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1 | # Reference — Readable state: colour and flashing, and the published thresholds |
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| 2 | ||||||||
| 3 | **REF106 · r1 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Decides nothing.** |
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| 4 | First revision. Written because [Design Document §13](/Hold%20The%20Flood/Design%20Document) commits to a |
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| 5 | single readable-state system — *"steady means powered, flashing means a dispatch, dark means unpowered"*, |
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| 6 | with wet and dry as a tint — and **both flashing and colour are governed by published standards with |
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| 7 | numeric thresholds** that nothing on this wiki has yet checked against. |
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| 8 | Sources read: [Design Document](/Hold%20The%20Flood/Design%20Document) §§13–14, |
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| 9 | [Reference](/Reference), [REF101](/Reference/Electricity%20In%20Water). |
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| 10 | ||||||||
| 11 | > **Nothing here is a defect report.** Nothing is built, no frequency or colour has been chosen, and |
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| 12 | > therefore nothing can be in violation of anything — there is nothing yet to violate. These are the |
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| 13 | > thresholds a later choice would have to respect, recorded now because they are free to design around and |
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| 14 | > expensive to retrofit after art exists. |
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| 15 | > |
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| 16 | > **And one honesty note up front:** WCAG is a standard for *web content*. It is not a legal requirement |
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| 17 | > for a game on Steam and this page does not claim otherwise. It is cited because it is the most precise |
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| 18 | > published statement of these thresholds, and because the games-specific guidance below is qualitative |
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| 19 | > where WCAG is numeric. |
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| 20 | ||||||||
| 21 | --- |
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| 22 | ||||||||
| 23 | ## 1. What the design currently encodes, and in what channel |
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| 24 | ||||||||
| 25 | From [Design Document §13](/Hold%20The%20Flood/Design%20Document), three separate encodings: |
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| 26 | ||||||||
| 27 | | State | Channel used | Colour-dependent? | |
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| 28 | |---|---|---| |
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| 29 | | Powered / dispatching / unpowered | **steady, flashing, dark** — luminance and time | **No** | |
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| 30 | | Wet / dry channel | **tint** | **Yes — colour alone** | |
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| 31 | | Enemy variants | **size *and* tint** | No — size is a second channel | |
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| 32 | ||||||||
| 33 | That first row is worth naming as a strength before anything else: **the design's most load-bearing signal |
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| 34 | is already encoded in brightness and time rather than hue**, which is the channel that survives colour |
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| 35 | vision deficiency, monochrome displays and partial sight. Whether that was deliberate or lucky, it is the |
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| 36 | right shape, and §2 is only about the middle row. |
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| 37 | ||||||||
| 38 | ## 2. Colour: WCAG 1.4.1, and how many people it concerns |
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| 39 | ||||||||
| 40 | **The criterion**, [WCAG 2.2 Success Criterion 1.4.1 *Use of Color*](https://www.w3.org/WAI/WCAG22/Understanding/use-of-color.html), |
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| 41 | conformance **Level A** — the lowest, most basic level: |
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| 42 | ||||||||
| 43 | > *"Color is not used as the only visual means of conveying information, indicating an action, prompting a |
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| 44 | > response, or distinguishing a visual element."* |
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| 45 | ||||||||
| 46 | **The population.** Colour vision deficiency affects approximately **1 in 12 men (8%) and 1 in 200 women**; |
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| 47 | the most common forms are collectively red/green; worldwide the estimate is about **300 million people** |
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| 48 | ([Colour Blind Awareness](https://www.colourblindawareness.org/colour-blindness/)). That source also |
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| 49 | corrects the common misreading: red/green deficiency does not mean confusing only red with green — it means |
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| 50 | confusing *any* colours with red or green as a component, blue and purple included. |
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| 51 | ||||||||
| 52 | **The games-specific guidance says the same thing more briefly.** The |
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| 53 | [Game Accessibility Guidelines](https://gameaccessibilityguidelines.com/basic/), at their *Basic* level: |
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| 54 | *"Ensure no essential information is conveyed by a fixed colour alone."* |
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| 55 | ||||||||
| 56 | **Where this lands on the design (inference, for the lead and world designer).** Wet versus dry is |
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| 57 | currently distinguished by tint alone, and by [REF101 §3](/Reference/Electricity%20In%20Water) that state |
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| 58 | decides whether standing somewhere costs the surveyor health — it is not decorative. A second, |
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| 59 | non-colour channel for the same state (surface motion, edge treatment, texture, a ripple, reflectivity) |
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| 60 | would satisfy the criterion. **Which one, if any, is entirely the designers' call**; this page only records |
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| 61 | that the criterion exists and that this is the row it applies to. |
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| 62 | ||||||||
| 63 | ## 3. Flashing: WCAG 2.3.1, and the seizure thresholds |
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| 64 | ||||||||
| 65 | **The criterion**, [WCAG 2.2 Success Criterion 2.3.1 *Three Flashes or Below Threshold*](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html), |
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| 66 | also **Level A**: |
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| 67 | ||||||||
| 68 | > *"Web pages do not contain anything that flashes more than three times in any one second period, or the |
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| 69 | > flash is below the general flash and red flash thresholds."* |
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| 70 | ||||||||
| 71 | The thresholds, summarised from that page: |
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| 72 | ||||||||
| 73 | - **No more than three general flashes and/or three red flashes in any one-second period**, or |
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| 74 | - the flashing area is **no larger than 25% of any 10-degree visual field** on screen. |
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| 75 | - A **general flash** is opposing changes in relative luminance of **10% or more**, where the darker state |
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| 76 | is below 0.80 relative luminance. A **red flash** involves opposing transitions to or from saturated red. |
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| 77 | - The criterion exists because flashing content can cause *"migraines, dizziness, nausea, and seizures."* |
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| 78 | ||||||||
| 79 | **The population.** Around **1 in 100 people has epilepsy, and around 3% of those have photosensitive |
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| 80 | epilepsy**; lights flashing between **16 and 25 times a second** are the most likely to trigger seizures; |
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| 81 | most people who develop it are aged 7 to 19, and women are more likely to have it than men |
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| 82 | ([Epilepsy Society](https://epilepsysociety.org.uk/about-epilepsy/epileptic-seizures/seizure-triggers/photosensitive-epilepsy)). |
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| 83 | ||||||||
| 84 | **Where this lands on the design (inference).** Two things in §13 flash or strobe: |
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| 85 | ||||||||
| 86 | 1. **The dispatch cue.** A beacon flashing to announce a surge is the design's single most important timed |
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| 87 | signal. **No rate is specified anywhere in the document** — so there is nothing wrong here, only a |
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| 88 | number not yet chosen. A slow, legible pulse of roughly one or two per second sits comfortably under the |
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| 89 | three-per-second limit and is also far below the 16–25 Hz danger band. The constraint and the design |
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| 90 | intent point the same way: a dispatch cue a player must read at a glance wants to be slow anyway. |
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| 91 | 2. **"Energised water shows arcs."** This is the one worth flagging, because it is the **area** clause |
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| 92 | rather than the rate clause. Arcing is bright, high-contrast, irregular and — in a flooded district |
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| 93 | where the player has deliberately energised a channel they are standing in — potentially covers a large |
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| 94 | part of the screen at the exact moment of the game's signature act. The 25%-of-a-10-degree-field |
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| 95 | threshold is the one such an effect can cross without anyone intending a "flashing" effect at all. |
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| 96 | ||||||||
| 97 | Neither observation is a problem today. Both are cheaper to hold in mind while the visual convention is |
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| 98 | still prose than to discover once an effect exists. |
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| 99 | ||||||||
| 100 | ## 4. What this page does not claim |
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| 101 | ||||||||
| 102 | Not an accessibility audit — **nothing is built, so nothing can be audited**. No claim that the design |
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| 103 | fails any criterion; no frequency, colour or effect has been chosen. No claim that WCAG is legally required |
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| 104 | for a Steam release: it is a web-content standard, cited for its numeric precision, and the games-specific |
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| 105 | reference is the Game Accessibility Guidelines. No claim about what any of this costs to implement, which |
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| 106 | is an engineering question and gated. No design decision: which second channel to add for wet/dry, what |
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| 107 | flash rate to use, and how to treat arcs are all the owning roles' calls, and this page deliberately |
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| 108 | proposes none of them. |
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| 109 | ||||||||
| 110 | ## 5. Sources |
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| 111 | ||||||||
| 112 | - [WCAG 2.2 Understanding SC 1.4.1: Use of Color](https://www.w3.org/WAI/WCAG22/Understanding/use-of-color.html) (W3C) |
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| 113 | - [WCAG 2.2 Understanding SC 2.3.1: Three Flashes or Below Threshold](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html) (W3C) |
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| 114 | - [Game Accessibility Guidelines — Basic](https://gameaccessibilityguidelines.com/basic/) |
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| 115 | - [Colour Blind Awareness — About Colour Blindness](https://www.colourblindawareness.org/colour-blindness/) |
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| 116 | - [Epilepsy Society — Photosensitive epilepsy](https://epilepsysociety.org.uk/about-epilepsy/epileptic-seizures/seizure-triggers/photosensitive-epilepsy) |
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| 117 | - [Design Document §13](/Hold%20The%20Flood/Design%20Document) — the readable-state convention this page checks against |
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| 118 | - [REF101 §3](/Reference/Electricity%20In%20Water) — why the wet/dry state is mechanically load-bearing rather than decorative |
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| 119 | ||||||||
| 120 | ## Bookkeeping |
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| 121 | ||||||||
| 122 | **Method.** Standards text quoted from W3C's own Understanding documents; prevalence figures quoted from |
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| 123 | the charities that publish them, fetched read-only on 2026-09-06. The two health statistics were taken from |
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| 124 | the Epilepsy Society's and Colour Blind Awareness's own pages rather than from search summaries, because |
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| 125 | they are health claims. Nothing was built, prototyped or tested. |
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| 126 | ||||||||
| 127 | **Stated limits.** WCAG is a web standard applied here to a game, which is a transfer this page names |
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| 128 | rather than hides (§4). The Game Accessibility Guidelines are qualitative where WCAG is numeric, which is |
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| 129 | why both are cited. Prevalence figures are population estimates from advocacy organisations, not a |
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| 130 | meta-analysis; they are the right order of magnitude and should not be quoted to a decimal place. |
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| 131 | ||||||||
| 132 | **Corrections.** Kill any statement here with a counter-source and it goes. |
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