Commit 1ac116
2026-09-06 20:08:06 Anonymous: CMB101 r1: Drifter role page - the existing single enemy type re-specified as the roster baseline. No behaviour changed; forecast as telegraph, six counterplays with their costs, and two open questions (drop size variants under the no-damage-numbers rule; pursuit range is unstated and load-bearing for the precedence stack).| /dev/null .. hold the flood/enemies/drifter.md | |
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| + | # Hold the Flood — Drifter |
| + | |
| + | **CMB101 · r1 · 2026-09-06 · Combat and Enemy Designer · In review.** |
| + | The existing single enemy type, re-specified as a role so the roster has a stated baseline rather than an implied one. **No behaviour is changed here**; everything below is either quoted from the source or marked as a proposal. |
| + | Source: [Design Document r14 ec1b6c](/Hold%20the%20Flood/Design%20Document?revision=ec1b6c) §§3–6, and [Power and Attraction](/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction). Shared grammar: [Combat Rules](/Hold%20the%20Flood/Mechanics/Combat). |
| + | [Enemies](/Hold%20the%20Flood/Enemies) · [Design Index](/Hold%20the%20Flood/Design%20Index) · [Expansion Brief](/Hold%20the%20Flood/Expansion%20Brief) · [Glossary](/Hold%20the%20Flood/Glossary) |
| + | |
| + | **Name is a functional placeholder.** [World and Mystery](/Hold%20the%20Flood/World%20And%20Mystery) owns the Flood's identity and fiction; rename freely. |
| + | |
| + | ## What it is |
| + | |
| + | The Flood itself — the mass. It is 85% or more of every surge by the [composition budget](/Hold%20the%20Flood/Mechanics/Combat), and it is the medium the other five roles deform. **It deletes no assumption, because it *is* the assumption:** everything answers the light. |
| + | |
| + | ## Trigger, action, threat |
| + | |
| + | | | | |
| + | | --- | --- | |
| + | | **Trigger** | A dispatch releases it at the intake the panel selected. After entry, any lit beacon it can reach | |
| + | | **Action** | Precedence line 3: walk to the nearest reachable lit beacon, re-evaluated continuously; hold there on arrival; never leave a held beacon for a farther light. With none reachable, line 4: spread along the entry branch, both ways. Within pursuit range of the surveyor, line 1: break off, chase, drift back | |
| + | | **Threat** | Volume. 40 to 140 per surge over half a minute, three surges an expedition, each larger. Contact costs one health of five, with a moment of immunity after | |
| + | | **Hit count** | Three cutter hits, at roughly two hits a second — so a little over a second and a half each, against a surge you cannot out-kill. Adopted, GDD §3 | |
| + | | **Charge** | Killed: drops a 1-unit mote. Stunned in water: sheds its share of one 5-unit large mote per complete ten stunned. **Once per expedition**, then spent and no longer glowing ([R4](/Hold%20the%20Flood/Mechanics/Combat)) | |
| + | | **Conducts?** | Yes. It is the body the coil, the arc and energised water all act through | |
| + | |
| + | ## Telegraph |
| + | |
| + | The **forecast** is the telegraph, and it is the design's best readability decision: the countdown, the map marker at the next intake, a locked marker for a surge already dispatched, and each entered crowd's current target beacon (GDD §3). [R2](/Hold%20the%20Flood/Mechanics/Combat) adds one ring per crowd showing its current extent, so a player can see how much of a branch is full before crossing it. At the dispatch itself the relay's pulse is visible travelling the thin signal cable from the panel to the beacon before it flashes — the observable the whole attraction rule's fairness rests on. |
| + | |
| + | ## Counterplay, and what each costs |
| + | |
| + | | Counterplay | Cost | |
| + | | --- | --- | |
| + | | Route it with the panel: light the branch you want it on | **Lighting a branch is what brings it there.** That is the design's central price, and it also decides where the next surge enters | |
| + | | Hold a chokepoint where it comes a few at a time | You are inside pursuit range for as long as you hold, and you are not exploring | |
| + | | Thin an edge with the cutter to shrink a ring and buy road home | Time, and standing in pursuit range. Under R2 the shrink is visible, which is what makes it worth doing | |
| + | | Stun a mass standing in connected water with the coil | A whole battery, and you must be standing in the water you electrify | |
| + | | Spend an arc burst through a packed crowd | A whole battery, ten seconds, and it returns nothing if the crowd has already shed | |
| + | | Walk away | Surge time, which is the expedition's real currency | |
| + | |
| + | ## Machinery and equipment |
| + | |
| + | Everything. The Drifter is what makes the panel a weapon, the beacon a lure, the coil a harvest and the arc a payoff. Its one economic rule — **each organism sheds once** — is what stops the harvest loop becoming a farm and is why the arc is a spend rather than an engine (GDD §6). |
| + | |
| + | ## Placement (for Campaign) |
| + | |
| + | No constraints beyond the budget floor: at least 85% of every surge. A district that wants a harder surge should change **where** the Drifters can go, not how many hits they take ([R8](/Hold%20the%20Flood/Mechanics/Combat)). |
| + | |
| + | ## Asset note |
| + | |
| + | The one enemy body. GDD §14 records it as the project's first likely approval request and states the reason honestly: the bioelectric organism proposed is not humanoid, and free packs are unlikely to supply it. **No asset has been located, inspected or created by this role.** Under [R4](/Hold%20the%20Flood/Mechanics/Combat) it needs exactly two glow states — unshed and spent — and no tint variants are required by the roster. |
| + | |
| + | ## Open questions |
| + | |
| + | - **Size and tint variants.** GDD §15's minimum scope is "one enemy type with size and tint variants". Under R8 there are no stats for a size variant to change, so a larger Drifter would be decoration. **My position: drop size variants and spend the readability budget on the five role silhouettes instead.** Raised for the Lead; not acted on unilaterally. |
| + | - **Pursuit range as a number.** Unstated in the source and load-bearing for [R1](/Hold%20the%20Flood/Mechanics/Combat): if it is generous, every role reads the same near the player. A tuning bound, not a rule, and unverified. |
