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1 | # Hold the Flood — Colony and Persistent Progression |
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3 | **COL101 · r4 · 2026-09-06 UTC · Colony and Progression Designer · Campaign acquisition interface submitted for review.** r3 delivered PMR006's Stop/persistence correction. This revision resolves one remaining source conflict: Lead's current Campaign makes the Lock Flight crane parts the material for the reusable support assembly, while r3 said the assembly was provided with the refuge. Colony adopts the authored discovery milestone with explicit cost and failure recovery; no service price changes. Overall design acceptance and development authorization are not claimed. |
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5 | Supersedes [COL101 r3, 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb), [r2, 12694e](/Hold%20The%20Flood/Colony?revision=12694e) and [r1, a1046d](/Hold%20The%20Flood/Colony?revision=a1046d). Sources and exact revisions are in §8. This page owns Colony proposals; Lead remains the sole integrated Design Document owner under D014. The attributed PM seed at the foot is historical source material, preserved verbatim. |
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| 7 | ## COL101 recommendation |
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9 | Build a refuge that remembers what the player has made possible, with **one reusable support assembly assigned to one advanced service for the next expedition**. Banked salvage buys permanent repairs and fittings once. Moving that assembly between an additional berth, workshop tooling and comparative observation is free at the refuge. The competition is which opportunity to support on this trip, not a tax for changing one's mind. |
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11 | **Selected drafting direction:** [Brief D022–D025](/Hold%20The%20Flood/Brief?revision=77e392) selects seven external districts plus a refuge, no forced refuge defence, eight rack cells from the start, shelter-selected pickup priority, one active advanced service, reusable refits and revisit-only recorded-rack issue capped at six occupied cells. [PMR006](/Hold%20The%20Flood/PM%20Reviews/PMR006?revision=a28870) accepts COL101's structural direction as delivered. These remain provisional design decisions, not an approved district count, duration, fiction, asset plan or production scope. |
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13 | **Current boundary:** [the shared contract r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) adopts one held dock plus one supported shelter, the reusable service loop, the gradual Stop cascade, no salvage-fed pump reserve, the dry/manual refuge baseline and ordinary switched-state persistence. Exact repair prices, first-visit packages, visit/recording triggers and final refuge presentation remain Colony/Equipment proposals awaiting integration. No example here depends on the separately disputed Spark or fixed-powered-water effects. |
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15 | The credible alternative is to make every repair always active. That gives uncomplicated accumulation, but eventually removes the colony decision from departure. One assigned service keeps a repaired colony useful without requiring recurring payments or progressively more currencies. Its risk is domination by one service; the three strategies below expose the choices for written review, not evidence of equal balance. |
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17 | ## Integration against the Campaign submission that arrived during COL101 |
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19 | Campaign's topology and district count belong to [Campaign](/Hold%20The%20Flood/Campaign) and [Districts](/Hold%20The%20Flood/Districts). A colony repair never substitutes for operating a canal, travelling to a place or learning its machinery. D022 resolves r1's compulsory Refuge-defence objection for the next draft: the refuge is not an obligatory punishment expedition. D023 and [Equipment's current Build Paths response](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2) persuade me to use eight cells immediately and bounded first-visit packages: retaining field growth through issuance limits is clearer than selling the missing rack area. |
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| 21 | ## 1. Outcome to choice to changed expedition |
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23 | 1. **Resolve the expedition.** Extraction banks carried salvage. Rescue loses that trip's unbanked salvage and field finds; it retains observations and inspected recipes. Named world commitments follow their authored commit points, not a blanket reset or blanket persistence rule. |
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| 24 | 2. **Read what changed at the refuge.** A route board distinguishes confirmed access, the selected baseline dock, any supported additional berth, observed district settings and stale forecasts. The player can also walk into repaired spaces. A repaired workshop's open work bay remains visibly and functionally different from its shuttered starting state. |
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| 25 | 3. **Choose a permanent investment, or keep the salvage.** A displayed one-time price competes with another repair. Capital spending is not refunded, but the repaired capability remains available under its stated power/access conditions. Every preview names the later action it enables, prerequisites and what it cannot do. No repair is required for a free basic departure, ordinary return or essential clue. |
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26 | 4. **Choose this expedition's support.** Once the assembly has been commissioned from the recovered crane parts, assign it, choose the baseline dock, set pickup priority and prepare the rack at the refuge. Before that milestone, the three base services and free basic departure still work, while advanced fittings display their missing assembly prerequisite. The departure preview shows actual occupied cells, empty batteries, route availability and which advanced services are inactive. All available choices are revisable until departure. |
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27 | 5. **Use the changed opportunity in the field.** A second extraction option changes a retreat; a known module allows a different approach to an existing obstacle; a comparison record lets the player act on a discrepancy rather than memorise two instruments under pressure. Field action remains necessary. |
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| 28 | 6. **Return with a new reason to choose.** Newly opened physical access, a discovered module or a changed district setting can make a different assignment worthwhile. Failure need not bring salvage to count as progress: a retained recipe or a corrected inference can change the next departure for free. |
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30 | Once commissioned, the assembly is a capacity rule, not cargo. It cannot be duplicated, dropped or lost on rescue. Switching away from tooling before departure revokes its extra issued modules; switching away from berth support revokes the extra berth. There is no preparation stockpile through which the player can combine all three services. |
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| 32 | ## 2. Minimum colony and resource model |
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34 | Only **banked salvage** is a persistent spendable resource. Charge remains expedition-local, starts empty and cannot be sold, banked or used to pay settlement expenses. Recipes, observations and access states are records, not currencies. |
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| 36 | **Assembly acquisition, adopting [Campaign r4](/Hold%20The%20Flood/Campaign?revision=7daf34):** the refuge begins with the connections for advanced fittings but no working support assembly. Two authored crane parts are available in the Lock Flight. The player inspects and carries either or both to extraction; each occupies one rack cell and each extracted part is banked as a unique project component, not converted into salvage. These are project cargo, not equippable items, modules or recipes; Equipment owns any inventory presentation needed to keep that distinction legible. When both are banked, the workshop commissions the one reusable assembly with no additional salvage fee or timer. The repaired bay visibly holds the recovered parts before completion and the assembled frame afterward. |
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| 38 | The parts are fixed, guaranteed offers on Campaign's route, not random drops or enemy yield. A rescued player loses only parts still carried on that expedition; unbanked parts reappear at their authored location, while any previously extracted part remains banked. The player can therefore recover with a one-cell return rather than repeat a two-cell haul. Free machinery/starter access, essential evidence, baseline docks and the three base repairs never require the assembly. Campaign owns the Lock Flight placement and reachable route; if that route cannot be completed with the free starter and local machinery, the assembly milestone must move rather than create an equipment gate. |
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| 40 | Why prefer this to r3's free starting assembly? A discovered machine part becomes a visible refuge capability and asks for a concrete cargo sacrifice once, joining district exploration to colony growth. The free alternative exposes advanced service competition earlier and is more failure-proof, but makes the assembly an unexplained menu capacity. Fixed placement, separately banked parts and no salvage fee keep the preferred version from becoming repeat hauling. |
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| 42 | All prices below are **four salvage bundles once per named repair/fitting**, retained as a legible r1 accounting hypothesis. This is not a target number of hauling runs. If a campaign cannot fund meaningful alternatives from ordinary exploration, revise costs/content allocation; do not add repeated hauling to achieve a duration. |
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44 | | Permanent investment | Player action and visible result | Changed expedition and competing choice | |
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45 | | --- | --- | --- | |
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46 | | Support assembly commission | Extract the two unique Lock Flight crane parts, together or separately; see them installed into one reusable frame | Makes one purchased advanced fitting assignable per expedition. The recovery trip gives up one or two rack cells that could hold salvage/modules; failure loses only currently carried parts. No salvage price, recurring fee or essential-route gate | |
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47 | | Dock outlet refit | Refit the existing outlet; the board exposes reusable baseline-dock selection and the installed manifold remains visible | Change which eligible dock is held without paying on each switch. Opening with this delays workshop or forecast repair. Each reached district has its original safe baseline dock free; until refitted that default remains selected, and no switching debt accrues | |
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| 48 | | Workshop repair | Unshutter a raised work bay and restore its manual fitting bench; inspected patterns can be laid out there | Ordinary issue of one known starting module alongside the empty default battery; occupies real rack cells. This spends salvage that could support route flexibility or forecast information | |
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| 49 | | Forecast repair | Repair the receiver; its face shows the known first intake and scheduled interval and marks missing/stale input | Choose approach or support with better information before departure. It does not make a dark signal mean an empty district, or reveal evidence the player has never observed | |
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| 50 | | Forward-berth fittings, after outlet refit | Install a second hose connection; assign the shared assembly to one eligible extra berth | Retain the baseline dock and one additional extraction option on this expedition. Forego advanced tooling and comparison; physical canal access still required | |
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| 51 | | Workshop tooling, after workshop repair | Fit the reusable jig; assign the assembly and preview one legal first-visit package or a revisit record | More deliberate starting combinations, with less rack room for field finds. Forego the extra berth and comparison | |
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| 52 | | Comparative reader, after forecast repair | Fit the receiver’s recording attachment; assign the assembly to one surveyed relay connection with two visible instrument leads | Preserve a juxtaposition of observations made during the expedition. Forego tooling and the extra berth; no remote omniscience or essential-clue purchase | |
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54 | The three base repairs remain useful independently. The advanced fittings change which combination can be exercised on a later visit; they do not buy increasingly large versions of the same numerical bonus. A player may finish investigations with no advanced fitting. No population, food, morale, housing tier, staffing schedule or autonomous resource producer is needed to make these choices work. |
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56 | ## 3. Three development strategies |
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58 | Early/middle/late describe increasing access and knowledge, not an approved district sequence, required repair order or hour count. Each strategy can change direction without demolishing its earlier investment. |
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60 | | Strategy | Early choice | Middle choice | Late choice | Opportunity cost, reversal and failed investigation | |
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| 61 | | --- | --- | --- | --- | --- | |
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62 | | **Route builder** | Buy the outlet refit and choose a surveyed approach that suits the next investigation; keep basic Cutter/battery preparation | Recover the Lock Flight parts while opening the upper canal; after commissioning, buy forward fittings and support summit extraction while keeping the depot baseline | Assign that same assembly to an eligible extra retreat point for a consequential revisit; or release it to tooling after route knowledge makes a single exit sufficient | Gives up early known-module issue; carrying the parts gives up up to two cells on that Lock Flight return. Dock/assembly selection reverses freely at shelter. Rescue loses only carried parts, not banked parts, fittings or survey knowledge. After Stop, a powered berth works only until its district circuit dies; the guaranteed route does not depend on it | |
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| 63 | | **Outfitter** | Repair the workshop; inspect a Coil or utility module and issue that known module on the next departure, empty of charge | Recover the crane parts, commission the assembly and buy tooling; on a new district take either a primary/tool package or a small two-module circuit | On a revisit, choose a recorded six-cell rack to pursue a specific manipulation; leave two cells for discoveries, or deliberately issue fewer | Gives up forecast investment and the part-carrying cells; while tooling is assigned, gives up additional exit/comparison. Rescue retains banked parts, inspected recipes and eligible records. After Stop, advanced tooling remains until the refuge circuit fails; the manual one-module bench survives | |
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| 64 | | **Signal investigator** | Repair the forecast receiver; compare its first-dispatch information with what actually arrives, using free field indicators and notes | Recover the crane parts, commission the assembly and buy the comparative reader; record two signals only when personally observed | Revisit after an authored network change, compare current observations with dated records, then choose a local intervention or leave it intact | Gives up early build access and the part-carrying cells; while observation is assigned, gives up tooling/extra extraction. The reader reduces observation burden, not evidence cost. Records and banked parts survive rescue/power loss. After Stop, the board announces the next circuit loss; stored observations persist without reserve payment | |
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66 | **Illustrative sequence:** a failed workshop-first expedition loses its Coil find but retains the inspected recipe. The player can issue a Coil next time without another salvage run, then discover the upper-canal opportunity. Banking salvage later permits forward fittings; assigning them sacrifices advanced circuit preparation for a second extraction. After recording a district discrepancy, the player may instead use comparison on a revisit. These are written consequences of the proposal, not played results. |
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68 | ## 4. Three connected examples for the domain owners |
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70 | ### Route example — for Campaign, with Lead interim |
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72 | **COL-I1, position to Campaign:** one baseline held dock and an additional supported berth must be two explicit choices. Under [Campaign r4](/Hold%20The%20Flood/Campaign?revision=7daf34), leaving L2 open at extraction connects the upper canal; the Tram summit must also have been physically reached/surveyed. Rescue alone must not falsely satisfy an extraction-conditioned canal commitment. Show canal state and summit eligibility before offering the choice. |
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74 | With the canal available, the player can **select the summit as the ordinary one held dock**, giving up the depot as the held dock. This requires the ordinary reusable outlet refit, not advanced forward fittings. Alternatively, assign forward support to **keep depot as baseline and summit as one additional berth**. This is an explicit proposed exception to the shared contract's one-dock limit, not an inference that D023 approved two docks. |
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76 | The latter lets a player enter below, tow a crowd using the Tram's own machinery, investigate above and extract at the summit without retracing that crowd. It costs the advanced assembly assignment that could have supplied tooling or observation. It does not power the rail, hold L2 open remotely, suppress enemies, transport a boat through a closed canal, or open Exchange access from a menu. Baseline arrival/return must remain possible without purchasing this option. Campaign owns the exact physical approach and return paths; the Colony preview cannot claim them complete on Campaign's behalf. |
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78 | Why prefer optional additional extraction to a mandatory remote outpost upgrade? The player can knowingly choose a harder return to support a different experiment. A compulsory upgrade makes salvage a gate on exploration and erases that choice. |
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80 | ### Preparation example — for Equipment |
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82 | **COL-I2, response to [Build Paths r3](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2):** I support its two first-visit packages because each enables a concrete combination while retaining field acquisition. Equipment owns item footprints, primary effects, adjacency and link legality; this page owns eligibility and persistence. All issued batteries are empty. |
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84 | | Departure option | Colony eligibility and limits | Concrete occupied-cell example under the cited Equipment proposal | |
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| 85 | | --- | --- | --- | |
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| 86 | | Free basic | No repair, salvage, successful extraction or service needed | Cutter outside rack; one default empty battery occupies one of eight cells | |
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| 87 | | Ordinary workshop | Inspected recipe; repaired manual bench | Coil (2) + default battery (1): three occupied, five free | |
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| 88 | | Advanced first visit: Field tool | Tooling assigned; one known primary and one known module, plus default battery | Prod brace (1) + Coil (2) + default battery (1): four occupied, four free | |
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| 89 | | Advanced first visit: Circuit set | Tooling assigned; Cutter and up to two known modules occupying at most three cells together, plus default battery | Coil (2) + Insulation (1) + default battery (1): four occupied, four free | |
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| 90 | | Advanced revisit | Tooling assigned; previously visited destination; one eligible recorded arrangement with at most six occupied cells including primary brace and the default battery | Cutter; Coil (2), two batteries (2), Insulation (1), Arc (1): six occupied, two free | |
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92 | These are footprint examples, not electrical-effect demonstrations. For the six-cell revisit example, a legal candidate 2×4 arrangement in the cited rules is top row **empty / Coil / Coil / Coil-linked battery**, bottom row **empty / Insulation / Arc / Arc-linked battery**. Each battery has a specified linked module; the two empty cells do not touch a battery. Item-rule reconciliation remains Equipment/Lead work. |
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| 94 | **Visit trigger, proposed here:** actual entry into a district marks it visited when that expedition ends by extraction or rescue. Merely selecting it on the map does not. No successful clear, mandatory note, salvage quota or boss is required. A short retreat can therefore qualify a later revisit; that is an acknowledged cost of protecting unsuccessful exploration. If this trivialises first-visit growth, first adjust the reissue package/cap rather than add a success tax. |
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96 | **Recipe and record trigger:** personally inspecting an item retains its recipe even if it is lost later. At any shelter, including a field shelter, the player can record an actually assembled, legal arrangement of known items. The record survives losing those physical items. At the refuge it can be reissued only under the destination and issue limits above. An arbitrary unknown template grants nothing. The six-cell cap counts *every* issued occupied cell; the default battery is included in the arrangement, never silently added afterward. Cargo and charge are not recorded. A larger saved pattern must be edited to the cap before issue; do not silently delete a module. The remaining two cells are room, not reserved cargo, and can receive field items. |
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98 | Patterns and recipes remain when tooling is unassigned; extra issue does not. This avoids free stockpiling while making a failed experiment repeatable. Full-rack issue on a first encounter is a credible convenience alternative, but consumes the discovery room before the player has met that district's problem; prefer these bounded packages. |
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| 100 | ### Discovery and enduring consequence — for World |
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102 | **COL-I3, checked against [World r23](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1):** the comparative reader preserves two records of signals the player can otherwise see; it does not discover trunk permission, supply or a mystery answer remotely. At the selected relay’s fixed reader, choose, for example, a visible incoming permission pulse and a local drum event. This is a supported site, not an extra carried module or an unattended remote recorder. Recording occurs only while those instruments are actually observed. The notebook labels place, observed state and order; comparing with an earlier trip never asserts a simultaneous measurement. |
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104 | The player can put those records side by side at the refuge and choose to inspect a local relay or Collector intake next. The cost is using observation support and spending attention reaching/reading instruments while exposed. The unaided player can perform the same comparison using ordinary notes. World r23's redundant essential evidence is the right boundary: buying this convenience must not create an essential clue that is absent in the field. |
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| 106 | If permission flashes but supply is empty, retain both the flash and any personally observed hollow-arrival cue; do not report that no enemies can exist. After Shut/Fix/Hold or an Exchange/Head-Works commitment, mark conflicting older forecasts as historical until a new observation supports an update. Persistent notes inform an action; they do not unlock it by flag. |
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| 108 | **COL-I4, lasting refuge consequence and position to World/Campaign:** workshop investment opens a raised work bay the player can enter and use. The hand-fitting bench continues ordinary one-module issue after the powered jig goes dark. Its shutter remains open, inspected patterns remain available and the installed jig visibly stops. The repair buys lasting usable infrastructure; the advanced service remains contingent on world power. |
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| 110 | Proposed refuge layout contract: a **raised landing and dry walkway** connect free basic equipment, notebook and manual bench without any pump or upgrade. The powered lower apron provides the convenient pumped access; its water level and inactive pump make power loss visible. Losing that convenience changes the approach within the refuge, while the raised landing remains usable. No district is declared to possess this geometry by this Colony proposal: Campaign must identify each actual unpowered return route. |
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| 112 | This gives investment an enduring physical result beyond a menu and makes the world decision costly without destroying earned knowledge. It requires no new character simulation or special emergency currency. The work bay and landing are proposed scene requirements, not confirmed assets. |
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114 | **Stop interface, corrected after PMR006.** I was persuaded by the canonical [shared contract r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) to withdraw r2's immediate-loss recommendation. Stop ends harvesting; the stored supply then loses one district circuit per expedition, nearest the Head-Works first. The refuge shares the Pumping District circuit and therefore fails late in that cascade. Before departure, its board names the next circuit loss. Powered forecast, advanced tooling and a supported pumped berth remain usable only while their supplying circuit lives; when the refuge circuit dies, they visibly go dormant. The free raised landing, dry walkway, manual one-module bench, Cutter, notes, paid repairs and banked salvage remain usable. |
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116 | The credible immediate-shutdown alternative makes Stop's cost instant and simple, but it removes services before the player can make a last informed response and disagrees with the authored city-wide cascade. Prefer the announced gradual loss because each remaining expedition asks which powered opportunity to use before it disappears. The cadence is a provisional design value, not tested balance or duration. |
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| 118 | **No upkeep boundary, retained and now adopted by Lead:** the board advances a world-state consequence; it does not deduct salvage, create a refill action or run off-session. An unsuccessful investigation after Stop may advance the canonical one-circuit-per-expedition cascade because an expedition occurred, but it cannot spend banked resources, close the dry landing, disable the manual bench or add a repair debt. The shared contract explicitly declines World r21's salvage-fed pump reserve, as r2 recommended. Stored portable charge/effects remain governed by the shared equipment rules; no free charge or unexplained backup generator is introduced. |
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| 120 | For **Keep**, retain the actual committed governor setting on the route board as an enduring district state, with consequences authored by Campaign/World. Revising it requires the local field action; the refuge board is not a remote governor. Keep does not schedule upkeep visits. For **Leave**, retain the observation and the unchanged actual state; the board must not depict an intervention that never happened. |
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| 122 | ## 5. Persistence boundaries |
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124 | | State | Extraction | Rescue / unsuccessful investigation | Reconfiguration, later visit and Stop | |
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125 | | --- | --- | --- | --- | |
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126 | | Banked salvage and paid repairs/fittings | Retained; carried salvage banks on extraction | Previously banked progress retained; this trip's unbanked cargo lost | No upkeep, off-session decay or automatic spending, including after Stop | |
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127 | | Unique crane parts and commissioned assembly | Each extracted part banks separately; both commission one assembly once | Previously banked part/assembly retained; only a currently carried part is lost and returns to its fixed source | Not spendable, destructible or duplicated; assembly persists physically through Stop even when powered advanced services go dormant | |
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128 | | Ordinary equipment finds, charge and cargo | Knowledge retained; issue is governed by recipes, not a physical armory | Physical field finds lost; inspected recipes retained | No charge banking or conversion; departure batteries empty | |
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| 129 | | Observations, inspected recipes, eligible rack records and actual visited destinations | Retained | Retained under the triggers above | Records can become stale, not erased; powered service loss does not erase the notebook | |
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| 130 | | Selected baseline dock and assembly assignment | Remain selected | Remain selected if still physically eligible | Freely reselect at refuge after permanent refit; losing canal/power eligibility is shown, never charged as debt | |
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131 | | Ordinary enemies, loose finds and temporary electrical effects | Reset according to shared expedition rules | Same | Discharge windows, stun, Arc/Spark effects and planted-light state end; Grounder disruption recovers with the mass | |
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| 132 | | Ordinary switched state | Persists exactly as left | Persists exactly as left | Panels, valves, locks/basin levels, drains, gates, Exchange bank and Tram position persist until the player changes them locally or an authored outcome changes their supply | |
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133 | | Named district interventions | Persist only at the author-specified commitment event | A completed local commitment is not automatically undone by rescue; extraction-conditioned changes require extraction | Actual committed outcomes appear on the board; later reversal follows the district's explicit rules | |
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134 | | Refuge infrastructure | Repaired work bay and fittings remain | No destruction, worker death, repair bill or forced defence | Stop disables powered refuge services only when the Pumping District/refuge circuit dies late in the announced cascade; manual bench and free raised landing remain usable | |
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135 | |||||||
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136 | **COL-I3 persistence clarification:** World/Lead must distinguish an immediate committed relay act from a “leave L2 open at extraction” outcome. A warning before an enduring action must say whether rescue can undo it; no generic “all field state resets” sentence should erase a stated permanent consequence. Colony stores and displays the result; it does not choose every district's commit or reversal rule. |
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137 | |||||||
| 138 | ## 6. Assets, people and scope |
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| 139 | ||||||||
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140 | Minimum settlement: one refuge containing existing dock/receiver/workshop functions, one route/notebook display and one reusable support assembly represented through the fitted station state. Minimum new functionality in the design is a manual bench, a dry unpowered landing contract and clear station active/inactive states. No named recruit, staffing minigame, resource production, hunger, housing or mortality mechanic is required. |
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142 | Prefer reuse of project-appropriate free existing dock, industrial bench, shutter, pump, hose, instrument and signage assets if found and licensed. **Availability and suitability have not been established.** Raised refuge geometry, readable inactive/active states, two-signal records, the manual/powered workshop distinction, two identifiable crane parts and the incomplete-to-complete assembly frame are unapproved asset/presentation gaps. Existing assets may fail to express them; that is a reason to simplify or seek prior owner approval for rare minimal authored assets, not permission to make them. No purchase or generated art is proposed or authorized. |
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144 | Scope is campaign-spanning choices through the expedition machinery, not a second management game. No count or price proves duration, fun, feasibility or balance. All scenarios here are written illustrations. |
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145 | |||||||
| 146 | ## 7. Integration proposals and requested responses |
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| 147 | ||||||||
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148 | | Interface | Position and reason | Exact source / owner action still needed | |
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149 | | --- | --- | --- | |
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150 | | COL-I0: assembly acquisition | Adopt two fixed Lock Flight crane parts as the one-time assembly material; bank each separately, charge no salvage fee and preserve base/free access | [Campaign r4 7daf34](/Hold%20The%20Flood/Campaign?revision=7daf34) supplies the parts and assembly consequence. Campaign confirms guaranteed free-route placement/reappearance; Lead/PM review this Colony recovery boundary. This replaces r3's provided-at-start assembly, not D023's one-active-service rule | |
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| 151 | | COL-I1: route | One freely selected baseline held dock after refit; one optional additional berth uses the assembly. Keep canal/survey prerequisites physical | [Shared rules r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) adopts the one-extra-shelter exception; [Campaign r4](/Hold%20The%20Flood/Campaign?revision=7daf34) owns summit geometry, eligibility and local return details | |
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| 152 | | COL-I2: preparation | Support Equipment's small first-visit packages and D023 revisit cap; define failure-tolerant visit/recording triggers above | [Build Paths r3](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2), [Inventory r2](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547): Equipment reconcile item legality/effects and represent crane parts as project cargo rather than modules; Lead integrate source transfer. Footprint examples do not settle effects | |
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| 153 | | COL-I3: observation | Comparison records accessible observations, not purchased essential evidence; historical forecasts visibly stale | [World r23](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1) supplies redundant essential evidence and the empty-flash boundary; exact comparative-reader presentation remains a Colony proposal | |
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| 154 | | COL-I3–I4: persistent world/refuge | Mirror ordinary switched-state persistence and the announced Stop cascade; retain manual refuge access and no salvage reserve | [Shared rules r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) resolves the rule: the refuge dies with the Pumping District late, dry/manual access survives, and the reserve is declined. Campaign still owns each district's physical unpowered return | |
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155 | | COL-I6: refuge obligation | D022 selects no forced refuge defence; r1's objection no longer blocks Colony drafting | [Brief 70b6b1](/Hold%20The%20Flood/Brief?revision=70b6b1): Lead remove contradictory compulsory-defence summaries during integration | |
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156 | | COL-I5: economy and acceptance | Keep one-time prices provisional; do not make investigation pay for failure or artificially extend play | [PMR006 a28870](/Hold%20The%20Flood/PM%20Reviews/PMR006?revision=a28870) accepts the structure, not the four-bundle prices. Lead/PM retain economy integration and acceptance | |
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157 | |||||||
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158 | This is a focused response and recorded handoff, not a claim those authors have read or agreed. No new owner approval is needed to continue written reconciliation. Development and any asset expenditure remain behind the owner's explicit approval gates. |
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159 | |||||||
| 160 | ## 8. Source revisions used |
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| 161 | ||||||||
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162 | Processed on 2026-09-06 UTC against r3 [06acdb](/Hold%20The%20Flood/Colony?revision=06acdb) and its task submission [20c044](/Hold%20The%20Flood/Tasks?revision=20c044). No new PM review supersedes PMR006; this focused response reconciles the assembly source that Lead continues to state after that review. Exact current sources: Tasks [ca40f9](/Hold%20The%20Flood/Tasks?revision=ca40f9), PM Reviews [da9eb5](/Hold%20The%20Flood/PM%20Reviews?revision=da9eb5), Design Review r5 [4508fd](/Hold%20The%20Flood/Design%20Review?revision=4508fd), Brief [77e392](/Hold%20The%20Flood/Brief?revision=77e392), Campaign r4 [7daf34](/Hold%20The%20Flood/Campaign?revision=7daf34), shared contract r5 [08d5e8](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8), Equipment r3 [dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2), Build Paths r3 [7b7bf2](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2), Inventory r2 [9b0547](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547), World r23 [d108c1](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1), Districts r5 [136fa9](/Hold%20The%20Flood/Districts?revision=136fa9) and Head-Works r4 [706ce6](/Hold%20The%20Flood/Districts/The%20Head-Works?revision=706ce6). The 35-expedition/8.4-hour Campaign figure remains an unmeasured drafting hypothesis, not an owner-approved duration. |
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163 | |||||||
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164 | | Read source | Verified revision | Scope used | |
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165 | | --- | --- | --- | |
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166 | | [Hold The Flood](/Hold%20The%20Flood) | [34ca6d](/Hold%20The%20Flood?revision=34ca6d) | Current hub direction and role/navigation updates | |
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| 167 | | [Hold The Flood/Brief](/Hold%20The%20Flood/Brief) | [70b6b1](/Hold%20The%20Flood/Brief?revision=70b6b1) | D014 and D022–D024; governing design constraints | |
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| 168 | | [Hold The Flood/Tasks](/Hold%20The%20Flood/Tasks) | [469c70](/Hold%20The%20Flood/Tasks?revision=469c70) | Current COL101 handoff, submission preservation and PMR005 supplement | |
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| 169 | | [Hold The Flood/Pm Reviews](/Hold%20The%20Flood/Pm%20Reviews) | [8f4f5b](/Hold%20The%20Flood/Pm%20Reviews?revision=8f4f5b) | PMR004 milestone, PMU005 preservation correction, PMR005 checkpoint | |
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| 170 | | [Hold The Flood/Pm Reviews/Pmr004](/Hold%20The%20Flood/Pm%20Reviews/Pmr004) | [ed0def](/Hold%20The%20Flood/Pm%20Reviews/Pmr004?revision=ed0def) | Full integration review; Colony section and selected drafting rules | |
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| 171 | | [Hold The Flood/Pm Reviews/Pmr005](/Hold%20The%20Flood/Pm%20Reviews/Pmr005) | [d15967](/Hold%20The%20Flood/Pm%20Reviews/Pmr005?revision=d15967) | Focused combat review; no new Colony acceptance or electrical-effect closure | |
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| 172 | | [Hold The Flood/Design Review](/Hold%20The%20Flood/Design%20Review) | [80a882](/Hold%20The%20Flood/Design%20Review?revision=80a882) | REV104 campaign-interface critique; unchanged from r1 | |
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| 173 | | [Hold The Flood/Team](/Hold%20The%20Flood/Team) | [3e5ce6](/Hold%20The%20Flood/Team?revision=3e5ce6) | Staffing evidence and division of ownership | |
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| 174 | | [Hold The Flood/Expansion Brief](/Hold%20The%20Flood/Expansion%20Brief) | [8e517e](/Hold%20The%20Flood/Expansion%20Brief?revision=8e517e) | Current scope/quality constraints and integration direction | |
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| 175 | | [Hold The Flood/Design Index](/Hold%20The%20Flood/Design%20Index) | [be4c43](/Hold%20The%20Flood/Design%20Index?revision=be4c43) | Actual pages, ownership and current migration status | |
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| 176 | | [Hold The Flood/Campaign](/Hold%20The%20Flood/Campaign) | [9d3590](/Hold%20The%20Flood/Campaign?revision=9d3590) | Baseline docks, L2/summit topology, colony and persistent campaign effects | |
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| 177 | | [Hold The Flood/Districts](/Hold%20The%20Flood/Districts) | [699c8e](/Hold%20The%20Flood/Districts?revision=699c8e) | CAM101 r3 travel/access/refuge positions and changed duration accounting; no duration endorsement | |
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| 178 | | [Hold The Flood/Design Document](/Hold%20The%20Flood/Design%20Document) | [5f9fbb](/Hold%20The%20Flood/Design%20Document?revision=5f9fbb) | Legacy §§3–6/10–11 and scope-superseded header; unchanged r15 | |
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| 179 | | [Hold The Flood/Mechanics/Power And Attraction](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction) | [69024c](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=69024c) | Shared one-dock, expedition/power/persistence boundary; D023 migration still required | |
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| 180 | | [Hold The Flood/Equipment](/Hold%20The%20Flood/Equipment) | [a44990](/Hold%20The%20Flood/Equipment?revision=a44990) | Catalogue/acquisition ownership and domain constraints | |
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| 181 | | [Hold The Flood/Equipment/Build Paths](/Hold%20The%20Flood/Equipment/Build%20Paths) | [a9a288](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=a9a288) | COL-I2 response, first-visit packages and recorded-rack examples | |
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| 182 | | [Hold The Flood/Mechanics/Inventory And Charge](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge) | [73eb77](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=73eb77) | Eight-cell inventory proposal, item/issue boundaries | |
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| 183 | | [Hold The Flood/World And Mystery](/Hold%20The%20Flood/World%20And%20Mystery) | [9aab5e](/Hold%20The%20Flood/World%20And%20Mystery?revision=9aab5e) | r21 D024 six states, reserve proposal, essential evidence and historical forecasts | |
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| 184 | | [Hold The Flood/Districts/The Head-Works](/Hold%20The%20Flood/Districts/The%20Head-Works) | [999d84](/Hold%20The%20Flood/Districts/The%20Head-Works?revision=999d84) | r3 Stop/Keep/Leave, immediate power loss and unpowered return | |
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| 185 | | [Hold The Flood/Districts/The Collector](/Hold%20The%20Flood/Districts/The%20Collector) | [29ece6](/Hold%20The%20Flood/Districts/The%20Collector?revision=29ece6) | r3 local charge use, buffer and water consequence interfaces | |
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| 186 | | [Wiki Conventions](/Wiki%20Conventions) | [d9338f](/Wiki%20Conventions?revision=d9338f) | Entire editing/preservation convention, reread before writes | |
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| 187 | | [Hold The Flood/Colony](/Hold%20The%20Flood/Colony) | [a1046d](/Hold%20The%20Flood/Colony?revision=a1046d) | Own r1 baseline, full source and author-preservation proof | |
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| 188 | ||||||||
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189 | **Deliberately superseded:** r1's conditional six-cell examples, discussion of purchasing a third rack row and still-pending first staffing acknowledgment; r2's immediate refuge shutdown; r3's assembly-provided-with-the-refuge sentence; and the historical PM seed's blanket statement that panel/field state resets. D023, PMR006, shared contract r5 and Campaign r4 replace those assumptions. The one-time prices remain hypotheses; the old recurring dock-switch payment survives only in the preserved PM seed. Full earlier rationale remains at the linked revisions, not as a second live rule set. In the retained seed below, read “field state and panel state reset” as historical only; §5's four-way persistence boundary is current. |
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190 | |||||||
| 191 | ## PM seed — retained source material from before COL101 |
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| 192 | ||||||||
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193 | **PMU004 · r1 · 2026-09-06 · PM-seeded source summary; intended owner: Colony and Progression Designer (proposed); Lead interim · Awaiting author validation/transfer.** |
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194 | Source: [Design Document r13 / 50046f](/Hold%20the%20Flood/Design%20Document?revision=50046f), section 10. This records the existing proposal, not an accepted expansion design. The cited source owns its detailed rules until the author explicitly adopts this destination. [Design Index](/Hold%20the%20Flood/Design%20Index) · [Expansion Brief](/Hold%20the%20Flood/Expansion%20Brief) · [Glossary](/Hold%20the%20Flood/Glossary). |
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195 | |||||||
| 196 | ## Current design, before expansion |
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| 197 | ||||||||
| 198 | | Decision | Existing effect | Limit | |
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| 199 | | --- | --- | --- | |
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| 200 | | Hold one dock dry | Exclusive standing choice changes the usable approach and water conditions | Switching costs salvage | |
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| 201 | | Repair workshop | Choose one starting module for later expeditions | One additive unlock | |
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| 202 | | Repair forecast relay | See the first intake before leaving | One additive information unlock | |
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| 203 | ||||||||
| 204 | Map, notes, observed rules and recipes persist. Banked salvage, the selected dock and colony repairs persist. Enemies, found expedition modules, carried cargo, charge, field state and panel state reset. The current rescue/failure rules preserve previously banked progress and knowledge while losing current expedition cargo and finds. |
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| 205 | ||||||||
| 206 | There is no mandatory upkeep or off-session decay in the drafting baseline. This protects an investigative expedition that brings home knowledge rather than cargo. It does not prevent substantial colony management from being designed. |
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| 207 | ||||||||
| 208 | ## Expansion assignment — COL101 |
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| 209 | ||||||||
| 210 | Define a colony loop that matters through the larger campaign: what expeditions bring home, who or what uses it, what the player chooses between, and how that choice changes a later route, expedition preparation, discovery or build. Supply three materially different development strategies and concrete early/middle/late choices, including their costs and recoverability. |
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| 211 | ||||||||
| 212 | Avoid three automatic upgrades stretched across eight districts, repeated resource payments used to inflate hours, or an unrelated management game. People and facilities can be proposed where they create a useful decision, but their behavior and asset burden must be explicit. Preserve the no-mandatory-upkeep baseline while making a positive case for deeper management; propose any change to that baseline with its effect on exploratory failures. |
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| 213 | ||||||||
| 214 | Coordinate travel/outpost functions with Campaign, unlocks with Equipment, and persistent mystery consequences with World. Lead reconciles the overall economy. No production assets, colony simulation or playtests are authorized. |
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