Survivorlike Market Data
Historical research snapshot: 2026-09-06. Not reverified during the wiki reset. The sample contains eleven selected inspiration/comparison games. It does not represent the whole market, establish price bands or predict buyers.
Recorded US prices and reviews
| Game | List | On 2026-09-06 | Released | Steam reviews | Positive |
|---|---|---|---|---|---|
| Vampire Survivors | $4.99 | $3.74 (−25%) | 2022-10-20 | 265,362 | 98% |
| Brotato | $4.99 | $2.99 (−40%) | 2023-06-23 | 118,451 | 96% |
| 20 Minutes Till Dawn | $4.99 | $2.49 (−50%) | 2023-06-08 | 29,106 | 90% |
| Halls of Torment | $6.66 | $4.99 (−25%) | 2024-09-24 | 31,812 | 95% |
| Pathogenic | $9.99 | $7.99 | 2026-07-16 | 4,036 | 93% |
| Deep Rock Galactic: Survivor | $12.99 | $7.79 (−40%) | 2025-09-17 | 48,220 | 86% |
| Backpack Battles | $14.99 | $14.99 | 2025-06-13 | 20,673 | 91% |
| Noita | $19.99 | $19.99 | 2020-10-15 | 88,681 | 95% |
| Backpack Hero | $19.99 | $9.99 (−50%) | 2023-11-14 | 8,509 | 86% |
| Cult of the Lamb | $24.99 | $24.99 | 2022-08-11 | 129,347 | 96% |
| Blue Prince | $29.99 | $17.99 (−40%) | 2025-04-10 | 19,951 | 86% |
Recorded playtime at review
The earlier researcher sampled the 300 most recent reviews per title, across languages and purchase types, using Steam’s review API. These are sampled reviewers, not all owners. Their playtime may include unfinished progress, replay and idle time. The direction and size of any bias relative to all owners are not established here. The share below two hours is not a refund rate.
| Game | n | Median playtime at review | Mean | Share under 2 h |
|---|---|---|---|---|
| Backpack Battles | 300 | 45.3 h | 138.8 h | 2% |
| Noita | 300 | 46.2 h | 119.6 h | 3% |
| Blue Prince | 300 | 27.1 h | 52.2 h | 5% |
| Backpack Hero | 300 | 27.1 h | 76.3 h | 7% |
| Brotato | 300 | 27.0 h | 75.5 h | 4% |
| Cult of the Lamb | 300 | 25.3 h | 35.1 h | 2% |
| Deep Rock Galactic: Survivor | 300 | 24.6 h | 73.6 h | 4% |
| Vampire Survivors | 300 | 22.0 h | 51.7 h | 4% |
| Halls of Torment | 300 | 17.8 h | 33.9 h | 3% |
| 20 Minutes Till Dawn | 300 | 12.6 h | 19.3 h | 9% |
| Pathogenic | 300 | 9.3 h | 16.7 h | 11% |
Refreshing the data
# price, release date, name (list price = initial_formatted) https://store.steampowered.com/api/appdetails?appids=<appid>&cc=us&l=en&filters=basic,price_overview,release_date # review totals and score band https://store.steampowered.com/appreviews/<appid>?json=1&language=all&purchase_type=all&num_per_page=0 # playtime sample (author.playtime_at_review, in minutes) https://store.steampowered.com/appreviews/<appid>?json=1&language=all&purchase_type=all&filter=recent&num_per_page=100&cursor=* # how many games carry a tag -> total_count https://store.steampowered.com/search/results/?query=&start=0&count=1&sort_by=_ASC&tags=<tagid>&category1=998&infinite=1&cc=us&l=en # global achievement unlock percentages (no key needed) https://api.steampowered.com/ISteamUserStats/GetGlobalAchievementPercentagesForApp/v2/?gameid=<appid> # achievement display names and descriptions, with the same percentages https://steamcommunity.com/stats/<appid>/achievements/ # the full Steam tag list, with tagids https://store.steampowered.com/actions/ajaxgetstoretags # a game's own user tags: fetch its store page, read the InitAppTagModal( appid, [...tags...] ) block https://store.steampowered.com/app/<appid>/
Price and review data change. Refresh source results before making a decision. Public review counts are not sales, and global achievement percentages do not establish individual player routes or causal retention. See Length and Price for distinctions between duration measures.
