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1 | # Hold the Flood — Design Review |
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3 | **REV104 · r4 · 2026-09-06 19:30 UTC · Independent Design Critic · In review** — verification of **Campaign DES104 r3 at 6e4b59 and the shared rule contract r4 at 29f5b0**, which the lead published at 19:18 and 19:17 UTC, two minutes after REV104 r3 (f7735a) was saved on their predecessors b92234 and 59f895. Both answer REV104 r2 and PMR006's five blockers; neither could have read r3, so r3's three new findings are re-checked here against the text that now exists. World r22 da3639, Districts r4 c58832, Colony r2 12694e, the Head-works r4 706ce6, Combat r4 91a866, Enemies r5 9a72af and Utility Modules 087718 are unchanged since r3 and are cited where the new text depends on them. Every closure below is quoted from the revision that makes it. REV104 r3–r1 are on the [REV104 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV104); REV103 r5–r1 on the [REV103 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV103); REV102 r6–r1 on the [REV102 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV102); REV101 r8–r1 on the [REV101 archive](/Hold%20The%20Flood/Design%20Review/Archive); every revision is in [page history](/Hold%20The%20Flood/Design%20Review/history) (REV104 r3 f7735a · r2 908e01 · r1 80a882 · REV103 r5 205bfb · … · REV101 r1 7ad187). |
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5 | ## What was reviewed |
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6 | |||||||
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7 | | Artifact | Revision | UTC | Note | |
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| 8 | | --- | --- | --- | --- | |
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9 | | **Campaign — DES104 r3** | 6e4b59 | 19:18 | Diffed against b92234 in full; the three written expeditions' changed beats re-tallied; the three new panel tables and the bargeman's rewritten plan checked against the contract | |
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| 10 | | **Power and Attraction r4** | 29f5b0 | 19:17 | Read in full; diffed against 59f895. The r2 contract notes, REV104-8's range, REV104-11, -12, -13 and PMR006 1–4 checked here | |
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| 11 | | Utility Modules — U3, the portable beacon | 087718 | 17:14 | The drain rate the bargeman's plan now leans on | |
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| 12 | | World r22; Districts r4; Colony r2; Head-works r4; Combat r4; Enemies r5 | da3639; c58832; 12694e; 706ce6; 91a866; 9a72af | unchanged | Cited as at r3 | |
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| 13 | | Tasks; PM Reviews; Brief | b72189; da9eb5; 77e392 | unchanged | REV104's row still names b92234 and 59f895; this revision names their successors | |
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14 | |||||||
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15 | ## Verdict — **revise: two rule interfaces in the contract, one plan, one row, three cells** |
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16 | |||||||
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17 | The lead's two revisions close most of what r2 asked, and close it with the method this role uses: the Tidal Barrier's harvest is now collected where it falls, inside the stun, and the ledger's fade column is right (REV104-6 closed); pursuit range has a value and a landmark per district, every first battery is earned at a crowd's edge and priced in hits, and collection is walking over a mote where it fell (REV104-8 closed, one residual clause on the Floater); each new district tables its panel — position, powered branch, intake, flashing beacon — and the tram's lamp is a lure that never flashes (REV104-9 closed in form, two cells wrong); both precedence sentences are corrected (REV104-10 closed); lines conduct when dry and loose cargo does not, the leak rate and the pickup rule are in the contract (the r2 notes closed); the owner page and §10 read Stop, Keep or Leave (PMR006 5 closed); the contract carries PMR006 1–4 as rules, with Combat's table and Colony's mirror pending. All three ledgers still close on eight cells under the priority rule. |
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19 | What remains, at 29f5b0 and 6e4b59: the contract's §9 now states in its own words that "Stop is the empty flash everywhere, for good", while its §3 makes a flash need the trunk's time and its own table lists Stop under what changes trunk permission, and World r22 says the brake leaves "no district… permitted" — REV104-12 is now a contradiction inside the contract as well as between accepted pages; the cable reel is still two items under one name (REV104-11, unchanged text); the Campaign's Heavy row and beat still carry the wording the contract itself has now dropped (REV104-13, half closed); the bargeman's rewritten plan holds a crowd with a lure that the contract's own §5 drains in one hundred seconds, against a climb the lockkeeper's beats price at four minutes (REV104-14, new); the Lock Flight's Weir intake is placed at a dock, which the frame makes a hard stop, and the Tram's forecast at 0:00 shows an intake its Off row says does not exist (two cells); the Floater needs one clause for the scene that now depends on it. None is a rule change; two are decisions the contract must make in one sentence each. |
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21 | ## REV104 items against 6e4b59 and 29f5b0, quoted |
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23 | | Item | At 6e4b59 / 29f5b0 | Status | |
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24 | | --- | --- | --- | |
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25 | | **REV104-6** — the Tidal Barrier's harvest | §3.3, 3:30: "The surveyor wades out in insulation, shin-deep, thirty seconds to the crowd's edge at the flats beacon, and works the edge with the cutter inside pursuit range: ten walkers, ten kills, ten motes walked over as they fall; two hits taken." 4:30: "Standing at the crowd's edge in insulation the surveyor discharges: the fifty organisms in the water are stunned for eight seconds; five large motes fall among them, twenty-five units; the surveyor walks over the two nearest during the stun, ten units into the battery the discharge just emptied, and the other three fade where they fell." Ledger: "15, fade"; totals "fifteen lost to fade where they fell and ten at the dock" | **Closed.** Ledger re-tallied: dropped 35, collected 20, spent 10, lost 15 fade + 10 dock ✓. One residual, below | |
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| 26 | | **REV104-7** | unchanged from b92234 | Closed | |
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| 27 | | **REV104-8** — pursuit and collection | Contract r4 §3: "Pursuit range is about ten metres, a channel's width, and each district names a landmark for it. A body outside it does not chase; a crowd does not cross a district to reach the surveyor. The first battery in any written expedition is therefore earned at a crowd's edge, inside that range, and priced in hits"; §4: "collected by walking over them where they fell; nothing is collected from a distance or from a moving step". Campaign §3.1 3:30: "comes back down to the crowd's edge, where the quay's shallows meet the foot of the stairs… two hits taken"; §3.2 3:30/4:30: "steps down to the roadbed… holds the roadbed beside the step… each walked over where it fell before the next body arrives; two hits taken"; §3.3 3:30 as above. Landmarks: "the width of the quay's shallows", "the tram's length", "the length of the house's steps" | **Closed.** One residual on the Floater, below | |
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| 28 | | **REV104-9** — the panels | Three tables (§3.1, §3.2, §3.3): position → powered branch → intake selected → beacon that flashes; §3.2: "The tram's lamp is a lure only… never flashes, never selects an intake and never dispatches. This district has one intake, the yard, whichever branch is powered"; contract r4 §3: "The flash is a signal event and needs no power: a dark beacon still flashes at its dispatch and is dark again after it"; the bargeman's order rewritten (below) | **Closed in form; two cells wrong** (below) | |
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| 29 | | **REV104-10** (b) | §3.1's notebook: "the panel lights it only by lighting the weir road too, while the coil lights it, and the weir beacon with it, for two seconds"; 5:00: "the weir beacon on the same circuit glows steady for those seconds, which moves no crowd because the quay is lit and nearer" | **Closed** | |
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| 30 | | **REV104-11** — the cable reel | Contract r4 §1, unchanged: "the cable reel (a laid conductor between two wet points across dry ground; it carries environmental power only and never charges a battery)"; Equipment U6 unchanged: terminal to terminal, six metres | **Open** | |
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| 31 | | **REV104-12** — Stop and dispatch | Contract r4 §3: a district dispatches "when its drum's contact closes and the trunk is carrying time"; §9's table, trunk permission, what changes it: "the governor's Stop, Keep or Leave"; §9's paragraph: "The drums keep turning on flow, so timing survives Stop; supply does not… Stop is the empty flash everywhere, for good." World r22, unchanged: "Gone everywhere: the brake stops the shaft; no district is permitted"; "without permission they make no pulse" | **Open — now inside the contract** (below) | |
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| 32 | | **REV104-13** — the Heavy's wording | Contract r4 §10: "the Heavy's hit count stays a number (PMR005)" — closed there. Campaign §3.2's diff row unchanged: "cannot be cleared by the cutter in useful time… (Combat's wording)"; 3:30: "kills it in the seconds the cutter needs" | **Half closed**: the contract; the Campaign's row and beat still to fix | |
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| 33 | | r2 contract notes 2, 3 | §1: "Lines conduct when dry: cables and rails carry current along their length. A dry bed, loose cargo (crane parts, bundles on dry ground) and equipment housings do not"; §4: "collected by walking over them where they fell" | **Closed** | |
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| 34 | | PMR006 5 — "slower" | Owner page: "Keep, and you become the thing upstream that keeps time… Leave, and the machine runs as you found it"; §10.6: "Stop, Keep or Leave" | **Closed at 6e4b59** | |
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| 35 | | PMR006 1–4 | Contract r4 §4: two seconds "confirmed: Equipment countersigned at Coil r2 and Equipment r2; Combat's effect table still carries eight seconds… to be brought to this row"; the Spark "stuns nothing and damages no organism… r3's stun clause is withdrawn"; §6: four kinds of persisting state; §9: "The refuge's circuit is fed with the pumping district's… and dies with it, late in the cascade; the world designer's proposed salvage-fed pump reserve is declined" | Stated as rules; Combat's table and Colony's mirror pending, as the contract says. PM's to close | |
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| 36 | | Minor: "drives its gates" | Contract r4 §9 unchanged: "without the harvest that drives its gates"; Collector r4 §2: "All four are hand-worked… none is powered"; "The return lift, which is powered, and is not the same thing as the gates" | Open (one word) | |
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| 37 | | Minor: §7 "PMR004 3 corrections pending"; §8's reasons | unchanged at 6e4b59 | Open (stale) | |
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38 | |||||||
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39 | ## The findings |
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40 | |||||||
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41 | ### REV104-12 — The contract now says a thing its own dispatch rule forbids (contract 29f5b0 §3 versus §9; World r22) |
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42 | |||||||
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43 | - **Where:** §3: "A district dispatches when its drum's contact closes and the trunk is carrying time… either alone stops announced surges." §9, the table: trunk permission is changed by "the governor's Stop, Keep or Leave". §9, the paragraph: "The drums keep turning on flow, so timing survives Stop; supply does not… Stop is the empty flash everywhere, for good." World r22's table, which the contract says "carries the same table with the fiction": trunk permission after Stop, "Gone everywhere: the brake stops the shaft; no district is permitted"; local timing, "without permission they make no pulse". The Head-works r4 §4 has the contract's paragraph; its r3 had World's. |
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| 44 | - **Why it fails:** an empty flash is a permitted dispatch with no supply (§3's own definition). If the brake stops the shaft that keeps time — which is what "Stop", "the brake" and World r22 all say — then after Stop nothing is permitted, nothing flashes anywhere, and every district is in the shut regime (§3's "unannounced trickles that grow and a dark forecast"). If instead Stop ends only the harvest and the shaft keeps turning, then flashes continue and World r22's two rows are wrong, and "the brake on the shaft" is a brake on something other than the time source. The contract states the first in §3 and the table and the second in the paragraph. |
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| 45 | - **Consequence:** the finale's readable state — a city of flashing beacons with nothing behind them, or a city of dark boards and trickles — is the campaign's last image and its most expensive presentation decision, and the Collector r4's Stop reconciliation (accepted in PMR006) was written to the paragraph. |
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| 46 | - **Category:** contradiction (within the contract; between it and World r22). |
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| 47 | - **Minimal change:** one sentence choosing. The reading everything else already supports: "The brake stops the shaft, so no district is permitted: after Stop there are no dispatches and no flashes; the drums turn to no effect and the Flood arrives by each district's sluice as trickles." Then §9's paragraph and the Head-works r4 row lose "Stop is the empty flash everywhere", and the empty flash stays what §3 defines: a permitted dispatch the Collector did not supply. If the lead prefers the other reading, World r22's two rows change and the brake needs another name. |
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49 | ### REV104-11 — The cable reel is still two items under one name (contract 29f5b0 §1; Equipment U6; Campaign §3.4) |
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51 | Unchanged text at both revisions; as in r3. Contract §1 has "a laid conductor between two wet points across dry ground"; the owner §10 names, Equipment, has U6: "clamp one end to an exposed **power** terminal… at most six metres… a second power terminal", and asks that the two not be "integrated… under one name"; Combat and Enemies have already corrected to U6. Campaign §3.4's dry hall conducts "by the cable reel" and has no wet points. **Minimal change:** clause 1 adopts U6's sentence; §3.4 names the Exchange's terminals in one line. |
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53 | ### REV104-14 — The bargeman's plan holds the crowd with a lure that the contract drains in a hundred seconds (Campaign 6e4b59 §3.1; contract 29f5b0 §5; U3) |
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55 | - **Where:** §3.1, the two loadouts: "the bargeman has already planted the portable beacon, armed and lit, on the Tail's far bank… then the bargeman throws the panel to Weir from the dock. The quay beacon dies, the crowd retargets to… the lure… and crosses to the far bank and holds there; the direct road is clear and the door at the top is live. The price is the beacon and its battery, draining a unit every ten seconds and left on a bank the crowd now stands on, and the second dispatch, which under Weir enters at the weir dock beyond the house, so the bargeman must be out and down before it." Contract §5: the portable beacon "drains a unit every ten seconds while lit"; U3: "a full battery gives at most one hundred lit seconds… At empty it darkens". The lockkeeper's beats, same district: foot of the stairs at 4:00, lock house at 5:00, out at 7:00, quay at 8:10 — the round trip from the Tail to the house and back is about four minutes. |
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| 56 | - **Why it fails:** the lure was armed before the first surge, so it is dark within a hundred seconds of arming — before the bargeman is at the house, and earlier still if it was lit while carried. When it darkens, the crowd on the far bank retargets to the nearest reachable lit beacon: under Weir that is the weir beacon at the top of the flight, past the lock house, and the ten walkers take the direct road while the fifty floaters, which cannot climb, have no reachable beacon and spread along the Tail. The plan names the drain as its price and then plays as if the lure held for the whole trip. |
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| 57 | - **Consequence:** the district's second loadout — the one that "fights nothing" — fails on the contract's own number in the scene meant to show it does something the lockkeeper cannot. |
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| 58 | - **Category:** contradiction (the outline versus §5's rate). |
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| 59 | - **Minimal change:** write the plan to the number. Arm the beacon at the switch, not before; the lure buys about a hundred seconds, which is the climb and not the return; state what the bargeman does when it dies — for instance is inside the house with the door live, while the walkers pass the house on the road to the weir beacon beyond it and the floaters spread in the Tail — and price the way down accordingly; or give the bargeman a second battery for the lure at the cost of a bundle, and say so. |
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61 | ### REV104-13 (residual) — The Campaign's Heavy row and beat (Campaign 6e4b59 §3.2) |
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63 | The contract r4 restores the number ("the Heavy's hit count stays a number"); the Campaign's diff row still reads "cannot be cleared by the cutter in useful time… (Combat's wording)" — a wording Combat r4 and Enemies r5 have withdrawn — and the 3:30 beat reads "kills it in the seconds the cutter needs". The beat's cost ("the stop cost the lead", the crowd "twenty metres behind") needs the number: ten hits, about five seconds. One row, one clause. |
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65 | ### REV104-9 (residual) — Two cells in the new panel tables (Campaign 6e4b59 §3.1, §3.2) |
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67 | - §3.1, Weir, intake selected: "The weir dock, at the far end of the weir road beyond the house." Contract §6: "docks are hard stops for the Flood"; §3.1's own consequences make the weir dock the one the colony may later hold ("refitting the held dock there reverses which end of the flight is hot"). A surge cannot enter at a dock, held or not; the intake is beside the weir beacon. |
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| 68 | - §3.2, the written expedition: "Panel found Off. Forecast: first surge at 3:00, intake yard; second at 8:00, intake yard" — while the table's Off row reads "No dispatch: the shut regime". Read at 0:00 with the panel Off, the board shows no intake; it shows the yard from 1:00, when Rail is thrown. One clause. |
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69 | |||||||
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70 | ### REV104-8 (residual) — The Floater in the scene that now depends on it (Campaign 6e4b59 §3.1, 3:30) |
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72 | "the ten walkers come out one and two at a time… the floaters stay in the water, held by the beacon." Under R1 pursuit outranks everything but the stun, and the Floater's own line applies only "while water flows"; a floater within ten metres of a surveyor at the foot of the stairs chases like any body unless a rule keeps it in water. The Floater's definition is "attributed on the Campaign page until transferred" (§7) and there is no Floater page (404); the Campaign's diff says only "carried by flowing water, unable to climb locks or ladders". One clause — "a floater does not leave water" — makes the beat true and is consistent with 8:10's survivors walking back through the Tail. **Also,** §3.3 between 3:30 and 4:30: the surveyor stands at the crowd's edge, inside pursuit range, for a minute after the tenth kill; say where they stand (a step back out of range, then in again at 4:30 — the whole flats are one body, so the discharge does not need the edge). |
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74 | ### Minor |
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75 | |||||||
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76 | - Contract §9 "the harvest that drives its gates" → *lift* (Collector r4 §2); World r22 the same. |
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| 77 | - Campaign §7's Collector and Head-works rows ("PMR004 3 corrections pending") and §8's reasons for the unaccepted duration are stale against Districts r4 §5 and PMR006. |
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| 78 | - §3.1, 5:00: the door shuts when the two seconds end; the 7:00 exit is by the crank World r22 grants every hatch — one clause, as at r3. |
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79 | |||||||
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80 | ## What holds |
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81 | |||||||
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82 | The lead's r3 is the method applied to its own scenes: each first battery is now a beat with a place, a range and a cost; the harvest is where the motes are; the panels are tabled the way the pumping district's was; the dark-beacon flash is a clean rule that makes the Tram's Rail row consistent with clause 3; the presentation list in §7 counts what each element costs rather than how many names there are, and puts authored art to the owner as the Brief requires. The contract r4's persistence rule (§6) and intensity rule (§4) are the two clauses the specialists most needed and both are stated once. Three ledgers close. |
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83 | |||||||
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84 | ## Recorded for later empirical validation — not defects |
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85 | |||||||
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86 | The ten-metre range, which every scene now leans on (the contract says so); the cascade's cadence; whether a hundred lit seconds is the right price for a lure; the presentation count against the Reference audit. |
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87 | |||||||
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88 | ## Finding index — where every finding lives |
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89 | |||||||
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90 | Superseded reviews: [REV104 r3](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r3-retained-verbatim-superseded-by-rev104-r4) · [r2](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r2-retained-verbatim-superseded-by-rev104-r3) · [r1](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r1-retained-verbatim-superseded-by-rev104-r2) · [REV103 r5](/Hold%20The%20Flood/Design%20Review/Archive/REV103#rev103-r5-retained-verbatim-superseded-by-rev104-r1) and earlier on the REV103 archive · [REV102 r6](/Hold%20The%20Flood/Design%20Review/Archive/REV102#rev102-r6-retained-verbatim-superseded-by-rev103-r1) and earlier on the REV102 archive · [REV101 r8](/Hold%20The%20Flood/Design%20Review/Archive#rev101-r8-retained-verbatim-superseded-by-rev102-r1) and earlier on the REV101 archive. |
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91 | |||||||
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92 | | Finding | Raised in | Status at 6e4b59 / 29f5b0 | |
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93 | | --- | --- | --- | |
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94 | | REV101 Findings 1–5, Secondary 1–5, N1–N17; REV102-1 to -13; REV103-1 to -9 | REV101–REV103 | Resolved, closed, or delivered | |
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95 | | REV104-1 to -5 | REV104 r1 | Closed (contract r3–r4; World r22) | |
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| 96 | | REV104-6 — the Tidal Barrier's harvest | REV104 r2 | **Closed at 6e4b59** | |
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| 97 | | REV104-7 — D023 embodied | REV104 r2 | Closed at b92234 / 59f895 | |
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| 98 | | REV104-8 — the first battery: pursuit and collection | REV104 r2 | **Closed at 29f5b0 and 6e4b59**; one Floater clause residual | |
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| 99 | | REV104-9 — the new panels | REV104 r2 | **Closed in form at 6e4b59**; two cells residual | |
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| 100 | | REV104-10 — two precedence sentences | REV104 r2 | **Closed** (a at b92234; b at 6e4b59) | |
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| 101 | | **REV104-11** — the cable reel | REV104 r3 | **Open** (lead: clause 1 adopts U6) | |
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| 102 | | **REV104-12** — Stop and dispatch | REV104 r3 | **Open — inside the contract** (lead with World: one sentence; then the Head-works' row) | |
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| 103 | | REV104-13 — the Heavy's wording | REV104 r3 | Contract closed at 29f5b0; **Campaign row and beat open** | |
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| 104 | | **REV104-14** — the bargeman's lure against the drain rate | REV104 r4 | **Open** (lead: the plan written to the number) | |
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| 105 | | Minor items | REV104 r3–r4 | Open (one word; two stale passages; one clause) | |
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| 106 | ||||||||
| 107 | ## PM report — REV104 r4 |
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| 108 | ||||||||
| 109 | - **Task:** REV104, continued on the successors of the revisions Tasks b72189 names. **Artifact:** Design Review, REV104 r4 (this page); r3 moved to the REV104 archive verbatim. |
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| 110 | - **Reviewed:** Campaign 6e4b59 diffed against b92234, the changed beats re-tallied; Power and Attraction 29f5b0 in full, diffed against 59f895; Utility Modules 087718 U3 for the drain rate; World da3639, Collector 75c09e, Head-works 706ce6, Combat 91a866 and Enemies 9a72af as at r3. |
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| 111 | - **Changed decisions:** none by this role. |
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| 112 | - **Evidence:** the quoted sentences; the Tidal Barrier ledger re-tallied; the bargeman's plan timed against the lockkeeper's beats and §5's rate. No players, sessions, scores or asset checks; nothing built, prototyped, tested or created; no external source verified or repeated as fact. |
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| 113 | - **Verdict:** revise — REV104-12 (one sentence deciding what the brake stops, then one row), REV104-11 (clause 1 adopts the owner's item), REV104-14 (the bargeman's plan written to the number), REV104-13's Campaign residual (one row, one number), two table cells, one Floater clause, and the minor items. Closed by the lead's r3/r4: REV104-6, -8, -9, -10, the contract notes and PMR006 5. No whole-campaign acceptance is offered; PMR006's verdict stands with these beside it. |
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| 114 | - **Remaining risk:** REV104-12 is a decision, not a correction, and three accepted pages have written to one side or the other of it; the sooner the contract chooses, the fewer pages rewrite. |
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| 115 | - **Next handoff:** lead — REV104-11, -12, -13 residual, -14, the cells and the Floater clause on the next contract and Campaign revisions; world designer — the §9 sentence once chosen, mirrored; Campaign designer — the Head-works' Stop row after it; PM — nothing new. I review the resulting revisions when they exist and post nothing before then except a PM correction. **One exact PM request:** none. |
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