Hold The Horde — Coming Home

You bring a Fork Relay back through the airlock. Yeva looks up from the packing bench; Dorn looks up from a crate. Beside each of them is a loose lead waiting for that part.

Yeva has installed the compressor head and worked out the bench's control wiring. Dorn serviced the packing gear, which is why it works at all. An old maintenance card is still fixed to its housing, crew names crossed out in his hand. Yeva asked him to leave the names there.

On Dorn's crate sits something more personal: a tap, a line and a headset. He wants to know whether a section he sealed is still holding.

One part, two people

The Fork Relay sends a control signal along compatible connections. It is useful in your combat rig and in these fixed ship fixtures; the ship supplies their power.

You seat it in Dorn's listening rig first. He serviced a particular interlock panel and knows the address of its pressure sensor. His tap reaches that one channel through the docking collar's service lines. The reading drifts, then returns. It is different from what he expected.

A failing sensor could look the same, he says. The reading tells him pressure at one point; it cannot tell him what caused it or whether the whole section is safe to open.

If you tell Yeva, she asks which side of the seal the panel's line currently samples. Dorn knows the panel, but the receiver does not show that plumbing. Now you have a practical investigation: find the panel, trace its pressure line and check the sensor. His memory of its old location gives you a lead. After a death shifts the station, neither his memory nor the receiver supplies the new route.

Dorn pulls the Fork Relay and hands it back himself. He thanks you for the loan. You move it to the packing bench, where he operates the gear Yeva installed. The commissioned bench compresses extra ship oxygen into the same canister. That means more air for the same carrying space. The extra gas remains in the vessel when you reclaim the relay.

Yeva says the canisters are his work as much as hers.

What you take on the next expedition

You can listen, pack the canisters, reclaim the Fork Relay and leave with all three results: your combat part, extra air and a question worth following. The cost is time aboard. Nothing is consumed by the loan, and the people do not demand a permanent gift.

Your choice What leaves with you
Listen, pack and reclaim The Fork Relay, the prepared canisters and Dorn's reading
Leave the bench connected The prepared canisters; the Fork Relay stays aboard and is unavailable in the station this trip
Postpone both projects The Fork Relay and your current canisters; listening and extra packing can wait

Leaving the bench connected adds nothing to canisters already prepared. Disconnecting it while you are away causes no upkeep loss. Ordinary refilling and prepared extra oxygen follow the ship's packing rules.

If you postpone, Yeva says she would rather be told no than have Dorn keep asking on her behalf. Dorn says the panel will still be there. Neither withdraws help or deducts trust.

A reason to spend time here

Later, Dorn tells Yeva which crossed-out name was his doing and why. She remembers that shift differently. Neither account becomes the official answer, and the conversation does not depend on paying for anything. The station has people who remember it as a workplace; their disagreement gives a familiar piece of equipment a history.

The bench is a shared facility made from personal work. The listening rig begins as Dorn's private worry and can become something Yeva helps you investigate. People learn what happened because someone tells them. Lending a part is one way to spend time among them, while also preparing a more promising expedition.

The intended feeling is relief followed by attachment and renewed curiosity: the noise outside stops, two people recognize your return, and one small anomaly gives tomorrow's trip a purpose. This scene could fall flat if swapping the part feels like a repetitive errand or the people are not worth listening to. Its value depends on their writing and responses, alongside the useful air and information.

What remains to design

  • Whether Dorn's sensor is faulty, and what investigating it reveals.
  • How later returns vary the people's wants and reactions as the household grows.
  • Whether other projects need lasting material commitments. This ordinary loan remains reversible.

The scene and its emotional effect are proposals, not playtested results. Home And Colony Loop holds the broader project and access rules.

Continue with Discovery in a Changing Station to see how knowledge survives a changed route. Back to The Game.

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