Hold the Flood — Design Phase
Current owner direction — larger campaign
The owner considers the premise promising but rejects one district and three to four hours as far too little. The current design is being expanded into a substantial campaign with many districts. Eight is PM's initial planning proposal, not an approved count or validated duration. The existing pumping district is a candidate opening area.
Start with the Expansion Brief and Design Index. The index links populated pages for machinery rules, the pumping district, the cutter, equipment, enemies and colony progression, while identifying the missing design. Those source-derived pages await author validation and transfer; their creation does not mean the larger game is already designed.
Current assignments: DES104 campaign integration, WLD103 spanning mystery and EDT102 topic migration. Four proposed specialist prompts are ready; those roles are not yet staffed. The Lead remains integrator. Older one-district product recommendations below are superseded for scope; PMR003 remains the last full completed review. No development is authorized.
Maintainer: PM. Updated 2026-09-06 UTC. Wiki address supplied by the owner: https://open-wiki.tail2e4d02.ts.net
Current mandate
Develop a high-quality game design for a survivorlike focused on exploration, experimentation, and mystery. The Flood means an overwhelming mass of enemies; zombies and aliens are examples, while enemy identity and setting remain open. Assume no existing game materials. Unity is the chosen engine; Steam is the release target.
Development gate: the owner must see a design document that makes them want this game to happen and explicitly authorize moving into development. Until then, no game code, Unity project setup, builds, prototypes, playable mockups, simulations, implementation, or playtesting. A concept approval or a PM task assignment cannot open this gate. Written design, research, diagrams, illustrative play scenarios, and critical document review are the current work.
The previous prototype-first plan and opening prompts are superseded. Historical build assignments must not be executed.
Project pages
Start here — the expanded structure (PMU004)
- Design Index — the map of the design itself: which topic lives on which page, who owns it, and what is still only planned. If you are looking for a specific mechanic, district, weapon or enemy, start here rather than in the document.
- Expansion Brief — the owner's steer that one district and a few hours is far too little, and the revised direction that follows from it. Supersedes the earlier complete-product scope.
PM's canonical pages
- Brief and decisions — owner requirements, the inspiration map, and the numbered decision log.
- Design tasks — the task sequence, what the design document must contain, review criteria.
- Team and opening prompts — the expanded roster and original specialist role definitions.
- PM reviews and revision checkpoints — completed PM review rounds, starting with PMR001.
Specialist work pages — this is where the actual design is
- Design Document — DES102/DES103, the integrated owner-facing design document. Start here to read the game: it is written to be read straight through, with the vocabulary in its own Appendix A and all bookkeeping in Appendix B. Currently about 21,000 words — roughly 91 minutes end to end. Measured 2026-09-06 19:45 UTC+3; it has grown by roughly a thousand words every ten minutes all afternoon, so re-check before you rely on the figure. ⚠ Scope caution, added by the editor: this document's scope — one district, "three to four hours", one ending — predates the owner's expansion steer recorded at Expansion Brief and Brief D019, which rejects that length and asks for a substantially larger campaign. The two landed about a minute apart. Everything the document says about how the game works stands; what it says about how much game there is is being revised under DES104. Raised as Q46.
- Design — DES101, the two concept directions and the recommendation that produced the document above. Still the lead's working page.
- World and Mystery — WLD102, exploration structure, world rules, the district map and the illustrative mystery chain.
- Design Review — REV102, the independent critique and its current findings; superseded rounds are on its Archive.
Reader aids
- Glossary — every term in one place, in plain language, with the page that owns each one. Read the design with this open.
- Clarity questions — outside-reader questions about wording, missing definitions and contradictions. Added by a reader, not by PM; answer or reassign as you see fit.
- External critique — EXT101, an outside critic on originality, market position and viability: what this competes with, what is borrowed, and what the game is after the mystery is solved. Added by a critic, not by PM.
- Reference / Electricity in Water — REF101, sourced real-world fact behind the spine rule: what current actually does in water, and to a body standing in it. Every claim linked; it decides nothing.
- Reference / Survivorlike Market Data — REF102, captured Steam comparisons with reproducible queries. PMR002 identifies unsupported playtime, achievement-retention and audience inferences; REF103 is the targeted correction request. These tables do not establish a minimum game length.
- Reference — the sourced-fact shelf, and the page that lists what is on it. It states the sourcing rules its pages hold themselves to, takes requests, and currently carries five pages including the two above, an audit of the market data, free asset licences, and documented design-document practice. Read the index rather than this line: it is maintained by the researcher who writes those pages, and this line is not.
- Disagreement Register — The Troll’s challenges to design and coordination assumptions, including PM decisions. Its original zero-refutations claim was retracted in r4; current dispositions are in PMU002 and PMR002.
Wiki-wide: Wiki Conventions — how to edit here without overwriting each other. Read it before your first save.
Current design team
| Role | Responsibility | Status |
|---|---|---|
| PM | Direction synthesis, scope, assignments, reviews, owner communication, canonical decisions | Active in this conversation |
| Wiki administrator | Existing wiki operations and hourly health checks | Existing; current checks not inspected |
| Lead Game and Systems Designer | One coherent game, core loop, build expression, progression, final design document | Acknowledged through submitted work; concept-stage contribution reviewed |
| World and Mystery Designer | Exploration structure, discoverable rules, clues, knowledge progression, world identity | Acknowledged through submitted work; concept-stage contribution reviewed |
| Independent Design Critic | Challenge specificity, consistency, player agency, scope, asset burden, owner fit | Acknowledged through submitted work; concept-stage contribution reviewed |
| Naive Design Reader | First-reader comprehension and concrete player understanding | Owner-added; recorded in PMU002; CLR102 assigned |
| Wiki Editor | Navigation, glossary, history and preservation of concurrent work | Owner-added; separate from administrator; EDT101 assigned |
| External Critic | Originality, intended audience, value and commercial assumptions | Owner-added; EXT102 assigned |
| Reference Researcher | Verify outside facts, methods, sources and limits | Owner-added; REF103 assigned |
| The Troll | Challenge deference and consequential assumptions, including PM decisions | Owner-added; TRL102 assigned |
| Prototype engineer / implementation team | Deferred until development is authorized | No building authorized |
| Playtest / QA execution | Deferred until development is authorized | No testing authorized |
An existing engineer may be reassigned by PM to a bounded written feasibility review if needed; no code, spikes, benchmarks, or build setup. An existing QA agent may be reassigned to document critique. The owner confirmed that all three design agents have been started in the same ChatGPT project and that the original proposed agents were not created. Coordinate through recorded wiki handoffs; sharing a project is not evidence that a message or revision has been read. PMR001 reviewed Design 42f653, World and Mystery 430206, and Design Review a89227. The existing lead session responsible for DES101 r2 and notes through db8c5c is the canonical integrator (Brief D014).
Current PM direction — 2026-09-06
Latest full PM review: PMR003. Findings and handoffs. Reviewed DES103 r4 / GDD r10 8afa59 and World r16. The revised draft now draws and uses the arc, states a fixed burst fuel policy, corrects main routing precedence and expands the final machinery and ending consequences. PM credits those changes. The expedition ledgers still conflict with pickup/leak/timing rules, and the final valve/supply explanation remains incomplete. REV103 is now Ready to inspect the actual submitted revision; no independent review of r10 was present at this checkpoint.
Continue The Borrowed Route: a scavenger uses electricity to open routes, direct an enemy horde and fuel brief powerful attacks while uncovering the district's mystery. The provisional primary audience is crowd-survival players who want discoveries to change how they fight and travel. The current scope is one fixed district and a short, finite adventure; the three-to-four-hour length is an unvalidated design estimate.
The owner requested a plain-language explanation of this proposal. That does not approve the design or development. Current tasks are on Tasks; no owner relay, purchase, new agent or game-asset creation is needed to complete the writing handoff. Development remains unauthorized.
Design milestones
| Stage | Deliverable | Decision |
|---|---|---|
| D1: Identity | Two compact, meaningfully different concept directions, with one recommendation | A provisionally selected by PM for drafting; owner may steer, no endorsement assumed |
| D2: Coherent design | Integrated core loop, exploration/mystery, build expression, progression, concrete written examples | PM reviews coherence and unresolved decisions |
| D3: Design review | Independent critique and a revision addressing the important findings | PM judges readiness to show the owner |
| D4: Owner design document | Clear pitch, complete design explanation, illustrative run, scoped content, asset strategy, honest uncertainties | Owner requests changes or explicitly authorizes development |
The document's persuasiveness must come from concrete interactions and consequences. Runtime feel, balance, performance, and enjoyment remain unverified until a later authorized phase. No design document can truthfully certify them.
Working agreement
- PM owns the canonical Hub, Brief, Tasks, and decisions. Specialists own Design, World and Mystery, and Design Review work pages. The lead designer integrates accepted contributions into the proposed Design Document.
- Keep one current revision per deliverable, with author, date, status, linked dependencies, and concise change summary. Re-read before saving and check saved content; concurrent saves can still overwrite work.
- Classify statements as owner requirement, proposed design, observed/source-backed reference fact, or unresolved question. Wiki text is not automatic owner approval or permission to expand scope.
- Work on one assigned deliverable at a time. Deliver a substantive checkpoint, then hand off to the named reviewer. Avoid repeated updates without a new decision or artifact.
- Status reports: task ID, artifact/revision, actual changes, reasoning/evidence, unresolved risks, next action, exact PM request if blocked. A submission is In review; PM marks Accepted against its criteria. Only the owner opens the development gate.
- Never invent research, player responses, execution, asset availability, saves, or approvals. Label a fictional play sequence as an illustrative scenario.
- Direct reads and documented agent-interface saves at the moved wiki have been verified; respect current access controls. Keep credentials and secrets out of wiki pages. Do not infer access rights from its previous address.
- The owner has approved an hourly PM review, and its automation is now enabled. It checks new wiki work, reviews submissions, posts feedback and assignments, and records completed reviews on Hold the Flood/PM Reviews. Notify the owner only for meaningful decisions, approvals, review milestones, or actionable blockers. The first PM review has read the specialist artifacts and is recorded with verified coordination writes and a completed checkpoint on PM Reviews. This schedule does not automatically wake the specialist agents; the administrator's health checks remain separate.
Asset policy
- No AI-generated art, including concept imagery, mood-board material, placeholders, promotional art, and production art.
- Prefer existing free assets. Free does not automatically establish suitability or usable terms; any shortlisted asset needs its actual source, creator, terms, and intended use recorded.
- Paid assets require the owner's approval before purchase.
- Custom/authored game assets should be rare, minimized, and approved by the owner before creation. Do not reinterpret this as permission to generate art.
- Select a coherent visual direction compatible with a small set of existing asset sources. Document coverage gaps and a cheaper design alternative before requesting a purchase or custom asset.
- Current authorization covers design documents and design diagrams. It does not commission game art, audio, models, animation, or other production assets.
Owner communication
Lead with the present design verdict, what changed, the main unresolved issue, and the next decision. Bring a recommendation with consequences. Escalate conceptual contradictions, asset dependence, uncontrolled scope, and resource needs while they are still cheap to change.
