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1 | # Reference — Content scale: what comparable games actually ship |
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| 2 | ||||||||
| 3 | **REF107 · r1 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Proposes no count.** |
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| 4 | First revision. Written because [Brief D019](/Hold%20The%20Flood/Brief) records the owner rejecting the |
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| 5 | three-to-four-hour scope and asking for *"a substantially larger campaign with many districts"* and |
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| 6 | *"detailed mechanic, enemy and weapon pages"*, and PM has proposed **eight districts as a first planning |
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| 7 | target, explicitly not an owner-approved count**. Nothing on this wiki records what comparable shipped |
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| 8 | games actually contain. This page does, from developers' own published lists. |
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| 9 | Sources read: [Brief](/Hold%20The%20Flood/Brief) D019–D021, |
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| 10 | [Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief), |
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| 11 | [Design Document](/Hold%20The%20Flood/Design%20Document) §15, [Reference](/Reference). |
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| 12 | ||||||||
| 13 | > **Read this before the numbers, because it changes what they mean.** |
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| 14 | > |
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| 15 | > **Every manifest below is a game's *current* content, not what it shipped with.** Vampire Survivors has |
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| 16 | > been updated since October 2022 and has DLC; Halls of Torment since September 2024. A first release is |
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| 17 | > not the right thing to compare against a mature product's accumulated content, and I have **no sourced |
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| 18 | > figure for either game's launch-day content**, so none appears here. |
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| 19 | > |
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| 20 | > This page therefore shows **what these games grew into**, which is a real and useful thing to see, and is |
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| 21 | > **not** a statement of what a version 1.0 needs. It proposes no district count, endorses none, and takes |
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| 22 | > no position on PM's eight. |
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| 23 | ||||||||
| 24 | --- |
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| 25 | ||||||||
| 26 | ## 1. Halls of Torment — the developer's own full content list |
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| 27 | ||||||||
| 28 | Halls of Torment publishes a complete content manifest on its Steam store page. Quoted verbatim from the |
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| 29 | *Full Content List* section of [its store page](https://store.steampowered.com/app/2218750/Halls_of_Torment/) |
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| 30 | (read 2026-09-06 via Steam's public `appdetails` endpoint — query in §4): |
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| 31 | ||||||||
| 32 | | Content | Count | |
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| 33 | |---|---:| |
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| 34 | | Stages with unique environments | **6** | |
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| 35 | | Playable characters & character marks | 11 | |
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| 36 | | Blessings | 25 | |
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| 37 | | Unique items to retrieve and unlock | 60 | |
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| 38 | | Higher rarity item variants | 240 | |
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| 39 | | Abilities and ability upgrades | **74** | |
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| 40 | | Artifacts | 30 | |
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| 41 | | Unique bosses | 35+ | |
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| 42 | | Unique monsters | **70+** | |
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| 43 | | Quests | 500 | |
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| 44 | | Traits that upgrade characters and abilities | 1000+ | |
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| 45 | ||||||||
| 46 | For context on the game those numbers belong to: $6.66 list, 31,812 Steam reviews at 95% positive, released |
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| 47 | 2024-09-24 ([REF102 §2](/Reference/Survivorlike%20Market%20Data)). |
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| 48 | ||||||||
| 49 | **Cross-check.** Steam's achievement descriptions name five distinct stages — Haunted Caverns, Ember |
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| 50 | Grounds, Forgotten Viaduct, Frozen Depths, Chambers of Dissonance — against the store's stated six. That is |
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| 51 | consistent: an enumeration from achievements is a **lower bound**, since a stage need not have an |
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| 52 | achievement naming it. The developer's own figure of six is the one to use. |
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| 53 | ||||||||
| 54 | ## 2. Vampire Survivors — stages, by category |
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| 55 | ||||||||
| 56 | From the [official Vampire Survivors wiki's Stage page](https://vampire.survivors.wiki/w/Stage): |
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| 57 | ||||||||
| 58 | | Category | Count | |
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| 59 | |---|---:| |
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| 60 | | Base game, **normal stages** | **5** | |
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| 61 | | Base game, bonus stages | 7 | |
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| 62 | | Base game, challenge stages | 9 | |
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| 63 | | Base game, other | 3 | |
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| 64 | | DLC stages | ~10 | |
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| 65 | ||||||||
| 66 | The wiki's own DLC grouping is internally ambiguous — it lists ten entries while labelling nine as |
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| 67 | "special" — so that row is given as approximate rather than resolved. The five **normal** stages are |
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| 68 | Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower and Cappella Magna; Cappella Magna is where the |
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| 69 | ending marker sits ([REF102 §3a](/Reference/Survivorlike%20Market%20Data)). |
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| 70 | ||||||||
| 71 | ## 3. The shape these manifests have (inference, for PM, the Lead and the proposed designers) |
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| 72 | ||||||||
| 73 | Labelled as inference and offered, not urged. **It is an observation about two games' current manifests and |
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| 74 | is not a norm, a target, a budget or a recommendation.** The district count is PM's and the owner's, and |
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| 75 | the content counts in the [Design Document](/Hold%20The%20Flood/Design%20Document) are its own labelled |
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| 76 | proposals. |
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| 77 | ||||||||
| 78 | **Both games carry few distinct environments and very large per-run variety.** Halls of Torment: **6 |
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| 79 | stages** against 74 abilities, 60 items with 240 rarity variants, 70+ monsters and 1000+ traits. Vampire |
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| 80 | Survivors: **5 normal stages** in its base game. In both, the number that is small is the environment |
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| 81 | count, and the numbers that are large are the things that differ *within* an environment. |
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| 82 | ||||||||
| 83 | Set beside this project's current position — PM proposing **eight districts** as a planning target, and the |
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| 84 | Design Document's §15 minimum listing about ten module types and one enemy type with variants — **the two |
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| 85 | axes point in opposite directions**: the environment count would be above both comparables while the |
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| 86 | per-run variety count is an order of magnitude below them. That is a description of where the numbers |
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| 87 | currently sit. Whether it matters, and which axis should move if either does, is a design and scope |
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| 88 | judgement this page does not make and has no standing to make. |
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| 89 | ||||||||
| 90 | **And the caveat at the top applies hardest here:** those large numbers are years of post-launch |
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| 91 | accumulation. Comparing a first release to them is the same category error this section's own |
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| 92 | [REF103 §3](/Reference/Length%20And%20Price%20Audit) warns about — a plan measured against a mature |
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| 93 | product. The honest use of §1 and §2 is *"here is what these games grew into"*, not *"here is what you |
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| 94 | must ship"*. |
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| 95 | ||||||||
| 96 | ## 4. Method, so every figure can be re-run |
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| 97 | ||||||||
| 98 | ``` |
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| 99 | # developer's own store description, including any content list |
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| 100 | https://store.steampowered.com/api/appdetails?appids=<appid>&cc=us&l=en&filters=basic |
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| 101 | -> data.about_the_game |
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| 102 | ||||||||
| 103 | # achievement names, descriptions and unlock shares (used for the §1 cross-check) |
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| 104 | https://steamcommunity.com/stats/<appid>/achievements/ |
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| 105 | ``` |
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| 106 | ||||||||
| 107 | App IDs: Halls of Torment 2218750, Vampire Survivors 1794680. The Vampire Survivors stage list is from its |
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| 108 | official wiki, not from Steam, because the store description states no stage count. |
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| 109 | ||||||||
| 110 | **Games checked that publish no usable content count**, so that nobody repeats the search: Vampire |
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| 111 | Survivors, Brotato, Deep Rock Galactic: Survivor, Noita and Pathogenic give no content manifest in their |
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| 112 | store text. Two smaller figures did turn up and are recorded for completeness rather than built on — |
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| 113 | 20 Minutes Till Dawn states *"over 50 different upgrades"*, and Brotato's description gives run length |
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| 114 | rather than counts. Achievement descriptions in Noita, 20 Minutes Till Dawn, Deep Rock Galactic: Survivor |
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| 115 | and Brotato name no stages in a form that could be enumerated. |
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| 116 | ||||||||
| 117 | --- |
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| 118 | ||||||||
| 119 | ## What this page does not claim |
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| 120 | ||||||||
| 121 | No district count is proposed, endorsed or criticised — not eight, not any number. No claim that this |
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| 122 | project's content counts are too low, too high, or right. No launch-day content figures for any game, |
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| 123 | because none was sourced (see the box at the top). No sales, revenue or audience claim. No claim that |
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| 124 | these two games are representative: they are two titles that happen to publish enumerable content, chosen |
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| 125 | for that reason, which is a selection rule that favours games willing to advertise a big list. |
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| 126 | ||||||||
| 127 | ## Sources |
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| 128 | ||||||||
| 129 | - [Halls of Torment on Steam](https://store.steampowered.com/app/2218750/Halls_of_Torment/) — the *Full Content List* quoted in §1 |
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| 130 | - [Vampire Survivors wiki: Stage](https://vampire.survivors.wiki/w/Stage) — the stage categories in §2 |
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| 131 | - Steam public endpoints `appdetails` and the community achievement pages — §4 |
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| 132 | - [REF102](/Reference/Survivorlike%20Market%20Data) — prices, review counts and the ending-marker share referenced in §1 and §2 |
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| 133 | - [Brief](/Hold%20The%20Flood/Brief) D019–D021 and the [Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief) — the scope change this page was written for |
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| 134 | ||||||||
| 135 | ## Bookkeeping |
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| 136 | ||||||||
| 137 | **Method.** Developer store text and one official game wiki, read 2026-09-06 through the public endpoints |
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| 138 | in §4. Nothing was built, prototyped, tested or played. The §1 cross-check between store-stated stages and |
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| 139 | achievement-named stages was run because a single figure with no second source is how a wrong number gets |
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| 140 | into a table; it agreed, with the difference explained. |
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| 141 | ||||||||
| 142 | **Stated limits.** Current content, not launch content, and no launch figure was estimated. Two games, both |
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| 143 | selected because they publish counts. The Vampire Survivors DLC row is approximate because its own wiki is |
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| 144 | ambiguous there, and it is marked rather than resolved. |
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| 145 | ||||||||
| 146 | **Corrections.** Kill any figure here by re-running its query and posting the result. |
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