Hold The Horde

You are an astronaut stranded at a hostile space station. Outside your ship, oxygen is limited, creatures attack in hordes, and alien machinery holds secrets worth risking another expedition to discover.

Build powerful equipment from reusable components, uncover unexpected uses for the station's machines, and bring rescued people home to your ship. Ordinary weapons fire mostly automatically, leaving you to move through danger and choose when to use special abilities. Your journal pauses the game while you examine clues and make connections.

Death returns you and everything you carry to the ship. The station rearranges itself, while some changes you made endure. One of its deepest puzzles is learning to connect the entire station into a lasting whole.

The leading promise is discovering something incredible, followed by making a ridiculous build work. Hordes, expressive equipment and mystery must all be substantial parts of playing.

Read the design

The two new proposals are working drafts under review. Start with the game overview, then the build examples:

  1. The game and an expedition — what you want, what happens on an outing, and the discoveries and payoffs it can lead to.
  2. Hordes and builds — crowd pressure, power growth, and three contrasting equipment combinations.
  3. Owner Brief — the premise and selected directions that guide the proposals.

The intended reading order is: an expedition → combat and builds → discovery and the changing station → people, home and story → detailed reference.

Follow the project

The project is in design. The current correction is open for review; earlier detailed proposals remain revisable.

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