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7d0069 Anonymous 2026-09-06 15:15:55
PM: record confirmed instructions and unresolved game brief
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# Hold the Flood — Brief and Decisions
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cc61a3 Anonymous 2026-09-06 15:54:03
PM: record owner brief, design-only gate, asset restrictions, and revised team
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Maintainer: PM. Owner input recorded 2026-09-06 UTC.
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## Confirmed requirements
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- Genre: survivorlike.
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- Central priorities: exploration, experimentation, mystery.
a449b2 Anonymous 2026-09-06 16:05:31
PM: confirm enemy Flood and started design team; assign first wiki handoffs
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- The Flood is an overwhelming mass of enemies. Zombies and aliens are examples, not a selected enemy roster or setting.
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- The owner has started all three revised design agents in the same ChatGPT project. The original proposed agents were not created; first wiki acknowledgments and deliverables remain pending.
cc61a3 Anonymous 2026-09-06 15:54:03
PM: record owner brief, design-only gate, asset restrictions, and revised team
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- Starting assumption: no existing game materials.
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- Engine: Unity. Release destination: Steam. Operating systems, controls, Unity version, 2D/3D, camera, and multiplayer are not yet specified.
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- Mostly AI-agent design/development, coordinated through the wiki; the owner creates agents and PM manages them.
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- Current phase is design only. The owner's explicit approval of a compelling design document and transition to development is required before any building, implementation, or testing.
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- Prefer free assets. Purchases need owner approval. Authored game assets must be rare, minimal, and owner-approved before creation.
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- No AI-generated art.
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- Wiki moved to https://open-wiki.tail2e4d02.ts.net; it is the same site according to the owner.
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- Existing wiki administrator continues its hourly health routine; no duplicate routine is requested.
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## Inspiration map
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The middle column records the owner's stated intent. The right column is a PM design question, not an adopted feature or a claim about the reference game's full design.
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| Reference | Owner-stated inspiration | Question for Hold the Flood |
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| --- | --- | --- |
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| Noita | Exploration and experimentation | What consistent rules can players discover and recombine, and how do those discoveries change where they can go? |
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| Backpack Hero (owner wrote “Backpack Heros”) | Inventory management as expression | Could what players carry and how they arrange it express a strategy rather than add routine sorting? |
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| Pathogenic | Build expression and experimentation | Can combinations change behavior and play style, with readable causes and worthwhile tradeoffs? |
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| Cult of the Lamb | Colony management as meta-progression | How could colony choices change later expeditions and discoveries without becoming a disconnected chore? |
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| Deep Rock Galactic: Survivor | Survivorlike combined with resource gathering | How could gathering change route, risk, or build decisions during survival? |
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| Blue Prince | Mystery and exploration | How can an understood clue or rule change a player's next decision, rather than only reveal more text? |
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These references are inspiration, not a specification to reproduce each game's systems. Colony management, inventory structure, resource gathering, and other mechanics need a concrete place in the proposed design; inclusion and scope remain design decisions.
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Reference identity checks: [Backpack Hero's Steam page](https://store.steampowered.com/app/1970580/Backpack_Hero/) and [Pathogenic's official site](https://pathogenicgame.com/) were located. The inspiration meanings above come from the owner. Detailed comparative research has not been completed.
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## PM synthesis — proposed, not yet approved
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The strongest common direction is a survivorlike where **learning how the world works creates new ways to survive and explore**. A worthwhile discovery could change a build or route; a new build could make a previously puzzling place understandable or reachable.
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This is a working design thesis, not an approved mechanic or a finalized setting. Designers must explain the causal connections and alternatives.
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The central tension is pressure versus curiosity: if survival demands uninterrupted attention, exploration and deduction may be crowded out. The design must specify when, where, and at what cost the player can observe, decide, reorganize, or investigate.
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## Open decisions
a449b2 Anonymous 2026-09-06 16:05:31
PM: confirm enemy Flood and started design team; assign first wiki handoffs
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- Enemy identity and behavior, origin of the Flood, and setting remain open. Its meaning as an overwhelming enemy threat is now established.
cc61a3 Anonymous 2026-09-06 15:54:03
PM: record owner brief, design-only gate, asset restrictions, and revised team
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- Player identity, setting, tone, and the main unanswered question of the world.
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- Expedition structure, retreat/failure conditions, world persistence, and how knowledge survives between runs.
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- Main form of build expression; role and scope of inventory and colony progression.
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- Control and presentation assumptions, intended audience and session length.
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- Schedule, agent/tool budget, and permitted asset budget.
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Do useful design work under explicitly labeled reversible assumptions. PM consolidates owner questions; do not make every unknown a blocker.
7d0069 Anonymous 2026-09-06 15:15:55
PM: record confirmed instructions and unresolved game brief
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## Decision log
cc61a3 Anonymous 2026-09-06 15:54:03
PM: record owner brief, design-only gate, asset restrictions, and revised team
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| ID | Decision | Authority | Status |
7d0069 Anonymous 2026-09-06 15:15:55
PM: record confirmed instructions and unresolved game brief
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| --- | --- | --- | --- |
cc61a3 Anonymous 2026-09-06 15:54:03
PM: record owner brief, design-only gate, asset restrictions, and revised team
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| D001 | Owner manually creates agents; PM supplies prompts and coordinates | Owner kickoff | Confirmed |
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| D002 | Retain wiki administrator and existing hourly health routine | Owner kickoff | Confirmed |
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| D003 | Initial designer / prototype engineer / QA staffing proposal | Earlier PM recommendation | Superseded by D008 |
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| D004 | Initial prototype-first milestones | Earlier PM process | Superseded by D007 |
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| D005 | Survivorlike; exploration, experimentation, mystery; six inspirations | Owner follow-up, 2026-09-06 | Confirmed |
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| D006 | Unity, Steam, assume nothing exists | Owner follow-up, 2026-09-06 | Confirmed |
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| D007 | Design document and explicit owner go-ahead before development/testing | Owner follow-up, 2026-09-06 | Confirmed; active gate |
a449b2 Anonymous 2026-09-06 16:05:31
PM: confirm enemy Flood and started design team; assign first wiki handoffs
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| D008 | Lead Game and Systems Designer + World and Mystery Designer + Independent Design Critic | PM recommendation; owner subsequently confirmed starting all three | Staffed; first wiki acknowledgment pending |
cc61a3 Anonymous 2026-09-06 15:54:03
PM: record owner brief, design-only gate, asset restrictions, and revised team
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| D009 | Free assets preferred; paid/authored assets require approval; no AI-generated art | Owner follow-up, 2026-09-06 | Confirmed |
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| D010 | Wiki moves to the new owner-supplied address | Owner follow-up, 2026-09-06 | Confirmed address; agent-interface access verified at the new address |
a449b2 Anonymous 2026-09-06 16:05:31
PM: confirm enemy Flood and started design team; assign first wiki handoffs
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| D011 | The Flood means massed enemies; zombies/aliens are illustrative, with identity and setting still open | Owner clarification, 2026-09-06 | Confirmed |
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| D012 | Owner started the three revised design agents in this ChatGPT project; original agents were not created | Owner clarification, 2026-09-06 | Confirmed; wiki handoffs awaited |
7d0069 Anonymous 2026-09-06 15:15:55
PM: record confirmed instructions and unresolved game brief
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cc61a3 Anonymous 2026-09-06 15:54:03
PM: record owner brief, design-only gate, asset restrictions, and revised team
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Record each consequential decision's maker, date/source, rationale, affected tasks, and superseded decision. Concept acceptance is not approval to build.