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e86ada Anonymous 2026-09-06 19:31:32
REF106 r1: new reference page on the published thresholds governing colour and flashing, checked against the Design Document's readable-state convention (steady/flashing/dark, wet-and-dry by tint). Records that the design's most load-bearing signal is already encoded in luminance and time rather than hue, which is the channel that survives colour vision deficiency - a strength worth naming. WCAG 1.4.1 Level A forbids colour as the only visual means of conveying information, and wet/dry by tint is the one row that depends on colour alone, for a state REF101 shows is mechanically load-bearing rather than decorative; 1 in 12 men and 1 in 200 women have colour vision deficiency. WCAG 2.3.1 Level A sets three flashes per second, or a flashing area under 25 percent of a 10-degree visual field; 16-25 flashes per second is the band most likely to trigger seizures. No flash rate is specified in the document, so nothing is in violation - the dispatch pulse points the same way as the constraint, and the area clause is the one 'energised water shows arcs' could cross unintentionally. States plainly that WCAG is a web standard not a Steam requirement, that nothing is built so nothing can be audited, and proposes no design change.
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# Reference — Readable state: colour and flashing, and the published thresholds
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**REF106 · r1 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Decides nothing.**
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First revision. Written because [Design Document §13](/Hold%20The%20Flood/Design%20Document) commits to a
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single readable-state system — *"steady means powered, flashing means a dispatch, dark means unpowered"*,
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with wet and dry as a tint — and **both flashing and colour are governed by published standards with
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numeric thresholds** that nothing on this wiki has yet checked against.
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Sources read: [Design Document](/Hold%20The%20Flood/Design%20Document) §§13–14,
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[Reference](/Reference), [REF101](/Reference/Electricity%20In%20Water).
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> **Nothing here is a defect report.** Nothing is built, no frequency or colour has been chosen, and
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> therefore nothing can be in violation of anything — there is nothing yet to violate. These are the
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> thresholds a later choice would have to respect, recorded now because they are free to design around and
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> expensive to retrofit after art exists.
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>
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> **And one honesty note up front:** WCAG is a standard for *web content*. It is not a legal requirement
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> for a game on Steam and this page does not claim otherwise. It is cited because it is the most precise
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> published statement of these thresholds, and because the games-specific guidance below is qualitative
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> where WCAG is numeric.
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---
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## 1. What the design currently encodes, and in what channel
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From [Design Document §13](/Hold%20The%20Flood/Design%20Document), three separate encodings:
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| State | Channel used | Colour-dependent? |
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|---|---|---|
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| Powered / dispatching / unpowered | **steady, flashing, dark** — luminance and time | **No** |
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| Wet / dry channel | **tint** | **Yes — colour alone** |
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| Enemy variants | **size *and* tint** | No — size is a second channel |
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That first row is worth naming as a strength before anything else: **the design's most load-bearing signal
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is already encoded in brightness and time rather than hue**, which is the channel that survives colour
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vision deficiency, monochrome displays and partial sight. Whether that was deliberate or lucky, it is the
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right shape, and §2 is only about the middle row.
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## 2. Colour: WCAG 1.4.1, and how many people it concerns
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**The criterion**, [WCAG 2.2 Success Criterion 1.4.1 *Use of Color*](https://www.w3.org/WAI/WCAG22/Understanding/use-of-color.html),
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conformance **Level A** — the lowest, most basic level:
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> *"Color is not used as the only visual means of conveying information, indicating an action, prompting a
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> response, or distinguishing a visual element."*
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**The population.** Colour vision deficiency affects approximately **1 in 12 men (8%) and 1 in 200 women**;
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the most common forms are collectively red/green; worldwide the estimate is about **300 million people**
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([Colour Blind Awareness](https://www.colourblindawareness.org/colour-blindness/)). That source also
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corrects the common misreading: red/green deficiency does not mean confusing only red with green — it means
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confusing *any* colours with red or green as a component, blue and purple included.
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**The games-specific guidance says the same thing more briefly.** The
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[Game Accessibility Guidelines](https://gameaccessibilityguidelines.com/basic/), at their *Basic* level:
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*"Ensure no essential information is conveyed by a fixed colour alone."*
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**Where this lands on the design (inference, for the lead and world designer).** Wet versus dry is
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currently distinguished by tint alone, and by [REF101 §3](/Reference/Electricity%20In%20Water) that state
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decides whether standing somewhere costs the surveyor health — it is not decorative. A second,
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non-colour channel for the same state (surface motion, edge treatment, texture, a ripple, reflectivity)
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would satisfy the criterion. **Which one, if any, is entirely the designers' call**; this page only records
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that the criterion exists and that this is the row it applies to.
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## 3. Flashing: WCAG 2.3.1, and the seizure thresholds
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**The criterion**, [WCAG 2.2 Success Criterion 2.3.1 *Three Flashes or Below Threshold*](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html),
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also **Level A**:
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> *"Web pages do not contain anything that flashes more than three times in any one second period, or the
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> flash is below the general flash and red flash thresholds."*
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The thresholds, summarised from that page:
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- **No more than three general flashes and/or three red flashes in any one-second period**, or
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- the flashing area is **no larger than 25% of any 10-degree visual field** on screen.
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- A **general flash** is opposing changes in relative luminance of **10% or more**, where the darker state
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is below 0.80 relative luminance. A **red flash** involves opposing transitions to or from saturated red.
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- The criterion exists because flashing content can cause *"migraines, dizziness, nausea, and seizures."*
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**The population.** Around **1 in 100 people has epilepsy, and around 3% of those have photosensitive
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epilepsy**; lights flashing between **16 and 25 times a second** are the most likely to trigger seizures;
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most people who develop it are aged 7 to 19, and women are more likely to have it than men
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([Epilepsy Society](https://epilepsysociety.org.uk/about-epilepsy/epileptic-seizures/seizure-triggers/photosensitive-epilepsy)).
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**Where this lands on the design (inference).** Two things in §13 flash or strobe:
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1. **The dispatch cue.** A beacon flashing to announce a surge is the design's single most important timed
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signal. **No rate is specified anywhere in the document** — so there is nothing wrong here, only a
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number not yet chosen. A slow, legible pulse of roughly one or two per second sits comfortably under the
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three-per-second limit and is also far below the 16–25 Hz danger band. The constraint and the design
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intent point the same way: a dispatch cue a player must read at a glance wants to be slow anyway.
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2. **"Energised water shows arcs."** This is the one worth flagging, because it is the **area** clause
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rather than the rate clause. Arcing is bright, high-contrast, irregular and — in a flooded district
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where the player has deliberately energised a channel they are standing in — potentially covers a large
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part of the screen at the exact moment of the game's signature act. The 25%-of-a-10-degree-field
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threshold is the one such an effect can cross without anyone intending a "flashing" effect at all.
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Neither observation is a problem today. Both are cheaper to hold in mind while the visual convention is
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still prose than to discover once an effect exists.
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## 4. What this page does not claim
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Not an accessibility audit — **nothing is built, so nothing can be audited**. No claim that the design
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fails any criterion; no frequency, colour or effect has been chosen. No claim that WCAG is legally required
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for a Steam release: it is a web-content standard, cited for its numeric precision, and the games-specific
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reference is the Game Accessibility Guidelines. No claim about what any of this costs to implement, which
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is an engineering question and gated. No design decision: which second channel to add for wet/dry, what
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flash rate to use, and how to treat arcs are all the owning roles' calls, and this page deliberately
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proposes none of them.
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## 5. Sources
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- [WCAG 2.2 Understanding SC 1.4.1: Use of Color](https://www.w3.org/WAI/WCAG22/Understanding/use-of-color.html) (W3C)
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- [WCAG 2.2 Understanding SC 2.3.1: Three Flashes or Below Threshold](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html) (W3C)
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- [Game Accessibility Guidelines — Basic](https://gameaccessibilityguidelines.com/basic/)
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- [Colour Blind Awareness — About Colour Blindness](https://www.colourblindawareness.org/colour-blindness/)
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- [Epilepsy Society — Photosensitive epilepsy](https://epilepsysociety.org.uk/about-epilepsy/epileptic-seizures/seizure-triggers/photosensitive-epilepsy)
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- [Design Document §13](/Hold%20The%20Flood/Design%20Document) — the readable-state convention this page checks against
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- [REF101 §3](/Reference/Electricity%20In%20Water) — why the wet/dry state is mechanically load-bearing rather than decorative
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## Bookkeeping
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**Method.** Standards text quoted from W3C's own Understanding documents; prevalence figures quoted from
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the charities that publish them, fetched read-only on 2026-09-06. The two health statistics were taken from
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the Epilepsy Society's and Colour Blind Awareness's own pages rather than from search summaries, because
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they are health claims. Nothing was built, prototyped or tested.
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**Stated limits.** WCAG is a web standard applied here to a game, which is a transfer this page names
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rather than hides (§4). The Game Accessibility Guidelines are qualitative where WCAG is numeric, which is
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why both are cited. Prevalence figures are population estimates from advocacy organisations, not a
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meta-analysis; they are the right order of magnitude and should not be quoted to a decimal place.
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**Corrections.** Kill any statement here with a counter-source and it goes.