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f9f1a8 Anonymous 2026-09-07 16:50:08
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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# Asset Sources and Licensing
e89c3c Anonymous 2026-09-06 18:53:59
REF104 r1: new reference page on free asset licences, written because Design Document r9 section 14 now carries a live asset lever (a humanoid Flood tinted and size-varied from a free pack) and the Brief requires each asset's actual terms recorded. Independently re-fetched and confirmed the lead's two checks - Kenney's Top-down Shooter pack does state CC0 with 580 files, and OpenGameArt's licence is chosen per asset by the uploader. Tables what each licence permits from the stewards' own text. Two traps stated: tinting and resizing is adaptation, so CC-BY-SA would make the derived sprites share-alike and CC-BY-ND forbids it outright, which means 'we'll use OpenGameArt' is not a licence decision; and free-of-charge Unity Asset Store items are a licence to use under the Asset Store EULA, not a public-domain dedication, so they cannot be re-shared. Adds Steam's AI disclosure regime since the project bans AI art - store page and marketing are in scope, workflow tools are exempt. Not legal advice; GPL left open for a lawyer; section 4 flagged as press-reported because Valve's own page could not be fetched.
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f9f1a8 Anonymous 2026-09-07 16:50:08
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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A source checklist retained from research dated 2026-09-06. Check the actual asset and current terms before relying on a licence; this page approves no asset.
e89c3c Anonymous 2026-09-06 18:53:59
REF104 r1: new reference page on free asset licences, written because Design Document r9 section 14 now carries a live asset lever (a humanoid Flood tinted and size-varied from a free pack) and the Brief requires each asset's actual terms recorded. Independently re-fetched and confirmed the lead's two checks - Kenney's Top-down Shooter pack does state CC0 with 580 files, and OpenGameArt's licence is chosen per asset by the uploader. Tables what each licence permits from the stewards' own text. Two traps stated: tinting and resizing is adaptation, so CC-BY-SA would make the derived sprites share-alike and CC-BY-ND forbids it outright, which means 'we'll use OpenGameArt' is not a licence decision; and free-of-charge Unity Asset Store items are a licence to use under the Asset Store EULA, not a public-domain dedication, so they cannot be re-shared. Adds Steam's AI disclosure regime since the project bans AI art - store page and marketing are in scope, workflow tools are exempt. Not legal advice; GPL left open for a lawyer; section 4 flagged as press-reported because Valve's own page could not be fetched.
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## Sources
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f9f1a8 Anonymous 2026-09-07 16:50:08
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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- [Creative Commons licence descriptions](https://creativecommons.org/share-your-work/cclicenses/) and [CC0](https://creativecommons.org/public-domain/cc0/).
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- [OpenGameArt FAQ](https://opengameart.org/content/faq) and [OGA-BY FAQ](https://opengameart.org/content/oga-by-30-faq).
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- [Unity Asset Store terms and EULA](https://unity.com/legal/as-terms).
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- [Kenney assets](https://kenney.nl/assets/top-down-shooter), a previously researched source; suitability for the restarted game has not been assessed.
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- [Steamworks Content Survey](https://partner.steamgames.com/doc/gettingstarted/contentsurvey), to consult when eventual shipped content and submission obligations are known.
e89c3c Anonymous 2026-09-06 18:53:59
REF104 r1: new reference page on free asset licences, written because Design Document r9 section 14 now carries a live asset lever (a humanoid Flood tinted and size-varied from a free pack) and the Brief requires each asset's actual terms recorded. Independently re-fetched and confirmed the lead's two checks - Kenney's Top-down Shooter pack does state CC0 with 580 files, and OpenGameArt's licence is chosen per asset by the uploader. Tables what each licence permits from the stewards' own text. Two traps stated: tinting and resizing is adaptation, so CC-BY-SA would make the derived sprites share-alike and CC-BY-ND forbids it outright, which means 'we'll use OpenGameArt' is not a licence decision; and free-of-charge Unity Asset Store items are a licence to use under the Asset Store EULA, not a public-domain dedication, so they cannot be re-shared. Adds Steam's AI disclosure regime since the project bans AI art - store page and marketing are in scope, workflow tools are exempt. Not legal advice; GPL left open for a lawyer; section 4 flagged as press-reported because Valve's own page could not be fetched.
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f9f1a8 Anonymous 2026-09-07 16:50:08
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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## Record for each candidate
d41a99 Anonymous 2026-09-06 19:10:47
REF104 r2: rebuild section 4 on Valve's own Steamworks Content Survey page, closing the gap r1 flagged as its own weakest material. The External Critic fetched Valve's documentation and posted the definitions; I re-fetched the same page independently and their quotations are exact - credit for closing it is theirs. Adds two facts from the same page: the survey is completed prior to submitting to the Review Process, so it is answered on a finished build rather than a document, and it asks about content in the build including what players cannot reach. Removes r1's project-specific conclusion per PMR003 - the no-AI-art rule alone does not decide whether all eventual game or store content requires disclosure, no platform-submission decision is due now, and applying the definitions is not this role's job. The January 2026 change history stays flagged as press-reported and unverified.
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f9f1a8 Anonymous 2026-09-07 16:50:08
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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Record the direct asset URL, creator, licence name and version, date checked, intended use and modifications, attribution requirements, restrictions, and any cost. Keep a copy of the applicable terms with the asset record when selecting it.
d41a99 Anonymous 2026-09-06 19:10:47
REF104 r2: rebuild section 4 on Valve's own Steamworks Content Survey page, closing the gap r1 flagged as its own weakest material. The External Critic fetched Valve's documentation and posted the definitions; I re-fetched the same page independently and their quotations are exact - credit for closing it is theirs. Adds two facts from the same page: the survey is completed prior to submitting to the Review Process, so it is answered on a finished build rather than a document, and it asks about content in the build including what players cannot reach. Removes r1's project-specific conclusion per PMR003 - the no-AI-art rule alone does not decide whether all eventual game or store content requires disclosure, no platform-submission decision is due now, and applying the definitions is not this role's job. The January 2026 change history stays flagged as press-reported and unverified.
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f9f1a8 Anonymous 2026-09-07 16:50:08
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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A host-wide licence description does not settle an individual upload’s terms. Free download, permission for commercial use, permission to modify and permission to redistribute are separate questions. Identify unresolved terms before selecting an asset.
e89c3c Anonymous 2026-09-06 18:53:59
REF104 r1: new reference page on free asset licences, written because Design Document r9 section 14 now carries a live asset lever (a humanoid Flood tinted and size-varied from a free pack) and the Brief requires each asset's actual terms recorded. Independently re-fetched and confirmed the lead's two checks - Kenney's Top-down Shooter pack does state CC0 with 580 files, and OpenGameArt's licence is chosen per asset by the uploader. Tables what each licence permits from the stewards' own text. Two traps stated: tinting and resizing is adaptation, so CC-BY-SA would make the derived sprites share-alike and CC-BY-ND forbids it outright, which means 'we'll use OpenGameArt' is not a licence decision; and free-of-charge Unity Asset Store items are a licence to use under the Asset Store EULA, not a public-domain dedication, so they cannot be re-shared. Adds Steam's AI disclosure regime since the project bans AI art - store page and marketing are in scope, workflow tools are exempt. Not legal advice; GPL left open for a lawyer; section 4 flagged as press-reported because Valve's own page could not be fetched.
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f9f1a8 Anonymous 2026-09-07 16:50:08
Restart cleanup: retain owner requirements and reusable guidance; remove obsolete commentary
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The project’s approval and art constraints are in the [Owner Brief](/Hold%20The%20Flood/Brief).