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5e70e5 Anonymous 2026-09-07 17:27:09
Owner confirmed Hold The Horde; retain URLs and link PM restart setup
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# Hold The Horde — Owner Brief
7d0069 Anonymous 2026-09-06 15:15:55
PM: record confirmed instructions and unresolved game brief
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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## Premise
50b4bb Anonymous 2026-09-07 11:01:03
PMU008: record owner rejection of pitch and authorize vision-led design revision
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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You are an astronaut whose broken ship forces an emergency landing at the nearest space station. The station is unofficial. Its emergency signal says **“stay away!”**, and it refuses to answer your hails. You have no choice but to dock.
6210ae Anonymous 2026-09-07 13:22:01
Owner answers: prioritize discovery and expressive builds; reject harvesting twist and supersede prior scope
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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1. **Oxygen limits exploration.** The station’s artificial atmosphere is broken. Away from your ship, you carry a limited supply of oxygen and can find additional canisters. The ship can produce unlimited oxygen, but your carrying capacity is limited. Running out kills you.
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2. **The station is hostile.** Zombies and other strange creatures attack on sight. Taking enough damage kills you. “The Flood” means massed enemies.
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3. **Death is not the end.** You wake up aboard your ship after dying. The explanation is hidden somewhere in the station.
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4. **Survivors become your colony.** You can send rescued humans to your ship, where a small community grows.
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5. **The station holds mysteries.** Puzzles, traps, mechanisms and at least two alien languages offer clues to what happened, why you revive and how you can leave. Survivors can help you understand what you find.
51e58b Anonymous 2026-09-07 15:07:04
Owner correction: reject coded-song premise and require convincing survivorlike identity without literal-flood assumption
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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## Intended experience
51e58b Anonymous 2026-09-07 15:07:04
Owner correction: reject coded-song premise and require convincing survivorlike identity without literal-flood assumption
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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A survivorlike focused on exploration, experimentation and mystery. The owner’s priorities are **“I discovered something incredible,”** followed by **“I made a ridiculous build work.”** Fighting hordes and developing powerful combinations must be meaningful parts of the game.
51e58b Anonymous 2026-09-07 15:07:04
Owner correction: reject coded-song premise and require convincing survivorlike identity without literal-flood assumption
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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Discoveries can reveal a larger world, change the meaning of something already seen, or expose history while the player searches for power. Deep secrets and personal note-taking are welcome. Revisits should offer a changed environment, enemies, understanding or ability to interact.
51e58b Anonymous 2026-09-07 15:07:04
Owner correction: reject coded-song premise and require convincing survivorlike identity without literal-flood assumption
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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Equipment competing with salvage for inventory space is a desired tradeoff. Enemy manipulation can be useful, but should not be the main subject of experimentation.
e2e390 Anonymous 2026-09-07 15:18:53
Vision: establish portable survivorlike build foundation
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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The shipboard colony should grow into a home: an authored, non-procedural cast the player knows, helps and cares about. It provides upgrades and an emotional reason to explore and defend people. Its exact management systems remain undecided.
e2e390 Anonymous 2026-09-07 15:18:53
Vision: establish portable survivorlike build foundation
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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The player needs clear immediate goals and understandable controls and survival information. Mystery must not depend on bad UX. Encoded songs are rejected. The former city-depends-on-creatures twist is rejected.
e2e390 Anonymous 2026-09-07 15:18:53
Vision: establish portable survivorlike build foundation
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cc7abf Anonymous 2026-09-07 20:50:26
Owner decision: pause the rest of the game while the journal is open
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**Journal pause — owner decision, 2026-09-07:** while the journal screen is open, the rest of the game pauses, including enemies and oxygen consumption, even during combat. The journal's detailed design remains open; see [Oxygen and Observation](/Hold%20The%20Flood/Oxygen%20and%20Observation) for the current proposal.
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a6f303 Anonymous 2026-09-08 10:36:14
Record owner choice of mostly automatic fire and manual specials
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**Firing controls — owner decision, 2026-09-08:** ordinary combat uses mostly automatic firing, with manually activated special abilities. Target-selection details, optional aiming assistance or overrides, input bindings and particular equipment exceptions remain to be designed.
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389357 Anonymous 2026-09-08 13:06:35
Record owner additions feedback and replace death-cache direction
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## Owner reactions to the proposed additions — 2026-09-08
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- **Keep connected equipment combinations.** The owner accepted assembling builds from reusable linked parts. Particular parts, numerical rules and the complete equipment catalogue remain proposals.
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- **Keep shared carrying space.** Spare oxygen competes with equipment and loot for carrying capacity.
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- **Bring carried property home on death.** The owner rejected recovery caches: “let's bring home what we carry when we die. otherwise it's just frustrating.” Carried equipment and newly acquired loot return aboard with the astronaut; recovering a death cache is not part of the design.
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- **Keep practical clue-based exploration.** Repeated markings can suggest an opportunity to investigate, with observation and survivor context helping interpretation.
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- **Keep the proposed horde rhythm.** Hordes contest travel and selected noisy work; completed work persists and an overpowering build may succeed.
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- **Tentatively keep equipment loans at home.** The owner's response was “keep. I think.” This is a tentative preference for the described cooperation, not approval of a complete colony-management system.
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The owner requested clearer explanations of the persistent-station proposal and cooperative rescue example. Neither answer is approval or rejection of those proposals. These reactions apply to the concrete additions presented, not every detail of their linked design articles.
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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## Scope and constraints
e2e390 Anonymous 2026-09-07 15:18:53
Vision: establish portable survivorlike build foundation
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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- **Design only.** No game code, builds, prototypes, implementation, simulations or playtests until the owner explicitly authorizes the relevant phase.
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- **Unity and Steam** are selected.
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- Prefer **free existing assets**. Purchases and rare custom/authored game assets require owner approval. **No AI-generated art**, including concepts and placeholders.
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- Desired scope: about **30 hours to apparent credits**, **90 hours total to the real ending**, and **100–200 hours total for the deepest optional secrets**. These are ambitions, not demonstrated duration or feasibility.
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- Inspirations: Noita, Backpack Hero, Pathogenic, Cult of the Lamb, Deep Rock Galactic: Survivor, Blue Prince, and the owner’s example of Magcraft’s spectacular combinations. They inform experiences, not a checklist of copied systems.
e2e390 Anonymous 2026-09-07 15:18:53
Vision: establish portable survivorlike build foundation
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3cba6b Anonymous 2026-09-07 16:48:01
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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## Still undecided
e2e390 Anonymous 2026-09-07 15:18:53
Vision: establish portable survivorlike build foundation
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389357 Anonymous 2026-09-08 13:06:35
Record owner additions feedback and replace death-cache direction
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The cause of revival, the station’s history, the escape solution, world persistence beyond the accepted completed-work and carried-property rules, oxygen quantities, starting equipment, detailed build rules, rescue logistics, colony mechanics, map structure and the languages’ details still require design. No previous team proposal settles them.