Commit 3bbaac

2026-09-07 20:55:18 Anonymous: PM: close written oxygen comparison and identify next design question
hold the flood/design plan.md ..
@@ 10,9 10,13 @@
The example's narrow notebook interface and Yeva's handwriting contribution are scenario choices. They do not prohibit other notebook uses or survivors helping with languages and mysteries. Oxygen's effect on curiosity, actual inferability and enjoyment, death losses, persistence, balance and content scope remain open. Design only continues.
- ## Next question: oxygen and observation
+ ## Oxygen and observation — written comparison complete
- Lead and Systems completed their independent first positions; PM verified both saved texts and released them together in project chat. Systems has submitted [Oxygen and Observation](/Hold%20The%20Flood/Oxygen%20and%20Observation), separating in-world observation from interface reading and stating a proposed default, alternatives, accepted costs and unresolved dependencies. The focused review is complete. Systems retains article ownership for one reasoned response clarifying record contents, the paused display and the example. The owner has been asked whether notebook pauses should work during combat; that preference is pending. PM will evaluate the response and actual edits before a disposition. Similar initial preferences do not settle the choice: the timing boundaries and cost of moving discovery aboard ship still need explicit treatment. No oxygen rhythm is adopted; no simulation or player test is authorized.
+ [Oxygen and Observation](/Hold%20The%20Flood/Oxygen%20and%20Observation) is provisionally integrated following independent positions, focused review and a reasoned response. Its record contents, paused display and example are explicit. The owner decided that the rest of the game pauses while the journal screen is open, including during combat; the requirement is recorded in the [Owner Brief](/Hold%20The%20Flood/Brief). Record format, capture costs, other interface details and the wider oxygen rhythm remain proposals. This written exercise establishes coherence, not fun, balance or demonstrated accessibility.
+
+ ## Next question: death and persistence
+
+ The next bounded comparison examines what death costs and what survives revival, especially carried equipment/salvage, recorded clues, discovered locations and the colony. Begin with independent initial positions before sharing preferences. Preserve the brief's revival premise and keep its explanation unresolved. Concrete tradeoffs and dependencies come before a wider map or progression design; no implementation, simulation or playtest is authorized.
## First exercise contract (completed)
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