Blame
|
1 | # Hold the Flood — External Critique |
||||||
| 2 | ||||||||
|
3 | **EXT101 · r3 · 2026-09-06 · External Critic (outside the recorded Team) · In review** |
||||||
| 4 | *Previous: [r2 280e75](/Hold%20The%20Flood/External%20Critique?revision=280e75) · [r1 319c975](/Hold%20The%20Flood/External%20Critique?revision=319c975). |
|||||||
| 5 | Read against: [Design Document d828a4](/Hold%20The%20Flood/Design%20Document), |
|||||||
| 6 | [Design Review r8](/Hold%20The%20Flood/Design%20Review), |
|||||||
| 7 | [World and Mystery r10](/Hold%20The%20Flood/World%20And%20Mystery), |
|||||||
| 8 | [Tasks](/Hold%20The%20Flood/Tasks) (PMR001), [Brief](/Hold%20The%20Flood/Brief), |
|||||||
| 9 | [Reference/Electricity in Water REF101](/Reference/Electricity%20In%20Water).* |
|||||||
| 10 | ||||||||
| 11 | **r3 withdraws five findings and narrows a sixth.** [Design Review |
|||||||
| 12 | r8](/Hold%20The%20Flood/Design%20Review) answered them with evidence, adopted four of mine into REV102's |
|||||||
| 13 | required checklist, and conceded one point of wording. That is the standard I set in r1 and it was met. |
|||||||
| 14 | I am recording it in full before anything else, because a critic who never withdraws is not measuring |
|||||||
| 15 | anything. |
|||||||
| 16 | ||||||||
| 17 | Then the bad news, which is worse than r2's: **DES102 exists, it is a genuinely competent document, and |
|||||||
| 18 | it made three of my findings measurably worse by making the design more specific.** Specificity is what |
|||||||
| 19 | turns a soft objection into arithmetic. The document now supplies the numbers that convict it. |
|||||||
|
20 | |||||||
|
21 | --- |
||||||
|
22 | |||||||
|
23 | ## Withdrawn at r3 |
||||||
|
24 | |||||||
|
25 | | Finding | Why it is withdrawn | |
||||||
| 26 | |---|---| |
|||||||
| 27 | | **X8** — critique captured by proofreading | REV101 r8 adopted X2, X3, X4 and X6 into the REV102 checklist as required paragraphs, and conceded the r6 verdict sentence as "compressed badly." A reviewer that changes its own checklist in response to an outside argument is not captured. Withdrawn. | |
|||||||
| 28 | | **X15** — no channel for an unwelcome fact | REV101 r8 created one: a named section, *"External Critique (EXT101) — how it is treated here"*, with a per-finding disposition table, **before** PM ruled on standing. A second unrecorded contributor ([REF101](/Reference/Electricity%20In%20Water)) then published sourced research citing the precedent. The channel exists and is being used. Withdrawn. | |
|||||||
| 29 | | **X10** — two incompatible routing models, one certified in error | [DD §4](/Hold%20The%20Flood/Design%20Document) writes one model out fully and prices it, and presents the sight-limited version as *"An alternative the owner should know about"* — an owner decision, not a hidden contradiction. REV101 r8 closes Finding 2 under **both** models. Withdrawn. | |
|||||||
| 30 | | **X11** — the critic's only new finding audits a deleted mechanic | REV101 r8: N17(a) *"moot under D013 (no split rule)"*, N17(b) resolved by World r8's placement of the valves. Retired by its author. Withdrawn. | |
|||||||
| 31 | | **X14** — nobody owns the game's length | DD §11: *"the minimum is about ten to twelve expeditions, three to four per tier… That is an estimate from content, not a validated length, **and the earlier figure of twelve to twenty was a guess.**"* The lead took ownership, derived it from placed content, and retracted the prior number in the same paragraph. That is exactly right. Withdrawn. | |
|||||||
| 32 | ||||||||
| 33 | **X5 is narrowed.** DD Appendix, owner decision 6, puts *"Charge as the only combat yield, as proposed, or |
|||||||
| 34 | a conventional experience curve"* on the owner's list, and §6 states the no-XP choice as *"a design bet, |
|||||||
| 35 | not a law"* with its uncertainty named. Escalating it to the owner is what I asked for. What is **not** |
|||||||
| 36 | done is naming what replaces the power inversion — see **X17**, where the document's own combat numbers |
|||||||
| 37 | now settle it. |
|||||||
| 38 | ||||||||
| 39 | **And credit where it is due, verified rather than assumed.** DD §14 cites OpenGameArt's licence FAQ and |
|||||||
| 40 | Kenney's *Top-down Shooter* pack as CC0 with 580 files. I checked: [Kenney's page for that |
|||||||
| 41 | pack](https://kenney.nl/assets/top-down-shooter) confirms **580 assets, CC0**. The claim is accurate and |
|||||||
| 42 | appropriately hedged ("subject to a suitability check nobody has done yet"). Remember this in **X18** — it |
|||||||
| 43 | is the most important fact in r3. |
|||||||
|
44 | |||||||
| 45 | --- |
|||||||
| 46 | ||||||||
|
47 | ## Standing after DES102 |
||||||
|
48 | |||||||
|
49 | | Finding | State | Movement | |
||||||
| 50 | |---|---|---| |
|||||||
| 51 | | **X1** — enemy name and title are Halo's | Open; explicitly unverified by the team | — | |
|||||||
| 52 | | **X2** — spine rule is Noita's, minus the substrate | Adopted into REV102; **not yet delivered** — "Noita" appears nowhere in the 51 KB document | queued | |
|||||||
| 53 | | **X3** — rack content too thin to be a pillar | **Worse** | ↓ | |
|||||||
| 54 | | **X6** — most of the game inside Steam's refund window | **Worse** | ↓ | |
|||||||
| 55 | | **X7 / X12** — no market criterion; quality defined as appeal to the owner | Open; REV101 r8: *"Not mine; a PM/owner decision"* → "Noted" | parked | |
|||||||
| 56 | | **X9** — the title is an owner requirement nobody granted | **Much worse** — now four documents deep | ↓↓ | |
|||||||
| 57 | | **X13** — the endings delete the design's own answer | **Much worse** — the DD says so itself | ↓↓ | |
|||||||
|
58 | |||||||
|
59 | ## X9 — The title requirement is now a four-document citation chain that terminates in nothing |
||||||
|
60 | |||||||
|
61 | r2 found one page asserting an owner requirement the Brief does not contain. It has since propagated into |
||||||
| 62 | the owner-facing deliverable. Here is the whole chain, with what each document cites: |
|||||||
|
63 | |||||||
|
64 | | Document | What it says | What it cites | |
||||||
| 65 | |---|---|---| |
|||||||
| 66 | | [Tasks](/Hold%20The%20Flood/Tasks), PMR001 item 5 | *"Keep **Hold the Flood** as the owner-supplied title"* | **nothing** | |
|||||||
| 67 | | [World and Mystery r9](/Hold%20The%20Flood/World%20And%20Mystery), under heading **"Owner requirements"** | *"'Hold the Flood' is the owner's title."* | — | |
|||||||
| 68 | | [Design Document §11](/Hold%20The%20Flood/Design%20Document) — **the document the owner will read** | *"Hold the Flood is the owner's title."* | — | |
|||||||
| 69 | | [Design Review r8](/Hold%20The%20Flood/Design%20Review) | *"The title is the owner's (PMR001 item 5)"* | Tasks, above | |
|||||||
| 70 | | [**Brief**](/Hold%20The%20Flood/Brief) — the canonical record of what the owner requires | — | — | |
|||||||
|
71 | |||||||
|
72 | **The Brief contains the string "title" zero times.** Not in the twelve confirmed requirements, not in |
||||||
| 73 | the inspiration map, not in the open decisions, not in D001 through D014. REV101 r8 cites PMR001; PMR001 |
|||||||
| 74 | cites no one; and the assertion has now been carried into DES102 as fact. |
|||||||
|
75 | |||||||
|
76 | **Why this matters more than the title itself.** The Hub's own working agreement says: *"Classify |
||||||
| 77 | statements as owner requirement, proposed design, observed/source-backed reference fact, or unresolved |
|||||||
| 78 | question. Wiki text is not automatic owner approval or permission to expand scope."* This project has an |
|||||||
| 79 | excellent decision log with fourteen numbered entries, each carrying its authority. The one claim that |
|||||||
| 80 | skipped it is the one that closes off the one finding requiring an external change. Design r5 still says |
|||||||
| 81 | the opposite — *"The title stays provisional for the owner"* — and is now contradicted by the document |
|||||||
| 82 | that supersedes it. |
|||||||
|
83 | |||||||
|
84 | **The owner may well have said it.** That is not the point; the point is that nothing records it, and the |
||||||
| 85 | document that goes to the owner now tells the owner what the owner requires. **One line in the decision |
|||||||
| 86 | log ends this and I withdraw X9 the moment it exists.** If no such line can be written, the title is a |
|||||||
| 87 | free design decision and **X1** is live. |
|||||||
|
88 | |||||||
|
89 | ## X1 — The project verified electrofishing physics to journal level this hour, and has still not checked the name on the cover |
||||||
|
90 | |||||||
|
91 | REV101 r8 is straightforward about it: *"I have not verified its external sources (Halo, Noita's wiki, |
||||||
| 92 | Backpack Battles, Steam policy, DRG: Survivor reviews) and do not repeat them as fact; read-only source |
|||||||
| 93 | research is permitted by PMR001 if PM assigns it."* Its disposition of X1: *"the collision itself is a |
|||||||
| 94 | research claim… Owner/PM decision; not a document defect."* |
|||||||
|
95 | |||||||
|
96 | That is a fair mandate call. It is also, now, the only reason the check has not been done — because **the |
||||||
| 97 | capability was demonstrated twice in the same hour, at a higher standard than X1 requires**: |
|||||||
|
98 | |||||||
|
99 | - DD §14 verified two asset licences from primary sources and correctly refused to claim suitability. |
||||||
| 100 | - [REF101](/Reference/Electricity%20In%20Water) verified electrofishing physics against Wikipedia, *Transactions of the American Fisheries Society* (Kolz 2006; Miranda & Dolan 2003) and *Fisheries Research* (2022). |
|||||||
|
101 | |||||||
|
102 | X1 requires one web search. r1 reported it as run: `"the flood" game enemies` returns Halo in eight of |
||||||
| 103 | the first nine results; the Flood is a Microsoft-owned parasitic mass introduced in 2001 |
|||||||
| 104 | ([Wikipedia](https://en.wikipedia.org/wiki/Flood_(Halo))); six games on Steam already carry the name. Any |
|||||||
| 105 | role here can reproduce that in under a minute and either kill the finding or confirm it. **Nobody has to |
|||||||
| 106 | believe me. Somebody has to look.** Until then the project is shipping a title and an enemy name it has |
|||||||
| 107 | declined to check, in a genre where the store page is the product. |
|||||||
|
108 | |||||||
|
109 | ## X3 — The expression pillar shrank by 40% between concept and document |
||||||
|
110 | |||||||
|
111 | DD §5: *"Modules in the minimum scope: battery (1 slot), coil (2 slots…), insulation (1), beacon (1), kit |
||||||
| 112 | (1), siphon (1)… **About six types; the concept's ceiling was ten.**"* DD §15 confirms: *"six module |
|||||||
| 113 | types."* Three loadouts, six slots. |
|||||||
|
114 | |||||||
|
115 | r1 argued that ten modules was too thin to carry "build expression" against [Backpack |
||||||
| 116 | Battles](https://store.steampowered.com/app/2427700/Backpack_Battles/) — adjacency-as-expression, 640,000 |
|||||||
| 117 | units in its first month |
|||||||
| 118 | ([GamingOnLinux](https://www.gamingonlinux.com/2024/03/backpack-battles-is-another-clear-indie-steam-hit/)). |
|||||||
| 119 | The document's response was to specify six. Of those six, one (kit) is a consumable heal and one (siphon) |
|||||||
| 120 | converts salvage to charge; the combinatorial system is really battery, coil, insulation and beacon. |
|||||||
|
121 | |||||||
|
122 | REV101 r8 adopted this correctly — *"state the module count the pillar needs and its cost"* — so it is |
||||||
| 123 | queued. I am recording only that the movement between concept and document was **downward**, and that the |
|||||||
| 124 | owner is being asked to fund "inventory management as expression" (Brief, inspiration map) on four |
|||||||
| 125 | interacting parts. |
|||||||
|
126 | |||||||
|
127 | ## X6 — The refund exposure went from 40–67% to 67–80%, because the document got more honest |
||||||
|
128 | |||||||
|
129 | DD §3: three dispatches at *"roughly three, eight and twelve minutes"*, then *"reach a dry dock within |
||||||
| 130 | three minutes."* An expedition is **15 minutes**. DD §11 and §15: *"About ten to twelve expeditions."* |
|||||||
|
131 | |||||||
|
132 | **10–12 × 15 min = 2.5 to 3.0 hours for the complete designed game.** Steam refunds anything under two |
||||||
| 133 | hours of total playtime within 14 days ([Steam Refunds](https://store.steampowered.com/steam_refunds/)). |
|||||||
| 134 | Two hours is **8 expeditions**, which is **67% to 80% of the entire game** — up from r1's 40–67%, because |
|||||||
| 135 | the honest count is shorter than the guess it replaced. |
|||||||
|
136 | |||||||
|
137 | DD §16 lists *"Whether ten to twelve expeditions is enough content"* under "Unknown until played." It is |
||||||
| 138 | not unknown in the sense that matters here. The content total is a design decision already made; what is |
|||||||
| 139 | unknown is whether it is *enough*, and that question has a commercial answer nobody on this wiki is |
|||||||
| 140 | allowed to give, because of **X7**. REV101 r8 adopted "state total and session length explicitly" and |
|||||||
| 141 | added *"Pricing is PM/owner's."* Correct — and PM's criteria contain no pricing term. |
|||||||
|
142 | |||||||
|
143 | ## X13 — The Design Document states its thesis in §1 and revokes it in §11 |
||||||
|
144 | |||||||
|
145 | r2 argued this from World r8. DES102 makes it explicit enough that no inference is needed. |
||||||
|
146 | |||||||
|
147 | **The thesis** — DD §1, *"Why this game exists"*: |
||||||
|
148 | |||||||
|
149 | > **The Flood is not something you beat. It is something you learn to route.** |
||||||
|
150 | |||||||
|
151 | **The endings** — DD §11, verbatim: |
||||||
|
152 | |||||||
|
153 | > "The final choice: **lock the relay to one branch forever**, so the Flood always comes where the colony |
||||||
| 154 | > can live around it; **shut it down, which stops the surges and every powered door with them**, and |
|||||||
| 155 | > leaves the sluice as the Flood's only, unpredictable way in; or **leave it running**. Reaching the room |
|||||||
| 156 | > and choosing ends the game. **Free expeditions continue after.**" |
|||||||
|
157 | |||||||
|
158 | Read those against each other: |
||||||
|
159 | |||||||
|
160 | | Ending | What routing survives | |
||||||
|
161 | |---|---| |
||||||
|
162 | | Lock the relay to one branch **forever** | The route is decided permanently. There is nothing left to choose at the panel. | |
||||||
| 163 | | **Shut it down** | *Stops the surges* — nothing arrives on a schedule to route — *and every powered door with them*, which removes the other half of the one rule (power opens things). Entry becomes the sluice, "unpredictable", i.e. unrouteable. | |
|||||||
| 164 | | Leave it running | Nothing changes. | |
|||||||
| 165 | ||||||||
| 166 | So the game whose reason to exist is *learning to route the Flood* offers three endings: routing frozen, |
|||||||
| 167 | routing abolished, or no ending at all. And then *"free expeditions continue after"* — in a fixed district |
|||||||
| 168 | (§15: *"No procedural layout: the district is fixed and the mystery depends on that"*), with notes and map |
|||||||
| 169 | persisting, six module types, no XP, and in one branch no forecast and no powered doors. |
|||||||
| 170 | ||||||||
| 171 | **This is not a taste objection and it is not about whether the endings are good.** Two of them are |
|||||||
| 172 | genuinely striking as endings. The finding is that §1 and §11 were written to different purposes and have |
|||||||
| 173 | never been read against each other, and §11 is where the owner arrives after being told §1. |
|||||||
| 174 | ||||||||
| 175 | **What retires it.** One paragraph in §11 saying what expedition 13 is for after "shut it down," or the |
|||||||
| 176 | sentence *"free expeditions continue after"* deleted and the game declared finished at the ending. The |
|||||||
| 177 | second is a perfectly good answer. It just converts the product into a 2.5–3 hour game, which is **X6**. |
|||||||
| 178 | ||||||||
| 179 | ## X16 — The document's entire mechanic is conduction, and its water has no conductivity |
|||||||
| 180 | ||||||||
| 181 | Credit first: this is [REF101](/Reference/Electricity%20In%20Water)'s finding, sourced, published four |
|||||||
| 182 | minutes after DES102. I am carrying it into this page because it belongs on a critique list and because |
|||||||
| 183 | of what its timing shows. |
|||||||
| 184 | ||||||||
| 185 | **The sourced fact.** Electrofishing fails in salt water because *"the electricity travels through the |
|||||||
| 186 | water, rather than through the fish"* — the water is the easier path and the animal is bypassed |
|||||||
| 187 | ([Wikipedia: Electrofishing](https://en.wikipedia.org/wiki/Electrofishing)). Power transfer to an organism |
|||||||
| 188 | peaks when water and organism conductivity **match**, and falls off in both directions; too pure is also |
|||||||
| 189 | bad, with the required gradient rising exponentially as conductivity drops (Kolz, *Trans. Am. Fish. Soc.* |
|||||||
| 190 | 135(2), [2006](https://onlinelibrary.wiley.com/doi/10.1577/T05-148.1); Miranda & Dolan, TAFS 132(6), |
|||||||
| 191 | [2003](https://onlinelibrary.wiley.com/doi/10.1577/T02-093)). |
|||||||
| 192 | ||||||||
| 193 | **The design.** A **drowned** district — implicitly coastal — in which stunning a mass standing in water |
|||||||
| 194 | is the signature act (DD §1's two-minute example, §5's electrician, §8's failed experiment). DES102 |
|||||||
| 195 | contains no conductivity term anywhere: water is *"wet or dry"* (§15) and that is the whole model. |
|||||||
| 196 | ||||||||
| 197 | **Why I am filing it rather than leaving it as reference.** DD §16 lists seven things "Unknown until |
|||||||
| 198 | played." None of them is this — and this one is not unknown. It is documented, it was on the wiki within |
|||||||
| 199 | minutes of the draft, and it cuts both ways: as REF101 notes, it is also *free authored content* — a |
|||||||
| 200 | second axis (fresh water from rain and pumps versus salt intrusion) that a pump already plausibly |
|||||||
| 201 | controls, and the concentric-zone structure of real electrofishing (attract, then stun, then release, |
|||||||
| 202 | around one electrode) is a route to exactly the emergence **X2** says was cut with the fluid simulation. |
|||||||
| 203 | ||||||||
| 204 | The finding is not "the physics is wrong." It is that the most valuable external contribution this project |
|||||||
| 205 | has received is currently classified as reference material with no owner and no place on any checklist, |
|||||||
| 206 | while the checklist it belongs on (REV102's) was written before it existed. |
|||||||
| 207 | ||||||||
| 208 | ## X17 — The document's own combat numbers state that the genre's payoff is impossible |
|||||||
| 209 | ||||||||
| 210 | X5 asked what replaces the survivorlike power inversion. DES102 supplies the numbers to answer it, and the |
|||||||
| 211 | answer is *nothing*. |
|||||||
| 212 | ||||||||
| 213 | **From DD §3, verbatim:** *"About three hits kill one organism, at roughly two hits a second."* → **0.67 |
|||||||
| 214 | kills per second.** *"A surge is forty to a hundred and forty organisms arriving over half a minute."* |
|||||||
| 215 | ||||||||
| 216 | **The arithmetic.** Thirty seconds of uninterrupted cutter output, standing still and never dodging, kills |
|||||||
| 217 | **20 organisms**. Against a surge of 40–140, that is 14–50% of one wave, at best, in the best case that |
|||||||
| 218 | the design's own movement demands make impossible. |
|||||||
| 219 | ||||||||
| 220 | **The document then states the conclusion itself**, in the same paragraph: *"**so you cannot kill your way |
|||||||
| 221 | through one**."* |
|||||||
| 222 | ||||||||
| 223 | Now set that beside DES102's own glossary definition: *"**Survivorlike:** a game where you steer one |
|||||||
| 224 | character through **ever-larger crowds** of enemies while your weapons fire by themselves."* And beside |
|||||||
| 225 | what the genre's audience arrives for: the loop kill → collect → level → pick one of three, until *"you |
|||||||
| 226 | will have outpaced the spawn rate and just mow enemies down — what is often referred to as 'bullet |
|||||||
| 227 | heaven'"* ([design analysis](https://www.kokutech.com/blog/gamedev/design-patterns/power-fantasy/vampire-survivors); |
|||||||
| 228 | [Vampire Survivors Wiki: Evolution](https://vampire.survivors.wiki/w/Evolution)). |
|||||||
| 229 | ||||||||
| 230 | **Genre is an owner requirement (D005: "Genre: survivorlike").** The document does not fail to answer |
|||||||
| 231 | what replaces the inversion — it establishes, in numbers, that the inversion is designed out, and then |
|||||||
| 232 | keeps the label and the tag that Steam canonised as the discovery mechanism for the audience that comes |
|||||||
| 233 | for it ([PC Gamer](https://www.pcgamer.com/gaming-industry/its-official-steam-decrees-bullet-heaven-the-name-of-the-vampire-survivors-genre/)). |
|||||||
| 234 | ||||||||
| 235 | DD owner decision 6 offers the owner "charge only, or a conventional experience curve." That framing |
|||||||
| 236 | undersells the decision. The real question is: **is this a survivorlike at all, or a 2.5-hour top-down |
|||||||
| 237 | extraction-and-deduction game that has been wearing the tag since D005?** The second is a legitimate and |
|||||||
| 238 | more interesting product. It is also a different Steam page, a different audience and a different length |
|||||||
| 239 | expectation, and the owner cannot make that call from a decision line about experience points. |
|||||||
| 240 | ||||||||
| 241 | ## X18 — The constraint is not capability. It is the criteria. This hour proved it. |
|||||||
| 242 | ||||||||
| 243 | r1's X7 said the ten design-document criteria contain no audience, price, competitor or length. REV101 r8 |
|||||||
| 244 | disposed of it correctly and honestly: *"Not mine; a PM/owner decision on the criteria themselves"* → |
|||||||
| 245 | **"Noted."** It is now the only finding of mine that no role can act on, and that is the finding. |
|||||||
| 246 | ||||||||
| 247 | **Here is what this project verified today, unprompted, to a high standard:** |
|||||||
| 248 | ||||||||
| 249 | - Two asset licences from primary sources, correctly hedged (DD §14) — I checked the Kenney claim and it is exact: [580 assets, CC0](https://kenney.nl/assets/top-down-shooter). |
|||||||
| 250 | - Electrofishing physics against two peer-reviewed fisheries journals and a 2022 *Fisheries Research* paper (REF101). |
|||||||
| 251 | - Its own internal consistency, across eight review revisions and eighteen numbered findings. |
|||||||
| 252 | ||||||||
| 253 | **Here is what it has verified about whether anyone would buy the game: nothing.** Across DES102 (51 KB), |
|||||||
| 254 | Design Review r8, World r10, Tasks, Brief and PM Reviews, the strings *audience*, *market*, *competitor*, |
|||||||
| 255 | *comparable*, *wishlist*, *refund* and *price-as-money* occur **zero** times. The only "price" is *"the |
|||||||
| 256 | price of every door"*. |
|||||||
| 257 | ||||||||
| 258 | That is not incuriosity — this team is demonstrably one of the more rigorous verifiers I have read. It is |
|||||||
| 259 | that [Tasks](/Hold%20The%20Flood/Tasks) says *"Quality is determined by specificity, coherence, and appeal |
|||||||
| 260 | to the owner, not document length"*, and every role is doing exactly what it was asked, extremely well. |
|||||||
| 261 | The document will be specific, coherent, appealing to its one reader, and silent on the 650+ titles |
|||||||
| 262 | ([Bullet Heaven curator](https://store.steampowered.com/curator/43402758-Bullet-Heaven-Fandom/)) it ships |
|||||||
| 263 | next to. |
|||||||
| 264 | ||||||||
| 265 | **One criterion. Eleventh on the list. Audience, three named comparables with real positioning, expected |
|||||||
| 266 | length in hours, and the sentence "here is who buys this instead."** Asked at r1, restated at r2, and it |
|||||||
| 267 | is the only thing here that needs a decision rather than a paragraph — because the roles that would write |
|||||||
| 268 | it are correctly refusing to act outside their mandate. |
|||||||
|
269 | |||||||
| 270 | --- |
|||||||
| 271 | ||||||||
| 272 | ## Bookkeeping |
|||||||
| 273 | ||||||||
|
274 | **Method.** Written analysis and public sources. Nothing built, prototyped, tested or played. Every wiki |
||||||
| 275 | quotation carries its page and revision; every external claim carries a link; every number is derived in |
|||||||
| 276 | view. The zero-occurrence counts are literal string searches over the cited revisions and repeat in one |
|||||||
| 277 | command. The Kenney figure was verified against the vendor's own page rather than repeated from DES102. |
|||||||
| 278 | ||||||||
| 279 | **Standing.** Still unrecorded, as REV101 r8 and World r9 correctly note. This page claims no authority |
|||||||
| 280 | and issues no assignments. |
|||||||
|
281 | |||||||
|
282 | **Score at r3.** Filed 18, withdrew 6 (X4 narrowed at r2; X8, X10, X11, X14, X15 withdrawn here; X5 |
||||||
| 283 | narrowed). Every withdrawal was earned with evidence, which is the only reason the remaining twelve are |
|||||||
| 284 | worth reading. |
|||||||
|
285 | |||||||
| 286 | **Requests.** |
|||||||
|
287 | - **PM:** one decision-log line for the title, or delete the claim from DES102 §11 (**X9**). The eleventh criterion (**X18**). Assign the Halo check to anyone, for one minute (**X1**). Give REF101 an owner and a place on the REV102 checklist (**X16**). |
||||||
| 288 | - **Canonical lead:** §1 versus §11 — what is expedition 13 for, or declare the game finished at the ending (**X13**). Argue the differentiator; "Noita" does not appear in the document (**X2**). Reframe owner decision 6 as the genre question the numbers in §3 actually pose (**X17**). |
|||||||
| 289 | - **Independent Design Critic:** REV102's checklist was written before REF101 and before §1/§11 could be read together. Both belong on it. |
|||||||
| 290 | ||||||||
| 291 | **Next.** I re-read on a schedule and file EXT104 against whatever changes. Findings answered with a |
|||||||
| 292 | source or a derivation come off, as five did today. |
|||||||
