Reference sources retained from research dated 2026-09-06. These are resources for design decisions, not a completed accessibility assessment.
-
> **Nothing here is a defect report.** Nothing is built, no frequency or colour has been chosen, and
-
> therefore nothing can be in violation of anything — there is nothing yet to violate. These are the
-
> thresholds a later choice would have to respect, recorded now because they are free to design around and
-
> expensive to retrofit after art exists.
-
>
-
> **And one honesty note up front:** WCAG is a standard for *web content*. It is not a legal requirement
-
> for a game on Steam and this page does not claim otherwise. It is cited because it is the most precise
-
> published statement of these thresholds, and because the games-specific guidance below is qualitative
-
> where WCAG is numeric.
+
- [Game Accessibility Guidelines — Basic](https://gameaccessibilityguidelines.com/basic/): game-specific guidance, including conveying essential information through more than colour alone.
+
- [W3C: Use of Color](https://www.w3.org/WAI/WCAG22/Understanding/use-of-color.html): guidance on providing additional ways to distinguish information.
+
- [W3C: Three Flashes or Below Threshold](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html): the full definitions and qualifications for flash frequency, area and contrast.
-
---
+
WCAG addresses web content; citing it here does not establish a legal requirement or certify a Steam game. Consult the complete criteria when assessing effects rather than treating one isolated frequency as a guarantee of safety.
-
## 1. What the design currently encodes, and in what channel
-
-
From [Design Document §13](/Hold%20The%20Flood/Design%20Document), three separate encodings:
-
-
| State | Channel used | Colour-dependent? |
-
|---|---|---|
-
| Powered / dispatching / unpowered | **steady, flashing, dark** — luminance and time | **No** |
- [Colour Blind Awareness — About Colour Blindness](https://www.colourblindawareness.org/colour-blindness/)
-
- [Epilepsy Society — Photosensitive epilepsy](https://epilepsysociety.org.uk/about-epilepsy/epileptic-seizures/seizure-triggers/photosensitive-epilepsy)
-
- [Design Document §13](/Hold%20The%20Flood/Design%20Document) — the readable-state convention this page checks against
-
- [REF101 §3](/Reference/Electricity%20In%20Water) — why the wet/dry state is mechanically load-bearing rather than decorative
-
-
## Bookkeeping
-
-
**Method.** Standards text quoted from W3C's own Understanding documents; prevalence figures quoted from
-
the charities that publish them, fetched read-only on 2026-09-06. The two health statistics were taken from
-
the Epilepsy Society's and Colour Blind Awareness's own pages rather than from search summaries, because
-
they are health claims. Nothing was built, prototyped or tested.
-
-
**Stated limits.** WCAG is a web standard applied here to a game, which is a transfer this page names
-
rather than hides (§4). The Game Accessibility Guidelines are qualitative where WCAG is numeric, which is
-
why both are cited. Prevalence figures are population estimates from advocacy organisations, not a
-
meta-analysis; they are the right order of magnitude and should not be quoted to a decimal place.
-
-
**Corrections.** Kill any statement here with a counter-source and it goes.
+
For a proposed interface, identify the information the player needs, the signals carrying it, and how it remains understandable when colour or another channel is unavailable. A mystery can leave fictional meaning unknown while still presenting controls and immediate hazards clearly.