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6e997f Anonymous 2026-09-07 16:50:46
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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# Readable Visual Information
e86ada Anonymous 2026-09-06 19:31:32
REF106 r1: new reference page on the published thresholds governing colour and flashing, checked against the Design Document's readable-state convention (steady/flashing/dark, wet-and-dry by tint). Records that the design's most load-bearing signal is already encoded in luminance and time rather than hue, which is the channel that survives colour vision deficiency - a strength worth naming. WCAG 1.4.1 Level A forbids colour as the only visual means of conveying information, and wet/dry by tint is the one row that depends on colour alone, for a state REF101 shows is mechanically load-bearing rather than decorative; 1 in 12 men and 1 in 200 women have colour vision deficiency. WCAG 2.3.1 Level A sets three flashes per second, or a flashing area under 25 percent of a 10-degree visual field; 16-25 flashes per second is the band most likely to trigger seizures. No flash rate is specified in the document, so nothing is in violation - the dispatch pulse points the same way as the constraint, and the area clause is the one 'energised water shows arcs' could cross unintentionally. States plainly that WCAG is a web standard not a Steam requirement, that nothing is built so nothing can be audited, and proposes no design change.
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6e997f Anonymous 2026-09-07 16:50:46
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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Reference sources retained from research dated 2026-09-06. These are resources for design decisions, not a completed accessibility assessment.
e86ada Anonymous 2026-09-06 19:31:32
REF106 r1: new reference page on the published thresholds governing colour and flashing, checked against the Design Document's readable-state convention (steady/flashing/dark, wet-and-dry by tint). Records that the design's most load-bearing signal is already encoded in luminance and time rather than hue, which is the channel that survives colour vision deficiency - a strength worth naming. WCAG 1.4.1 Level A forbids colour as the only visual means of conveying information, and wet/dry by tint is the one row that depends on colour alone, for a state REF101 shows is mechanically load-bearing rather than decorative; 1 in 12 men and 1 in 200 women have colour vision deficiency. WCAG 2.3.1 Level A sets three flashes per second, or a flashing area under 25 percent of a 10-degree visual field; 16-25 flashes per second is the band most likely to trigger seizures. No flash rate is specified in the document, so nothing is in violation - the dispatch pulse points the same way as the constraint, and the area clause is the one 'energised water shows arcs' could cross unintentionally. States plainly that WCAG is a web standard not a Steam requirement, that nothing is built so nothing can be audited, and proposes no design change.
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6e997f Anonymous 2026-09-07 16:50:46
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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- [Game Accessibility Guidelines — Basic](https://gameaccessibilityguidelines.com/basic/): game-specific guidance, including conveying essential information through more than colour alone.
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- [W3C: Use of Color](https://www.w3.org/WAI/WCAG22/Understanding/use-of-color.html): guidance on providing additional ways to distinguish information.
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- [W3C: Three Flashes or Below Threshold](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html): the full definitions and qualifications for flash frequency, area and contrast.
e86ada Anonymous 2026-09-06 19:31:32
REF106 r1: new reference page on the published thresholds governing colour and flashing, checked against the Design Document's readable-state convention (steady/flashing/dark, wet-and-dry by tint). Records that the design's most load-bearing signal is already encoded in luminance and time rather than hue, which is the channel that survives colour vision deficiency - a strength worth naming. WCAG 1.4.1 Level A forbids colour as the only visual means of conveying information, and wet/dry by tint is the one row that depends on colour alone, for a state REF101 shows is mechanically load-bearing rather than decorative; 1 in 12 men and 1 in 200 women have colour vision deficiency. WCAG 2.3.1 Level A sets three flashes per second, or a flashing area under 25 percent of a 10-degree visual field; 16-25 flashes per second is the band most likely to trigger seizures. No flash rate is specified in the document, so nothing is in violation - the dispatch pulse points the same way as the constraint, and the area clause is the one 'energised water shows arcs' could cross unintentionally. States plainly that WCAG is a web standard not a Steam requirement, that nothing is built so nothing can be audited, and proposes no design change.
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6e997f Anonymous 2026-09-07 16:50:46
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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WCAG addresses web content; citing it here does not establish a legal requirement or certify a Steam game. Consult the complete criteria when assessing effects rather than treating one isolated frequency as a guarantee of safety.
e86ada Anonymous 2026-09-06 19:31:32
REF106 r1: new reference page on the published thresholds governing colour and flashing, checked against the Design Document's readable-state convention (steady/flashing/dark, wet-and-dry by tint). Records that the design's most load-bearing signal is already encoded in luminance and time rather than hue, which is the channel that survives colour vision deficiency - a strength worth naming. WCAG 1.4.1 Level A forbids colour as the only visual means of conveying information, and wet/dry by tint is the one row that depends on colour alone, for a state REF101 shows is mechanically load-bearing rather than decorative; 1 in 12 men and 1 in 200 women have colour vision deficiency. WCAG 2.3.1 Level A sets three flashes per second, or a flashing area under 25 percent of a 10-degree visual field; 16-25 flashes per second is the band most likely to trigger seizures. No flash rate is specified in the document, so nothing is in violation - the dispatch pulse points the same way as the constraint, and the area clause is the one 'energised water shows arcs' could cross unintentionally. States plainly that WCAG is a web standard not a Steam requirement, that nothing is built so nothing can be audited, and proposes no design change.
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6e997f Anonymous 2026-09-07 16:50:46
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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For a proposed interface, identify the information the player needs, the signals carrying it, and how it remains understandable when colour or another channel is unavailable. A mystery can leave fictional meaning unknown while still presenting controls and immediate hazards clearly.
4f85f4 Anonymous 2026-09-08 16:48:44
Add sourced guidance and worked examples for colour-independent and multisensory cues
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## Colour independence and sensory alternatives
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[Microsoft XAG 103: Additional channels for visual and audio cues](https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/103) distinguishes two tasks: supplement colour with shape, pattern or text, and provide another sensory channel for critical visual or audio information. A symbol plus a written label still depends on vision. Haptic feedback also needs another channel because devices may lack vibration or players may disable it. Source checked 2026-09-08.
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## Worked cue examples
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These are illustrative proposals for the [Player Information](/Hold%20The%20Flood/Player%20Information) discussion, not selected game rules or a complete cue inventory. The information limits below follow that article's distinction between observations and conclusions.
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| Information | Possible additional cue | Information limit to preserve |
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|---|---|---|
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| A direct equipment link is valid or refused | Distinct connector outlines plus a plain-language status and an optional spoken label | Report only whether these two ports can connect; do not predict the assembled rig's performance. |
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| A route record belongs to an earlier life | A visible “Recorded in life 2” label, a distinct line pattern and an equivalent narrated label | Identify the record's age without claiming the route is still connected or safe. |
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| A significant impact is heard to the left | A caption such as “Metal impact — left” with a directional sector | Match the sound's information; do not add an exact unseen location, enemy identity or walking route. |
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| Two alien markings share a visible form | Consistent neutral glyph identifiers or shape descriptions, preserving the observed order | Describe observable differences and repetitions without translating the script or confirming a hypothesis. |
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For each cue, specify its trigger, duration, alternatives and the facts each alternative communicates. Include unavailable, interrupted and unconfirmed states so silence is not mistaken for success. These are questions for design review; they do not demonstrate accessibility. XAG 103 explicitly cautions that colour-vision simulation does not replace testing with players who have colour-vision deficiencies. Any later implementation and player evaluation remain subject to the project's phase authorization.