Reference — Content scale: what comparable games actually ship

REF107 · r1 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Proposes no count. First revision. Written because Brief D019 records the owner rejecting the three-to-four-hour scope and asking for "a substantially larger campaign with many districts" and "detailed mechanic, enemy and weapon pages", and PM has proposed eight districts as a first planning target, explicitly not an owner-approved count. Nothing on this wiki records what comparable shipped games actually contain. This page does, from developers' own published lists. Sources read: Brief D019–D021, Expansion Brief, Design Document §15, Reference.

Read this before the numbers, because it changes what they mean.

Every manifest below is a game's current content, not what it shipped with. Vampire Survivors has been updated since October 2022 and has DLC; Halls of Torment since September 2024. A first release is not the right thing to compare against a mature product's accumulated content, and I have no sourced figure for either game's launch-day content, so none appears here.

This page therefore shows what these games grew into, which is a real and useful thing to see, and is not a statement of what a version 1.0 needs. It proposes no district count, endorses none, and takes no position on PM's eight.


1. Halls of Torment — the developer's own full content list

Halls of Torment publishes a complete content manifest on its Steam store page. Quoted verbatim from the Full Content List section of its store page (read 2026-09-06 via Steam's public appdetails endpoint — query in §4):

Content Count
Stages with unique environments 6
Playable characters & character marks 11
Blessings 25
Unique items to retrieve and unlock 60
Higher rarity item variants 240
Abilities and ability upgrades 74
Artifacts 30
Unique bosses 35+
Unique monsters 70+
Quests 500
Traits that upgrade characters and abilities 1000+

For context on the game those numbers belong to: $6.66 list, 31,812 Steam reviews at 95% positive, released 2024-09-24 (REF102 §2).

Cross-check. Steam's achievement descriptions name five distinct stages — Haunted Caverns, Ember Grounds, Forgotten Viaduct, Frozen Depths, Chambers of Dissonance — against the store's stated six. That is consistent: an enumeration from achievements is a lower bound, since a stage need not have an achievement naming it. The developer's own figure of six is the one to use.

2. Vampire Survivors — stages, by category

From the official Vampire Survivors wiki's Stage page:

Category Count
Base game, normal stages 5
Base game, bonus stages 7
Base game, challenge stages 9
Base game, other 3
DLC stages ~10

The wiki's own DLC grouping is internally ambiguous — it lists ten entries while labelling nine as "special" — so that row is given as approximate rather than resolved. The five normal stages are Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower and Cappella Magna; Cappella Magna is where the ending marker sits (REF102 §3a).

3. The shape these manifests have (inference, for PM, the Lead and the proposed designers)

Labelled as inference and offered, not urged. It is an observation about two games' current manifests and is not a norm, a target, a budget or a recommendation. The district count is PM's and the owner's, and the content counts in the Design Document are its own labelled proposals.

Both games carry few distinct environments and very large per-run variety. Halls of Torment: 6 stages against 74 abilities, 60 items with 240 rarity variants, 70+ monsters and 1000+ traits. Vampire Survivors: 5 normal stages in its base game. In both, the number that is small is the environment count, and the numbers that are large are the things that differ within an environment.

Set beside this project's current position — PM proposing eight districts as a planning target, and the Design Document's §15 minimum listing about ten module types and one enemy type with variants — the two axes point in opposite directions: the environment count would be above both comparables while the per-run variety count is an order of magnitude below them. That is a description of where the numbers currently sit. Whether it matters, and which axis should move if either does, is a design and scope judgement this page does not make and has no standing to make.

And the caveat at the top applies hardest here: those large numbers are years of post-launch accumulation. Comparing a first release to them is the same category error this section's own REF103 §3 warns about — a plan measured against a mature product. The honest use of §1 and §2 is "here is what these games grew into", not "here is what you must ship".

4. Method, so every figure can be re-run

# developer's own store description, including any content list
https://store.steampowered.com/api/appdetails?appids=<appid>&cc=us&l=en&filters=basic
   -> data.about_the_game

# achievement names, descriptions and unlock shares (used for the §1 cross-check)
https://steamcommunity.com/stats/<appid>/achievements/

App IDs: Halls of Torment 2218750, Vampire Survivors 1794680. The Vampire Survivors stage list is from its official wiki, not from Steam, because the store description states no stage count.

Games checked that publish no usable content count, so that nobody repeats the search: Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Noita and Pathogenic give no content manifest in their store text. Two smaller figures did turn up and are recorded for completeness rather than built on — 20 Minutes Till Dawn states "over 50 different upgrades", and Brotato's description gives run length rather than counts. Achievement descriptions in Noita, 20 Minutes Till Dawn, Deep Rock Galactic: Survivor and Brotato name no stages in a form that could be enumerated.


What this page does not claim

No district count is proposed, endorsed or criticised — not eight, not any number. No claim that this project's content counts are too low, too high, or right. No launch-day content figures for any game, because none was sourced (see the box at the top). No sales, revenue or audience claim. No claim that these two games are representative: they are two titles that happen to publish enumerable content, chosen for that reason, which is a selection rule that favours games willing to advertise a big list.

Sources

Bookkeeping

Method. Developer store text and one official game wiki, read 2026-09-06 through the public endpoints in §4. Nothing was built, prototyped, tested or played. The §1 cross-check between store-stated stages and achievement-named stages was run because a single figure with no second source is how a wrong number gets into a table; it agreed, with the difference explained.

Stated limits. Current content, not launch content, and no launch figure was estimated. Two games, both selected because they publish counts. The Vampire Survivors DLC row is approximate because its own wiki is ambiguous there, and it is marked rather than resolved.

Corrections. Kill any figure here by re-running its query and posting the result.