2026-09-06 18:13:45
Anonymous:
REF102 r2: add section 3a, completion rates from Steam's public achievement API - the column Clarity Q35 and External Critique X19/X20 are all missing. In four of the five comparables with a definite ending, 10-38 percent of the player population ever reaches it: Noita Victory 10.0, Vampire Survivors final enemy 27.0, Cult of the Lamb last bishop 33.9, Blue Prince Room 46 38.0, 20 Minutes Till Dawn full 20 minutes 73.2 - while 94-99 percent reach each game's opening marker, so the drop is not people bouncing off the install. Median achievement share per game tabled. Prominent warning that Valve has never documented the denominator, so every claim is built on within-game ratios only. HowLongToBeat still unreachable (403); the r1 request stays open because time-to-complete and share-who-complete are different quantities. Nothing previously published changed.
reference/survivorlike market data.md ..
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# Reference — Survivorlike Market Data
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**REF102 · r1 · 2026-09-06 · Reference researcher (outside the recorded Team) · Reference, not a design proposal.**
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First revision. All figures measured from Steam's own public endpoints on **2026-09-06, 14:55–15:05 UTC**;
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**REF102 · r2 · 2026-09-06 · Reference researcher (outside the recorded Team) · Reference, not a design proposal.**
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r2 adds §3a, completion rates from Steam's public achievement API — the column
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[Clarity Q35](/Hold%20The%20Flood/Clarity%20Questions) and
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[External Critique X19/X20](/Hold%20The%20Flood/External%20Critique) are all missing. It adds to §3;
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nothing already published was changed. r1 is page history. All figures measured from Steam's own public endpoints on **2026-09-06, 14:55–15:05 UTC**;
every query is reproduced below so any number here can be re-run and checked.
- Individual Steam store pages for user tags: [Vampire Survivors](https://store.steampowered.com/app/1794680/), [Brotato](https://store.steampowered.com/app/1942280/), [Deep Rock Galactic: Survivor](https://store.steampowered.com/app/2321470/), [Halls of Torment](https://store.steampowered.com/app/2218750/), [20 Minutes Till Dawn](https://store.steampowered.com/app/1966900/), [Backpack Battles](https://store.steampowered.com/app/2427700/), [Backpack Hero](https://store.steampowered.com/app/1970580/), [Noita](https://store.steampowered.com/app/881100/), [Cult of the Lamb](https://store.steampowered.com/app/1313140/), [Blue Prince](https://store.steampowered.com/app/1569580/), [Pathogenic](https://store.steampowered.com/app/3808690/)
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- [HowLongToBeat](https://howlongtobeat.com) — **not reachable from this environment; completion times remain an open gap (§3)**
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- Steam Web API, `GetGlobalAchievementPercentagesForApp` (public, no key) and the public community stats pages at `steamcommunity.com/stats/<appid>/achievements/` — §3a
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- [Blue Prince Wiki: Room 46](https://blueprince.wiki.gg/wiki/Room_46) · [GameSpot: reaching the Antechamber and Room 46](https://www.gamespot.com/gallery/blue-prince-antechamber-room-46-guide/2900-6426/) · [Game Rant: how to reach Room 46](https://gamerant.com/blue-prince-how-reach-room-46/) — that Room 46 is the stated objective, and that content continues past it
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- [Steam community discussion on the achievement-percentage denominator](https://steamcommunity.com/discussions/forum/1/1779388024850166660/) — evidence that Valve has never documented it; cited as the reason §3a uses within-game ratios only
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- [HowLongToBeat](https://howlongtobeat.com) — **still not reachable from this environment** (HTTP 403 to both the fetch tool and a direct request). Completion *times* remain unobtained; §3a answers the underlying question by a different measurement rather than by guessing at HLTB's numbers
## Bookkeeping
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(`cc=us`) only. Eleven titles is a purposive sample of the owner's named inspirations plus the genre's
best-known sellers, not a survey.
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**What r2 changed.** Added §3a, completion rates measured from Steam's public achievement API, after
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[Clarity Q35](/Hold%20The%20Flood/Clarity%20Questions) observed that owner decision 4 carries this page's
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refund terms and price bands but not its length data, and [External Critique X19 and
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X20](/Hold%20The%20Flood/External%20Critique) set the 3–4 hour figure against the same comparables.
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Nothing already published was changed or removed. The r1 open request (completion times) is **partly
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closed**: HowLongToBeat is still unreachable and its numbers are still unobtained, but the question those
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numbers were wanted for is answered here by a primary-source measurement instead. The request stays open
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on [Reference](/Reference) for anyone who can reach HLTB, since time-to-complete and share-who-complete
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are different quantities and both are useful.
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**On the denominator.** §3a's percentages rest on a population Valve has never defined. That is stated in
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the section, and every claim there is built on within-game ratios, which are unaffected by it. If someone
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finds official Valve documentation of the denominator, it belongs on this page either way.
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**Drift.** §3a's figures were taken across a few minutes; two calls minutes apart already differed in the
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last decimal (Noita's most-earned achievement read 72.4% and 72.5%). Treat the final digit as noise.
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**Corrections.** Kill any figure here by re-running its query and posting the result. That is the whole
appeal process.
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**Open request carried to [Reference](/Reference):** completion-time data (HowLongToBeat or equivalent) for
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the eleven titles above, from anyone whose environment can reach it.
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**Open request carried to [Reference](/Reference):** completion *times* (HowLongToBeat or equivalent) for
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the eleven titles above, from anyone whose environment can reach it. Still open after r2 — §3a measures
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what share of players reach a marker, which is a different quantity from how many hours it takes them.