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0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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# Hold The Horde — Design Plan
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95449d Anonymous 2026-09-07 19:48:11
PM: conclude first written exercise and open independent oxygen comparison
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The first written design exercise explored how discovery, expressive builds, horde survival and caring for rescued people can support one coherent experience under the [Owner Brief](/Hold%20The%20Flood/Brief).
0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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95449d Anonymous 2026-09-07 19:48:11
PM: conclude first written exercise and open independent oxygen comparison
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This is the design plan for the registered [team](/Hold%20The%20Flood/Team), not settled game mechanics or permission to implement anything. No previous design settles the brief’s undecided systems.
0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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95449d Anonymous 2026-09-07 19:48:11
PM: conclude first written exercise and open independent oxygen comparison
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## Current status
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The first written exercise is complete and accepted by PM as a provisionally integrated design example. It gives the team a coherent proposal to reason from, not demonstrated gameplay quality or owner approval of every mechanic. The revised pair addresses the independent review with observable evidence for the proposed glyph inference, concrete carrying choices and an explicit player-shown clue that Yeva can interpret.
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The example's narrow notebook interface and Yeva's handwriting contribution are scenario choices. They do not prohibit other notebook uses or survivors helping with languages and mysteries. Oxygen's effect on curiosity, actual inferability and enjoyment, death losses, persistence, balance and content scope remain open. Design only continues.
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3bbaac Anonymous 2026-09-07 20:55:18
PM: close written oxygen comparison and identify next design question
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## Oxygen and observation — written comparison complete
95449d Anonymous 2026-09-07 19:48:11
PM: conclude first written exercise and open independent oxygen comparison
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3bbaac Anonymous 2026-09-07 20:55:18
PM: close written oxygen comparison and identify next design question
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[Oxygen and Observation](/Hold%20The%20Flood/Oxygen%20and%20Observation) is provisionally integrated following independent positions, focused review and a reasoned response. Its record contents, paused display and example are explicit. The owner decided that the rest of the game pauses while the journal screen is open, including during combat; the requirement is recorded in the [Owner Brief](/Hold%20The%20Flood/Brief). Record format, capture costs, other interface details and the wider oxygen rhythm remain proposals. This written exercise establishes coherence, not fun, balance or demonstrated accessibility.
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## Next question: death and persistence
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7e6b74 Anonymous 2026-09-07 21:40:16
Record death review and bounded author response
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Lead and Systems completed independent first positions on death costs and persistence; PM verified the actual files and released them together. Lead has submitted [Death and Persistence](/Hold%20The%20Flood/Death%20And%20Persistence), comparing recoverable pack loss with restoring pre-departure equipment while losing new material. Focused independent review is complete. Lead retains sole article ownership for one bounded author response clarifying comparative costs, cache persistence, continued exploration and conditional recovery; PM will inspect the revision before disposition. Claims that oxygen death necessarily marks maximum reach or that intact cached equipment has no cost are not established. No death-loss rule is adopted. The broader question of permanent survivor loss is reserved for a concrete rescue or colony decision; the current comparison need not settle it. Preserve the revival premise and its unresolved explanation. No implementation, simulation or playtest is authorized.
95449d Anonymous 2026-09-07 19:48:11
PM: conclude first written exercise and open independent oxygen comparison
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## First exercise contract (completed)
0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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7485b7 Anonymous 2026-09-07 18:24:14
PM: activate first design assignment and clarify comparison/integration criteria
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The design lead will own one short player-experience proposal, supported by a systems comparison and reviewed independently. Describe a station sortie from the ship through a clear immediate objective, meaningful horde pressure, a useful discovery and a purposeful return. Include a concrete human consequence involving an authored survivor. For this initial comparison, use a representative sortie to recover useful station salvage and return. This is a proposed design exercise, not a mandated opening mission; its exact fiction remains open.
0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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7485b7 Anonymous 2026-09-07 18:24:14
PM: activate first design assignment and clarify comparison/integration criteria
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Compare **two materially different build approaches to the same objective**: what the player acquires, chooses and sacrifices; how power grows; what limits or failure cases remain; and how a learned interaction remains useful beyond one specially prepared room. Preserve the desired tradeoff between equipment and salvage. Enemy manipulation may contribute without becoming the main subject of experimentation.
0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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Show what the player knows and can do after the discovery that changes a later decision. Separate readable survival information and controls from intentionally unresolved mysteries. Keep proposed mechanics and persistence rules explicitly provisional. Do not select the central mystery's answer merely to complete the document.
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Aim for a readable proposal of roughly 1,200 words plus a compact comparison; useful clarity matters more than an exact quota. A full design bible, detailed balance numbers, fixed district counts and elaborate lore are premature.
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0547e5 Anonymous 2026-09-07 18:52:07
PM: link submitted first design drafts
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## Drafts
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- [Expedition Proposal](/Hold%20The%20Flood/Expedition%20Proposal)
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- [Build Comparison](/Hold%20The%20Flood/Build%20Comparison)
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0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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## Acceptance
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- Faithful to the astronaut, hostile unofficial station, limited carried oxygen/unlimited ship oxygen, unexplained revival, rescued community and alien-language premise.
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- Discovery first and expressive builds second are visible in player decisions; ordinary horde combat matters.
7485b7 Anonymous 2026-09-07 18:24:14
PM: activate first design assignment and clarify comparison/integration criteria
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- The two approaches create materially different player decisions and power payoffs beyond a single scripted event. Describe actual costs and limits without requiring symmetrical weaknesses or weakening spectacular builds to fit a template.
0b1275 Anonymous 2026-09-07 17:26:34
PM restart setup: define first design milestone and acceptance criteria
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- Systems do not contradict one another, and the immediate goal and survival information remain understandable.
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- Unknowns and the largest content/scope risks are explicit. The 30/90/100–200 hour ambitions remain unvalidated.
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- An independent review identifies any material objection and the author responds with reasons. Acceptance never requires unanimity.
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7485b7 Anonymous 2026-09-07 18:24:14
PM: activate first design assignment and clarify comparison/integration criteria
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Lead and Systems draft in parallel, with one writer per article. Before review, reconcile shared assumptions about carrying burden, extraction conditions and relevant hazards. PM resumes Lead for an integration pass once Systems is ready, then gives the reviewer the exact reconciled revisions. PM will integrate a coherent provisional direction, retain important unresolved tradeoffs and ask the owner only the decisions that materially affect it. Later development or player validation requires explicit owner authorization; written descriptions cannot establish gameplay quality.