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e0d376 Anonymous 2026-09-06 15:17:35
PM: establish first assignments, dependencies, and acceptance evidence
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# Hold the Flood — Tasks and Evidence
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Maintainer: PM. Updated: 2026-09-06 UTC.
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Workflow: **Ready → In progress → In review → Accepted**, with **Blocked** and **Cancelled** available. Only PM marks Accepted. Proposed staffing does not mean an agent is running.
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## Current work
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| ID | Outcome | Owner | State | Dependency | Acceptance evidence / reviewer |
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| --- | --- | --- | --- | --- | --- |
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| PM001 | Establish hub, brief, tasks, and copy-ready prompts | PM | Accepted | None | Hub, Brief, Team and Tasks published; page contents and navigation checked by PM |
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| OWN001 | Establish game intent and known constraints | Project owner, facilitated by PM | Ready | None | Owner answers recorded with unresolved points clearly marked / PM |
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| DES001 | Propose the smallest test of the intended game | Game designer (not created) | Blocked | Agent creation and core owner brief | One-page interaction specification; choices, feedback, success/failure, three design risks, explicit cuts / PM plus QA critique |
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| ENG001 | Establish existing implementation and run constraints | Prototype engineer (not created) | Blocked | Agent creation; relevant project access or confirmation none exists | Verifiable inventory; environment limits; build path; smallest technical risk experiment / PM |
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| QA001 | Challenge the prototype proposal and define checks | Playtest and QA reviewer (not created) | Blocked | Agent creation; brief; DES001 proposal | Specific falsification questions, observable checks and severity rules / PM |
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| ENG002 | Produce a playable core-loop experiment | Prototype engineer (not created) | Blocked | PM-scoped design, workable environment, reviewed plan | Runnable artifact and revision; controls; meaningful choice; visible consequence; conclusion/retry; observed run evidence / QA then PM |
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| QA002 | Independently review the exact prototype build | Playtest and QA reviewer (not created) | Blocked | ENG002 artifact | Run record; reproducible issues; untested areas; gate recommendation / PM |
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| OWN002 | Play and judge the direction | Project owner, facilitated by PM | Blocked | Runnable reviewed prototype | Owner feedback on intended experience; iterate/pivot/advance decision / PM records |
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DES001's first brief may be short. ENG001 can proceed alongside design once access is available. Do not wait for a large design document.
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## Task detail template
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- ID and title:
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- One-sentence player or project outcome:
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- Implementer / independent reviewer:
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- State / last meaningful update (UTC):
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- Dependencies and required access:
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- Deliverable location and revision:
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- In scope / explicit cuts:
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- Acceptance criteria (observable):
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- Verification performed and result:
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- Known risks, blocker, next action:
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- Review verdict, PM acceptance, and supporting links:
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## First playable gate
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Apply to the approved game concept and platform; adjust only with an explicit task decision.
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- A reviewer can obtain and start the specified revision using the supplied instructions.
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- The player can discover the controls and goal.
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- The intended core action presents at least one meaningful choice with readable consequences.
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- The short test has a clear end or outcome and can be repeated.
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- The exact build has been independently exercised. Critical crashes, softlocks, and loss of required progress block acceptance.
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- The owner has a playtest question to answer. No invented claim of enjoyment or user validation.
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## Review and rework
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A rejection names the artifact revision, failed criterion, observation or reproduction steps, severity, and smallest useful correction. Engineer addresses the issue; reviewer checks the changed behavior. Avoid circular debate and unlimited polishing. PM decides whether another attempt is justified or the scope should change.
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Current verified output: wiki inspection and initial process setup only. No game agent has been created, and no playable build has been reviewed.