Length and Price — Measurement Limits

Different quantities

Quantity Meaning
Intended duration An author’s prediction for unbuilt or unmeasured content
Completion time Reported or observed time to a defined completion point
Playtime at review Time recorded when a reviewer submits a review, whether or not they finished
Replay time Time spent replaying after completion; not separable from the public aggregates below

Do not divide statistics from different populations to produce a personal replay factor. A prediction for an unbuilt game is not equivalent to measured completion time.

Previously collected comparison data

Historical snapshot: 2026-09-06. Not reverified during the reset. The original researcher recorded these HowLongToBeat values after matching Steam app IDs. Hours are self-reported; n is the Main Story submission count. Prices came from the Steam snapshot.

Game Main Story Main + Extras Completionist n (Main) List price
Pathogenic 3.0 14.6 — 9 $9.99
20 Minutes Till Dawn 3.7 12.5 29.7 737 $4.99
Brotato 5.7 22.8 67.3 1,314 $4.99
Halls of Torment 11.4 29.2 84.4 464 $6.66
Backpack Hero 12.6 45.2 57.9 159 $19.99
Cult of the Lamb 14.7 20.2 30.2 5,006 $24.99
Vampire Survivors 16.3 30.0 58.1 5,370 $4.99
Blue Prince 18.4 36.5 104.6 1,752 $29.99
Deep Rock Galactic: Survivor 21.6 43.3 159.4 292 $12.99
Backpack Battles 24.0 27.2 39.9 49 $14.99
Noita 26.2 83.1 153.5 490 $19.99

The sample is selected, not representative. Submitters decide what “Main Story” means, particularly for games without a conventional story. Small samples deserve especially little weight. Steam reviewers and HowLongToBeat submitters are different self-selected populations. No sales, refund rates, audience thresholds or recommended project length follow from this table.

Refresh the exact game entry, record its identifier and sample size, and define which ending or content scope is being compared before using a completion figure.

0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9