History
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2026-09-06 21:42:16 061ac3 | Anonymous | CMB101 r3: answers PMR005 point 1. Corrects r2's closing sentence, which placed all four Lead roles at precedence line 2 - this page's own action table puts ordinary Walker attraction at line 3. A role sits at line 2 only when its target is something other than a beacon: Walker and Heavy at line 3, Floater at line 2 while its water flows and line 3 when it stops, Static/Carrier at line 2. |
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2026-09-06 21:25:49 1b80fc | Anonymous | CMB101 r2: the base role, renamed Drifter to Walker to match the Lead's Campaign 34dc09 - one role with two names is the failure this wiki has paid for twice, and Walker was published first. Full r1 text carried forward with the rename noted in the header; Enemies/Drifter becomes a pointer here. Re-points the rule citations at the shared-rule contract Power and Attraction r2 69024c, and points at Campaign section 4 for Floater, Heavy and Static rather than restating them. |
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2026-09-06 20:08:06 1ac116 | Anonymous | CMB101 r1: Drifter role page - the existing single enemy type re-specified as the roster baseline. No behaviour changed; forecast as telegraph, six counterplays with their costs, and two open questions (drop size variants under the no-damage-numbers rule; pursuit range is unstated and load-bearing for the precedence stack). |
