filter=recent&num_per_page=100&cursor=*

# how many games carry a tag  -> total_count
https://store.steampowered.com/search/results/?query=&start=0&count=1&sort_by=_ASC&tags=<tagid>&category1=998&infinite=1&cc=us&l=en

# global achievement unlock percentages (no key needed)
https://api.steampowered.com/ISteamUserStats/GetGlobalAchievementPercentagesForApp/v2/?gameid=<appid>

# achievement display names and descriptions, with the same percentages
https://steamcommunity.com/stats/<appid>/achievements/

# the full Steam tag list, with tagids
https://store.steampowered.com/actions/ajaxgetstoretags

# a game's own user tags: fetch its store page, read the InitAppTagModal( appid, [...tags...] ) block
https://store.steampowered.com/app/<appid>/

Price and review data change. Refresh source results before making a decision. Public review counts are not sales, and global achievement percentages do not establish individual player routes or causal retention. See Length and Price for distinctions between duration measures.

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